No deck in the game should have unlimited cards. Everytime I queue up against Jade Druid, it's like my opponent is running cheat codes. Would we really be OK with any other class having access to unlimited draw? I don't play Mill decks, but they're completely shut out of the game because of one single card. Also, why are we so concerned about counters to control, as if that's such a problem at the moment? At least every card in the game is playable in a control match. Almost no card over 6 mana seems to matter in aggro games. We never have a control meta! Why is everyone so afraid of longer games that require careful use of resources instead of just dumping your whole hand and pointing at face? I have no problem with jades in Shaman, Rogue (even with N'zoth and bounce mechanics), and even Druid, EXCEPT Jade Idol.
I strongly agree with you. Having unlimited value should not be allowed wtf is wrong with some of you.
If you are going to create a whine thread at least have the common decency to make a tangible suggestion beyond 'blizz fix k'
I'm not OP, and I have played (and enjoyed) Jade quite a few times. But the point being made here seems to be that there is an unlimited card in play that makes certain decks unplayable. Mill decks or anything else where you expect to win in whole or in part by fatigue. I would think the specific change they should make is to limit the number of times it can be used. Something like after your Jades get up to a 12 (putting them out of reach of most easy kills) you can no longer get 3 more Jade cards and your Jades stop growing. That would remove the edge cases while still leaving a potent threat. IMNSHO of course.
I think people overreacts a lot, there are a lot of Control decks that can have a fair game against Jade Druid right now. Lets see:
Control Paladin: can burst the Druid with 2 / 3 Tirions. Because Hidrologist / Stonehill Defender allows it. So Ashbringer goes face when Druid is dealing with another Tirion.
Control Priest: one Lyra with Divine Spirit is GG. Druid does not have resources to kill a 10 health minion easily, also Lyra can go as soon as 6° turn with PW: Shield.
Control Mage: an unanswered Mana Wyrm wins games alone.
Control Shaman: more difficult matchup, but if it uses Nzoth with Spirit Echo can have some 10/10 taunts at the lategame. But it is a very bad matchup for Shaman.
Warrior: straight Control Warrior loses, but NZoth one has some chances.
Do not remember any Rogue, Hunter Control deck. Standard Handlock loses for all classes not only Druid.
No deck in the game should have unlimited cards. Everytime I queue up against Jade Druid, it's like my opponent is running cheat codes. Would we really be OK with any other class having access to unlimited draw? I don't play Mill decks, but they're completely shut out of the game because of one single card. Also, why are we so concerned about counters to control, as if that's such a problem at the moment? At least every card in the game is playable in a control match. Almost no card over 6 mana seems to matter in aggro games. We never have a control meta! Why is everyone so afraid of longer games that require careful use of resources instead of just dumping your whole hand and pointing at face? I have no problem with jades in Shaman, Rogue (even with N'zoth and bounce mechanics), and even Druid, EXCEPT Jade Idol.
Jade Idol is actually that big of an issue. All it truly punishes is Control Decks whose sole win condition is exausting the opponent out of resources. Any Control deck that also includes other win conditions does fine against it. Jade Idol is in a class that lacks Hard Removal, lacks proper Area of Effect. Anything from a N'Zoth Board to Burst Damage will finish the game no matter is they have 20 Jade Idols in the deck. It does suck if you're whole deck and strategy is to exhaust all your opponent resources, since this card counters your entire strategy, but that is nothing new, there have always been cards that counter strategies, it's good to have counters for game strategies. Same goes for Mill decks, it hard counters Mill decks, and if you see it's a Jade Druid as a Mill deck, you only chance is to actually be lucky and MILL the Jade Idols, which is possible. That will give you an automatic win most times, so it is a heavy counter that can still be won. People should try to present an argument against Jade Idol that doesn't revolve around inevitability, because the card is actually good, it works as a counter card and nothing is wrong is that.
I strongly agree with you. Having unlimited value should not be allowed wtf is wrong with some of you.
I guess they should remove Jaraxxus, Antonidas, so on, from the game, they also give you Infinite Value, and have been around since the start of the game.
Do they give you immunity to fatigue? No. Can they be killed? Yes. You see, that is one large difference between these cards.
The issue with the jade druid is called inevitability. For games like Hearthstone inevitability is something that breaks the game: there should be ALWAYS a chance of turning, and with jade druid it's not the case in most matchups. When, as a control class, you're matched up with a druid (and it feels like every 2nd match today is a jade druid) you immediately understand the inevitability of your loss. Which kinda pushes you towards playing more aggro archetypes. And if you remember, back when gadgetzan came out, the aggro was really an answer, and it became the reason jade druid slowly decayed in popularity.
What brought it back to life is just this one freaking card: Earthen Scales. This card alone makes jade druid withstand aggro matchups, such as hunter and even pirate warrior sometimes (like, get a shitload of armor when he's about to die). If you think about it, it's ridiculous, pay 1 mana to get 8 or 10 or freaking 15 armor. Especially considering that your jades keep growing and growing. So the solution to the problem could be as simple as making Earthen Scales cost at least 3 mana. In this case aggro matchups would beat jade druid more likely while other control classes have chance to beat them until they grow ridiculously big.
That has never been true about always having a chance of turning. If you are playing an Aggro deck against a Control deck, the moment the Control deck starts stabilizing, there is NOTHING and I mean really NOTHING that you can do to turn that around. You instantly lose. This is just an example, there's multiple instances of this in the game, where in normal game situations, the game reaches a point of no return where one player simply can't win no matter what they do. Why should it be different when it comes to Control? Don't get me wrong, I play more Combo and Control decks than most people here, but I understand the space for something like infinite Jades to exist. Even as a Control deck, you should also try and have multiple win conditions, not simply rely on exhausting the opponent out of resources like some decks do. If you have additional win conditions in a Control Deck, that means you can at any point turn the switch and go aggressive to close out the game. This is very important even in normal control Matchups without Jades involved. If you don't have additional win conditions in your deck and you are facing a deck that is greedier than yours, THAT DECK will be the one that will exhaust you out of resources not you, so you will lose no matter what you do. In these instances, having an additional win condition can help you win those games.
Well, like they said, they wanted to move Auctioneer to the "hall of fame" (read, "WILD") but they've thought that they shouldn't as this card requires a whole bunch of skill so they retained it in standard. Well, guess what, it doesn't require freaking skill in jade druid, just play it along with some Jade Idol or Earthen Scales and it does miracles (pun intended)! So I totally agree with you here, good sir, even that alone would nerf jade druid a whole bunch.
My whole point was, you don't have to nerf jade idol in order to make jade druid less OP. There are way more elegant means for that.
I think people overreacts a lot, there are a lot of Control decks that can have a fair game against Jade Druid right now. Lets see:
Control Paladin: can burst the Druid with 2 / 3 Tirions. Because Hidrologist / Stonehill Defender allows it. So Ashbringer goes face when Druid is dealing with another Tirion.
Control Priest: one Lyra with Divine Spirit is GG. Druid does not have resources to kill a 10 health minion easily, also Lyra can go as soon as 6° turn with PW: Shield.
Control Mage: an unanswered Mana Wyrm wins games alone.
Control Shaman: more difficult matchup, but if it uses Nzoth with Spirit Echo can have some 10/10 taunts at the lategame. But it is a very bad matchup for Shaman.
Warrior: straight Control Warrior loses, but NZoth one has some chances.
Do not remember any Rogue, Hunter Control deck. Standard Handlock loses for all classes not only Druid.
The issue with the jade druid is called inevitability. For games like Hearthstone inevitability is something that breaks the game: there should be ALWAYS a chance of turning, and with jade druid it's not the case in most matchups. When, as a control class, you're matched up with a druid (and it feels like every 2nd match today is a jade druid) you immediately understand the inevitability of your loss. Which kinda pushes you towards playing more aggro archetypes. And if you remember, back when gadgetzan came out, the aggro was really an answer, and it became the reason jade druid slowly decayed in popularity.
What brought it back to life is just this one freaking card: Earthen Scales. This card alone makes jade druid withstand aggro matchups, such as hunter and even pirate warrior sometimes (like, get a shitload of armor when he's about to die). If you think about it, it's ridiculous, pay 1 mana to get 8 or 10 or freaking 15 armor. Especially considering that your jades keep growing and growing. So the solution to the problem could be as simple as making Earthen Scales cost at least 3 mana. In this case aggro matchups would beat jade druid more likely while other control classes have chance to beat them until they grow ridiculously big.