i think any mage deck that hides behind minimum 2 ice blocks and just throws spells at your face all game is retarded. if you see a lot of them or stupid ass hunter, just play eater of secrets and crush their souls
Curious what all the people who post these “X, Y, Z deck is broken” threads are all playing. To hear it from here, Control Mage, Taunt Warrior, Pirate Warrior, Quest Rogue, Murloc Paladin, Hunter, and Jade Druid are all broken.
yeah, the issue for me is just with them hiding behind ice blocks
figuratively speaking both players are like two kids throwing water balloons at each other, but the first one is up on a tree and the second one can't aim at him precisely
i don't mind mages freezing the board, i don't mind that they smorc with the spells (i had a conversation with another person, who wanted to change the spells from being able to hit the face), but also hiding safely behind an ice block is just too much i think that they should feel pressured a bit; the decisions a mage can make would be more impactful, if they didn't always rely on that card that's why i also think it would be better if blizz moves it to the hall of fame
Here is my salty tale from yesterday: I was playing the Paladin classic deck recipe on my f2p account at level 20 (Standard). Burst mage kept going face, face, face with everything. Lay on Hands and Guardian of Kings kept me alive. Six minions on my battlefield, Arcane Missile hits my face 2 out of 3 times taking me from 15 to 13. I pop her last block for next-turn lethal. She's already played a fireball and has 3 cards in hand. I die to 8-mana Pyroblast plus Frostbolt.
Besides the bullshit RNG I experienced and the fact the Mage didn't play extremely well, Primordial Glyph seemed like the real issue. Unfortunately they wanted to push their Mage quest so they printed that stupid card.
It's not so OP compared to the Rogue quest, that is almost always auto-concede by turn 5. The warrior quest is the only quest that is perfectly balanced in my opinion.
It's not so OP compared to the Rogue quest, that is almost always auto-concede by turn 5. The warrior quest is the only quest that is perfectly balanced in my opinion.
Mage quest is balanced too.
OP = Rogue quest (not the deck only the quest for how easy is to complete and play the reward for only 2 manas).
Good = Warrior and mage quest, shaman is too but I don't know why don't see more play.
Let's face it smorc players and control players all hate mages I mean getting 1-2 turns for 3 mana which class would not want that op card this ice block is the very reason on why we can never have good heals for neutral cards because if blizzard gives all the classes a good heal then freeze mage comes back to life and makes a solitaire game AGAIN with unfair ice blocks with heals and lots of randomly generated spells making it even more unfair.
So the solution is to move ice block to hall of fame cause it literally is not fun to fight against and limits the design space because of it.
PS I put eater of secrets in all my decks so I will crush mages like no tmr and also paladin. Result? Lots of wins against them with lots of instant concede from mages feelsgoodman got lots of friend request from mages saying I suck when they made lots of mistakes in games and ice block is the only forgiving card for them. Kappa
Edit: just add eater of secrets into your deck if you want to beat mages just make sure you can kill them after you eater and if you want to crush pirates and murlocs too add hungry crab and gollaka crawler for the feasting. This method is from our lord and savoir disguised toast.
I am not ranting, just wondering if other people felt the same about that deck.
Stupid? Yes.
OP? I wouldn't be so sure.
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I'm inclined to say it's not OP, because a lot of otherwise awesome classes (Paladin and Warrior) and solid classes (Priest, Shaman, Druid) all have tools to deal with the burn portion of the list. In theory, Rogue and Hunter can outpace them with solid damage but are always going to be weak by not having any healing. Warlock has always just bit the dust to burn, even moreso now that it basically has access to Earthen Ring Farseer for a reliable heal against Mage.
Primordial Glyph can lead to some clown fiesta outcomes, but even then I don't really think that card is imbalanced as much as annoying. Outside of Quest Mage there really isn't OTK potential anymore, and those have been exceedingly rare on ladder; the normal Burn lists feel like they give you quite a bit more room to be able to respond and stabilize.
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The deck is quite good, but completely falls apart if that deck is hyper aggro or has any source of reliable healing/armor gain. As does any mage deck to be completely honest
Favored against: Aggro of all types, Miracle Rogue
Unfavored against: Taunt Warrior (as long as they hold back on Sulfuras and spam armor up), midrange Hunter, Dragon Priest, Control Paladin, Jade Druid, and Control Priest.
So, basically just like last season’s Reno Mage. Favored against aggro, loses to every Midrange and Control deck out there except Warlock. The only reason that we see it so much this season is because now it’s actually fun to play, and for some reason people started playing Aggro Druid. Also, Arcanologist is a very strong card, so we will continue to see Ice Block decks.
I am not ranting, just wondering if other people felt the same about that deck.
i think any mage deck that hides behind minimum 2 ice blocks and just throws spells at your face all game is retarded. if you see a lot of them or stupid ass hunter, just play eater of secrets and crush their souls
It always has been
G=Good B=Bad Do you see the pattern? Every second expansion is always trash.
G: Goblins V Gnomes , Old Gods, unguro
B: TGT, gadgetzan, Knights (Unreleased so MAYBE)
It definitely feels very strong, but not OP in my opinion.
The deck doesn't have exceptional tempo or value. It loses to a fast deck and bad RNG, or a greedier deck with good healing.
If by op you mean a tier 2, 3 deck, yeah, it's op..
Yeah, a toast!
Curious what all the people who post these “X, Y, Z deck is broken” threads are all playing. To hear it from here, Control Mage, Taunt Warrior, Pirate Warrior, Quest Rogue, Murloc Paladin, Hunter, and Jade Druid are all broken.
All salty Priest, Shaman and Warlock players?
yeah, the issue for me is just with them hiding behind ice blocks
figuratively speaking both players are like two kids throwing water balloons at each other, but the first one is up on a tree and the second one can't aim at him precisely
i don't mind mages freezing the board, i don't mind that they smorc with the spells (i had a conversation with another person, who wanted to change the spells from being able to hit the face), but also hiding safely behind an ice block is just too much
i think that they should feel pressured a bit; the decisions a mage can make would be more impactful, if they didn't always rely on that card
that's why i also think it would be better if blizz moves it to the hall of fame
Can people tell me at least one deck that isn't unfavoured against this deck before acting like cunts?
ps: i don't play face warrior but people like you give me the lust to.
No.
Here is my salty tale from yesterday: I was playing the Paladin classic deck recipe on my f2p account at level 20 (Standard). Burst mage kept going face, face, face with everything. Lay on Hands and Guardian of Kings kept me alive. Six minions on my battlefield, Arcane Missile hits my face 2 out of 3 times taking me from 15 to 13. I pop her last block for next-turn lethal. She's already played a fireball and has 3 cards in hand. I die to 8-mana Pyroblast plus Frostbolt.
Besides the bullshit RNG I experienced and the fact the Mage didn't play extremely well, Primordial Glyph seemed like the real issue. Unfortunately they wanted to push their Mage quest so they printed that stupid card.
It's not so OP compared to the Rogue quest, that is almost always auto-concede by turn 5. The warrior quest is the only quest that is perfectly balanced in my opinion.
Quest warrior and paladin and quest rogue are favourite ;) even druid and shaman do prety good against it
Let's face it smorc players and control players all hate mages I mean getting 1-2 turns for 3 mana which class would not want that op card this ice block is the very reason on why we can never have good heals for neutral cards because if blizzard gives all the classes a good heal then freeze mage comes back to life and makes a solitaire game AGAIN with unfair ice blocks with heals and lots of randomly generated spells making it even more unfair.
So the solution is to move ice block to hall of fame cause it literally is not fun to fight against and limits the design space because of it.
PS I put eater of secrets in all my decks so I will crush mages like no tmr and also paladin. Result? Lots of wins against them with lots of instant concede from mages feelsgoodman got lots of friend request from mages saying I suck when they made lots of mistakes in games and ice block is the only forgiving card for them. Kappa
Edit: just add eater of secrets into your deck if you want to beat mages just make sure you can kill them after you eater and if you want to crush pirates and murlocs too add hungry crab and gollaka crawler for the feasting. This method is from our lord and savoir disguised toast.
I'm not sure everyone knows what deck i'm talking about so here is a viable list:
http://www.hearthpwn.com/decks/820641-legend-burn-mage-68-win-rate-from-rank-4
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Will cleanse any sense of innuendo or sarcasm
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And will also insult your intelligence at the same time.
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If it sounds dangerous,
Do not try this at home or at all.
And if it offends you, just don't read it.
I'm inclined to say it's not OP, because a lot of otherwise awesome classes (Paladin and Warrior) and solid classes (Priest, Shaman, Druid) all have tools to deal with the burn portion of the list. In theory, Rogue and Hunter can outpace them with solid damage but are always going to be weak by not having any healing. Warlock has always just bit the dust to burn, even moreso now that it basically has access to Earthen Ring Farseer for a reliable heal against Mage.
Primordial Glyph can lead to some clown fiesta outcomes, but even then I don't really think that card is imbalanced as much as annoying. Outside of Quest Mage there really isn't OTK potential anymore, and those have been exceedingly rare on ladder; the normal Burn lists feel like they give you quite a bit more room to be able to respond and stabilize.
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Who's the Beatdown?
The deck is quite good, but completely falls apart if that deck is hyper aggro or has any source of reliable healing/armor gain. As does any mage deck to be completely honest
"I wield the power of Blackwing."
Favored against: Aggro of all types, Miracle Rogue
Unfavored against: Taunt Warrior (as long as they hold back on Sulfuras and spam armor up), midrange Hunter, Dragon Priest, Control Paladin, Jade Druid, and Control Priest.
So, basically just like last season’s Reno Mage. Favored against aggro, loses to every Midrange and Control deck out there except Warlock. The only reason that we see it so much this season is because now it’s actually fun to play, and for some reason people started playing Aggro Druid. Also, Arcanologist is a very strong card, so we will continue to see Ice Block decks.
There are three reasons people are playing agro druid.
1: It is only viable druid deck
2: Like any agro deck, games are fast
3: Living Mana gave them a last gasp chance at winning after they inevitably get low on cards, which had been a core problem of the archetype
You know what's OP? Arcanologist. (2) 2/3 Draw Ice Block.
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