Put a big ass minion in start of the game like Cleef or a priest buffed one and see the poor jade player cannot do nothing about it, sometimes a dragon 4/7 in turn 4 and another 5/6 in turn 5 is enough pressure to win vs Jade druid.
When Jade druid draw nuts and curves perfectly like jade in first turn, ramp, ramp, Fandral + Nourish, you don't have to expect win playing control with this kind of start, but every deck have this sometimes.
Put a big ass minion in start of the game like Cleef or a priest buffed one and see the poor jade player cannot do nothing about it, sometimes a dragon 4/7 in turn 4 and another 5/6 in turn 5 is enough pressure to win vs Jade druid.
When Jade druid draw nuts and curves perfectly like jade in first turn, ramp, ramp, Fandral + Nourish, you don't have to expect win playing control with this kind of start, but every deck have this sometimes.
This thread is not about countering jade, but about the meta that is creating
They should have never given a deck like Jade Druid cards like Feral Rage or Earthen Scales. 30+ armor a game was a terrible idea on a deck that was supposed to lose the early game. Jade Druid is currently evenly matched up with Pirate Warrior, which should signal a serious problem to Blizzard. The deck will almost never lose to anything else that isn't ultra aggro.
I don't know where these percentages are coming from but let's look at some somewhat reputable sources:
Jade Druid isn't even Tier 1 on Tempostorm. Is a Tier 2 deck and its #13. And it has a very uneven match-up profile. Doing very well (65%+) against several decks but doing really bad (30-40%) against most others. Of course, if you are playing one of those decks it does very well against then yes it will appear broken.
metastats shows doesn't show Jade Druid ion the top 15 decks by win percentage over the last 4 days.
Jade Druid just isn't that great.
So what? Does it make the deck less cancer to the meta? The stats are from my numbers, 150 games played from 5 to Legend, 70% ER against druids because i was playing token shaman. I dont fucking care about winrates, i care about the meta
We get it. You don't like the playstyle of Jade Druid. This whole thread belongs here:
I don't know where these percentages are coming from but let's look at some somewhat reputable sources:
Jade Druid isn't even Tier 1 on Tempostorm. Is a Tier 2 deck and its #13. And it has a very uneven match-up profile. Doing very well (65%+) against several decks but doing really bad (30-40%) against most others. Of course, if you are playing one of those decks it does very well against then yes it will appear broken.
metastats shows doesn't show Jade Druid ion the top 15 decks by win percentage over the last 4 days.
Jade Druid just isn't that great.
So what? Does it make the deck less cancer to the meta? The stats are from my numbers, 150 games played from 5 to Legend, 70% ER against druids because i was playing token shaman. I dont fucking care about winrates, i care about the meta
Jade Idol is the only card that I absolutely hate. You don't get punished for drawing your entire deck, you get rewarded. The opportunity cost of all the ramp, draw and supporting cards just get negated due to the existence of Gadgetzan Auctioneer, which transforms them into an easy cycle, sometimes with advantages on top (in case of Wild Growth you get THREE draws from 1 card, in case of Earthen Scales you get mass armor, buff a minion and get a draw etc). This leads to just an incredible potent playstyle that has virtually no risk and only advantages, which only get stronger the longer the game lasts. It's a dumb design. So either Jade Idol needs to be changed or Auctioneer limited / moved to hall of fame. Just one or the other would be enough.
I was waiting for this thread to appear lol. It's such an overreaction to the immediate reaction of the Quest Rogue nerf. The meta has not even had the chance to settle and people are freaking out. It's always good entertainment.
Also, this is what happens when the meta gets slower. People who are "smart" control players don't seem to realize that control does need a counter or the meta is even worse. Just because the meta slows down doesn't mean control should be oppressive. In the past the counter was Mill Rogue and now it's Jade Druid. That's just the way it goes. Understand that the desire for a control meta means that you also desire Mill Rogue and Jade Druid to be a thing so that the game doesn't completely suck.
They said jade druid is on their radar. Quest rogue was nerfed for its polarized matchup spread; jade druid's is very similar to that.
It wouldn't be polarized if they gave Druid some removals. If they give them removals I wouldn't have nothing against nerfing Jade Idol. I agree it's broken with Auctioneer but currently it is the only reason Jade Druid is viable. It would be shame that we loose control deck for Druid. I really don't like that sticky aggresive token Druid.
Big druid is way more fun to play with and against, and has the usual strengths and weaknesses of a typical control deck. I'd rather have them support that archetype instead of jade.
I would love to play that deck but it's too expensive so I quess 30% players can't play that deck. Jade Druid is on the other hand actually cheap. All you need is Aya and two primordial drakes. Of course you can add Fandral, Thalnos or Deathwing but this is enough. That's why people play it more often than big druid which is I have to admit pretty much fun but I just can't afford it.
Put a big ass minion in start of the game like Cleef or a priest buffed one and see the poor jade player cannot do nothing about it, sometimes a dragon 4/7 in turn 4 and another 5/6 in turn 5 is enough pressure to win vs Jade druid.
When Jade druid draw nuts and curves perfectly like jade in first turn, ramp, ramp, Fandral + Nourish, you don't have to expect win playing control with this kind of start, but every deck have this sometimes.
This thread is not about countering jade, but about the meta that is creating
Can we make this thread about how funny your responses have been? I feel your pain, it's kind of like trying to herd cats on here sometimes lol. Anyway, last night I played some Casual mode for fun. 14 games and 6 of those were Jade Druid, Shaman had 4, 2 Hunter and 2 Priest.. All anecdotal of course, but even in Casual Jade Druid is warping the meta (at least when I played last night). Blizzard will more than likely move Alexxstraza and Auctioneer to the Hall of Fame next year, before that hopefully Jade Idol gets modified. Before that expect to see a lot of aggro.. Control doesn't seem to get much love in Hearthstoned, I think casual mobile players want the aggro, quick games, not much thinkin' involved, play a critter on curve - go face - end turn.. next.. Sucks really, but as long as Bilzzard develops to the lowest common denominator that's what we'll see the most of..
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When people come to you and say everything is relative, they are not trying to liberate you, they are trying to enslave you and they are damned close to succeeding
I can see the point that Jade Idol is not a great mechanic, I like the proposal that instead of cycling more Jade Idols into the deck it would put 3 token generators into the deck, stopping the infinity train whilst still providing a couple of yuuge minions, Druid-style.
However while I was a strong proponent of the Quest Rogue getting nerfed I never felt the same about Jade Druid. You have plenty of time to kill them with a lot of interaction and choices to be made on both sides, and a large variety of decks kills them. All Aggro is favoured (or at least balanced) and all Midrange the same. It's just that there hasn't been room for Midrange decks - precisely because of the overly aggressive meta induced by Crystal Rogue. So let's give the meta time to settle before claiming (again) that Jade Idol is bad for HS.
On a side note I also like the idea of changing Gadgetzan Auctioneer to a Rogue class card, as it is a card strongly associated with pretty much every viable Rogue archetype anyway - it's hard to see Rogue viable without it - and it would remove any possible future abuse in other classes with cheap spells (as in Jade Druid).
Also to put some more data in, right now I'm looking at the Live Data reaper where the top 5 most played decks look roughly like
1) Token Shaman 9.5%
2) Jade Druid 9%
3) Control Priest 8%
4) Pirate Warrior 7.8%
5) Midrange Paladin 7.5%
No deck is dominating (Jade Druid isn't even top played) and no style is dominating (could have more Midrange but that might need a few more weeks or a new expansion). I say this is a lot better meta than the Crystal Rogue meta which was (again from VS):
The quest rogue nerf and this thread are good examples of why blizzard shouldn't listen to players but trust statistics instead.
How often do jade druid go "infinite"? In my experience it very rarely happens. When building decks i dont even think about jade druid at the moment. I think gadgetzan auctioneer should be moved to hall of fame, but not because of jade druid.
As an avid control paladin player, every, fucking, game. Even if I control every part of the game and clear the board multiple times in my favor 3, 4, 5 or even 6 times or more, it's not enough. The best strategy I can use is to just push for face, but then Auctioneer + Eatheren Scale foil that plan pretty easily. That is why, as I mentioned on the last page, either Auctioneer or Idol has to be changed and I prefer the Auctioneer to go as well (but that would mean at least another year of this BS).
Also, no reasonable person says QR or Jade Druid are OP or broken or whatever. It's their direct impact on the meta game and no means to effectively counter them apart from just going full hard aggro, that pushes Blizz to change them, by no means their win rate. Jade druid is still less impactful than QR prior to the nerf, because it is was played a lot less and doesn't feel as one-dimensional. That doesn't mean it shouldn't be changed.
The quest rogue nerf and this thread are good examples of why blizzard shouldn't listen to players but trust statistics instead.
Yeah no. The very last thing this game needs is more tunnelvisioning on statistics instead of realizing where broken mechanics and non-interactive non-fun effects lay.
A deck doesn't need to win absurdly strong to get nerfed, all it needs is to have a card or mechanic that's completely toxic to the health and enjoyment of the game - like Jade Idol is.
The real problem is the fact that Jade Idol can shuffle three copies of the spell into your deck, enabling Auctioneer. It costs 1 mana as well, which is problematic when you can just keep drawing Idols with Auctioneer in the late game, summon 3 Jade Golems, i.e. an 8/8, a 9/9, and a 10/10, all on turn 10. After that you have infinite Jades. Viable fixes (in my mind) could be:
1 mana spell: "Choose One - Summon a Jade Golem, and remove a copy of this from your deck; or Shuffle 3 copies of this into your deck." (has the effect of removing one shuffled Idol from the deck, or punishing early game Idol use)
2 mana spell: "Choose One - Summon a Jade Golem; or Shuffle 2 copies of this into your deck." (less infinite, but still infinite...)
1 mana spell: "Choose One - Summon a Jade Golem; or Shuffle a copy of this into your deck." (no longer infinite, simply a gimmick to prevent fatigue)
4 mana spell: "Choose One - Summon a Jade Golem; or Shuffle 3 copies of this into your deck." (still infinite, but costs 4 mana instead of 1).
1 mana spell: "Summon a Jade Golem." (really quite bad as it loses the entire gimmick of the card)
1 mana spell: "Choose One - Summon a Jade Golem; or Shuffle 3 "Summon a Jade Golem" spells into your deck." (not infinite, providing three isolated Jade Golem instances later in the game instead of 1. The generated spells would cost 1 or 0.)
I can see the point that Jade Idol is not a great mechanic, I like the proposal that instead of cycling more Jade Idols into the deck it would put 3 token generators into the deck, stopping the infinity train whilst still providing a couple of yuuge minions, Druid-style.
Changing Jade Idol to increase its cost by 1 when shuffling would also probably be a thing - keeping it powerful, but allowing control decks to deal with it.
As some people have pointed out, The problem with Jade druid isn't that it's necessarily oppressive like a few nerfed decks were or that it has an incredible win rate, it's simply because Jade Idol is such a poorly designed card that it never should have been printed in the first fucking place. Seriously, if you think Jade Idol is a smartly designed card, then your opinion is irrelevant.
People who have fundamentally nothing to say will by definition refer to that thread.
If that was all I posted in this thread, you might have a point. It wasn't. You don't.
So if you have something to say don't refer to that thread. It is an easy but rather unfair and disrespectful way to handle people who don't agree with you. Debate by argument.
I made substantive points in this thread. And I linked to the salt thread when it was clear the OP was just salty. And I refuted your assertion that those that link to the salt thread have nothing to contribute. You probably want to move along.
People who have fundamentally nothing to say will by definition refer to that thread.
If that was all I posted in this thread, you might have a point. It wasn't. You don't.
So if you have something to say don't refer to that thread. It is an easy but rather unfair and disrespectful way to handle people who don't agree with you. Debate by argument.
I made substantive points in this thread. And I linked to the salt thread when it was clear the OP was just salty. And I refuted your assertion that those that link to the salt thread have nothing to contribute. You probably want to move along.
You used an out dated tier list as support for your bad opinion and then linked the salt thread when like 4 people pointed out how almost everything you said was wrong. You're the one embarrassing yourself here, dude XD
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Put a big ass minion in start of the game like Cleef or a priest buffed one and see the poor jade player cannot do nothing about it, sometimes a dragon 4/7 in turn 4 and another 5/6 in turn 5 is enough pressure to win vs Jade druid.
When Jade druid draw nuts and curves perfectly like jade in first turn, ramp, ramp, Fandral + Nourish, you don't have to expect win playing control with this kind of start, but every deck have this sometimes.
They should have never given a deck like Jade Druid cards like Feral Rage or Earthen Scales. 30+ armor a game was a terrible idea on a deck that was supposed to lose the early game. Jade Druid is currently evenly matched up with Pirate Warrior, which should signal a serious problem to Blizzard. The deck will almost never lose to anything else that isn't ultra aggro.
Jade Idol is the only card that I absolutely hate. You don't get punished for drawing your entire deck, you get rewarded. The opportunity cost of all the ramp, draw and supporting cards just get negated due to the existence of Gadgetzan Auctioneer, which transforms them into an easy cycle, sometimes with advantages on top (in case of Wild Growth you get THREE draws from 1 card, in case of Earthen Scales you get mass armor, buff a minion and get a draw etc). This leads to just an incredible potent playstyle that has virtually no risk and only advantages, which only get stronger the longer the game lasts. It's a dumb design. So either Jade Idol needs to be changed or Auctioneer limited / moved to hall of fame. Just one or the other would be enough.
I was waiting for this thread to appear lol. It's such an overreaction to the immediate reaction of the Quest Rogue nerf. The meta has not even had the chance to settle and people are freaking out. It's always good entertainment.
Also, this is what happens when the meta gets slower. People who are "smart" control players don't seem to realize that control does need a counter or the meta is even worse. Just because the meta slows down doesn't mean control should be oppressive. In the past the counter was Mill Rogue and now it's Jade Druid. That's just the way it goes. Understand that the desire for a control meta means that you also desire Mill Rogue and Jade Druid to be a thing so that the game doesn't completely suck.
When people come to you and say everything is relative, they are not trying to liberate you, they are trying to enslave you and they are damned close to succeeding
I can see the point that Jade Idol is not a great mechanic, I like the proposal that instead of cycling more Jade Idols into the deck it would put 3 token generators into the deck, stopping the infinity train whilst still providing a couple of yuuge minions, Druid-style.
However while I was a strong proponent of the Quest Rogue getting nerfed I never felt the same about Jade Druid. You have plenty of time to kill them with a lot of interaction and choices to be made on both sides, and a large variety of decks kills them. All Aggro is favoured (or at least balanced) and all Midrange the same. It's just that there hasn't been room for Midrange decks - precisely because of the overly aggressive meta induced by Crystal Rogue. So let's give the meta time to settle before claiming (again) that Jade Idol is bad for HS.
On a side note I also like the idea of changing Gadgetzan Auctioneer to a Rogue class card, as it is a card strongly associated with pretty much every viable Rogue archetype anyway - it's hard to see Rogue viable without it - and it would remove any possible future abuse in other classes with cheap spells (as in Jade Druid).
Also to put some more data in, right now I'm looking at the Live Data reaper where the top 5 most played decks look roughly like
1) Token Shaman 9.5%
2) Jade Druid 9%
3) Control Priest 8%
4) Pirate Warrior 7.8%
5) Midrange Paladin 7.5%
No deck is dominating (Jade Druid isn't even top played) and no style is dominating (could have more Midrange but that might need a few more weeks or a new expansion). I say this is a lot better meta than the Crystal Rogue meta which was (again from VS):
1) Token Shaman 9.3%
2/3/4) Token Druid, Pirate Warrior & Burn Mage ~8%
5) Crystal Rogue 7.7%
6) Midrange Hunter 6.6%
Basically 5 Aggro decks and 1 Control deck accounting for 50% of the entire meta.
The real problem is the fact that Jade Idol can shuffle three copies of the spell into your deck, enabling Auctioneer. It costs 1 mana as well, which is problematic when you can just keep drawing Idols with Auctioneer in the late game, summon 3 Jade Golems, i.e. an 8/8, a 9/9, and a 10/10, all on turn 10. After that you have infinite Jades. Viable fixes (in my mind) could be:
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Jade druid play the game with you, he don't kill in turn 5 after playing solitaire, it is possible to beat with control and midrange decks.
Quest rogue pre-nerf completely destroy anything a bit slower than crazy aggro all-on-in strategy.
Quest rogue needed nerf, jade druid don't.
And before someone thinking I not play with Jade Druid, I play with Highlander Priest, Garden Rogue in Standard and Tempo Mage in Wild.
As some people have pointed out, The problem with Jade druid isn't that it's necessarily oppressive like a few nerfed decks were or that it has an incredible win rate, it's simply because Jade Idol is such a poorly designed card that it never should have been printed in the first fucking place. Seriously, if you think Jade Idol is a smartly designed card, then your opinion is irrelevant.