As the title suggests, this is a thread about the classes you used to love and probably have golden portraits and a huge collection, but with Blizzard's archetype pushing and power creep cards you've started to despise seeing that same class. This post will focus almost entirely on Standard play. I will also list a few class cards from each class that caused this hate from me.
To me, it's almost a three way tie for Druid, Priest and Warrior (all three of which I have the biggest collection and golden portraits) but I'll do it in order from least hated to most hated now;
3. Druid
Druid used to be one of my top classes for two reasons; it had very honest mechanics similar to Magic the Gathering's Green color (the color of Ramp and stompy creatures) and it had almost 0 cards that had the word 'random' in it. While a lot of the cards are still suspicious as to why were they never addressed as problematic (Innervate and Savage Roar) it for me used to be the most Timmy class ever, a very flavorful and almost naive way to play the deck, with a wide variety of possible strategies and decks. Druid for me fell apart with Gadgetzan, my beloved honest Druid class became the death of Control by getting the curve Jade mechanic and the token Druid archetype, a very braindead aggro build, got a significant push over 2 expansions. To its credit there's still Big Easy and even Malygos Druid, showing some old charm of the class, but being associated with the mindnumbingly boring Jade damaged both the meta and my love for it.
Problem cards;
Jade Idol - low costed, skips the Jade mana cost punish on later minions, too powerful in combination with 'Best deals', eliminates the interesting aspect of Hearthstone (the fatigue game)
Innervate - the Black Lotus of Hearthstone essentially. While it did enable decks like Astral Communion (which I love) I feel it is a card that is the most rage inducing in Druid's arsenal, next to Savage.
Living Mana - why do cards that cheaply fill the board end up in classes with Bloodlust and Savage Roar? While probably a fair card, I'm just not happy to see it in game and under Druid in a game with such poor boardclears.
Savage Roar - the mana cost feels too low to me and leads to very unsatisfying game overs.
2. Warrior
Similar to Druid, Warrior as well had very little to do with random cards, and one of the greatest features of old Warrior used to be the ability to play off-curve, cool synergistic tactics to gain advantage and sometimes a focus on exhausting an opponent as you both head into fatigue. You might have not liked the turtleish nature of old Control Warrior where you would be grinded down into fatigue and a game would take +15 or more minutes, but you should recognize that these matches were actually welcome variety and often were filled with small tactical maneuvers that tilted the win towards the more knowledgeable and skilled player. It was often an off-curve battle of wit and understanding. A smaller low point of this was when Elise Starseeker arrived, turning the Control vs Control matchups into who rolls better Elise legendaries. Warrior started falling off somewhere around Old Gods, where the Dragon archetype took over its identity and for a brief time it was basically Warriorstone. Since that time Warrior has become better at aggro than Hunter, the dethroned king of Face, and Warrior has only gotten better at the job when the Pirates arrived, breaking the old Hunter turn 7 kill record in almost half. So Warrior from a class that used to relish in seeing Fatigue approach has become the best aggro deck in the game.
The addition of Quest Warrior to its archetypes to me is a sad one. The quests across almost every class encourages rather straightforward deckbuilding and Warrior's is the most bland on this department; basically you jam every card that sorta looks alright and has taunt, and you sit back without interaction or much input until you get the Ragnaros heropower. Like, it's not too far off from how old Control used to play, however now you're encouraged to play curve, to play bland boring minions, and you no longer need to actually deck build a win condition into the deck; the quest will do it for you.
Problem cards;
Fire Plume's Heart - this card eliminates the need to have a win condition in deck and kills creative building, leading to very dull matches against different Taunt warriors that all look and play the same.
Frothing Berserker - a bizarre card that for some reason never saw a nerf, for example to only get buffed from one player's creatures. Leads to very unfair games when accompanied with pirates and its problematic 4 health.
the strong combination of Pirates that have strong abilities like N'Zoth's First Mate + Patches the Pirate leading into Bloodsail Cultist, but not really any specific pirate. Probably Patches is what pushes it all overboard.
1. Priest
And now my old favorite class that I used to entirely love, and now I can't stand going up against.
Priest used to be for a very long time one of the lesser classes, along with Paladin and Shaman. In this old time Priest used to be like the most gimmick reliant class in the game, where if it got off its powerful combos it would stand to beat almost anyone, but if it got stuck in the cards you would most likely die. It used to be all about Circle of Healing and a few other cards in crazy synergies with Auchenai Soulpriest, Wild Pyromancer, Northshire Cleric and so on, a control deck that had way more combos than Valeera has in her wet dreams, and the beauty of it was that you could use these cards in various versions to either draw a mass of cards, boardwipe, assemble an awkward lethal, etc. it was gimmicky but versatile at the same time. When Chow and Deathlord rolled in from Naxxramus, nobody was happier than Priest to take that crazyiness for a spin. I'm not saying that it was a good thing to have a deck like that in the meta (a highly potent deck that can fall apart on a bad draw, that is) but it was intense, interesting, it could be built and played in various ways, and you could easily tell good from bad Priest players.
What's Priest now?
Another curve deck, a class that like Shaman suffered a fate worse than obscurity - being overpowered by Blizzard's horrible design. Like, how is Kabal Talonpriest okay? Potion of Madness? Only recently these two cards have been seeing a lot of play because of Shadow Visions and Radiant Elemental, but now Inner Fire, Divine Spirit have become less of a meme and a real problem. I won't even go into Drakonid OP or the entire Dragon tribe for that matter, it is brainless Curvestone incarnate that is luckily gone into Wild for the most part. My before most favorite class has been as well reduced to a oppressive curve deck (turn 1 Northshire Cleric, turn 2 Radiant Elemental (add ocassional Power Word Shield) turn 3 Kabal Talonpriest, turn 4 look for cheese lethal / if all fails wait for Lyra and pray to random spell goddess) that from a very early turn can reliably create a minion that only a few classes can actually remove from the game - the rest can either scoop or hope to kill before getting smashed by a +15/15 on turn 4-5. It's also saddening that the Amara N'zoth deck isn't working out either, as while it is also too streamlined (add Deathrattles to deck! here, have some Deathrattles for Priest in the expansion! Play your Deathrattles now to trigger your quest!!!) it had potential to build differently or at least provide variety in games. I just really hate what Priest is now.
Problem cards :
Potion of Madness - a weirdly priced card, in my opinion way too low especially since Shadow Madness existed. Potion of Madness really restricts a lot of plays you can make especially for Hunter and classes that rely on creatures for card draw, like Loot Hoarder and Acolyte of Pain. I won't even go into bizarre lethals it enables.
Lyra the Sunshard - the Miracle Priest herself, while I like the card and it has like the most bombastic entrance sound, I feel it leads to very unsatisfying random shenanigans that Priest never had before. It feels a lot like a dumb Mage card, where against a Priest opponent you just can't play around anything since it's so random.
Inner Fire + Divine Spirit - relics of the past turned into overpowered cards because of Shadow Visions and Radiant Elemental. These cards were always poor design, it's just that recently they made it very easy to tutor them out of the deck that pushes it overboard. Getting lethaled by Priest on turn 4-5 is stuff of nightmares.
Drakonid Operative - a frustrating card to face, a powerful body with an insane effect. I think it should never have been made. It's more of a Wild problem.
Conclusion :
There you have it, my unhappiness with classes that used to be my favorite in the game. Mind you I'm not actually hating on the fact that classes are evolving into different and stronger styles, it's more that they're becoming either cheesier (Inner Fire Priest) or have become curvestompers (Jade Druid and Taunt Warrior) and provide no satisfaction to play against. Sorry for the rambling, thank you for your attention and please let me know what you think.
I used to love Warlock...my only golden portrait currently. Now I hate it because it's so weak compared to the other classes. You'd think with the most powerful Hero Power, that the class would always be at least average...but nope, a couple very weak groups of cards in the last few expansions, coupled with the removal of Reno, and you now have the weakest class. Zoolock is dead because other aggro classes just outclass it. Jaraxxus and demons, while very cool, cannot hold up against other powerful Control and Mid-range decks. So, there you have it.
I disagree with this some parts of this statement. The most broken class in arena is Rogue by a mile. If a tempo rogue goes first how other classes win I don't know. However when both decks have quality mage can seem really unfair with their freezing bullshit.
Its easier to go 12 wins with an average rogue deck than with a mage deck.
I used to love play with it, but now I just hate this mecanic of "your opponent's deck", I prefer to play with a deck that I have build. Drakonid Opperative, everyone knows, the card has everything, no drawback it's just opresive when curve. I really hate to play against Priest, it's like to play against two decks, because of this mecanic has been push, I don't like to play with it anymore.
I used to love Warlock...my only golden portrait currently. Now I hate it because it's so weak compared to the other classes. You'd think with the most powerful Hero Power, that the class would always be at least average...but nope, a couple very weak groups of cards in the last few expansions, coupled with the removal of Reno, and you now have the weakest class. Zoolock is dead because other aggro classes just outclass it. Jaraxxus and demons, while very cool, cannot hold up against other powerful Control and Mid-range decks. So, there you have it.
yeah, I've been stuck on 100ish wins from golden Warlock for a while now, even Renolock in Wild seems to have been pushed out by Combo Priest and token decks. I'm not sure what kind of miracle we're gonna need to reanimate Warlock... and I hope it's not Discardlock.
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''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
Warlock. Zoo used to be a nice cheap deck that was pretty good most of the time. It's control style was always always pretty innovative, handlock was very cool (if frustrating to play against sometimes). But then moltens got the nerf bat and lack of healing made Reno the only way to go, which was... Okay. But not as fun as the previous stuff. Time marched on and zoo withered on the vine from aoes and some other powerful early game decks, leaving only Renolock left out of the warlock family (and skyrocketing the cost of entry into hs for new players.) Reno rotated out and now there's nothing good left, warlock is just a barren wasteland.
Pretty sad downfall for what used to be a pretty diverse and interesting class.
this is like the reason I don't play Arena at all. hasn't Mage been like the best class ever in it for ... well, all the time? the fact they also do these not easily visible changes like '50% less of this card, 75% less of this other card' to try and balance it just sounds entirely awful and unprofessional to me. oh, we released an entirely broken arena card called Firelands Portal in the common slot, better do some invisible nerf to it to not appear as often! (but it still appears sometimes!)
no thanks dude, jesus.
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''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
Personally, I used to love playing as a rogue. It's my only gold hero. Now I just can't seem to make it work (yes, I took advantage of quest rogue when it was viable haha). I used to play a lot of tempo rogue, but now it just seems weak, although it was pretty weak back in the day too.
I just need more dust to craft solid rogue decks, and that makes me sad. I guess I have to pre-order the next expansion for a million packs and hopefully dust...
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Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
I try my best not to hate classes, but Warrior has always been my least favorite, and it continues to be so. It has many inherent balance problems, not to mention two unpleasant hero portraits. (The balance problems are of greater concern.)
All other classes are fun to play as and play against, in at least one format or another.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Druid + Jade Idol just nails me >< I hate this card so much and I am not willing to spend another few months playing against this deck. Literally 3/5 encounters I am facing is this goddamn jade druid (even tough I'm winning against them with my priest it is still retarded).
2. Warrior
I used to like control warrior a lot, especially that They used to have a lot of skill to survive against aggro. Now everything is reduced to Taunt Warrior and Pirate warrior what is literally nonsense.
3. There is actually no other class I hate but what I do hate is to hear that this guy is in charrrrrge now. Come on why do people still play patches dude I won't include him in any deck anymore. Like the only class not really playing him is priest (my favourite class right now).
Well lets see, I have been playing since Beta so this is going to be about mostly all classes (I have all golden portraits so I did play all classes quite a lot):
Mage - It's my favourite class, by miles. I love most of it's cards and the ability it has to play control and freeze. However, with GvG, I saw an Era which really annoyed me. Mech Mages appear, a few months after that, I started seeing Golden Mages which were playing Mech Mages. This was so disgusting to me. What once used to be the signal of a great player that achieved 500 wins with a worthy deck, Freeze Mage, turned into nothing because of that creappy deck. Then it also turned into Tempo Mage and now the Secret Mage. I just can't express how much I dislike seeing Aggresive Mages, as you might guess, I really don't like Mana Wyrms.
Hunter - I actually like this class, I like it from a thematic point of view, and I like playing it and I did quite a lot, mostly Midrange and Control, but it has always been mostly cornered into Aggressive styles, and currently it really has nowhere near enough cards to support slower playstyles so it's a class that if you play against and they have a good unanswered curve, they kill you really fast, if they have a bad curve, they lose. It's not well designed, single dimension to play the class, not fun.
Shaman - I loved the whole Elements theme it always had, but it went through a really annoying Era, where Tunnel Trog and Totem Golem made it so disgusting to play against. Now its' better, I still don't like the Evolve Double Bloodlust deck, I don't like seeing all those crappy minions and then BAM lots of damage, but there is still a chance for Elementals to be a thing.
Druid - I really like teh Nature theme, however, there is not really a nature theme in the Aggro crappy decks, just play some shit, buff it and savage roar. How fun... And it lost the option to play the great deck that I enjoyed, the Spell Druid that was mostly played around Karazhan, with Malygos and co.
Rogue - This class recently went through a really bad time. I always enjoyed the old Rogue deck, Miracle and Oil were so much fun to play. But recently the Quest Rogue was so disgusting to play and against. A once "elite" Class turned into a cheesy class for a bunch of months...
Paladin - It used to mostly be about control, then it went into Midrange in GvG, but with Mysterious Challanger, it became so disgusting, the definition of Curvestone... And now it's not much better, with all the murloc crap...
Warrior - Oh this used to be a great class, solely used for Control, all about correctly playing the deck to win, and now years later, it's so boring and stupid, with all the Pirates and the Taunts... It really sucks...
Warlock - The good old Handlock, so much fun, now it's gone, really hard to play with the nerfs and lack of healing, and even not present at all. I never liked the Zoo part of the class, but it always had the Control counterpart which made it fun, now it simply doesn't exist...
Priest - I always hated this card with all the stealing cards, I still hate it.
we have very similar opinions, except I did love Priest (before Entomb was a card, Entomb made everything stupid)
I'm liking the Control Paladin atm (just hydrologist for murlocs, more late game oriented) and Exodia Mage (since if nothing else it hunts Jade Druids), you don't like those?
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''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
Used to love priest before the whole dragon thing. I loved the Auchenai Soulpriest shenanigans being decently powerful to have on board. Now, the class is pigeon-holed into dragons because of the powerful synergy cards.
Im sure its all going to rotate in favor of flavor* which will be nice. I hope we see way more of the dark side with the coming expansion.
--
Warlock would be the other. I am all for the Demon tribe. While it was never truly a thing for competitive play, i would always bring that deck down to legend. Before Reno, possible, during Reno, easier, and now with the latest rotation, completely unplayable.
I predict by mid August everyone will either play with Mage or hate Mage. The ice blocks, the discover spells are simply too good to not be good enough when you add in another card set.
Used to love priest before the whole dragon thing. I loved the Auchenai Soulpriest shenanigans being decently powerful to have on board. Now, the class is pigeon-holed into dragons because of the powerful synergy cards.
Im sure its all going to rotate in favor of flavor* which will be nice. I hope we see way more of the dark side with the coming expansion.
--
Warlock would be the other. I am all for the Demon tribe. While it was never truly a thing for competitive play, i would always bring that deck down to legend. Before Reno, possible, during Reno, easier, and now with the latest rotation, completely unplayable.
man I wish I bumped into Dragon Priest at this point, all I'm running into is Combo Priests in Wild that are lethaling me from +20 health while I'm trying to earn my golden Warlock. I'm using Krul too (more out of boredom than anything) but we definitively need some better demons and fast. wish Mal'ganis was in the classic set!
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''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
Paladin by far. Used to play this class by far the most and invested a lot of dust/time into it when it was weaker in the earlier metas. Suddenly the new meta comes out and the most viable version is the murloc package which I happen to have none of :(
besides control warrior which got replaced by quest warrior i think all classes have better deck now then they had in the past. this might not be true for current standard, but in wild you can play an incredible amount of interesting and fun decks.
only the random effects annoy me so much now that i almost completely abandoned hs
I can only think of Warrior. When I first got into the game I thought that Control Warrior and all it's variants were really cool. Now it's reduced to Pirates and Taunt Warrior, both are awful especially the former.
For me it's Mage also. I got it to 500 wins first of all the classes. I LOVED tempo mage (now gone) :(.
And don't tell me I can go play wild. I don't play wild or arena. I'm looking forward to expansion cause I don't like Burn/Secret/Freeze mage and midrange paladin or aggro druid. I do love deathrattle minions so hoping that makes me happy with the next expansions. If I don't get into that expansion I'm probably moving on from HS.
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As the title suggests, this is a thread about the classes you used to love and probably have golden portraits and a huge collection, but with Blizzard's archetype pushing and power creep cards you've started to despise seeing that same class. This post will focus almost entirely on Standard play. I will also list a few class cards from each class that caused this hate from me.
To me, it's almost a three way tie for Druid, Priest and Warrior (all three of which I have the biggest collection and golden portraits) but I'll do it in order from least hated to most hated now;
3. Druid
Druid used to be one of my top classes for two reasons; it had very honest mechanics similar to Magic the Gathering's Green color (the color of Ramp and stompy creatures) and it had almost 0 cards that had the word 'random' in it. While a lot of the cards are still suspicious as to why were they never addressed as problematic (Innervate and Savage Roar) it for me used to be the most Timmy class ever, a very flavorful and almost naive way to play the deck, with a wide variety of possible strategies and decks. Druid for me fell apart with Gadgetzan, my beloved honest Druid class became the death of Control by getting the curve Jade mechanic and the token Druid archetype, a very braindead aggro build, got a significant push over 2 expansions. To its credit there's still Big Easy and even Malygos Druid, showing some old charm of the class, but being associated with the mindnumbingly boring Jade damaged both the meta and my love for it.
Problem cards;
Jade Idol - low costed, skips the Jade mana cost punish on later minions, too powerful in combination with 'Best deals', eliminates the interesting aspect of Hearthstone (the fatigue game)
Innervate - the Black Lotus of Hearthstone essentially. While it did enable decks like Astral Communion (which I love) I feel it is a card that is the most rage inducing in Druid's arsenal, next to Savage.
Living Mana - why do cards that cheaply fill the board end up in classes with Bloodlust and Savage Roar? While probably a fair card, I'm just not happy to see it in game and under Druid in a game with such poor boardclears.
Savage Roar - the mana cost feels too low to me and leads to very unsatisfying game overs.
2. Warrior
Similar to Druid, Warrior as well had very little to do with random cards, and one of the greatest features of old Warrior used to be the ability to play off-curve, cool synergistic tactics to gain advantage and sometimes a focus on exhausting an opponent as you both head into fatigue. You might have not liked the turtleish nature of old Control Warrior where you would be grinded down into fatigue and a game would take +15 or more minutes, but you should recognize that these matches were actually welcome variety and often were filled with small tactical maneuvers that tilted the win towards the more knowledgeable and skilled player. It was often an off-curve battle of wit and understanding. A smaller low point of this was when Elise Starseeker arrived, turning the Control vs Control matchups into who rolls better Elise legendaries. Warrior started falling off somewhere around Old Gods, where the Dragon archetype took over its identity and for a brief time it was basically Warriorstone. Since that time Warrior has become better at aggro than Hunter, the dethroned king of Face, and Warrior has only gotten better at the job when the Pirates arrived, breaking the old Hunter turn 7 kill record in almost half. So Warrior from a class that used to relish in seeing Fatigue approach has become the best aggro deck in the game.
The addition of Quest Warrior to its archetypes to me is a sad one. The quests across almost every class encourages rather straightforward deckbuilding and Warrior's is the most bland on this department; basically you jam every card that sorta looks alright and has taunt, and you sit back without interaction or much input until you get the Ragnaros heropower. Like, it's not too far off from how old Control used to play, however now you're encouraged to play curve, to play bland boring minions, and you no longer need to actually deck build a win condition into the deck; the quest will do it for you.
Problem cards;
Fire Plume's Heart - this card eliminates the need to have a win condition in deck and kills creative building, leading to very dull matches against different Taunt warriors that all look and play the same.
Frothing Berserker - a bizarre card that for some reason never saw a nerf, for example to only get buffed from one player's creatures. Leads to very unfair games when accompanied with pirates and its problematic 4 health.
Fiery War Axe - and most weapons in general
the strong combination of Pirates that have strong abilities like N'Zoth's First Mate + Patches the Pirate leading into Bloodsail Cultist, but not really any specific pirate. Probably Patches is what pushes it all overboard.
1. Priest
And now my old favorite class that I used to entirely love, and now I can't stand going up against.
Priest used to be for a very long time one of the lesser classes, along with Paladin and Shaman. In this old time Priest used to be like the most gimmick reliant class in the game, where if it got off its powerful combos it would stand to beat almost anyone, but if it got stuck in the cards you would most likely die. It used to be all about Circle of Healing and a few other cards in crazy synergies with Auchenai Soulpriest, Wild Pyromancer, Northshire Cleric and so on, a control deck that had way more combos than Valeera has in her wet dreams, and the beauty of it was that you could use these cards in various versions to either draw a mass of cards, boardwipe, assemble an awkward lethal, etc. it was gimmicky but versatile at the same time. When Chow and Deathlord rolled in from Naxxramus, nobody was happier than Priest to take that crazyiness for a spin. I'm not saying that it was a good thing to have a deck like that in the meta (a highly potent deck that can fall apart on a bad draw, that is) but it was intense, interesting, it could be built and played in various ways, and you could easily tell good from bad Priest players.
What's Priest now?
Another curve deck, a class that like Shaman suffered a fate worse than obscurity - being overpowered by Blizzard's horrible design. Like, how is Kabal Talonpriest okay? Potion of Madness? Only recently these two cards have been seeing a lot of play because of Shadow Visions and Radiant Elemental, but now Inner Fire, Divine Spirit have become less of a meme and a real problem. I won't even go into Drakonid OP or the entire Dragon tribe for that matter, it is brainless Curvestone incarnate that is luckily gone into Wild for the most part. My before most favorite class has been as well reduced to a oppressive curve deck (turn 1 Northshire Cleric, turn 2 Radiant Elemental (add ocassional Power Word Shield) turn 3 Kabal Talonpriest, turn 4 look for cheese lethal / if all fails wait for Lyra and pray to random spell goddess) that from a very early turn can reliably create a minion that only a few classes can actually remove from the game - the rest can either scoop or hope to kill before getting smashed by a +15/15 on turn 4-5. It's also saddening that the Amara N'zoth deck isn't working out either, as while it is also too streamlined (add Deathrattles to deck! here, have some Deathrattles for Priest in the expansion! Play your Deathrattles now to trigger your quest!!!) it had potential to build differently or at least provide variety in games. I just really hate what Priest is now.
Problem cards :
Potion of Madness - a weirdly priced card, in my opinion way too low especially since Shadow Madness existed. Potion of Madness really restricts a lot of plays you can make especially for Hunter and classes that rely on creatures for card draw, like Loot Hoarder and Acolyte of Pain. I won't even go into bizarre lethals it enables.
Lyra the Sunshard - the Miracle Priest herself, while I like the card and it has like the most bombastic entrance sound, I feel it leads to very unsatisfying random shenanigans that Priest never had before. It feels a lot like a dumb Mage card, where against a Priest opponent you just can't play around anything since it's so random.
Inner Fire + Divine Spirit - relics of the past turned into overpowered cards because of Shadow Visions and Radiant Elemental. These cards were always poor design, it's just that recently they made it very easy to tutor them out of the deck that pushes it overboard. Getting lethaled by Priest on turn 4-5 is stuff of nightmares.
Kabal Talonpriest - just a very dumb card, basically a stronger Injured Blademaster which in Priest can easily go overboard.
Drakonid Operative - a frustrating card to face, a powerful body with an insane effect. I think it should never have been made. It's more of a Wild problem.
Conclusion :
There you have it, my unhappiness with classes that used to be my favorite in the game. Mind you I'm not actually hating on the fact that classes are evolving into different and stronger styles, it's more that they're becoming either cheesier (Inner Fire Priest) or have become curvestompers (Jade Druid and Taunt Warrior) and provide no satisfaction to play against. Sorry for the rambling, thank you for your attention and please let me know what you think.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
I used to love Warlock...my only golden portrait currently. Now I hate it because it's so weak compared to the other classes. You'd think with the most powerful Hero Power, that the class would always be at least average...but nope, a couple very weak groups of cards in the last few expansions, coupled with the removal of Reno, and you now have the weakest class. Zoolock is dead because other aggro classes just outclass it. Jaraxxus and demons, while very cool, cannot hold up against other powerful Control and Mid-range decks. So, there you have it.
I disagree with this some parts of this statement. The most broken class in arena is Rogue by a mile. If a tempo rogue goes first how other classes win I don't know. However when both decks have quality mage can seem really unfair with their freezing bullshit.
Its easier to go 12 wins with an average rogue deck than with a mage deck.
Priest
I used to love play with it, but now I just hate this mecanic of "your opponent's deck", I prefer to play with a deck that I have build. Drakonid Opperative, everyone knows, the card has everything, no drawback it's just opresive when curve. I really hate to play against Priest, it's like to play against two decks, because of this mecanic has been push, I don't like to play with it anymore.
My magic will tear you apart!
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
Warlock. Zoo used to be a nice cheap deck that was pretty good most of the time. It's control style was always always pretty innovative, handlock was very cool (if frustrating to play against sometimes). But then moltens got the nerf bat and lack of healing made Reno the only way to go, which was... Okay. But not as fun as the previous stuff. Time marched on and zoo withered on the vine from aoes and some other powerful early game decks, leaving only Renolock left out of the warlock family (and skyrocketing the cost of entry into hs for new players.) Reno rotated out and now there's nothing good left, warlock is just a barren wasteland.
Pretty sad downfall for what used to be a pretty diverse and interesting class.
this is like the reason I don't play Arena at all. hasn't Mage been like the best class ever in it for ... well, all the time? the fact they also do these not easily visible changes like '50% less of this card, 75% less of this other card' to try and balance it just sounds entirely awful and unprofessional to me. oh, we released an entirely broken arena card called Firelands Portal in the common slot, better do some invisible nerf to it to not appear as often! (but it still appears sometimes!)
no thanks dude, jesus.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
Personally, I used to love playing as a rogue. It's my only gold hero. Now I just can't seem to make it work (yes, I took advantage of quest rogue when it was viable haha). I used to play a lot of tempo rogue, but now it just seems weak, although it was pretty weak back in the day too.
I just need more dust to craft solid rogue decks, and that makes me sad. I guess I have to pre-order the next expansion for a million packs and hopefully dust...
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
I try my best not to hate classes, but Warrior has always been my least favorite, and it continues to be so. It has many inherent balance problems, not to mention two unpleasant hero portraits. (The balance problems are of greater concern.)
All other classes are fun to play as and play against, in at least one format or another.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
1. Druid
Druid + Jade Idol just nails me >< I hate this card so much and I am not willing to spend another few months playing against this deck. Literally 3/5 encounters I am facing is this goddamn jade druid (even tough I'm winning against them with my priest it is still retarded).
2. Warrior
I used to like control warrior a lot, especially that They used to have a lot of skill to survive against aggro. Now everything is reduced to Taunt Warrior and Pirate warrior what is literally nonsense.
3. There is actually no other class I hate but what I do hate is to hear that this guy is in charrrrrge now. Come on why do people still play patches dude I won't include him in any deck anymore. Like the only class not really playing him is priest (my favourite class right now).
Just remember the good times!
definitely mage.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
Used to love priest before the whole dragon thing. I loved the Auchenai Soulpriest shenanigans being decently powerful to have on board. Now, the class is pigeon-holed into dragons because of the powerful synergy cards.
Im sure its all going to rotate in favor of flavor* which will be nice. I hope we see way more of the dark side with the coming expansion.
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Warlock would be the other. I am all for the Demon tribe. While it was never truly a thing for competitive play, i would always bring that deck down to legend. Before Reno, possible, during Reno, easier, and now with the latest rotation, completely unplayable.
I predict by mid August everyone will either play with Mage or hate Mage. The ice blocks, the discover spells are simply too good to not be good enough when you add in another card set.
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
(.o.))~ ~(('o') (.o.))~
Paladin by far. Used to play this class by far the most and invested a lot of dust/time into it when it was weaker in the earlier metas. Suddenly the new meta comes out and the most viable version is the murloc package which I happen to have none of :(
besides control warrior which got replaced by quest warrior i think all classes have better deck now then they had in the past. this might not be true for current standard, but in wild you can play an incredible amount of interesting and fun decks.
only the random effects annoy me so much now that i almost completely abandoned hs
Oh and Taunt Warrior. I don't even think I need to go into detail regarding why I am no longer a fan of playing Warrior. (Pirates too!)
I can only think of Warrior. When I first got into the game I thought that Control Warrior and all it's variants were really cool. Now it's reduced to Pirates and Taunt Warrior, both are awful especially the former.
For me it's Mage also. I got it to 500 wins first of all the classes. I LOVED tempo mage (now gone) :(.
And don't tell me I can go play wild. I don't play wild or arena. I'm looking forward to expansion cause I don't like Burn/Secret/Freeze mage and midrange paladin or aggro druid. I do love deathrattle minions so hoping that makes me happy with the next expansions. If I don't get into that expansion I'm probably moving on from HS.