Reno jackson is a superhero. But I think it limits the design space too much; everyone believes that in order to play control you need to run this card.
The card I hate are the cards that basically completely change the game JUST BY HAVING THE CARD IN YOUR HAND. No skill or thought or combination or set-up is required.
Do I have Card X? Then my win % just shot from 0% to somewhere north of 50%.
Entomb is one of those. I can't count the number of games where I'm against a priest and the game is over. Well over. I have thoroughly outdrawn and outplayed my opponent. Good game. Well played. Then he entombs something and draws it and plays it the next turn. When you get to late game and you're playing a finisher, the likelihood it is drawn against you is high. This would be less annoying if the deathrattle at least trigged. Like, it KILLS the card and THEN puts a copy in your deck, so the DR at least runs.
Reno was sometimes this card. In most games where my opponent played Reno, I still won. But it went from, "you will 100% lose on next turn" to "50/50." In some games (maybe 1 out of 3) they pull it off. I will say that this flipped with Mean Streets. I probably won 9 out of 10 games vs. Reno until mean streets. Probably closer to a coin toss now.
The card I hate the most right now is Devolve. WHY IS THIS 2 MANA!??! By comparison, Mass Dispell is 4 and it does something similar - screwup all the card text and synergies of whatever is on the board. Only Mass Dispell doesn't ALSO make everything a cheaper, crappier minion. Devolve does. I know, I know. Mass Dispell lets you draw a card. You're telling me that it's worth 2 extra mana to draw ONE card versus not draw but change every enemy minion into a lower-cast minion? I'm sorry, but the "randomness" factor here isn't random enough to justify the cost of this card. For 2 mana, it should devolve everything on the board, at least.
Anyfin Can Happen. Because f--k murlocs. So many good Paladin cards, and you choose f--king fish. Only Secret Paladin is worse, and that got relegated to wild play because of Avenge, not Mysterious Challenger, rotating out.
Anything Shaman.
Anivia. At least Astral Communion means taking a risk to show off your collection of legendaries.
Gang Up and Conceal. Beatable but annoying decks.
Don't find Reno much of a problem; maybe because I don't run pirate decks then run off and cry when turn 6 happens. Aggro is cancer, anyway.
Reno............... I HATE this card with a passion, literally (I play every day about 15 games or so) and literally 9ish games are against Reno, I hated when it came out and I hate it now.
I'm glad to see all of them go. It's time for something new. As stated by another player, I wish certain decks were losing more, but often times you don't get everything you want.
Reno. I hate reno cause RNG. You have him on 6? Win. No? Lose. Most part of ur deck is garbage, and reno is super OP. RNG draw is more important in these cases.
Reno. I hate reno cause RNG. You have him on 6? Win. No? Lose. Most part of ur deck is garbage, and reno is super OP. RNG draw is more important in these cases.
Tunnel Trogg and Totem Golem. Hey are the two most cancerous cards in the game right now. Every time I hear their play sounds I feel like I want to die.
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Shanking ankles since 2015.
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Too many to name, I, for one, am looking forward to a new fresh meta, (and even greater shenanigans in wild)
Wow @ all these aggro players being glad that Reno Jackson is rotating out.
Reno jackson is a superhero. But I think it limits the design space too much; everyone believes that in order to play control you need to run this card.
Fuck Trogg and Golem and all the people who play them. Brainless cunts.
The card I hate are the cards that basically completely change the game JUST BY HAVING THE CARD IN YOUR HAND. No skill or thought or combination or set-up is required.
Do I have Card X? Then my win % just shot from 0% to somewhere north of 50%.
Entomb is one of those. I can't count the number of games where I'm against a priest and the game is over. Well over. I have thoroughly outdrawn and outplayed my opponent. Good game. Well played. Then he entombs something and draws it and plays it the next turn. When you get to late game and you're playing a finisher, the likelihood it is drawn against you is high. This would be less annoying if the deathrattle at least trigged. Like, it KILLS the card and THEN puts a copy in your deck, so the DR at least runs.
Reno was sometimes this card. In most games where my opponent played Reno, I still won. But it went from, "you will 100% lose on next turn" to "50/50." In some games (maybe 1 out of 3) they pull it off. I will say that this flipped with Mean Streets. I probably won 9 out of 10 games vs. Reno until mean streets. Probably closer to a coin toss now.
The card I hate the most right now is Devolve. WHY IS THIS 2 MANA!??! By comparison, Mass Dispell is 4 and it does something similar - screwup all the card text and synergies of whatever is on the board. Only Mass Dispell doesn't ALSO make everything a cheaper, crappier minion. Devolve does. I know, I know. Mass Dispell lets you draw a card. You're telling me that it's worth 2 extra mana to draw ONE card versus not draw but change every enemy minion into a lower-cast minion? I'm sorry, but the "randomness" factor here isn't random enough to justify the cost of this card. For 2 mana, it should devolve everything on the board, at least.
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Anyfin Can Happen. Because f--k murlocs. So many good Paladin cards, and you choose f--king fish. Only Secret Paladin is worse, and that got relegated to wild play because of Avenge, not Mysterious Challenger, rotating out.
Anything Shaman.
Anivia. At least Astral Communion means taking a risk to show off your collection of legendaries.
Gang Up and Conceal. Beatable but annoying decks.
Don't find Reno much of a problem; maybe because I don't run pirate decks then run off and cry when turn 6 happens. Aggro is cancer, anyway.
entomb and flamewalker
I'm glad to see all of them go. It's time for something new. As stated by another player, I wish certain decks were losing more, but often times you don't get everything you want.
Reno, Entomb, tunnel trogg, totem golem, anyfin can happen and flamewaker
Tunnel Trogg and Flamewaker above all other.
Reno. I hate reno cause RNG. You have him on 6? Win. No? Lose. Most part of ur deck is garbage, and reno is super OP. RNG draw is more important in these cases.
This is why also I don't like Finja decks.
Reno, totem golem + 4 mana 7/7, flamewaker
Reno and Conceal
Rag. I'm so sick of that card.
Tunnel Trogg and Totem Golem. Hey are the two most cancerous cards in the game right now. Every time I hear their play sounds I feel like I want to die.
Shanking ankles since 2015.