You CANNOT make a 'Tempo deck'; just wanted to point that out since alot of people equate things such as "Flamewaker = 'Tempo Mage' " and other such idiotic claims. And I fundamentally believe that it has to do with the notion that we gave such an idiotic name to a deck that is quite simply a midrange deck. 'Firestorm' and 'Flamewaker Mage', all of these and many more names have been used and been far more accurate depiction of what type of a deck it is; what folks call 'Tempo mage' is a midrange deck thus' it will NEVER sieze to exist. That's the full story of it all.
Tempo deck is a specific kind of midrange deck and tempo mage most definitely is a tempo deck.
Did you have a particular point with your post or are you just someone who likes spam?
Do you mean people have no right to post a comment saying you're wrong?
No folks have all the right in the world but only when they actually make sense.
And to just point out why you are horrendously wrong... I refer to my own post and I will also refer to Rjomario's post who keeps it very basic and straight to the point.
Just that some other deck has even more powerful tempo plays or that a deck doesn't utilize a specific tempo play doesn't mean the deck isn't a tempo deck.
Your post doesn't make much sense either. Of course tempo decks don't play only tempo cards, just like how Beast Hunter runs cards that are neither beasts nor have synergy with them.
You CANNOT make a 'Tempo deck'; just wanted to point that out since alot of people equate things such as "Flamewaker = 'Tempo Mage' " and other such idiotic claims. And I fundamentally believe that it has to do with the notion that we gave such an idiotic name to a deck that is quite simply a midrange deck. 'Firestorm' and 'Flamewaker Mage', all of these and many more names have been used and been far more accurate depiction of what type of a deck it is; what folks call 'Tempo mage' is a midrange deck thus' it will NEVER sieze to exist. That's the full story of it all.
Tempo deck is a specific kind of midrange deck and tempo mage most definitely is a tempo deck.
Did you have a particular point with your post or are you just someone who likes spam?
Do you mean people have no right to post a comment saying you're wrong?
No folks have all the right in the world but only when they actually make sense.
And to just point out why you are horrendously wrong... I refer to my own post and I will also refer to Rjomario's post who keeps it very basic and straight to the point.
Just that some other deck has even more powerful tempo plays or that a deck doesn't utilize a specific tempo play doesn't mean the deck isn't a tempo deck.
Your post doesn't make much sense either. Of course tempo decks don't play only tempo cards, just like how Beast Hunter runs cards that are neither beasts nor have synergy with them.
Just because a deck plays tempo cards does not confirm it as one either.
Tempo warrior plays Armorsmith, yet it is not a control deck. It's trivial to turn your argument into a counter argument.
So your point with the post is? No point at all, well done.
You CANNOT make a 'Tempo deck'; just wanted to point that out since alot of people equate things such as "Flamewaker = 'Tempo Mage' " and other such idiotic claims. And I fundamentally believe that it has to do with the notion that we gave such an idiotic name to a deck that is quite simply a midrange deck. 'Firestorm' and 'Flamewaker Mage', all of these and many more names have been used and been far more accurate depiction of what type of a deck it is; what folks call 'Tempo mage' is a midrange deck thus' it will NEVER sieze to exist. That's the full story of it all.
Tempo deck is a specific kind of midrange deck and tempo mage most definitely is a tempo deck.
Did you have a particular point with your post or are you just someone who likes spam?
Do you mean people have no right to post a comment saying you're wrong?
No folks have all the right in the world but only when they actually make sense.
And to just point out why you are horrendously wrong... I refer to my own post and I will also refer to Rjomario's post who keeps it very basic and straight to the point.
Just that some other deck has even more powerful tempo plays or that a deck doesn't utilize a specific tempo play doesn't mean the deck isn't a tempo deck.
Your post doesn't make much sense either. Of course tempo decks don't play only tempo cards, just like how Beast Hunter runs cards that are neither beasts nor have synergy with them.
Just because a deck plays tempo cards does not confirm it as one either.
Tempo warrior plays Armorsmith, yet it is not a control deck. It's trivial to turn your argument into a counter argument.
So your point with the post is? No point at all, well done.
Tempo Warrior runs Armorsmith which isn't a tempo card. This doesn't counter my argument, this confirms it.
But I get your point (I guess), you meant that a deck running some card doesn't define it in a specific archetype. Instead of focusing on meaningless details, you need to look at the bigger picture. Tempo Mage constantly aims at making good tempo plays and uses tempo as its win condition, thus making it a tempo deck.
Now please make a destinguishable feature that classify a deck or a card in a deck being put there for 'tempo deck building':
It runs multiple cards that, usually through synergies, have the ability to affect the board state for what is worth more than their mana cost and aims at gaining the board control through these tempo plays.
the term 'Tempo' is extremely broad, litterally ANY deck can make a tempo play so what's the point in calling a deck tempo when a 'tempo mage' wouldn't EVER include Cairne Bloodhoof but 'Tempo warrior' would?
Any deck can start aggressively pushing for face damage at some point of the game so what's the point in calling a deck aggro? What's the point in calling a deck control when Control Priest would never run, say, Sneed's Old Shredder but some Control Warriors did?
This all comes back to this: making a tempo play is possible due to the longevity and potential gains of a specific card in play where as when it comes down to deck creation, making a 'tempo' deck is virtually impossible. Where are the buffs in mage? Where are the direct damage SPELLS in warrior?
So you are saying that a tempo deck can't exist for Mage as it doesn't have specific kinds of tempo cards? I guess Fatigue Warrior doesn't exist as it doesn't have cards that shuffle more cards into his deck, a high amount of cards that instead of drawing generate more cards, and cards that steal your opponent's cards allowing you to trade 1-for-2 or even 1-for-3, unlike Fatigue Priest.
oh and also just to strengthen my argument even further, when 'Tempo Warrior' was being popularized you would see equally as often folks using the term 'Midrange warrior' since folks were extremely confused what folks actually meant with 'Tempo Warrior' as they didn't precisely have any rogue or mage cards in ... well, warrior.
That's because tempo decks are specific kinds of midrange decks.
These are just two but going back further there has been other kind of decks that relied much on 'tempo plays' to win their games but they were called other things; Oil Rogue as an example very much so fall into the same category as a 'Tempo' mage due to their gameplan but plays ENTIRELY differently.
Oil Rogue was a tempo deck that ran the Oil/Poison/Flurry stuff as a game finisher.
Now please make a destinguishable feature that classify a deck or a card in a deck being put there for 'tempo deck building':
It runs multiple cards that, usually through synergies, have the ability to affect the board state for what is worth more than their mana cost and aims at gaining the board control through these tempo plays.
the term 'Tempo' is extremely broad, litterally ANY deck can make a tempo play so what's the point in calling a deck tempo when a 'tempo mage' wouldn't EVER include Cairne Bloodhoof but 'Tempo warrior' would?
Any deck can start aggressively pushing for face damage at some point of the game so what's the point in calling a deck aggro? What's the point in calling a deck control when Control Priest would never run, say, Sneed's Old Shredder but some Control Warriors did?
This all comes back to this: making a tempo play is possible due to the longevity and potential gains of a specific card in play where as when it comes down to deck creation, making a 'tempo' deck is virtually impossible. Where are the buffs in mage? Where are the direct damage SPELLS in warrior?
So you are saying that a tempo deck can't exist for Mage as it doesn't have specific kinds of tempo cards? I guess Fatigue Warrior doesn't exist as it doesn't have cards that shuffle more cards into his deck, a high amount of cards that instead of drawing generate more cards, and cards that steal your opponent's cards allowing you to trade 1-for-2 or even 1-for-3, unlike Fatigue Priest.
oh and also just to strengthen my argument even further, when 'Tempo Warrior' was being popularized you would see equally as often folks using the term 'Midrange warrior' since folks were extremely confused what folks actually meant with 'Tempo Warrior' as they didn't precisely have any rogue or mage cards in ... well, warrior.
That's because tempo decks are specific kinds of midrange decks.
These are just two but going back further there has been other kind of decks that relied much on 'tempo plays' to win their games but they were called other things; Oil Rogue as an example very much so fall into the same category as a 'Tempo' mage due to their gameplan but plays ENTIRELY differently.
Oil Rogue was a tempo deck that ran the Oil/Poison/Flurry stuff as a game finisher.
From top to bottom:
All decks run multiple copies of cards except for Reno Jackson decks
You just said that Cairne Bloodhoof is not a tempo card and it doesn't have a spot in a tempo deck yet it does, you just proved my point
There's a big difference between 'Aggro'/'Control' and 'Tempo' since both of your examples are intentionally EXTREMELY simplistic terminology to destinguish a deck's archetype. You did not answer my question since 'Tempo' is a subgenre which means its there to specficy the deck and what cards it contains - archetypes are broad, subgenres are not
Fatigue is used to destinguish extremely slow control decks that win thru' "exhaustion of resources"; you can play any kind of fatigue deck in any class but its far more easy in Priest since they have access to damage delaying abilities and warriors can just Tank Up! to survive the damage instead - the reason why you see card draw in fatigue warrior but not in fatigue priest AND as a final note... the term "Fatigue" was popularized with the card Deathlord which was a common that saw play in all fatigue decks, that alongside cards like Elise Starseeker and Brann Bronzebeard to shuffle in additional cards from Elise Starseeker so warrior have had access to such a mechanic to force cards from your opponent's deck onto the battlefield; this argument of yours is pointless and void as a direct result
... this is what I have been saying that 'Tempo decks' are midrange decks, except you can't make a 'tempo deck' as there's litterally no destinguishable feature of a 'tempo deck' that is universal; there's no mechanic tied into a 'tempo play', its litterally just a 'tempo play' - that makes it impossible to make a deck out of it
Oil Rogue was a midrange deck that functions entirely different from Flamewaker and midrange warrior. I don't get what you are trying to state here other than 'Yes, you are correct - there's nothing that ties these decks together other than that they are all midrange decks'.
I said multiple copies of cards that , usually through synergies, have the ability to affect the board state for what is worth more than their mana cost and aims at gaining the board control through these tempo plays. Which is not something every single deck except Reno decks do.
What's the difference between my Shredder and your Cairne arguments? Two decks of the same archetype/sub genre don't use the same card.
What you listed as sub genres was a mix of sub genres and individual deck names. Zoo is a sub genre, that belongs in the archetype of midrange (or maybe aggro, whatever), and there are/were zoo decks for most notably Warlock and Hunter, whereas Zoolock is an individual zoo deck. Ramp is a sub genre, part of the control archetype, that includes for instance Ramp Druid and Handlock. Freeze Mage, however, is an individual deck, not a sub genre.
I know what fatigue decks are and how they work, thank you. I was applying your logic and way of thinking to another group of decks and with what you wrote, you didn't prove me wrong, you proved yourself wrong. Two decks have the same goal but use very different cards and means to reach those very similar goals and are thus defined as belonging in the same sub genre. Btw fatigue existed before both LoE and Naxx, and even after Naxx every single one of them didn't run Deathlord, while definitely most did.
The distinguishable feature of tempo decks is a high amount of minions that allow good tempo plays. Flamewaker in Tempo Mage that has potential to give you free Avenging Wrath(s), Frothing Berserker in Tempo Warrior which is not rarely a 3 mana Salty Dog, Twilight Whelp and Wyrmrest Agent in Dragon Priest, both of which are 2 stats over the vanilla stat line.
To me it's pretty simple. Tempo decks is about taking an early initiative and delay your opponents plans through (dare I say it): tempo plays. Not all decks do this. Most decks either ignore the opponent and mind their own business (tempo neutral), or they simply accept that they can't keep up in the early game so they try to simply stay alive until they can overwhelm the opponent with value in the late game (tempo negative).
Of course all players are looking for tempo advantages through card choices, trades etc. but not all decks play out the "tempo role", simply because if your deck is filled with stuff that interact well in the early turns, you sacrifice the late game, so it comes with a price.
To me it's pretty simple. Tempo decks is about taking an early initiative and delay your opponents plans through (dare I say it): tempo plays. Not all decks do this. Most decks either ignore the opponent and mind their own business (tempo neutral), or they simply accept that they can't keep up in the early game so they try to simply stay alive until they can overwhelm the opponent with value in the late game (tempo negative).
Of course all players are looking for tempo advantages through card choices, trades etc. but not all decks play out the "tempo role", simply because if your deck is filled with stuff that interact well in the early turns, you sacrifice the late game, so it comes with a price.
Almost all midrange and aggro decks are tempo-based in some way. Some face decks might not be, but for midrange, the old combo-druid and some hunters are the only ones on the top of my head, as they do not have strong turn 1-2 plays, and rather catch up later. Minibot, muster, knife juggeler and secretkeeper are tempo-cards indeed, as is the overload shaman-earlygame.
Good. More interesting mage decks need to come up that don't rely on rng. Wouldn't mind something like freeze mage to see play again...a deck where you at least need half a brain to play.
Hope it gets replaced with something more interesting. I'm primary mage player and really don't like tempo mage concept. Its so dependant on your opening hand and RNG cards. Also it feels like you have to play super aggressive with it to have a chance at winning which leaves you very susceptible to a board wipe. There are other classes that do aggro better though so it's a losing battle.
Hope it gets replaced with something more interesting. I'm primary mage player and really don't like tempo mage concept. Its so dependant on your opening hand and RNG cards. Also it feels like you have to play super aggressive with it to have a chance at winning which leaves you very susceptible to a board wipe. There are other classes that do aggro better though so it's a losing battle.
Well put. I personally love mage aswell but just can't keep up because no matter what I always seem to get unlucky. Would be nicer to see alternatives that don't rely on miracle missiles, opening mulligans, etc to get you into the late game.
To me it's pretty simple. Tempo decks is about taking an early initiative and delay your opponents plans through (dare I say it): tempo plays. Not all decks do this. Most decks either ignore the opponent and mind their own business (tempo neutral), or they simply accept that they can't keep up in the early game so they try to simply stay alive until they can overwhelm the opponent with value in the late game (tempo negative).
Of course all players are looking for tempo advantages through card choices, trades etc. but not all decks play out the "tempo role", simply because if your deck is filled with stuff that interact well in the early turns, you sacrifice the late game, so it comes with a price.
Almost all midrange and aggro decks are tempo-based in some way. Some face decks might not be, but for midrange, the old combo-druid and some hunters are the only ones on the top of my head, as they do not have strong turn 1-2 plays, and rather catch up later. Minibot, muster, knife juggeler and secretkeeper are tempo-cards indeed, as is the overload shaman-earlygame.
I guess that's true. I guess the confusion comes from it originally coming from MtG where you can't swing into your opponents dudes so interaction = spells. I still don't have a problem with the term being adopted to Hearthstone even though it makes slightly less sense. And the reason I still think it makes some kind of sense is because even though Secret Pally and Shaman make trades and interact with the opponent somewhat I still think it's slightly less than what Tempo Mage for instance does. When you play Tempo Mage you wanna control the board 100% while the other tend to go face more. Zoo however is also a problem for the term I guess.
I believe the point you're trying to make is "tempo mage" is made up almost entirely of the basic mage cards. The class is so strong it can make a lean, no nonsense deck that does pretty well exclusively on its own.
I believe the point you're trying to make is "tempo mage" is made up almost entirely of the basic mage cards. The class is so strong it can make a lean, no nonsense deck that does pretty well exclusively on its own.
I play that kind of deck on my new account, and it is fun to play, and can steal wins from most bad players.
However, as in pre-nax, that is not enough to be viable even as a tier 4 deck.
Constructed is a harsh place, where only decks with broken matchups, cards and synergies will survive...
It's trivial to turn your argument into a counter argument.
No point at all, well done.
Arguing semantics is such a circle jerk.
To me it's pretty simple. Tempo decks is about taking an early initiative and delay your opponents plans through (dare I say it): tempo plays. Not all decks do this. Most decks either ignore the opponent and mind their own business (tempo neutral), or they simply accept that they can't keep up in the early game so they try to simply stay alive until they can overwhelm the opponent with value in the late game (tempo negative).
Of course all players are looking for tempo advantages through card choices, trades etc. but not all decks play out the "tempo role", simply because if your deck is filled with stuff that interact well in the early turns, you sacrifice the late game, so it comes with a price.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Good. More interesting mage decks need to come up that don't rely on rng. Wouldn't mind something like freeze mage to see play again...a deck where you at least need half a brain to play.
Hope it gets replaced with something more interesting. I'm primary mage player and really don't like tempo mage concept. Its so dependant on your opening hand and RNG cards. Also it feels like you have to play super aggressive with it to have a chance at winning which leaves you very susceptible to a board wipe. There are other classes that do aggro better though so it's a losing battle.
tldr
I believe the point you're trying to make is "tempo mage" is made up almost entirely of the basic mage cards. The class is so strong it can make a lean, no nonsense deck that does pretty well exclusively on its own.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide