The design of the card is easily the worst in HS history, perhaps with rogue quest and anyfin as top three contenders.
The design teams love-interest in druid has been fairly obvious for many years as well, druid has almost always been absolute top tier with one or more decks. These days druid can get more armour than warrior if they go that route, deal heavier combos than freeze mage if they go that route, outvalue any deck they choose if they go that route or outsmorc any deck if they go that route. I can't really think of any other class which so often gets to be the best at whatever gameplan they choose.
they nerved the patron warrior and anyfin by removing the legendary murloc cuz they they have charge and can end the game in one turn, and dont give the opponent a turn or chance to counter. and then they made the rogue quest which can deal more than 30 in 1 turn with 1 mana minions -_-
The design of the card is easily the worst in HS history, perhaps with rogue quest and anyfin as top three contenders.
The design teams love-interest in druid has been fairly obvious for many years as well, druid has almost always been absolute top tier with one or more decks. These days druid can get more armour than warrior if they go that route, deal heavier combos than freeze mage if they go that route, outvalue any deck they choose if they go that route or outsmorc any deck if they go that route. I can't really think of any other class which so often gets to be the best at whatever gameplan they choose.
they nerved the patron warrior and anyfin by removing the legendary murloc cuz they they have charge and can end the game in one turn, and dont give the opponent a turn or chance to counter. and then they made the rogue quest which can deal more than 30 in 1 turn with 1 mana minions -_-
wouldn't you think that if they just had nerfed charge to not be able to attack Heroes in the first place like Charged Devilsaur which is how the whole charge mechanic should actually work, they wouldn't have had to nerf like ANY of those cards and decks?, because that's pretty obvious and simple math...get rid of the common factor that causes problems; who doesn't realize it is batshit blind.
Auctioneer is the problem, simple as that. Druid can't deal with a big board, and wearing out their resources will generally give you at least some window to kill them before the "fatigue cycling" begins. But a big Auctioneer refuel mid-game allows a wall of of taunts/armor out of nowhere, and gg.
The deck is not oppressive because of its numerous counters, but I agree with others regarding the trouble with polarized matchups.
Auctioneer also screws Rogue design space because of its history of abuse in that class. So instead of the interesting tempo cards Rogue deserves, we get that filthy quest. Just move the card to HoF.
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Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
While nerfing charge would indeed fix the problem it would have a pretty major effect on how many other decks in Hearthstone play out as well. There would be a lot of unintended consequences to a big change like this. Charge has a built in counter with the standard game mechanics (taunt); use it.
yes and not nerfing charge would actually make more problems in the future, we already saw charge in the past causing problems with Molten Giant,( Beta GiantOtk warrior) Unleash the Hounds (Beta turn 7 hunter & classic face hunter), Frothing Berserker (Blackrock's Patron Otk warrior), Force of Nature (Mid-range Druid), Arcane Giant (Kharazan's giant otk warrior/worgen warrior) and most of those cards or cards related to them got nerfed into the ground, why keep nerfing en masse repeating a vicious cycle when you can just nerf the root of the problem. THE MECHANIC that gets almost everything nerfed, and allow the game to have actual interesting cards, nerfing cards because charge breaks them is aking consuming aspirine to stop HIV, spoiler alert: it won't solve the problem, at all-
While nerfing charge would indeed fix the problem it would have a pretty major effect on how many other decks in Hearthstone play out as well. There would be a lot of unintended consequences to a big change like this. Charge has a built in counter with the standard game mechanics (taunt); use it.
yes and not nerfing charge would actually make more problems in the future, we already saw charge in the past causing problems with Molten Giant,( Beta GiantOtk warrior) Unleash the Hounds (Beta turn 7 hunter & classic face hunter), Frothing Berserker (Blackrock's Patron Otk warrior), Force of Nature (Mid-range Druid), Arcane Giant (Kharazan's giant otk warrior/worgen warrior) and most of those cards or cards related to them got nerfed into the ground, now you see charge enabling 2 mana pyroblasts with the Rogue quest which would actually be a fairly decent card without charge anyways so, why keep nerfing en masse repeating a vicious cycle when you can just nerf the root of the problem. THE MECHANIC that gets almost everything nerfed, and allow the game to have actual interesting cards, nerfing cards because charge breaks them is akin to consuming aspirine to stop HIV, spoiler alert: it won't solve the problem, at all, they also already officially statedthat they push back a lot of cards because they break Stonetusk Boar because it's a 1 mana charger, while doing almsot nothing to other cards.
As a player who plays exclusively Druid and nothing else, I find that Beast Druid is giving me much more success on ladder, with the latest expansion pack, than Jade Druid. It's harder than you think to pilot Jade Druid well. You can stuff yourself up with constant Jade Idol draw (as another poster has pointed out) when what you really need is removal. Removal has always been Druid's weakest point. When Blizzard nerfed FON+SR combo they came up with C'thuun Druid as a new finisher and then Jade Druid. Personally I'd be okay with them nerfing Jade Idol if we got FON+SR combo back.
That's the things with jade druid, if you get your removal you usually just win. But that's the meta on a nutshell right now. The best t1-3 and topdecked usually wins.
I don't agree jade is hard to play. It's just as draw dependant as any deck. And if you can ramp, removal into maricle it's gg.
Jade Idol should have shuffled 3x more idols into your deck, but NOT ones that had more reshuffles. Those additional 3 should have been it. The idea of a single control deck that beats all other controls decks was never smart to me.
I dont find Jade Druid to be a HUGE problem right now, but I wont be sad to see it rotate out of Standard when it does.
It isn't really a control deck, it doesn't really have any control cards except some barebone necessities. It just has endless value and some stalling potential.
Personally I think quest rogue and jade druid are almost identical, merely reversed in terms of when they carry out their gameplan.
I just want to get this clear. You said your deck can beat anything except for jade druid. So you're upset that your deck can't beat everything in the game?
Growing infinite value for 1 mana should not exist in this game. Also immunity to fatigue. It's like fuckin' heroic boss.
I hate this argument. How many times in the Un'goro Meta have you gone to fatigue? Twice maybe for me in hundreds of games. The meta is too fast for the argument of "you can't go into fatigue".
Even as a control player, I want jade druid in the game. Why cant we all just accept that a balanced meta has unfair matchups? Freeze used to hard counter zoo and be hard countered by control warrior. Zoo and numerous aggro/tempo mages hard countered combo druid. Handlock invalidated most control in its heyday. There will always be lopsided matchups in hearthstone.
Talk about the epitome of laziness. Jade Druid should be nerfed. How? What cards? Is there a proposal or are you just salty one beat you? What is next, my wife upsetting me needs to be nerfed? If you are going to create a whine thread at least have the common decency to make a tangible suggestion beyond 'blizz fix k'
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No deck in the game should have unlimited cards. Everytime I queue up against Jade Druid, it's like my opponent is running cheat codes. Would we really be OK with any other class having access to unlimited draw? I don't play Mill decks, but they're completely shut out of the game because of one single card. Also, why are we so concerned about counters to control, as if that's such a problem at the moment? At least every card in the game is playable in a control match. Almost no card over 6 mana seems to matter in aggro games. We never have a control meta! Why is everyone so afraid of longer games that require careful use of resources instead of just dumping your whole hand and pointing at face? I have no problem with jades in Shaman, Rogue (even with N'zoth and bounce mechanics), and even Druid, EXCEPT Jade Idol.
we do have quest rogue to keep jade in check. there is a hard counter for every deck atm, it is called a "healthy metagame".
nothing needs a nerf and people should accept it instead of calling for nerfs because they cannot win a certain match up with their favourite deck.
Auctioneer is the problem, simple as that. Druid can't deal with a big board, and wearing out their resources will generally give you at least some window to kill them before the "fatigue cycling" begins. But a big Auctioneer refuel mid-game allows a wall of of taunts/armor out of nowhere, and gg.
The deck is not oppressive because of its numerous counters, but I agree with others regarding the trouble with polarized matchups.
Auctioneer also screws Rogue design space because of its history of abuse in that class. So instead of the interesting tempo cards Rogue deserves, we get that filthy quest. Just move the card to HoF.
Standard Legend - July '16 (Rank 56), June '17, Dec. '18, Apr. '19
Wild Legend - Mar. '18 (Rank 30), Apr. '18, Aug. '19
Twelve Arena Wins - Shaman, Warlock, Mage x2, Rogue, Priest (12-0), Druid, Hallow's End x2, Hunter, Taverns of Time x3 (Pa,D,WL), Paladin
What's the problem with Jade Druid? You can't get away with playing your super greedy, do nothing all game decks? What's wrong with that?
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Paladins equality combo and large minions like tirion win me games against countless jade druids.
That's Incredible!
The problem is Jade Idol. Must be limited the amount of Jade Idols that u can have at the same time on deck
Anyfin has a lot harder winning condition than Jade druid,
By far.
Death to all who oppose the Horde!
This thread is dumb it is not unbeatable and only a tier 3 deck the whole meta un'goro meta.
Growing infinite value for 1 mana should not exist in this game. Also immunity to fatigue. It's like fuckin' heroic boss.
Even as a control player, I want jade druid in the game. Why cant we all just accept that a balanced meta has unfair matchups? Freeze used to hard counter zoo and be hard countered by control warrior. Zoo and numerous aggro/tempo mages hard countered combo druid. Handlock invalidated most control in its heyday. There will always be lopsided matchups in hearthstone.
Talk about the epitome of laziness. Jade Druid should be nerfed. How? What cards? Is there a proposal or are you just salty one beat you? What is next, my wife upsetting me needs to be nerfed? If you are going to create a whine thread at least have the common decency to make a tangible suggestion beyond 'blizz fix k'
Free to try and find a game, dealing cards for sorrow, cards for pain.
No deck in the game should have unlimited cards. Everytime I queue up against Jade Druid, it's like my opponent is running cheat codes. Would we really be OK with any other class having access to unlimited draw? I don't play Mill decks, but they're completely shut out of the game because of one single card. Also, why are we so concerned about counters to control, as if that's such a problem at the moment? At least every card in the game is playable in a control match. Almost no card over 6 mana seems to matter in aggro games. We never have a control meta! Why is everyone so afraid of longer games that require careful use of resources instead of just dumping your whole hand and pointing at face? I have no problem with jades in Shaman, Rogue (even with N'zoth and bounce mechanics), and even Druid, EXCEPT Jade Idol.
It is not about win rate of popularity. It is the principle of the game. Infinite resource in 1 card is not a good design.
It is also linear and disgusting.......