Correction: Do not coin out Totem Golem against Priest. Honestly, the reward is not worth the risk. Priests generally run two Shadow Word: Pains these days. I SHP'd his golem and he proceeded to lose what would have been a winnable game.
My point was that if on your turn (you go first) you played, let's say, argent squire and your opponent coined totem golem you get a bad trade.
1) You lose Doomsayer from your hand putting you at a slight card disadvantage since your opponent won't play anything next turn.
2) your opponent could at best drop a 1 cost minion, which we can assume he would have normally done rather than coin totem golem. Thus, he wouldn't have played much on that turn. Thus your board clear would not have the usual advantage of making your opponent waste a turn, since it would occur anyway due to overload.
3) Because of point 2, we can assume that you would have been fairly safe to hold off a turn, throwing down a totem on turn 2 to decrease thing from below and instead putting your Doomsayer on turn 3 where you wake up with your opponent's turn wasted and a clear board for turn 4.
Sorry for being cryptic. I'm just trying to point out that while you get the removal, many of the Doomsayer's perks are lost, and you could just wait a turn to cash them in in exchange for 3 damage to your hero, really wrecking the point of coining it. On the other hand, who plays Doomsayer?
Okay, so the context here is Doomsayer in Shaman, where you're also running Argent Squire. And played it. Which is the only thing making it a bad trade; if you do t1 nothing, opponent t1 coin golem, t2 Doomsayer, that's just fine
T1: Coin+golem, T2: trade+Evolve. Did that once. Even without evolving, T1 golem is really strong against any class. Understand OP's point but will continue coining golem unless I have something that fits the curve better.
Really this is what it normally comes down to. If hand is Golem + (another) 3-drop, probably coin Golem. If hand is Golem + 2-drop, don't. The ordering can be slightly different, but basically Golem is like every other three-mana creature for coin logistics.
The drick is to never ever ever ever ever get rid of your field clear.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
There are many scenarios where doing it is correct, but yeah people overdo it.
Correction: Do not coin out Totem Golem against Priest. Honestly, the reward is not worth the risk. Priests generally run two Shadow Word: Pains these days. I SHP'd his golem and he proceeded to lose what would have been a winnable game.
It would depend on the rest of the hand, but yes in general I'd even rather T1 naked Abusive T2 golem T3 3-drop using Coin.
An exception might be the Shaman mirror where the opponent Troggs on 1 but you don't have one.
turn 1) coin -golem
2) agent squire
3) feral spirit
win,
SW:pain :)
T1: Coin+golem, T2: trade+Evolve. Did that once. Even without evolving, T1 golem is really strong against any class. Understand OP's point but will continue coining golem unless I have something that fits the curve better.