Quote from Mike Donais during Live Stream Q&A - Year of the Mammoth @ 18:49 >>
It brings up the idea that we talked about where in [Classic] could we just make all the cards more powerful, and that's something that we explored ...
And we decided after exploring the idea that it sped up the game in unhealthy ways too much. When HearthStone Classic came out, we had a really good pace. You know, the amount of life that was going back and forth -- how fast you'd react to different threats; it was at a pretty good pace.
So, while we have printed more powerful cards in some areas than others, we still need to keep the pace of the game about the same, and rotating these classic cards out helps us do that.
I was floored by this ...
During HearthStone Classic, most games went to turn 10, and a Turn 8 win was considered fast. Now, a Pirate Warrior can consistently win on Turn 4-5 and is even capable of winning on Turn 3!
If they think the Classic pace of reacting to threats was good, why have they sped it up so fast we sometimes cannot react to those threats at all?
Unfortunately, when many games are either clear losses or over by Turn 6, rotating out 6+ mana cards isn't going to do much in the way of slowing the pace.
Quote from Mike Donais during Live Stream Q&A - Year of the Mammoth @ 18:49 >>
It brings up the idea that we talked about where in [Classic] could we just make all the cards more powerful, and that's something that we explored ...
And we decided after exploring the idea that it sped up the game in unhealthy ways too much. When HearthStone Classic came out, we had a really good pace. You know, the amount of life that was going back and forth -- how fast you'd react to different threats; it was at a pretty good pace.
So, while we have printed more powerful cards in some areas than others, we still need to keep the pace of the game about the same, and rotating these classic cards out helps us do that.
I was floored by this ...
During HearthStone Classic, most games went to turn 10, and a Turn 8 win was considered fast. Now, a Pirate Warrior can consistently win on Turn 4-5 and is even capable of winning on Turn 3!
If they think the Classic pace of reacting to threats was good, why have they sped it up so fast we sometimes cannot react to those threats at all?
Unfortunately, when many games are either clear losses or over by Turn 6, rotating out 6+ mana cards isn't going to do much in the way of slowing the pace.
end rant
I think the takeaway from this is that they don't consider the current pace of the game as good and will focus on making changes to do so. This is to counter how some people say that they prefer fast games to keep the 'pick up/put down' nature of mobile gaming.
So why did they speed up the game? Not deliberately. They wanted aggro to exist (remember Classic had face hunter/faster versions of zoo) but #NotlikeThis.
The suggest is that they are making changes to slow the game down, and if it doesn't work they'll keep at it and won't be content until the game is back to closer to how Classic was.
Now whether you believe they CAN do this is up to you and your belief in the company. But at least you now know what their intentions are.
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
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I was floored by this ...
During HearthStone Classic, most games went to turn 10, and a Turn 8 win was considered fast. Now, a Pirate Warrior can consistently win on Turn 4-5 and is even capable of winning on Turn 3!
If they think the Classic pace of reacting to threats was good, why have they sped it up so fast we sometimes cannot react to those threats at all?
Unfortunately, when many games are either clear losses or over by Turn 6, rotating out 6+ mana cards isn't going to do much in the way of slowing the pace.
end rant
"Nerf Paper," said Rock.
Every word out of their mouths is pr psychobabble. Save yourself the rage and ignore.
One does not simply walk into Mordor,
unless they want to be the best they can be.