General problem of people posting here is the lack of conceptual thinking, no longterm evaluation, seeing only what is before them, writing things without ample consideration. It is the bases of developers leaving the game as it is. As long as peope are braindead happy, while thinking that they are very wise in what they write, who cares? The money keeps poring in after all....
I'm pretty sure that isn't what my post was, but when you ignore it and post generalities instead then who the fuck knows.
We should want the classes to be balanced, I don't think anyone would disagree with you there, but the statement of having every class be tier 1, it just doesn't work that way. Top tier has exclusivity, that's what makes it top tier. Top tier isn't good decks, it's almost broken decks that have a chance at dominating most of the meta. By definition top tier couldn't include all the classes unless there were only a few classes in the game. I was trying to convey this point to you, and by your post I can't tell if you ignored it or not.
I'll try to restate. Top tier can't exist if everything is top tier. It has to be ON TOP of something.
When you talk about longterm evaluation your point would make more sense if all classes have a decent chance at top tier and that top tier should rotate every time a new set comes. That would be the best for balance.
Right now paladin and hunter are struggling but all the other classes have really solid decks. This is close to a very healthy meta. I personally believe that class balance doesn't matter as much as deck balance, but that's a whole nother thing.
Dude... just because those deck archetypes exist doesn't mean they are used... the meta is not healthy man rank 5 and below is just shaman and warrior... that is almost it.. same boat as last expac
This is my opponents the last seven days, based on 57 ranked matches (EU), between rank 7 to 5:
Shaman 25%
Warrior 19%
Warlock 18%
Priest 16%
Druid 11%
Mage 5%
Rogue 5%
Hunter 2%
Paladin 0%
So, it's below 50% to meet either a shaman or a warrior
My stats are a bit different then yours... but overall I met lots of variety...
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To live is to suffer, to survive is to find meaning in the suffer!
Is it me or did the meta shift again, was playing earlier and climbed from 8 to 3 with Dragon Priest fairly fast when all I seemed to face were majority Jade Shaman & Miracle Rogue.
Is it me or did the meta shift again, was playing earlier and climbed from 8 to 3 with Dragon Priest fairly fast when all I seemed to face were majority Jade Shaman & Miracle Rogue.
For me as well. Fell from rank 5 to 7 this evening with dragon priest. Faced mostly miracle rogues and jade shamans.
Warrior - aggro Pirates, control CW (dies to every other control), combo non existent
Priest - aggro Dragons, control Reno (borderline ok), no combo
Hunter and Paladin - extinct outside of deck testings
For some of these decks, I feel like your ratings and definitions are incorrect. Now, before a bunch of people hate on me for saying this and reply, "You just want something to argue about," I need to say this might feel incorrect to me because I am at a different rank to you. However Buff pally and hunter are relatively good decks depending on rank. From rank 20-14 I saw a decent amount of these decks that were borderline crazy. A guy got a leeroy up to 13 attack damage and almost OTK'ed me. Now if you are in legendary or around there, which I am not, there might be none of that at all.
buff paladin is absoultely unplayable on higher ranks, because its way too inconsistent. but i must admit, that paladin indeed have a viable archetype with anyfin. its surpsingly strong against the meta
It shows warrior has 3 different decks in tier 2 which is awesome! Every time i queue against a warrior i always expect pirate and that decides my mulligan. Then when its something else, like control, i would be holding dead healing cards for example and that's fine, no saltyness from me :)
When one class has multiple deck archetypes, it freshens things up, and from all the stats I've seen its very clear that one archetype or particular deck counters another, so then that deck rises in popularity, then people make a deck to counter that one as so on as so forth. This meta is alot more fun than Karazhan when the only tier 1 deck was boring mid-ranged shaman.
its obvious at this point that the actual meta is broken; please everyone who faces a pirate deck, burn the rope every turn as protest until blizzard fix it. im doing it with good results because is not profitable for them waste so much time in one match, the people that plays that kind of decks are just addicts gamblers so no mercy!
Wow.... Are people actually this dumb? That's just straight up being a sh*thead. How do you think burning the rope is going to "protest" against Blizzard? Only thing you're doing is wasting your own, and your opponents time. Please stop being such a jerk.
Imo, they should revert Yogg Saron back to its original state and the meta wouldn't change one bit, this way alot more ppl would try and either win with yogg or just pirate decks.
On the serious note Small time buccaneer should be nerfed from getting +2 attack to +1, that would be more balanced. Not that this would change much but it would have a small impact, less turn 4-5 lethals.
Dude... just because those deck archetypes exist doesn't mean they are used... the meta is not healthy man rank 5 and below is just shaman and warrior... that is almost it.. same boat as last expac
This is my opponents the last seven days, based on 57 ranked matches (EU), between rank 7 to 5:
Shaman 25%
Warrior 19%
Warlock 18%
Priest 16%
Druid 11%
Mage 5%
Rogue 5%
Hunter 2%
Paladin 0%
So, it's below 50% to meet either a shaman or a warrior
Then you must be lucky there was a time I faced 7 shamans before any other class then finally a pirate warrior every now and then I see the occasional warlock other than that nothing at least on NA
From someone who has designed games, yes balance is extremely difficult; Hearthstone can't prioritize rapid rotations to suck dollars out of wallets and prioritize refining and increasing balance at the same time. Brode does well given that dollars rule every part of the game, now. However, if Blizzard wants HS to survive, they would do well to create a section of the game where a more finely balanced game without so many roll-the-dice decks can slowly be refined and then preserved. Otherwise, I think their greed will eventually doom HS. Maybe not eventually. I'm certainly looking at faeria and rschronicle, and I've invested enough in the game that I really shouldn't be tempted by them.
I believe the biggest issue with Hearthstone is mainly that there's simply not enough testing done with interaction of cards. Outside of broken comboes, a 1 mana 3/2 in isolation might not seem to bad, but when you add in Patches the Pirate and all the other face cards involved in PIrates...well it gets out of hand.
Obviously they didn't have so much foresight into Emperor Thaurissan+ Faceless Manipulator + Power Overwhelming + Leeroy combo can be broken, as in isolation you may not ever live long enough to lock to use that, but when you add powerful cards that help with survivability the broken combo becomes consistent and very possible. (Though I think it should've been obvious that Emperor Thaurissan is a problem card that screams broken combo enabler).
Realistically speaking Blizzard needs a core pool of some of the best Deckbuilders to test their decks for them. MTG has a bunch of the best pros or ex-pros testing their sets before release and these are guys who know how to find broken interactions or build decks that lead to broken interactions...whereas I'm not so sure Blizzard's card testers are up to par with their card designers.
Blizzard needs to hire a few top level pro and ladder players to do card balancing, cause their department have very little or no clue how to balance new cards. I don't know how they couldn't forseen the pirate meta, its not like pirate warrior were non existent and giving pirates to the most aggressive deck of the year is gg plus some more burn for reach incase of taunt.
This is like when your doctor giving you the wrong medicine the first time you got sick, then he does it again on your next visit just to make sure you die horribly.
Eh, it's probably fine.
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What's poppin,' player?
Yes. As a renolock i face. Fell from 6 to 9 climbed to 6 fell again to 10 climbed to 7.. Wtf?
110 matches
28 shamans
37 pirate warrior
9 priests
9 locks
... The rest
To live is to suffer, to survive is to find meaning in the suffer!
Is it me or did the meta shift again, was playing earlier and climbed from 8 to 3 with Dragon Priest fairly fast when all I seemed to face were majority Jade Shaman & Miracle Rogue.
buff paladin is absoultely unplayable on higher ranks, because its way too inconsistent. but i must admit, that paladin indeed have a viable archetype with anyfin. its surpsingly strong against the meta
Looking at the tempo storm snapshot here: https://tempostorm.com/hearthstone/meta-snapshot/standard/2016-12-18
It shows warrior has 3 different decks in tier 2 which is awesome! Every time i queue against a warrior i always expect pirate and that decides my mulligan. Then when its something else, like control, i would be holding dead healing cards for example and that's fine, no saltyness from me :)
When one class has multiple deck archetypes, it freshens things up, and from all the stats I've seen its very clear that one archetype or particular deck counters another, so then that deck rises in popularity, then people make a deck to counter that one as so on as so forth. This meta is alot more fun than Karazhan when the only tier 1 deck was boring mid-ranged shaman.
Imo, they should revert Yogg Saron back to its original state and the meta wouldn't change one bit, this way alot more ppl would try and either win with yogg or just pirate decks.
On the serious note Small time buccaneer should be nerfed from getting +2 attack to +1, that would be more balanced. Not that this would change much but it would have a small impact, less turn 4-5 lethals.
Can a mod ban me for another 3 weeks? I don't want to deal with the shit above there.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
U may call healthy but to me it's the most miserable meta to play in to date.
From someone who has designed games, yes balance is extremely difficult; Hearthstone can't prioritize rapid rotations to suck dollars out of wallets and prioritize refining and increasing balance at the same time. Brode does well given that dollars rule every part of the game, now. However, if Blizzard wants HS to survive, they would do well to create a section of the game where a more finely balanced game without so many roll-the-dice decks can slowly be refined and then preserved. Otherwise, I think their greed will eventually doom HS. Maybe not eventually. I'm certainly looking at faeria and rschronicle, and I've invested enough in the game that I really shouldn't be tempted by them.
I believe the biggest issue with Hearthstone is mainly that there's simply not enough testing done with interaction of cards.
Outside of broken comboes, a 1 mana 3/2 in isolation might not seem to bad, but when you add in Patches the Pirate and all the other face cards involved in PIrates...well it gets out of hand.
Obviously they didn't have so much foresight into Emperor Thaurissan+ Faceless Manipulator + Power Overwhelming + Leeroy combo can be broken, as in isolation you may not ever live long enough to lock to use that, but when you add powerful cards that help with survivability the broken combo becomes consistent and very possible. (Though I think it should've been obvious that Emperor Thaurissan is a problem card that screams broken combo enabler).
Realistically speaking Blizzard needs a core pool of some of the best Deckbuilders to test their decks for them. MTG has a bunch of the best pros or ex-pros testing their sets before release and these are guys who know how to find broken interactions or build decks that lead to broken interactions...whereas I'm not so sure Blizzard's card testers are up to par with their card designers.
Blizzard needs to hire a few top level pro and ladder players to do card balancing, cause their department have very little or no clue how to balance new cards. I don't know how they couldn't forseen the pirate meta, its not like pirate warrior were non existent and giving pirates to the most aggressive deck of the year is gg plus some more burn for reach incase of taunt.
This is like when your doctor giving you the wrong medicine the first time you got sick, then he does it again on your next visit just to make sure you die horribly.
Healthy meta= no midrange decks and having to play finding reno decks or skilled aggro decks. Okay.