Yes, it's almost as if the changes they made were good! Don't worry though, as soon as someone else loses one game to something they'll come on here to talk about cancer and how Blizzard are rubbish.
Hey, I'm not complaining. Warlock got neat cards, which supported many decks and "built new ones" (especially in wild). Back in Un'goro, where my handlock consisted of 80 - 90% neutral cards, I didn't want to play it not because the class was weak, but because there was nothing interesting to toy with. Right now KoFT brought many options to the table - DK, a decent demon (finally some good demon synergy for the demon class), a good AoE (control) and epics (can be used in some niche decks).
Soo, despite the statistics being unfavourable for the warlock decks, I don't feel the need to whine. . . . It's not like the koft shaman set, which was a huge joke.
Oh I'm sure the Hearthpwn oracles will still proclaim (insert made up %) of their opponents are priests, and priests are dominating, absolutley dominating the meta. Gotta cover for that Prieststone hysteria for the last couple weeks. Then we have the few geniuses proclaiming Jade Druid would be stronger after the nerfs.
Oh I'm sure the Hearthpwn oracles will still proclaim (insert made up %) of their opponents are priests, and they are dominating, absolutley dominating the meta. Gotta cover for that Prieststone hysteria for the last couple weeks.
meanwhile priest isn't even that good against all those aggressive decks emerging from the corpse of pirate warrior. Couldn't even get to rank 5 with razakus, had to switch to good old Hunter to jump the ranks up to there
The WR might be inflated due to the increased play of control decks that have very unfavorable matchups against it. Once ppl see just how bad decks like Control Mage/Warlock/Paladin and Exodia Mage really are in this new meta, the WR will likely drop.
I don't even know why Warlock win rate is so low to be honest. Its only real weakness is against aggro decks with high burst potential, so basically Pirate Warrior and Tempo Rogue nowadays.
- Heal options aka sustain*, as we can both agree. Tbh the aggro decks weren't that much of a problem for me - I could always use defile, ooze, taunts... We had ways to counter them.
- Some good (= strong) minions. I don't say, that the 5 4/5 demon is weak, but we need more early and mid-game stuff.
- classes like pala and shaman can get great value out of some cards (stonehill defender), so maybe we also need more ways to out-value our opponents (or to find some kind of a win-condition), something uniquely strong in warlock, so that it can stand out.
tbh i'm not a pro, someone with more experience can tell you more
Well I took a short break before the nerfs and came back to the game now and it does seem like the meta changed..I am happy to see people play hunter and rogue and warlock,trying meme decks and mill stuff,it's definitely more interesting and fun than before!However I don't think the meta changed that much due to the nerfs,I believe that most people just got sick of playing OP decks! :p
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"I will tell you what Velen never taught me.Whosoever stands before the light...inevitably casts a shadow."
FYI warrior is more dead than warlock at high levels especially. Look at play rates, not WR. Because winrate metric gets less reliable as the deck gets played less.
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This disclaimer Will cleanse any sense of innuendo or sarcasm From the comments that might actually make you think And will also insult your intelligence at the same time. So, if it sounds sarcastic, don't take it seriously. If it sounds dangerous, Do not try this at home or at all. And if it offends you, just don't read it.
Aggro Rogue has 0.55 wr, that's more than Jade Druid before nerf? Also don't like how easy to play that new deck is, Rogue used to be more skill requiring class... Still, many decks have over 50% and class distribution (or what's the phrase, not sure for English) is just better for sure, I don't see almost half my games Druid with absence of 5 classes, so I'm happy with this state for now. We will see how it turns out once the meta settles, people are still experimenting and for now it's pretty acceptable game!
Yea but I think it kinda fair since all decks aren't skill based anyway. I don't think having a high skill cap is fair when you don't get rewarded for it. It isn't like you get more points for playing it.
Even so I think Rogues as a class need to be reworked because they have too many problems as a class. The fact that their hero power benefit other classes it kinda stupid. So let them have a easy simple deck for once. Its not like miracle is gone.
Aggro Druid 53%
Pirate Warrior 52%
Midrange Hunter 51%
Token Shaman 53%
Tempo Rogue 55%
Murloc Paladin 52%
Secret Mage 51%
Razakus priest 50%
Is the healthy meta back? (Bye Warlock......)
Yes, it's almost as if the changes they made were good! Don't worry though, as soon as someone else loses one game to something they'll come on here to talk about cancer and how Blizzard are rubbish.
Hey, I'm not complaining. Warlock got neat cards, which supported many decks and "built new ones" (especially in wild). Back in Un'goro, where my handlock consisted of 80 - 90% neutral cards, I didn't want to play it not because the class was weak, but because there was nothing interesting to toy with. Right now KoFT brought many options to the table - DK, a decent demon (finally some good demon synergy for the demon class), a good AoE (control) and epics (can be used in some niche decks).
Soo, despite the statistics being unfavourable for the warlock decks, I don't feel the need to whine.
.
.
.
It's not like the koft shaman set, which was a huge joke.
Oh I'm sure the Hearthpwn oracles will still proclaim (insert made up %) of their opponents are priests, and priests are dominating, absolutley dominating the meta. Gotta cover for that Prieststone hysteria for the last couple weeks. Then we have the few geniuses proclaiming Jade Druid would be stronger after the nerfs.
I tried having fun once. It was awful.
The WR might be inflated due to the increased play of control decks that have very unfavorable matchups against it. Once ppl see just how bad decks like Control Mage/Warlock/Paladin and Exodia Mage really are in this new meta, the WR will likely drop.
I don't even know why Warlock win rate is so low to be honest. Its only real weakness is against aggro decks with high burst potential, so basically Pirate Warrior and Tempo Rogue nowadays.
greetings from exodia mage, mill rogue & warrior. the Control killer itself .
EXODIA OBLITERATE!!!!!!!!
wow exodia mage have 41% wr,
yet ppl r cryng about their board Keep getting frozen n cant do nothing against ice block.
EXODIA OBLITERATE!!!!!!!!
- Heal options aka sustain*, as we can both agree. Tbh the aggro decks weren't that much of a problem for me - I could always use defile, ooze, taunts... We had ways to counter them.
- Some good (= strong) minions. I don't say, that the 5 4/5 demon is weak, but we need more early and mid-game stuff.
- classes like pala and shaman can get great value out of some cards (stonehill defender), so maybe we also need more ways to out-value our opponents (or to find some kind of a win-condition), something uniquely strong in warlock, so that it can stand out.
tbh i'm not a pro, someone with more experience can tell you more
Well I took a short break before the nerfs and came back to the game now and it does seem like the meta changed..I am happy to see people play hunter and rogue and warlock,trying meme decks and mill stuff,it's definitely more interesting and fun than before!However I don't think the meta changed that much due to the nerfs,I believe that most people just got sick of playing OP decks! :p
"I will tell you what Velen never taught me.Whosoever stands before the light...inevitably casts a shadow."
Wow everyone says how bad warlock is and i am sitting here with good winrate against everything except exodia mage and mill decks. ¯\_(ツ)_/¯
DiverseBonemare meta isbacknow on.I think you are overestimating your avg hearthstone player. :p
FYI warrior is more dead than warlock at high levels especially. Look at play rates, not WR. Because winrate metric gets less reliable as the deck gets played less.
This disclaimer
Will cleanse any sense of innuendo or sarcasm
From the comments that might actually make you think
And will also insult your intelligence at the same time.
So, if it sounds sarcastic, don't take it seriously.
If it sounds dangerous,
Do not try this at home or at all.
And if it offends you, just don't read it.
So glad handbuff paladin is viable!
Oh yeah REALLY diverse. I play either Priest, Mage or Huntard. That's about it. Usually it's 3-4 huntards followed by 3-4 priests in a row.
SOOO diverse.