I think you can look at the history of Hearthstone and figure out a few of the cards guaranteed to be quality.
Which is good if your wandering what to craft.
Small-Time Buccaneer - One mana cards that gain attack. i.e. Undertaker, Tunnel Trogg, Cogmaster. The one exception to this rule was Lowly squire because aggro decks don't want to hero power on turn two, three, etc...
Patches the Pirate - Draw and play from your deck is always strong. i.e. Mad Scientist, Mysterious Challenger
Rat Pack /Aya Darkpaw/Jade Swarmer - Any deathrattle that isn't horribly understated is usually pretty good. Though the Swarmer is massively hampered by being in Rogue. If there is a way to make a Tempo Jade Rogue that could be good, but I don't see it happening. Too many to count, stop printing this Blizzard please.
Kazakus/Dragon Fire Potion(Sally/Pint Size Potion + Horror) - The last two only if the meta is EXTREMELY aggro. Usually the meta is aggro enough that people use almost anything that can possible be a big board Clear. i.e. Yogg, Chillmaw, Twisting Nether, Lightbomb.
White Eyes - The have good stats and an amazing effect. I do mean AMAZING, anything less and it still wouldn't be good. Sorry Cho'Gall. i.e. Dr. Boom, Murloc Knight, Loatheb, Cloaked Huntress
I know. I just think Rogue is so hopeless as a Control deck in the taunt and heal category that the only way it could possible be decent is if you can find a way to make it fit Midrange.
Which could be possible maybe. You can make up the early tempo loss with Backstab, Sap, Eviscerate. Then gain tempo once you start getting 3/3 and 4/4 Jades so thats not too crazy to get too. I think you still run Raptors. I don't see how that deck works right now, but maybe there are some interesting tools for a Tempo Rogue if it can come together.
Prolly still won't be good enough in a Pirate Warrior meta because Rogue just doesn't have the heals and taunts to deal with a stupidly aggressive meta.
I think you can look at the history of Hearthstone and figure out a few of the cards guaranteed to be quality.
Which is good if your wandering what to craft.
Small-Time Buccaneer - One mana cards that gain attack. i.e. Undertaker, Tunnel Trogg, Cogmaster. The one exception to this rule was Lowly squire because aggro decks don't want to hero power on turn two, three, etc...
Patches the Pirate - Draw and play from your deck is always strong. i.e. Mad Scientist, Mysterious Challenger
Rat Pack /Aya Darkpaw/Jade Swarmer - Any deathrattle that isn't horribly understated is usually pretty good. Though the Swarmer is massively hampered by being in Rogue. If there is a way to make a Tempo Jade Rogue that could be good, but I don't see it happening. Too many to count, stop printing this Blizzard please.
Kazakus/Dragon Fire Potion (Sally/Pint Size Potion + Horror) - The last two only if the meta is EXTREMELY aggro. Usually the meta is aggro enough that people use almost anything that can possible be a big board Clear. i.e. Yogg, Chillmaw, Twisting Nether, Lightbomb.
White Eyes - The have good stats and an amazing effect. I do mean AMAZING, anything less and it still wouldn't be good. Sorry Cho'Gall. i.e. Dr. Boom, Murloc Knight, Loatheb, Cloaked Huntress
I know. I just think Rogue is so hopeless as a Control deck in the taunt and heal category that the only way it could possible be decent is if you can find a way to make it fit Midrange.
Which could be possible maybe. You can make up the early tempo loss with Backstab, Sap, Eviscerate. Then gain tempo once you start getting 3/3 and 4/4 Jades so thats not too crazy to get too. I think you still run Raptors. I don't see how that deck works right now, but maybe there are some interesting tools for a Tempo Rogue if it can come together.
Prolly still won't be good enough in a Pirate Warrior meta because Rogue just doesn't have the heals and taunts to deal with a stupidly aggressive meta.