Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
Seriously now. Coining out Totem Golem on turn 1 can be alot of tempo, and can alot of the times prevent the opponent from playing their 2 drop cuz totem golem will just trade for free. It gets even better if you have a 1 drop. Sometimes i just lose because of this when im playing C'thun Druid.
being one who runs doomsayer to counter, I can safely say it's not a great play, especially if you dropped a card on turn 1. you lose your powerful 2 drop, but unlike most doomsayer plays, you don't get a very big tempo advantage compared to dropping a regular 2 cost.
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being one who runs doomsayer to counter, I can safely say it's not a great play, especially if you dropped a card on turn 1. you lose your powerful 2 drop, but unlike most doomsayer plays, you don't get a very big tempo advantage compared to dropping a regular 2 cost.
You're not even making any sense. If you dropped a card on turn 1, you didn't coin out the totem golem first of all. Second of all, there's no difference at all coining it out missing turn 2, or playing it turn 2 and missing turn 3 because of doomsayer. If anything, it's worse missing turn 3 in most cases.
My point was that if on your turn (you go first) you played, let's say, argent squire and your opponent coined totem golem you get a bad trade.
1) You lose Doomsayer from your hand putting you at a slight card disadvantage since your opponent won't play anything next turn.
2) your opponent could at best drop a 1 cost minion, which we can assume he would have normally done rather than coin totem golem. Thus, he wouldn't have played much on that turn. Thus your board clear would not have the usual advantage of making your opponent waste a turn, since it would occur anyway due to overload.
3) Because of point 2, we can assume that you would have been fairly safe to hold off a turn, throwing down a totem on turn 2 to decrease thing from below and instead putting your Doomsayer on turn 3 where you wake up with your opponent's turn wasted and a clear board for turn 4.
Sorry for being cryptic. I'm just trying to point out that while you get the removal, many of the Doomsayer's perks are lost, and you could just wait a turn to cash them in in exchange for 3 damage to your hero, really wrecking the point of coining it. On the other hand, who plays Doomsayer?
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GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
Seriously, stop.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
eventough a strong play, it fucks up your curve on the next turn
Uh no. Name a better play.
If you have Argent Squire or Abusive Sergeant in hand, it's a very strong play especially since Flamecannon is gone from standard. There is no 2-mana counter that can threaten Totem Golem right now
In general that's true, though I would consider Doomsayer a reasonable counter.
Sometimes you have a totem golem and a 3-drop so you'd rather skip t2 and then play t3 on curve.
best guide 5/7 would read again sticky plz
Seriously now. Coining out Totem Golem on turn 1 can be alot of tempo, and can alot of the times prevent the opponent from playing their 2 drop cuz totem golem will just trade for free. It gets even better if you have a 1 drop. Sometimes i just lose because of this when im playing C'thun Druid.
Lion King: Alternate Ending ;3
Coin Totem golem gets really rekt by doomsayer
24x LEGEND Personal top: 79. dec. 14 - Mid hunt, jun. 15 - Grim patron, july 15 - Combo Druid, aug. 15 - Control priest, sep. 15 - Secret paly, oct. 15 - Handlock, nov. 15 - Reno mid paly, dec. 15 - Mech Mage, jan 16 - Bran Zoo, feb 16 - Freeze Mage, may 16 - COTW Hunter, sep. 17 Control DK Warlock, may 18 Shudderwock sham, jun. 18 Shudderwock Sham, mar.19 Clone Priest, apr.19 Bomb war, mai 19 Bomb war, april 20 Q Druid, June 20 DH, July 20 Priest cube + Wild Q mage, Aug20 Beast Druid, sept Rogue, oct DH
being one who runs doomsayer to counter, I can safely say it's not a great play, especially if you dropped a card on turn 1. you lose your powerful 2 drop, but unlike most doomsayer plays, you don't get a very big tempo advantage compared to dropping a regular 2 cost.
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
Stop Innervate, Innervate, The Coin, Deathwing, Dragonlord on turn 5, seriously.
You can't tell me what to do, you're not my mom BabyRage
Gotta love those people who are focusing on the worst case scenario which has a lower chance of happening than the best case scenario.
It's high risk high reward play which is great.
My point was that if on your turn (you go first) you played, let's say, argent squire and your opponent coined totem golem you get a bad trade.
1) You lose Doomsayer from your hand putting you at a slight card disadvantage since your opponent won't play anything next turn.
2) your opponent could at best drop a 1 cost minion, which we can assume he would have normally done rather than coin totem golem. Thus, he wouldn't have played much on that turn. Thus your board clear would not have the usual advantage of making your opponent waste a turn, since it would occur anyway due to overload.
3) Because of point 2, we can assume that you would have been fairly safe to hold off a turn, throwing down a totem on turn 2 to decrease thing from below and instead putting your Doomsayer on turn 3 where you wake up with your opponent's turn wasted and a clear board for turn 4.
Sorry for being cryptic. I'm just trying to point out that while you get the removal, many of the Doomsayer's perks are lost, and you could just wait a turn to cash them in in exchange for 3 damage to your hero, really wrecking the point of coining it. On the other hand, who plays Doomsayer?
GENERATION 40: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a social experiment.
1st turn: no 1 drops so coin into Totem Golem
2nd turn: draw Tunnel Trogg
FeelsBadMan
Still always hate Shaman... I can never beat Shaman, help me. Please.
Great guide by the way!
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!