So guys, I will give you 10 cards. These can't be replaced except for Argent Lance and what I am asking here is for you to build a deck around these cards. It could be any archetype, but it has to fit standard. I hope you're willing to do this because I'm hoping to use your ideas to learn.
Interesting idea i like it, no combination would be the best deck in standard but it should end up in atleast half decent decks for a good deck builder
The fact that you have card synergies doesn't have to mean that you absolutely need to make them synergize right? Rallying Blade has value in itself as just a good removal tool for 3 mana
I agree Rallying Blade is definitely very useful to remove those pesky early game threats. Do you have any combination ideas? What I was hoping was to make a weaponized control paladin that heals himself or armors up with Sir Finley Mrrgglton first and then upgrade the power with Justicar Trueheart. Didn't work out too well though so I decided to do this to see what the community does with it.
The first I can think of is trying to create a Pirate deck, but... Aren't there just too many essential cards for different archetypes together? If only there was a card that would destroy one of your weapons to do something else, but... There isn't. Then, I am left with the concern that there are too many weapons.
The first I can think of is trying to create a Pirate deck, but... Aren't there just too many essential cards for different archetypes together? If only there was a card that would destroy one of your weapons to do something else, but... There isn't. Then, I am left with the concern that there are too many weapons.
Well since too many weapons is always a constant concern, I made a slight change to the rules. Also the Steward of Darkshire thing is true, but that means that this deck would not run Steward of Darkshire heh. Got any ideas?
With a lot of weapons in your deck i think the best you can do is to get as much value out of your cards. Pirates are just a bit weak. Control decks usually run Really big threats and a few removal but most of the time not a 2/2 weapon, most minions nowadays are 3 or 4 attack in the early stages. And also using this on turn 2 and then finding yourself in a position you need to play Rallying blade on turn 3 isn't a great way to start the game most of the time. And in the later stages 2 attack is basically worth nothing.
That is just what i feel that will happen in general. Does make it challenging tho :)
You're right that is a bit of a bummer eh? I made a tiny change to the rules to make it more flexible. The Argent Lance does not appear to be a favorite.
The best cards you should try to mulligan for are the pirates. Argent Lance could still see play in this deck in place of Rallying Blade to grant earlier synergy with them. So, the deck has some early presence and minions for the enemy to spend removals on.
If you are succesful, maybe you can take a good amount of the opponent's health with the pirates/weapons and still combo with Skycap'n Kragg. However, it is not the only source of damage since you have Knife Juggler + Stand Against Darkness, which can be a nifty board clear with Equality. And, in theory, Warhorse Trainer could get those Silver Hand Recruits to deal some more damage.
Tirion will become the true finisher in most games, I believe. Well, good luck.
So guys, I will give you 10 cards. These can't be replaced except for Argent Lance and what I am asking here is for you to build a deck around these cards. It could be any archetype, but it has to fit standard. I hope you're willing to do this because I'm hoping to use your ideas to learn.
Sir Finley Mrrgglton
Argent Lance X2
Rallying Blade X2
Truesilver Champion X2
Captain Greenskin
Justicar Trueheart
Tirion Fordring
Net decks are for losers...may I run away now?
6 weapons in a deck?
Nope, wasn't kidding at all. Well I guess I could remove the argent lance. But the challenge is still there.
Net decks are for losers...may I run away now?
Net decks are for losers...may I run away now?
Net decks are for losers...may I run away now?
Ohhh very nice, thank you. :)
Net decks are for losers...may I run away now?
I seriously wouldn't want to have Rallying Blade in a deck with Sir Finley Mrrgglton. The combo Rallying Blade has with Steward of Darkshire and his Hero Power is just too good to let it pass - with Justicar Trueheart as well, huh?
The first I can think of is trying to create a Pirate deck, but... Aren't there just too many essential cards for different archetypes together? If only there was a card that would destroy one of your weapons to do something else, but... There isn't. Then, I am left with the concern that there are too many weapons.
Net decks are for losers...may I run away now?
Net decks are for losers...may I run away now?
Try this. I don't have all those cards, so I can't say for sure how good it could be.
Interesting looking :) thanks.
Net decks are for losers...may I run away now?
Just a few words in it.
The best cards you should try to mulligan for are the pirates. Argent Lance could still see play in this deck in place of Rallying Blade to grant earlier synergy with them. So, the deck has some early presence and minions for the enemy to spend removals on.
If you are succesful, maybe you can take a good amount of the opponent's health with the pirates/weapons and still combo with Skycap'n Kragg. However, it is not the only source of damage since you have Knife Juggler + Stand Against Darkness, which can be a nifty board clear with Equality. And, in theory, Warhorse Trainer could get those Silver Hand Recruits to deal some more damage.
Tirion will become the true finisher in most games, I believe. Well, good luck.
Eh... How is it going?
u should have thought this through a little more..
More than likely, but, got any ideas?
Net decks are for losers...may I run away now?