So it seems that a lot of people hate quest rogue because it is a fast powerful deck, that is somewhat random, and promotes an incredibly fast meta. I propose that people think more about what the deck can do. I first conceived of quest rogue as being slower when I was theorycrafting, and upon returning to those ideas and making some changes, I arrived at this deck.
It seems to beat pirate, at least I have been beating pirate with it, as well as other quest rogue, while being slightly weaker to powerful midrange or control. It still has a good shot against those decks though, instead of just losing like it did to aggro in the more common lists.
Hope people try this and maybe this will be what quest rogue is like when the meta settles, although probably not this exact list, I would put xaril in or maybe some youthful brewmasters if I knew what was fine to cut, ad had xaril.
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Just fill your deck with one drops, that is creative deck design, right?
why would you ever make quest rogue slower ? the deck is strong and wins if you can complete quest before turn 5. with every turn after turn 4 with unfinished quest, the deck gets weaker...
Thistle Tea is fine to cut. For anything else. That Card is bad value and horrible tempo. Just compare it to Mimic Pod. You are paying 3 mana for 1 more Card (while you do not dig deeper into your deck). Or compare it to Sprint which gives you 1 more Card for 1 more mana. And you get deeper in your deck, which leaves you with more Options and doesn't bear the danger of getting three times the same spell.
Glacial Shard is much cheaper and just as good as anti-aggro. Actually better, because you can play it much earlier and even use it as bounce target if needed.
Thistle Tea basically grants the Quest alone, but it's too damn slow and inefficient. Certainly overkill as double, unless you are running some Miracle/Control deck.
So it seems that a lot of people hate quest rogue because it is a fast powerful deck, that is somewhat random, and promotes an incredibly fast meta. I propose that people think more about what the deck can do. I first conceived of quest rogue as being slower when I was theorycrafting, and upon returning to those ideas and making some changes, I arrived at this deck.
It seems to beat pirate, at least I have been beating pirate with it, as well as other quest rogue, while being slightly weaker to powerful midrange or control. It still has a good shot against those decks though, instead of just losing like it did to aggro in the more common lists.
Hope people try this and maybe this will be what quest rogue is like when the meta settles, although probably not this exact list, I would put xaril in or maybe some youthful brewmasters if I knew what was fine to cut, ad had xaril.
Just fill your deck with one drops, that is creative deck design, right?
why would you ever make quest rogue slower ? the deck is strong and wins if you can complete quest before turn 5. with every turn after turn 4 with unfinished quest, the deck gets weaker...
Double post...
Thistle Tea is fine to cut. For anything else. That Card is bad value and horrible tempo. Just compare it to Mimic Pod. You are paying 3 mana for 1 more Card (while you do not dig deeper into your deck). Or compare it to Sprint which gives you 1 more Card for 1 more mana. And you get deeper in your deck, which leaves you with more Options and doesn't bear the danger of getting three times the same spell.
I also made a slower list with Tol'vir Stoneshaper and Tar Creeper for early protection. And I included Fire Fly and Igneous Elemental for more consistency.
Arcanosmith is a dead card before Quest.
Glacial Shard is much cheaper and just as good as anti-aggro. Actually better, because you can play it much earlier and even use it as bounce target if needed.
Thistle Tea basically grants the Quest alone, but it's too damn slow and inefficient. Certainly overkill as double, unless you are running some Miracle/Control deck.