This was overall much easier. Bosses are more in curve and their hero powers are generally less insane. AI is really bad at handling First Aid Kit not to mention two of them.
I felt like this was a lot easier than the dungeon runs. There were less of them to do and I had experience on which treasures to pick up. Plus this is a lot easier than defeating Arthas with all nine classes.
It is not hard - it is just wrongly designed. There is always a boss that just kills you, unless you have deck that counters him. For example Face Collector, Inquisitor, Manhunter Ivan or Vitus the Exiled.
After playing about 50 times, I can say without reservation that this boils down to _luck_ way more than skill unfortunately. It's not hard at all to choose treasures and loot packages that compliment each other. But there are definitely certain bosses that come up at Run 6 and 7 that are flat out impossible to beat without a tremendous amount of luck.
Anyone claiming it's "easy" to beat, count your blessings because you got very lucky. Save the statements about "just build for the bosses that are problematic" because that's naive at best. You don't know which T6 or 7 boss you're going to draw so you can't plan for just one of them. I have inevitably drawn one of the others when I've tried this. Luck, or a lack thereof lol
I've built several decks that have been straight murdering bosses. Then I hit Cragtorr or Face Collector (stay well ahead on board or lose) and get beat down.
Basically, any runs I have which include those, I lose. Any runs that don't, I've won easily. So, to me anyway, it seems that Monster Hunt can be easy if you're very lucky but there are 2 Bosses that need to be nerfed really badly. Throw in the total RNG on treasures and loot bundles and it's a luck-fest that can be frustratingly difficult without a big ole helping of luck on your side.
Very fun mechanics, just needs balancing which it won't get.
FWIW, I didn't use lunar signet with Shaw.
This was overall much easier. Bosses are more in curve and their hero powers are generally less insane. AI is really bad at handling First Aid Kit not to mention two of them.
I felt like this was a lot easier than the dungeon runs. There were less of them to do and I had experience on which treasures to pick up. Plus this is a lot easier than defeating Arthas with all nine classes.
Skidaddle skidoodle your Milhouse manastorm is now a noodle
It is not hard - it is just wrongly designed. There is always a boss that just kills you, unless you have deck that counters him. For example Face Collector, Inquisitor, Manhunter Ivan or Vitus the Exiled.
It is just all about the luck.
After playing about 50 times, I can say without reservation that this boils down to _luck_ way more than skill unfortunately. It's not hard at all to choose treasures and loot packages that compliment each other. But there are definitely certain bosses that come up at Run 6 and 7 that are flat out impossible to beat without a tremendous amount of luck.
Anyone claiming it's "easy" to beat, count your blessings because you got very lucky. Save the statements about "just build for the bosses that are problematic" because that's naive at best. You don't know which T6 or 7 boss you're going to draw so you can't plan for just one of them. I have inevitably drawn one of the others when I've tried this. Luck, or a lack thereof lol
I've built several decks that have been straight murdering bosses. Then I hit Cragtorr or Face Collector (stay well ahead on board or lose) and get beat down.
Basically, any runs I have which include those, I lose. Any runs that don't, I've won easily. So, to me anyway, it seems that Monster Hunt can be easy if you're very lucky but there are 2 Bosses that need to be nerfed really badly. Throw in the total RNG on treasures and loot bundles and it's a luck-fest that can be frustratingly difficult without a big ole helping of luck on your side.
Very fun mechanics, just needs balancing which it won't get.