Brainless aggro you say? What about aggro druid, Q Rogue, Pirate Warrior, Token shaman to some degree Paladin and Secret Mage? Atleast Jade Druid requires half a brain , the only reason why I agree with you is because Jade Druid keeps control decks away, wich require you to make choices (also past turn 5). Other than that Jade Druid is way better to play with and against than all the silly Aggro decks. Atleast you can still beat them if they have a perfect opening unlike Aggro decks lol.
There are so many wrong things in your post that I don't even know how to start... A deck is played if the meta where make it possible. Cleare example: Freeze Mage. So, you cant play aggro in a meta where every deck counters you. The decks that counters aggro are: Control and faster aggro decks. If you remove control decks from the meta, there's no counter to aggro except faster aggro, making the game a Pirate Shaman vs Pirate Warrior meta.
On the other hand. It isn't better to play with or against Jade Druid; that's a false illusion that the deck creates. The deck instantly wins or instantly lose against certain match ups (you can see the win rates, either 70%-30% WR, the reason why the deck has always been a Tier 2/3 deck). If you look at the WR of an aggro deck you can see that it is either a 60%-40%. In conclusion, when you play against aggro it's a coin flip, you have a good/bad mulligan you loose/win. When you play Jade Druid is not even a coinflip. Did you face X class? You lost. Did you face Y class? You won. You think that the match up is even because it takes longer, but it's not, it just takes longer
I prefer controll decks that was my whole point , I hate aggro to death but Jade Druid feels more like a control deck than those stupid aggro aggro decks. I don't care about your stats if you play your cards right you can beat them but 85% of the player base never gets past rank 18 so i'm not suprised that people don't know what to do. I reach rank 5 just by doing my daily quests and legend rank if I invest 1 or 2 hours a day so yeah.
Obviously I know that Jade druid keeps away control decks , resulting into more aggro decks thats why I said I agreed on that part but he called Jade Druid a aggro deck wich is false cause most games you play your entire deck before winning.
Those stats are from Tempo Storm, they only use their own stats; stats from Legend Rank and professional players.
I didn't call Jade Druid an aggro deck, that's stupid. I told that it makes the meta into brainless aggro.
And no, you can't beat them with certain decks unleast you are extremely lucky and he extremely unlucky. It is like saying that you can beat old CW with freeze mage if you played your cards correctly
Brainless aggro you say? What about aggro druid, Q Rogue, Pirate Warrior, Token shaman to some degree Paladin and Secret Mage? Atleast Jade Druid requires half a brain , the only reason why I agree with you is because Jade Druid keeps control decks away, wich require you to make choices (also past turn 5). Other than that Jade Druid is way better to play with and against than all the silly Aggro decks. Atleast you can still beat them if they have a perfect opening unlike Aggro decks lol.
Not if you are playing Control decks. In that case fuck off. Jade Druid is a deck that polarizes meta towards the aggro side as it's the only thing that can reliably beat them when it's popular. Control decks are pushed away and this makes aggro even better By the way, it's either Jade Idol or Gadgetzan Auctioneer that require a fix. (Cause what makes Jade Druid busted broken is indeed Gadgetzan, otherwise it would be a much slower deck to deal with.)
My whole point was that Aggro sucks i'm a control player atleast it requires half a brain , Jade Druid ain't aggro most games you play your entire deck, so it's still allot more fun than Aggro decks, even with every removal drawn and perfect opening hands they can still crush you. I did agree that Jade is causing more aggro cause it's keeping away control. The OP claimed that Jade is aggro though wich is false, so i responded to that.
Do you speak English? "Personally, I don't really like Jade Druid as a top tier class. It's an extremely polarized match-up and promotes brainless aggro. For the record." Where does it say that Jade Druid is an aggro deck? And also, if a deck is a control oriented one, does it make skillful? Because Jade Druid is far from that
I have so far not found a single topic that actually tries to break down 'why' they find Jade Idol a troublesome card. All I ever hear is "They can go infinite"; yah', they can. If they are up against another Jade Druid and they both agree to just kill their Jade Golems to try to create the biggest one in the history of Hearthstone by simply just playing.
So... this is gonna be a bit of a post but, eh... I think I might make a fair few points that are quite valid: What kind of a class is Druid? We have classes that are more leniant towards one particular direction by design such as Hunter opting for faster decks thanks to their hero power, warrior go for exceptional delay and rely on that if they can't kill their opponent that at least the fatigue they take will or Priest that wants to play stat-efficent minions making the class favour stronger midrange decks.
What kind of a class is druid? It doesn't really have the power to go completely aggressive and frankly even 'aggro' druid has a lot more similarities to how midrange decks play in Hearthstone. What speaks against this is the pace that the deck goes at but otherwise... it plays more towards that of a swarming midrange deck similar to that of Zoo - a deck that is a midrange deck by its very nature.
But... that's not the core of the class, the core of the class is a tri-fecta of these cards: Innervate, Wild Growth and Nourish - mana acceleration.
Why do I bring this up? Well because we use a terminology borrowed from MTG to explain this: "Ramping", you are "Ramping up your mana" which from Magic you did by using Green-cards that made it so you played more lands from your deck giving you access to more mana than other colours did more specifically from a card called "Rampant Growth". At least I believe that's the original card for the name, it might have been another one but the point still remains that its from there that the term comes from.
But... there's a slight problem with this comparison... In MTG when you 'ramp out mana', you do it to play more expensive cards. Primeval Titan is a good example of such a card that would be played. A 6/6 Trample (any remaining damage dealt to the defending creature is dealt as damage on your opponent's lifetotal) for 6 CMC.
The thing about the card tho' is that... it tgave you 2 more lands when you played it and 2 more when it attacks. So very soon you would see yourself having enough mana to hardcast as its called cards like Emrakul, the Aeons Torn - a 15 mana card !!
So going back to Druid, how has this been translated? It has been translated into two different directions: 1. The classic Force-Roar druid that got nerfed for being a far too powerful finisher in an already good midrange deck. 2. Taunt druid. A deck that just takes its time and plays big things after big things, more specifically big taunts.
As I stated earlier the midrange version of Druid has for the most part translated into the midrange deck except changing its pacing and becoming more aggressive. However... Jade Druid is not entirely unlike the old Taunt druid but it plays on ONE vastly different thing: it can create pressure without killing itself in fatigue.
You see, Druid has the potential to be one of the strongest classes in the game because when other people can't play a Chillwind Yeti on turn one... Druid can. That used to be one of the most powerful things about druid back during classic and with more and more cards we see similar things to this and it creates evidence that it is insanely powerful to cheat out creatures earlier than your opponent. Something which also has remained true in arena until the leniance towards spells as opposed to minions because of the advantage of what the coin used to give the person with it.
With all of this said, the Jade Mechanic in itself is completely fine. Folks may hate on it but it is essentially playing the game in a style of patience and a very non-aggressive style at least in regards to how Druid handles Jades. However... I am going to argue that because of Jade Idol that's the reason why we can still see control decks beating Jade Druid. The reason? Its only infinite if you give them an infinite amount of time. Hearthstone is not a traditional cardgame. As I described, even the notion of how ramping out mana and for what purposes it serves it all boils down to this: Hearthstone is about minions. Minions fighting for a board presence as opposed to going for these grand enourmous creatures that you see in Magic. The largest thing in Hearthstone is a 12/12 for 10 mana that destroys the entire board and that's because it IS the largest thing the game could handle. You have to build your deck in such a way that you play the game for the entire duration of it.
Yes, Jade IdolIS going to promote a polorized matchup but ONLY when you are fighting against a deck that's trying to play a control game similar to that of Magic the Gathering's perspective as opposed to that of Hearthstone. Taunt warrior is a control deck, it can sorta' be played and built as a midrange deck as well but that's the point... you build a deck that fights for a board presence but has ultimately a win condition that you are fighting towards.
Jade Idol is ONLY going to be promoting polarized matchups when you are fighting against non-Hearthstone control decks.
Probably could've said this a lot faster but I thought I should cover my grounds. For the people who read this far, congratulations! I like you and respect your opinions, whoever you might be!
To all of the people who need a TL;DR-summary... Jade Idol is fine, the Jade Golem mechanic is fine - you want to play a Magic the Gathering-deck? Go play Magic the Gathering instead of Hearthstone and stop complaining about things that are fine.
So much text for saying nothing. Oh, it creates a polarized match up if you play control, so don't play control because control is from Magic, instead, you can play Brainless Face Aggro. And btw, it also creates polarized match ups when you play against aggro, not only when you play against control, so the deck itself is polarized and polarize the meta creating an instant loose depending on the deck that you are facing. The end. The mechanic of Jade Idol is not fine, that's all, don't try to sound special saying the opposite.
As a control paladin (normal or Nzoth) I have to say Jade druid is my most oppresive matchup. There's a difference from oppressive and bad matchups. Bad matchups for me are secret mage or token evolve shaman. Oppressive though is jade druid. I can't believe that I have 10 cards left in my deck and he has 2, and then he refills but also gets a 12/12, 14/14, even a fucking 20/20. It happened to me, rank 1 last season for my opponent to get a 20/20 golem, and on top of it buff it with Earthen Scales, which imo is also TOO cheap for its effect. I need5 mana to heal for 10 with Forbidden Healing, and he needs 1 mana for a 10/10 jade and another for11 armor. What?
I pick Sunkeeper Tarim I board clear, and despite all this, there are few recourses left each turn to deal with the upcoming jades. Jade Idol is the problem I think. It's too cheap, and can be utilized a lot with Actuoneer ofc. My only way of winning , is buffing a minion with double steed, next turn drop ragnaros, and voila, he can't get passed that, until he makes even bigger jades, which is easy peasy.
I think auctioneer is the problem, you can deal with one jade a turn and at some point a turn is wasted on shuffle. Drawing that many cards in one turn is the problem. It's broken for any deck that can take advantage of it. Conceal was rotated because of primarily gadget. The jade idol thing is fine if it's slow.
Brainless aggro you say? What about aggro druid, Q Rogue, Pirate Warrior, Token shaman to some degree Paladin and Secret Mage? Atleast Jade Druid requires half a brain , the only reason why I agree with you is because Jade Druid keeps control decks away, wich require you to make choices (also past turn 5). Other than that Jade Druid is way better to play with and against than all the silly Aggro decks. Atleast you can still beat them if they have a perfect opening unlike Aggro decks lol.
There are so many wrong things in your post that I don't even know how to start... A deck is played if the meta where make it possible. Cleare example: Freeze Mage. So, you cant play aggro in a meta where every deck counters you. The decks that counters aggro are: Control and faster aggro decks. If you remove control decks from the meta, there's no counter to aggro except faster aggro, making the game a Pirate Shaman vs Pirate Warrior meta.
On the other hand. It isn't better to play with or against Jade Druid; that's a false illusion that the deck creates. The deck instantly wins or instantly lose against certain match ups (you can see the win rates, either 70%-30% WR, the reason why the deck has always been a Tier 2/3 deck). If you look at the WR of an aggro deck you can see that it is either a 60%-40%. In conclusion, when you play against aggro it's a coin flip, you have a good/bad mulligan you loose/win. When you play Jade Druid is not even a coinflip. Did you face X class? You lost. Did you face Y class? You won. You think that the match up is even because it takes longer, but it's not, it just takes longer
I prefer controll decks that was my whole point , I hate aggro to death but Jade Druid feels more like a control deck than those stupid aggro aggro decks. I don't care about your stats if you play your cards right you can beat them but 85% of the player base never gets past rank 18 so i'm not suprised that people don't know what to do. I reach rank 5 just by doing my daily quests and legend rank if I invest 1 or 2 hours a day so yeah.
Obviously I know that Jade druid keeps away control decks , resulting into more aggro decks thats why I said I agreed on that part but he called Jade Druid a aggro deck wich is false cause most games you play your entire deck before winning.
Those stats are from Tempo Storm, they only use their own stats; stats from Legend Rank and professional players.
I didn't call Jade Druid an aggro deck, that's stupid. I told that it makes the meta into brainless aggro.
And no, you can't beat them with certain decks unleast you are extremely lucky and he extremely unlucky. It is like saying that you can beat old CW with freeze mage if you played your cards correctly
As a freeze mage enthusiast, I do not miss those days. I eventually started just auto conceding as soon as I was sure it was control. I don't think jade druid has any matchup that it oppresses on that level. That was about as unwinnable as it gets lol.
I am a Jade Druid main and I have been playing it since MSoG released(have won 500+ Games with that deck). I might sound a bit cocky here, but I think I am the best Jade Druid player out there. Kolento is the next best jade Druid player imo. I know all the ins and outs of this deck and have run optimised versions in Jade Druid even before Competitive players started running them(Savage Roar as a finisher in MSoG and now I run only 1 innervate for consistency of hand quality. I've cut Savage Roar now).
I've seen numerous people complaining about a particular card - Jade Idol. Most people complain that this card is OP because you can get Infinite value from this card and the Shuffled idols should just summon a Jade Idol. Well, I don't mind that nerf because I rarely Shuffle Jade idols in my deck. If you want to win games with Jade Druid then you have to use both Jade Idols to summon a Jade Golem. Summoning a Jade Golem does not only summon a X/X dude but it also gives +1/+1 to next Jade Golem Dudes. The only matchups in which you definitely have to shuffle Jade Idols in your deck is against Attrition decks who just want to Fatigue you out - like Classic Control Warrior which has not been seen since ages. Or you can shuffle Jade Idol if you have a Nourish in your hand so that you can draw one back immediately. The aim of playing Jade Druid is not to get Infinite value, but to get the Jade Train rolling Quick. Even without shuffling you can get 10/10 Jade Golem which i rarely reach in my games.
Now I will tell you the weaknesses of Jade Druid so that you can counter it.
Weakness:
Jade Druid loses a lot of Tempo early on.
You are always playing behind Tempo till the Time you summon 3 Jade golems(Consider Jade Spirit summoning a 2/2 Jade Golem at 4 mana. It is essentially a worse Chillwind Yeti).
Jade Druid plays a lot of Situational Spells like innervate, Wild Growth(useless if you draw it on 7 or 8 mana. you have to wait 2-3 turns for draw) and the most situational Spell - Earthen Scales.
Earthen Scales seems a bit op, but it requires a lot of setup before you can get Insane amount of Armor from it. I really get tilted if I draw Earthen Scales in my opening hand.
Jade Druid has no problem against decks that depend highly on draws to rush their opponent like Pirate Warrior. Jade Druid has a lot of Taunts and due to ramp it can play Primordial Drake early. However, Jade Druid has no comeback mechanism(except Yogg). So the trick to win against Jade Druid is to out tempo them and not rush them(because Jade Druid has got Armor and taunts). Jade Druid has a very bad matchup against High tempo decks that can generate a litle value - Dragon Priest, Tempo Mage, Miracle Rogue(Giants version), Evolve Shaman(if you get Dopplegangster + Evolve before turn 8 or 9), SIlence Priest, Secret Mage, Midrange Hunter, etc.
Yes, Control decks have a bad matchup against Jade Druid, but if you build your deck well the you have a fighting chance against this deck. You have to apply the same thing I stated above. You need a swingy turn which Jade Druid cannot answer. I've lost to N'Zoth paladin who played 2 Tirions(one from Stonehill Defender) and N'Zoth and I had no answer. Plus, I did not drew my ramp early on, so I could not pressure him. Also, I've lost to Mages who got good drops from their Medivh's Atiesh. Only Yogg can save Jade Druid from these situations. So, in short Control decks need to have some "Win COndition" in their decks to win against Jade Druid. But, If control decks try to linger on the game desperately and they themselves want the game to reach Fatigue, then sorry dude, you are doing the wrong thing against this deck.
For those who do not want to read this: In short you need to have a Win Condition and you need a swingy turn to win against Jade Druid.
Jade Druid is just fine. A lot of decks on ladder can counter it. You don't even need aggro deck, some tempo midrange deck like hunter can beat it easily. Even control priest can beat it with early big minions or just 5 mana 5/6 that Druids can't answer if they didn't ramped in time. Druid is still class that depend mostly on card draw and if you ask me that's not really viable. Other thing is that you don't like to play against some class. I hate mage but that's even better motivation to beat every one of them.
P.S. I am playing Jade Druid since Gadgetzan so I know what I am saying. It was even better deck back then but Renolock, Dragon Priest and PW were just better. What I am trying to say I never used Jade Druid to climb the ladder because it was always a little bit hard to climb with it except maybe after STB nerf and before rotation.
They said jade druid is on their radar. Quest rogue was nerfed for its polarized matchup spread; jade druid's is very similar to that.
It wouldn't be polarized if they gave Druid some removals. If they give them removals I wouldn't have nothing against nerfing Jade Idol. I agree it's broken with Auctioneer but currently it is the only reason Jade Druid is viable. It would be shame that we loose control deck for Druid. I really don't like that sticky aggresive token Druid.
They said jade druid is on their radar. Quest rogue was nerfed for its polarized matchup spread; jade druid's is very similar to that.
It wouldn't be polarized if they gave Druid some removals. If they give them removals I wouldn't have nothing against nerfing Jade Idol. I agree it's broken with Auctioneer but currently it is the only reason Jade Druid is viable. It would be shame that we loose control deck for Druid. I really don't like that sticky aggresive token Druid.
Big druid is way more fun to play with and against, and has the usual strengths and weaknesses of a typical control deck. I'd rather have them support that archetype instead of jade.
What do Druids really have? No weapons no secrets no good board clear and zero hard removal worth adding. They get a crappy Quest and bad 10 mana legendary cards each expansion. Now forced to play a crappy brain dead mechanic called jades and before that C'Thun or play aggro. Druid needs a massive buff not nerf.
Out of multiple archetypes across 9 classes, 27% [over "1/4" one quarter] is a lot bro. I personally dont mind jade druid but if hes seeing it 27% of matchups thats alot man. Hate to break it to ya.
I don't know where these percentages are coming from but let's look at some somewhat reputable sources:
Jade Druid isn't even Tier 1 on Tempostorm. Is a Tier 2 deck and its #13. And it has a very uneven match-up profile. Doing very well (65%+) against several decks but doing really bad (30-40%) against most others. Of course, if you are playing one of those decks it does very well against then yes it will appear broken.
metastats shows doesn't show Jade Druid ion the top 15 decks by win percentage over the last 4 days.
Purely going by tier for if a deck is bad isn't going to tell you the whole story. Decks can still have an appropriate win rate and be bad for the game. Like. Literally. Quest rogue just got nerffed. It wasn't dominating the meta week after week with a massive winrate. The issue with it was it was an extremely polarizing deck with lopsided matches that warped the meta around it when played in enough numbers... Just like jade druid is an extremely polarizing deck with lopsided matches that warps the meta around it when played in enough numbers.
Now... Is it polarizing ENOUGH to be bad for the meta? Is it being played in enough numbers for it to warp the meta? On these points I don't feel like I have enough data to judge right now... But just saying "Hey! It's win rate ins't absurd! So it must be okay!" Isn't the be all and end all of the conversation about if it needs to be nerffed.
I mean, at this point I doubt anything is going to get nerffed because there's not enough time to get a perfect picture of the effect the rogue nerf is going to have before it becomes pointless as the meta is shaken up by the expansion.
I don't know where these percentages are coming from but let's look at some somewhat reputable sources:
Jade Druid isn't even Tier 1 on Tempostorm. Is a Tier 2 deck and its #13. And it has a very uneven match-up profile. Doing very well (65%+) against several decks but doing really bad (30-40%) against most others. Of course, if you are playing one of those decks it does very well against then yes it will appear broken.
metastats shows doesn't show Jade Druid ion the top 15 decks by win percentage over the last 4 days.
Jade Druid just isn't that great.
The tier list from tempo storm is made before the Quest Rogue nerf; genius. And it's not about win rate, is about the meta that is creating. Even if it's tier 2 I don't care because it's pushing a meta into extreme aggro.
I don't care if Jade Druid is balanced or not, i don't care if it has counters or if it's the best deck in history/worst. Why I made the post is because is fucking shifting the meta into aggro and aggro pushing control decks out. This isn't a thread about Jade Druid, but the meta that is creating. Thats all. All the iluminated pros can get back to the "Jade idol is op nerf it" because that's not what im saying
I don't know where these percentages are coming from but let's look at some somewhat reputable sources:
Jade Druid isn't even Tier 1 on Tempostorm. Is a Tier 2 deck and its #13. And it has a very uneven match-up profile. Doing very well (65%+) against several decks but doing really bad (30-40%) against most others. Of course, if you are playing one of those decks it does very well against then yes it will appear broken.
metastats shows doesn't show Jade Druid ion the top 15 decks by win percentage over the last 4 days.
Jade Druid just isn't that great.
So what? Does it make the deck less cancer to the meta? The stats are from my numbers, 150 games played from 5 to Legend, 70% ER against druids because i was playing token shaman. I dont fucking care about winrates, i care about the meta
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As a control paladin (normal or Nzoth) I have to say Jade druid is my most oppresive matchup. There's a difference from oppressive and bad matchups. Bad matchups for me are secret mage or token evolve shaman. Oppressive though is jade druid. I can't believe that I have 10 cards left in my deck and he has 2, and then he refills but also gets a 12/12, 14/14, even a fucking 20/20. It happened to me, rank 1 last season for my opponent to get a 20/20 golem, and on top of it buff it with Earthen Scales, which imo is also TOO cheap for its effect. I need5 mana to heal for 10 with Forbidden Healing, and he needs 1 mana for a 10/10 jade and another for11 armor. What?
I pick Sunkeeper Tarim I board clear, and despite all this, there are few recourses left each turn to deal with the upcoming jades. Jade Idol is the problem I think. It's too cheap, and can be utilized a lot with Actuoneer ofc. My only way of winning , is buffing a minion with double steed, next turn drop ragnaros, and voila, he can't get passed that, until he makes even bigger jades, which is easy peasy.
FOR THE HORDE!
I think auctioneer is the problem, you can deal with one jade a turn and at some point a turn is wasted on shuffle. Drawing that many cards in one turn is the problem. It's broken for any deck that can take advantage of it. Conceal was rotated because of primarily gadget. The jade idol thing is fine if it's slow.
I am a Jade Druid main and I have been playing it since MSoG released(have won 500+ Games with that deck). I might sound a bit cocky here, but I think I am the best Jade Druid player out there. Kolento is the next best jade Druid player imo. I know all the ins and outs of this deck and have run optimised versions in Jade Druid even before Competitive players started running them(Savage Roar as a finisher in MSoG and now I run only 1 innervate for consistency of hand quality. I've cut Savage Roar now).
I've seen numerous people complaining about a particular card - Jade Idol. Most people complain that this card is OP because you can get Infinite value from this card and the Shuffled idols should just summon a Jade Idol. Well, I don't mind that nerf because I rarely Shuffle Jade idols in my deck. If you want to win games with Jade Druid then you have to use both Jade Idols to summon a Jade Golem. Summoning a Jade Golem does not only summon a X/X dude but it also gives +1/+1 to next Jade Golem Dudes. The only matchups in which you definitely have to shuffle Jade Idols in your deck is against Attrition decks who just want to Fatigue you out - like Classic Control Warrior which has not been seen since ages. Or you can shuffle Jade Idol if you have a Nourish in your hand so that you can draw one back immediately. The aim of playing Jade Druid is not to get Infinite value, but to get the Jade Train rolling Quick. Even without shuffling you can get 10/10 Jade Golem which i rarely reach in my games.
Now I will tell you the weaknesses of Jade Druid so that you can counter it.
Weakness:
For those who do not want to read this: In short you need to have a Win Condition and you need a swingy turn to win against Jade Druid.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Earthen Scales made fucking Druids immortal. All Druid decks are annoying.
"Sit and come relax, riddle off the mac. It's the patch."
Why is jade druid going out of "hand"? They will always have a hand full of jade idols xD
Jade Druid is just fine. A lot of decks on ladder can counter it. You don't even need aggro deck, some tempo midrange deck like hunter can beat it easily. Even control priest can beat it with early big minions or just 5 mana 5/6 that Druids can't answer if they didn't ramped in time. Druid is still class that depend mostly on card draw and if you ask me that's not really viable. Other thing is that you don't like to play against some class. I hate mage but that's even better motivation to beat every one of them.
P.S. I am playing Jade Druid since Gadgetzan so I know what I am saying. It was even better deck back then but Renolock, Dragon Priest and PW were just better. What I am trying to say I never used Jade Druid to climb the ladder because it was always a little bit hard to climb with it except maybe after STB nerf and before rotation.
They said jade druid is on their radar. Quest rogue was nerfed for its polarized matchup spread; jade druid's is very similar to that.
What do Druids really have? No weapons no secrets no good board clear and zero hard removal worth adding. They get a crappy Quest and bad 10 mana legendary cards each expansion. Now forced to play a crappy brain dead mechanic called jades and before that C'Thun or play aggro. Druid needs a massive buff not nerf.
Kek.
This is what yall 'skilled' control players deserve when you cry for a combo deck to be nerfed.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
Let the Pain Speak to Me....
I don't know where these percentages are coming from but let's look at some somewhat reputable sources:
Jade Druid isn't even Tier 1 on Tempostorm. Is a Tier 2 deck and its #13. And it has a very uneven match-up profile. Doing very well (65%+) against several decks but doing really bad (30-40%) against most others. Of course, if you are playing one of those decks it does very well against then yes it will appear broken.
metastats shows doesn't show Jade Druid ion the top 15 decks by win percentage over the last 4 days.
Jade Druid just isn't that great.
Purely going by tier for if a deck is bad isn't going to tell you the whole story. Decks can still have an appropriate win rate and be bad for the game. Like. Literally. Quest rogue just got nerffed. It wasn't dominating the meta week after week with a massive winrate. The issue with it was it was an extremely polarizing deck with lopsided matches that warped the meta around it when played in enough numbers... Just like jade druid is an extremely polarizing deck with lopsided matches that warps the meta around it when played in enough numbers.
Now... Is it polarizing ENOUGH to be bad for the meta? Is it being played in enough numbers for it to warp the meta? On these points I don't feel like I have enough data to judge right now... But just saying "Hey! It's win rate ins't absurd! So it must be okay!" Isn't the be all and end all of the conversation about if it needs to be nerffed.
I mean, at this point I doubt anything is going to get nerffed because there's not enough time to get a perfect picture of the effect the rogue nerf is going to have before it becomes pointless as the meta is shaken up by the expansion.