Currently no thread available to discuss the top decks of this expansion yet, including your experience. Post your Match-ups and what decks are unbelievable strong and what decks are very bad here.
Smuggling Paladin is unbelievably strong against midrange and the faster control decks. I hear Mill Druid is pretty good, and I've had some luck with it. Control Dragon Priest is sweet. Midrange Shaman is ass against all of the new decks.
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I play mostly casually and with my friends, and love making funny and stupid decks that you're welcome to check out. I hope you enjoy them!
I've been playing Zoolock (my personal favorite deck) since I am mostly f2p and won't have MSoG cards for a while. It's performing very well. I actually believe it to be favored against Jade Druid (like its Maly variant, Druid is a bit too slow) and perhaps even Pirate Warrior (Zoo is quite good at quickly stealing the board; the game then relies on zoo getting up taunts).
I am also hoping the new version of buff hunter will be good.
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"There is nothing to fear except for fear itself. And top decks."
100% pirate warrior or anti-pirate warrior teched decks in this meta. its a good thing pirate warrior is a good ladder deck. games either end in a win or loss by about turn 5
M/R jade shaman seems to be the new king of the hill, followed by pirate warrior, low-curve dragon priest and renolock - in that order.
Jade idol druid is auto-win versus control, which is why it will not be T1 - because it completely demolishes the thing it is good against from ever appearing on ladder.
Mage and rogue will be the dumpster classes (is my prediction). Hunter and paladin will be "okay".
Jade midrange shaman is a good deck, and definitely viable. Kazakus decks are fun to play, but I think that new pirate warrior may push them away. Dragon priest also seems nice.
I've also been playing a couple of control paladin decks, especially the taunt one. It does stop aggro a bit, but lacks aggressiveness against other midrange or tempo decks.
And yet I think pirate warrior still has a good chance of beating control (esp reno control) because it's so fast and they may not have drawn answers. Maybe that will change as people start teching more for pirate warrior.
It feels like the kabal classes are slightly weaker because they got reno legendaries which aren't very competitive, except maybe reno lock. I think mage may have got worst end of the deal.
And yet I think pirate warrior still has a good chance of beating control (esp reno control) because it's so fast and they may not have drawn answers. Maybe that will change as people start teching more for pirate warrior.
It feels like the kabal classes are slightly weaker because they got reno legendaries which aren't very competitive, except maybe reno lock. I think mage may have got worst end of the deal.
Problem is that there isn't really a whole lot of tech to do. Even coined T1 doomsayer will very often die (buccaneer + patches into war-axe). That tells you something about the absurd dmg potential of pirate warrior.
The deck might not end up as top dog, but I'm pretty sure it will be the deck that completely defines the meta.
There is absolutely no reason to play anything else then Druid or Warrior at the moment... since I don't have all the cards of these two decks I might aswell just quit laddering. Once again, my dream of becoming legend has been crushed by a cancerous meta... Good job Blizz... :/
What on Earth are you even playing? Only the greediest of control decks with no proactive plays and no early game AoEs get crushed by both decks. In which case you're not reading the meta and deserve to be losing. And there are plenty of decks that do just fine against both Pirate Warrior and Jade Druid, namely Midrange or Jade Shaman, Dragon Priest, Zoo, and Reno Tempo Mage.
I think pirate warrior is throughly broken. As Reno Warlock I died several times even as Reno was in my starting hand because the game never even got to turn 6. They easily kill on turn 4 sometimes. It's insane. You would need stuff like 2 mana flamestrikes to even stand a chance.
after a super salty post yesterday where i was feeling shafted for playing Rogue i tweaked my deck to finally find a version of Jade Rogue that worked for me, and got me into a really heavy winstreak, it has a decent match-up against mid-range shamman and can pick-up the pace against Pirate warrior, while the match-up vs tempo-mage is slighly unfavored because often you actually have to waste the Jade Shuriken in their Sorcerer's Apprentice or Cult Sorcerer without activating the combo in order to not take that much damage which actually gimps your golem generation, against heavier decks it basically plays like a tempo deck that doesn't mind getting the game prolonged.
I wouldn't say it's tier 1 but i would say jade rogue is T2 worthy.
Currently no thread available to discuss the top decks of this expansion yet, including your experience. Post your Match-ups and what decks are unbelievable strong and what decks are very bad here.
Just remember the good times!
Smuggling Paladin is unbelievably strong against midrange and the faster control decks. I hear Mill Druid is pretty good, and I've had some luck with it. Control Dragon Priest is sweet. Midrange Shaman is ass against all of the new decks.
I play mostly casually and with my friends, and love making funny and stupid decks that you're welcome to check out. I hope you enjoy them!
In-hand buff cards are INSANE!
Smuggler's Run,Grimestreet Enforcer, Grimestreet Outfitter made that 9/7 minion into a 11/9 thing that it really takes up to that "Kraken" name.
When I dropped it I said, "Release the Kraken!"
Warrior Pirate seems like the new cancer. Hunter Beast handbuff and Dragon Priest seems pretty strong too. Jade decks seems great too.
I beat control warrior every time with jade nzoth rouge
I was matched with a C'Thun Rogue, and it dropped it after a 3/4 Acolyte of Pain, and two 6/6 Azure Drakes.
It was seemed for me to lose (4 HP left, and a 12/12 C'thun w/ Taunt), and my opponent exactly had 4 minions, I had 3.
I drop down my 4/4 Mind Control Tech, and IT STEALS C'THUN!
My opponent conceded right after it.
It's hard to say right now but my initial impressions are..
Pirate Warrior (which was already a legend worthy deck) will be tier 1 as the Smorc deck of choice.
Jade Druid will also be tier 1 due to auto wins against control and slow mid range, even though faster decks pancake it.
I really think those two are the tier 1.
Dragon Priest will only reach tier 2. It's a bit too awkward without a win condition and only so much removal.
Freeze Mage is likely tier 2 with CW all but dead thanks to bad match ups against both tier 1 decks.
Face Mage is still fine.
Zoolock is still fine.
I've been playing Zoolock (my personal favorite deck) since I am mostly f2p and won't have MSoG cards for a while. It's performing very well. I actually believe it to be favored against Jade Druid (like its Maly variant, Druid is a bit too slow) and perhaps even Pirate Warrior (Zoo is quite good at quickly stealing the board; the game then relies on zoo getting up taunts).
I am also hoping the new version of buff hunter will be good.
"There is nothing to fear except for fear itself. And top decks."
100% pirate warrior or anti-pirate warrior teched decks in this meta. its a good thing pirate warrior is a good ladder deck. games either end in a win or loss by about turn 5
M/R jade shaman seems to be the new king of the hill, followed by pirate warrior, low-curve dragon priest and renolock - in that order.
Jade idol druid is auto-win versus control, which is why it will not be T1 - because it completely demolishes the thing it is good against from ever appearing on ladder.
Mage and rogue will be the dumpster classes (is my prediction). Hunter and paladin will be "okay".
Jade midrange shaman is a good deck, and definitely viable. Kazakus decks are fun to play, but I think that new pirate warrior may push them away. Dragon priest also seems nice.
I've also been playing a couple of control paladin decks, especially the taunt one. It does stop aggro a bit, but lacks aggressiveness against other midrange or tempo decks.
Played Reno/Kazakus Priest a lot (~100 games).
Compete with most "meta" deck pretty fine, with pirates it is as draw dependat as any other (counter before turn 4-5 or die).
Won all buffing paladins, also won all mages that i saw (both tempo and reno/kazakus), There were enoughof both of them.
Tried to play old Ctun CW, after couple games deleted CW deck, current priest seems more competetive.
Pirate warrior > Jade druid > Control
And yet I think pirate warrior still has a good chance of beating control (esp reno control) because it's so fast and they may not have drawn answers. Maybe that will change as people start teching more for pirate warrior.
It feels like the kabal classes are slightly weaker because they got reno legendaries which aren't very competitive, except maybe reno lock. I think mage may have got worst end of the deal.
Made my first R20 to R15 run with good old spirit claws midrange shaman, since i don't have enough MSG cards.
It went pretty smooth, almost a full win streak, although i did not meet any pirate warrior.
Dragon Priest looked pretty solid (as opponent).
Highlander decks are, as expected, Reno reliant (but again as opponent, since i have no kazakus of my own to try, nor the class legendaries).
I made a Smuggling C'Thun deck, and there was pretty sick buffs like a 6/9 Crazed Worshipper, and a 6/7 Twilight Elder.
and my C'Thun was at 23/23, but I couldn't summon it as my opponent conceded after I played a 6/11 Taunt minion.
Everything is better in golden!
I think pirate warrior is throughly broken. As Reno Warlock I died several times even as Reno was in my starting hand because the game never even got to turn 6. They easily kill on turn 4 sometimes. It's insane. You would need stuff like 2 mana flamestrikes to even stand a chance.
after a super salty post yesterday where i was feeling shafted for playing Rogue i tweaked my deck to finally find a version of Jade Rogue that worked for me, and got me into a really heavy winstreak, it has a decent match-up against mid-range shamman and can pick-up the pace against Pirate warrior, while the match-up vs tempo-mage is slighly unfavored because often you actually have to waste the Jade Shuriken in their Sorcerer's Apprentice or Cult Sorcerer without activating the combo in order to not take that much damage which actually gimps your golem generation, against heavier decks it basically plays like a tempo deck that doesn't mind getting the game prolonged.
I wouldn't say it's tier 1 but i would say jade rogue is T2 worthy.
edit: uploaded image against Fatigue/mill Warrior