I find it way harder than dungeon run, you seem to need specific passives to do well and even then some earlier bosses can destroy you (this rarely happens in dungeon run). Also some of the card offerings are really awful when you upgrade your deck.
I feel like it's generally easier - cleared tess and Crowley on 1st run and shaw and toki on 2nd runs. 1st Shaw run lost to final boss, and 7th boss on 1st toki run (also 7th on 2nd Crowley run to complete the quest iirc). However, I lost on a 2nd boss Mute on my 2nd tess run and so had to do a THIRD tess run to complete the quest, where I lost to a 3rd boss Mute. One of the toughest early bosses in dungeon run or monster hunt, if you draw poorly you just get smashed early bcs your starting health is still so low. I generally felt with both tess and Crowley that it got easier the later in the run it got
ETA Hagatha took me half a dozen or so tries, although I very nearly beat her on the 1st go. On the successful try I never played the toki hero card. Turns out draw a call of the wild and play it every turn is preeeeetty good
ETA2: i say that, but in dungeon runs (in 72 total runs so far, 8 with each class) i reached the final boss roughly half the time, and beat the final boss at least half of those (20 times, or a 27.78% full-clear rate). its entirely possible that given a larger sample size, monster hunt might turn out something closer to that, but idk. at first blush it seems like most of the class-specific passives in MH are stronger, or at least more run-defining, than the passives found in (and often carried over from) DR
I destroyed Crowley on the second run - 10 total wins to finish - but Tess took me 70 wins to get through >_> Eventually won in the douchiest way possible: infinite Freezing Traps lel
I completed Crowley, Shaw and Toki on Thursday, and finally got Tess last night. About an hour ago, this happened:
Beat Hagatha whoop whoop :D The first three times I faced her, it seemed absolutely impossible. But everything clicked on the fourth try, and I ran her over.
All-in-all, I definitely agree that Monster Hunt was more challenging, even if it technically took less time to get through (having five less classes will do that). Tess felt like the Warrior all over again, in-that you have to win through sheer force of will and stubbornness, dying again and again and again until it works out. Some of the bosses are far more capable of devastating your strategy in a moments, and Hagatha laughs in the face of those "Dungeon Run's final bosses are bullshit" complaints. Honestly I felt really lucky; I'm sure many other versions of me out in the multiverse will be stuck losing to her for days on end.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I cleared Dungeon Run with all characters at what felt like a reasonable pace, but with Monster Hunt I've completed the "kill 10 bosses" quests for all four characters now without clearing.
Both DR and MH have game-breaking synergies to find, but you could beat DR without finding something game-breaking if you managed to build a self-consistent deck and played it well. In MH it seems like if you're doing the latter, one of the bosses will eventually pull something unfair on you and it's all over. Like Humility on my Archmage Antonidas followed by Infatuation.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Tess was a pain in the a*. 6 trys to win with her. Mostly needet luck not skill. I won with the jade shuriken version, hero power 2x and spell cost reduction by 1 ...
Hound Master second run. +2 dmg for hero power beasts and heal. Toke mostly the buffers and little beasts.
Canoneer first try. Got 2 times the additional canon minion and +2 dmg for canons + rush/charge minions.
Toki first time to the last one and second time clear. Two times double first spell, Quest and a lot of discover spell and random spell crap. Was pretty funny, and the hero power is awesome.
Final Boss... got lucky the third time (random Priest weapon and a lot of spells... )
In my opinion the game mode is a lot harder and mutch more random. You need a minimum skill and a lot of luck. Not near as mutch fun as Dungeon run... was like blackrock hc on random steroids ;-)
WAY EASIER. Better upgrades, more synergy, and enemy decks/powers are more reasonable. Beat 3/4 heroes already and only had to run each 3 or 4 times to complete a full run.
Compare to 200+ bosses to beat ONE full run as Warrior - an absolute disaster of an unfair setup.
I got my ass kicked with tess on 7th and 8th. Defeated godfrey quite easily with Darius and got kicked by the 6th and 7th boss with Shaw. It's been rough for me.
Its not you. Dungeon run tested your skill in both deck playing and deck building, where you could put together a decent deck built around a theme.
This is all about "rng". The card choices hardly work together. The treasures are terrible. And the AI gets perfect topdecks far too often for this to be random.
Typical Blizz. Give the streamers the easy mode so they can sell it, then have the suckers lose all the time to up the played hours.
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I find it way harder than dungeon run, you seem to need specific passives to do well and even then some earlier bosses can destroy you (this rarely happens in dungeon run). Also some of the card offerings are really awful when you upgrade your deck.
I'v completed the first three but Toki is taking me forever. I've only made to the final boss once with 89 defeated so far lol
Finished Toki on the first try... Haven't beat any others yet, not for lack of trying.
How you guys did Toki? Sometimes I can't even pass 2-3th boss..
i have already beaten two, its by far easier than dungeon run
I feel like it's generally easier - cleared tess and Crowley on 1st run and shaw and toki on 2nd runs. 1st Shaw run lost to final boss, and 7th boss on 1st toki run (also 7th on 2nd Crowley run to complete the quest iirc). However, I lost on a 2nd boss Mute on my 2nd tess run and so had to do a THIRD tess run to complete the quest, where I lost to a 3rd boss Mute. One of the toughest early bosses in dungeon run or monster hunt, if you draw poorly you just get smashed early bcs your starting health is still so low. I generally felt with both tess and Crowley that it got easier the later in the run it got
ETA Hagatha took me half a dozen or so tries, although I very nearly beat her on the 1st go. On the successful try I never played the toki hero card. Turns out draw a call of the wild and play it every turn is preeeeetty good
ETA2: i say that, but in dungeon runs (in 72 total runs so far, 8 with each class) i reached the final boss roughly half the time, and beat the final boss at least half of those (20 times, or a 27.78% full-clear rate). its entirely possible that given a larger sample size, monster hunt might turn out something closer to that, but idk. at first blush it seems like most of the class-specific passives in MH are stronger, or at least more run-defining, than the passives found in (and often carried over from) DR
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
I destroyed Crowley on the second run - 10 total wins to finish - but Tess took me 70 wins to get through >_> Eventually won in the douchiest way possible: infinite Freezing Traps lel
I completed Crowley, Shaw and Toki on Thursday, and finally got Tess last night. About an hour ago, this happened:
Beat Hagatha whoop whoop :D The first three times I faced her, it seemed absolutely impossible. But everything clicked on the fourth try, and I ran her over.
All-in-all, I definitely agree that Monster Hunt was more challenging, even if it technically took less time to get through (having five less classes will do that). Tess felt like the Warrior all over again, in-that you have to win through sheer force of will and stubbornness, dying again and again and again until it works out. Some of the bosses are far more capable of devastating your strategy in a moments, and Hagatha laughs in the face of those "Dungeon Run's final bosses are bullshit" complaints. Honestly I felt really lucky; I'm sure many other versions of me out in the multiverse will be stuck losing to her for days on end.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I cleared Dungeon Run with all characters at what felt like a reasonable pace, but with Monster Hunt I've completed the "kill 10 bosses" quests for all four characters now without clearing.
Both DR and MH have game-breaking synergies to find, but you could beat DR without finding something game-breaking if you managed to build a self-consistent deck and played it well. In MH it seems like if you're doing the latter, one of the bosses will eventually pull something unfair on you and it's all over. Like Humility on my Archmage Antonidas followed by Infatuation.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
Cragtorr keeps swinging his big stoney dick about and stopping me. Bastard. >>
Cleared it today with the final boss.
Tess was a pain in the a*. 6 trys to win with her. Mostly needet luck not skill. I won with the jade shuriken version, hero power 2x and spell cost reduction by 1 ...
Hound Master second run. +2 dmg for hero power beasts and heal. Toke mostly the buffers and little beasts.
Canoneer first try. Got 2 times the additional canon minion and +2 dmg for canons + rush/charge minions.
Toki first time to the last one and second time clear. Two times double first spell, Quest and a lot of discover spell and random spell crap. Was pretty funny, and the hero power is awesome.
Final Boss... got lucky the third time (random Priest weapon and a lot of spells... )
In my opinion the game mode is a lot harder and mutch more random. You need a minimum skill and a lot of luck. Not near as mutch fun as Dungeon run... was like blackrock hc on random steroids ;-)
I do not think it is harder. I think it is way easier because there is only four heroes to win with and because I already have finished...
WAY EASIER. Better upgrades, more synergy, and enemy decks/powers are more reasonable. Beat 3/4 heroes already and only had to run each 3 or 4 times to complete a full run.
Compare to 200+ bosses to beat ONE full run as Warrior - an absolute disaster of an unfair setup.
I got my ass kicked with tess on 7th and 8th. Defeated godfrey quite easily with Darius and got kicked by the 6th and 7th boss with Shaw. It's been rough for me.
Its not you. Dungeon run tested your skill in both deck playing and deck building, where you could put together a decent deck built around a theme.
This is all about "rng". The card choices hardly work together. The treasures are terrible. And the AI gets perfect topdecks far too often for this to be random.
Typical Blizz. Give the streamers the easy mode so they can sell it, then have the suckers lose all the time to up the played hours.