We've now learned that Blizzard doesn't like auto-include evergreens, silence effects or complex text effects on basic cards. This isn't necessarily my opinion (my personal opinion is in fact that the entire core set should be rotated). I'm just thinking out loud what would happen if we actually hold them to the reasoning given. I'm exempting staple class legendaries, which I feel Blizzard has been very restrictive about targeting.
So that gives a fairly easy metric for determining cards that should be changed.
Priest:
Staples:
Northshire
Power word, pain
Power word, death
Silence:
Silence
Mage:
Staples:
Frostbolt
Fireball
Arcane intellect
Silence:
None (poly in line with hex).
Shaman:
Staples:
Flametongue
Mana-tide
Hunter:
Staples:
Eaglehorn bow
Animal companion
Kill command
Paladin:
Staples:
Truesilver (debatable, since this meta has shown it can face replacements).
Rogue:
Staples:
Backstab
Eviscerate
Preparation
Warrior
Uncertain at this time, maybe new evergreens will crop up.
Druid:
Staples:
Swipe
Complex basic cards:
Wild growth (card draw effect not following their claimed standard).
The priest cards you named don't oppress anything.
The mage cards are basically the entire class identity. Mage is the single target damage class. Arcane Intellect is fine, 3 mana for 2 cards is basically every draw spell in the game.
Flametongue is overpowered. It should be a 0/2. Mana tide in line with arcane intellect above.
Eagle Horn is fine, 3 mana 3/2. Animal Companion doesn't make every list. Kill Command is 3 damage for 3 mana unless you've got the beast then it's basically on par with fireball.
Paladin's basic cards stink, that's why the class was garbage for years.
Rogue will see preparation nerfed, eventually. It's too good. Backstab and Eviscerate are good cards but they're not in every deck. It's probably more likely that sap gets nerfed eventually, as 2 mana reset a minion is tremendous.
Warrior could see Kokron Elite get nerfed eventually.
I agree w/ Wild Growth in druid. there should be some drawback for playing ramp. Right now, there's just no card advantage drawbacks on ramping, so the deck has been tier 1 for almost 2 years (C'thun, Aviana-Kun, Jade... could eventually see that quest getting played too)
I don't know why it suddenly became fashion to nerf any playable cards. Why not rotate all basic and classic cards altogether then? People complain about bad cards, people complain about good cards. There is nothing wrong with staple cards. I mean yes Swipe is a staple (although not included in aggro Druid), but what's bad about playing an AoE in your deck?
Even more so, you mention Frostbolt and Fireball. Nerfing them would kill the nature of mage. Yes they are in almost every deck but that's what mage is: a class that deals massive damage with spells. Or would you want to give it a 3/2 Weapon just so you have variety? Then play another class if that archetype doesn't fit you.
The priest cards you named don't oppress anything.
The mage cards are basically the entire class identity. Mage is the single target damage class. Arcane Intellect is fine, 3 mana for 2 cards is basically every draw spell in the game.
Flametongue is overpowered. It should be a 0/2. Mana tide in line with arcane intellect above.
Eagle Horn is fine, 3 mana 3/2. Animal Companion doesn't make every list. Kill Command is 3 damage for 3 mana unless you've got the beast then it's basically on par with fireball.
Paladin's basic cards stink, that's why the class was garbage for years.
Rogue will see preparation nerfed, eventually. It's too good. Backstab and Eviscerate are good cards but they're not in every deck. It's probably more likely that sap gets nerfed eventually, as 2 mana reset a minion is tremendous.
Warrior could see Kokron Elite get nerfed eventually.
I agree w/ Wild Growth in druid. there should be some drawback for playing ramp. Right now, there's just no card advantage drawbacks on ramping, so the deck has been tier 1 for almost 2 years (C'thun, Aviana-Kun, Jade... could eventually see that quest getting played too)
I like how you say prep will get nerfed because it's too good in a meta where rogue is tier 1 and not even running prep. Also, backstab is in every single rogue deck. Sap is never getting nerfed. Hard single target removal stuff is rogue's identity. Much like combo which is why rogue has prep, coins and backstab to begin with. Use your brain dog.
Right, we should neuter the entire game in terms of a class's backbone set of cards being played quite often. Let's nerf everything into the ground, because at least one person with a shitefest thread should have their one wish granted to them.
You and your ilk are some of the saddest saps I've seen around. No wonder people talk shit about nerf threads and the miserable people that create them.
Stop playing the game. You clearly want it in a worse condition, and I think you're in the wrong part of town.
You don't understand this game, you don't understand class identity, and you sure as fuck don't understand card games are for fun, not to be a borefest. You should be asking for buffs to the game to compensate classes that have fallen behind, not nerf everything.
Right, we should neuter the entire game in terms of a class's backbone set of cards being played quite often. Let's nerf everything into the ground, because at least one person with a shitefest thread should have their one wish granted to them.
You and your ilk are some of the saddest saps I've seen around. No wonder people talk shit about nerf threads and the miserable people that create them.
Stop playing the game. You clearly want it in a worse condition, and I think you're in the wrong part of town.
You clearly missed the joke he was commenting on Blizzards reasoning for the last nerfs and how of they applied that reasoning to all classic and basic cards what he thinks would get hit and why. This thread is not aslong for more nerfs at all.
Right, we should neuter the entire game in terms of a class's backbone set of cards being played quite often. Let's nerf everything into the ground, because at least one person with a shitefest thread should have their one wish granted to them.
You and your ilk are some of the saddest saps I've seen around. No wonder people talk shit about nerf threads and the miserable people that create them.
Stop playing the game. You clearly want it in a worse condition, and I think you're in the wrong part of town.
You clearly missed the joke he was commenting on Blizzards reasoning for the last nerfs and how of they applied that reasoning to all classic and basic cards what he thinks would get hit and why. This thread is not aslong for more nerfs at all.
But he's still right that you should stop playing this game. Blizzard is a greedy company that doesn't think twice about price gouging their customers every chance they get when they have any sort of a corner on a market.
Threads like this are a joke. It tries to come off as rational, then lists a number of cards that dwarfs even the largest nerf ever. Mana Tide Totem - are you serious? You lost a game to Mana Tide Totem? How?
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Free to try and find a game, dealing cards for sorrow, cards for pain.
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We've now learned that Blizzard doesn't like auto-include evergreens, silence effects or complex text effects on basic cards. This isn't necessarily my opinion (my personal opinion is in fact that the entire core set should be rotated). I'm just thinking out loud what would happen if we actually hold them to the reasoning given. I'm exempting staple class legendaries, which I feel Blizzard has been very restrictive about targeting.
So that gives a fairly easy metric for determining cards that should be changed.
Priest:
Staples:
Northshire
Power word, pain
Power word, death
Silence:
Silence
Mage:
Staples:
Frostbolt
Fireball
Arcane intellect
Silence:
None (poly in line with hex).
Shaman:
Staples:
Flametongue
Mana-tide
Hunter:
Staples:
Eaglehorn bow
Animal companion
Kill command
Paladin:
Staples:
Truesilver (debatable, since this meta has shown it can face replacements).
Rogue:
Staples:
Backstab
Eviscerate
Preparation
Warrior
Uncertain at this time, maybe new evergreens will crop up.
Druid:
Staples:
Swipe
Complex basic cards:
Wild growth (card draw effect not following their claimed standard).
Warlock:
None
The priest cards you named don't oppress anything.
The mage cards are basically the entire class identity. Mage is the single target damage class. Arcane Intellect is fine, 3 mana for 2 cards is basically every draw spell in the game.
Flametongue is overpowered. It should be a 0/2. Mana tide in line with arcane intellect above.
Eagle Horn is fine, 3 mana 3/2. Animal Companion doesn't make every list. Kill Command is 3 damage for 3 mana unless you've got the beast then it's basically on par with fireball.
Paladin's basic cards stink, that's why the class was garbage for years.
Rogue will see preparation nerfed, eventually. It's too good. Backstab and Eviscerate are good cards but they're not in every deck. It's probably more likely that sap gets nerfed eventually, as 2 mana reset a minion is tremendous.
Warrior could see Kokron Elite get nerfed eventually.
I agree w/ Wild Growth in druid. there should be some drawback for playing ramp. Right now, there's just no card advantage drawbacks on ramping, so the deck has been tier 1 for almost 2 years (C'thun, Aviana-Kun, Jade... could eventually see that quest getting played too)
Flame tongue totem should be hof'd.
Southsea Captain breaks the warleader rule. Nerfs please!
QQ if only i had a brain.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
Probably include Mana Wyrm in the Mage list. Although I think every class deserves one OP 1-mana minion that sort of defines the class.
I don't know why it suddenly became fashion to nerf any playable cards. Why not rotate all basic and classic cards altogether then? People complain about bad cards, people complain about good cards. There is nothing wrong with staple cards. I mean yes Swipe is a staple (although not included in aggro Druid), but what's bad about playing an AoE in your deck?
Even more so, you mention Frostbolt and Fireball. Nerfing them would kill the nature of mage. Yes they are in almost every deck but that's what mage is: a class that deals massive damage with spells. Or would you want to give it a 3/2 Weapon just so you have variety? Then play another class if that archetype doesn't fit you.
Seductive Nerd
Under their bullshit criteria, any playable classic/basic is justifiable for need/rotation.
Right, we should neuter the entire game in terms of a class's backbone set of cards being played quite often. Let's nerf everything into the ground, because at least one person with a shitefest thread should have their one wish granted to them.
You and your ilk are some of the saddest saps I've seen around. No wonder people talk shit about nerf threads and the miserable people that create them.
Stop playing the game. You clearly want it in a worse condition, and I think you're in the wrong part of town.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
You don't understand this game, you don't understand class identity, and you sure as fuck don't understand card games are for fun, not to be a borefest. You should be asking for buffs to the game to compensate classes that have fallen behind, not nerf everything.
Stop playing this game.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
But he's still right that you should stop playing this game. Blizzard is a greedy company that doesn't think twice about price gouging their customers every chance they get when they have any sort of a corner on a market.
Threads like this are a joke. It tries to come off as rational, then lists a number of cards that dwarfs even the largest nerf ever. Mana Tide Totem - are you serious? You lost a game to Mana Tide Totem? How?
Free to try and find a game, dealing cards for sorrow, cards for pain.