I cannot for the life of me understand how you're meant to do HC Xaril with only protectors. Nothing deals enough damage. Trigore is far too slow - after a few turns backlash is slower than the enemy's attacks, and thus does nothing. Woo. I don't see how having been lucky on Baine's quests would help at all. There seems to be no comp that's fast enough at killing the adds - nature might kill two in three turns if you're lucky, with 0 boss dam, but then another two come and you're whittled down by a self healing boss that hits for 60+. There's no AE without a 3 turn CD. Orcs just fail on trash, because, well, they're orcs and they're ridiculously fragile until you get a bunch of treasures - but you can't get those treasures until after you've lost multiple orcs on the first pack.
Every smegging guide is a video one, but trying those comps gets me absolutely nowhere. There's no AE for the adds, there's healing but that doesn't matter when stuff has 50+ power and won't be chipped down because of deathblow heals and 30 dam reduction.
I've tried that. Many times. The damage just hasn't been there for killing the adds. With next to no AE and no scaling damage, I've been treading water killing the adds and then I get killed by a selfhealing, 50+ attack boss. 3 turn CD on Athissa's AE is too slow to be able to handle the adds. Malf's hits like a wet sponge. So do Baine's and thrall's. Yu'lon just gets killed too quickly to stack nature damage - plus taking turns off to do that guarantees you'll be maxed out on adds well before your AEs are able to kill anything.
I followed Old Guardian's lead and took Baine/Trigore/Niuzao. Trigore just piled on backlash while Baine healed and Niuzao protected with divine shields or taunt. Almost all damage came from backlash. Not sure if that's the most efficient, but I finished it first try.
Got it done easily the same way as mentioned above. Picked beast attack buffing treasures for Trigore and Niuzao and the extra totems for Baine, which gives extra triggers for Trigore since they have to attack the taunt first and it redirects to grounding, then the taunt again for another backlash.
Same as above, succeeded first try with baine/trigore/niuzao despite pretty bad treasures (the only useful one was "your characters take 3 less damage" on niuzao), and i had mr smite (good synergy with trigore) and y'shaarj and cariel for their taunts, as backups.
I recommend using cariel or y'shaarj on hard climb fights full of blue murlocs for example, to keep trigore safe with turn 1 taunts. They'll most likely die, but the point is to keep the main trio alive for the boss.
you use backlash to smack the mobs after niauzo taunts and baine heals. I did this in 8 turns with a portal . seriously this is a joke if you have the right maxed mercs. Read the text and think. This is third grade math.
you use backlash to smack the mobs after niauzo taunts and baine heals. I did this in 8 turns with a portal . seriously this is a joke if you have the right maxed mercs. Read the text and think. This is third grade math.
Do you need help let me know.
Doesn't seem to work for me without abandoning quests and hoping for RNG luck on getting strangers for Baine's quests for the totem, which I stated I didn't have. After a couple of turns you end up with backlash being slower than the AI's attacks, at which point... it does no damage. Maybe I was getting unlucky on toxins and amounts of fans both times I tried that strategy?
Eventually managed it with a run where Yu'lon didn't get massacred within three or four turns and a nature team, but felt like a massive hunk of RNG and just.. sheer annoyance.
you use backlash to smack the mobs after niauzo taunts and baine heals. I did this in 8 turns with a portal . seriously this is a joke if you have the right maxed mercs. Read the text and think. This is third grade math.
Do you need help let me know.
Doesn't seem to work for me without abandoning quests and hoping for RNG luck on getting strangers for Baine's quests for the totem, which I stated I didn't have. After a couple of turns you end up with backlash being slower than the AI's attacks, at which point... it does no damage. Maybe I was getting unlucky on toxins and amounts of fans both times I tried that strategy?
Eventually managed it with a run where Yu'lon didn't get massacred within three or four turns and a nature team, but felt like a massive hunk of RNG and just.. sheer annoyance.
Honestly, baine's totem is kind of necessary for this team, because without it, baine and trigore are way too vulnerable.
Getting strangers is easy though, though a little annoying. Get yourself a team that's good at brainless farming (best imo is yulon/geddon/ragnaros, rag being kinda not critical for this - he's just good at cleaning up whatever didn't die from geddon), add the merc(s) you want the task for on the bench, and farm the banehollow bounty in felwood in normal mode. It's guaranteed to have a mystery node, and most of the time you can get to it in 2 fights, sometimes only 1, thanks to all the other boon nodes. Just start it, see if it takes 2 or less fights to reach it, and if not, immediately retire the run and try again. Then of course just retire whenever you reach the mystery node and try again, if it's not a stranger.
Doing this is the best way of getting tasks for the mercs you want to work on, and if you're lucky you can get the stranger within 3 attempts or so. Sometimes it might take up to like 6 or 7, but usually it takes less.
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I cannot for the life of me understand how you're meant to do HC Xaril with only protectors. Nothing deals enough damage. Trigore is far too slow - after a few turns backlash is slower than the enemy's attacks, and thus does nothing. Woo. I don't see how having been lucky on Baine's quests would help at all. There seems to be no comp that's fast enough at killing the adds - nature might kill two in three turns if you're lucky, with 0 boss dam, but then another two come and you're whittled down by a self healing boss that hits for 60+. There's no AE without a 3 turn CD. Orcs just fail on trash, because, well, they're orcs and they're ridiculously fragile until you get a bunch of treasures - but you can't get those treasures until after you've lost multiple orcs on the first pack.
Every smegging guide is a video one, but trying those comps gets me absolutely nowhere. There's no AE for the adds, there's healing but that doesn't matter when stuff has 50+ power and won't be chipped down because of deathblow heals and 30 dam reduction.
Usa nature protectors
Old Guardian has a video with 2 different comps that work for this task
I've tried that. Many times. The damage just hasn't been there for killing the adds. With next to no AE and no scaling damage, I've been treading water killing the adds and then I get killed by a selfhealing, 50+ attack boss. 3 turn CD on Athissa's AE is too slow to be able to handle the adds. Malf's hits like a wet sponge. So do Baine's and thrall's. Yu'lon just gets killed too quickly to stack nature damage - plus taking turns off to do that guarantees you'll be maxed out on adds well before your AEs are able to kill anything.
I followed Old Guardian's lead and took Baine/Trigore/Niuzao. Trigore just piled on backlash while Baine healed and Niuzao protected with divine shields or taunt. Almost all damage came from backlash. Not sure if that's the most efficient, but I finished it first try.
Got it done easily the same way as mentioned above. Picked beast attack buffing treasures for Trigore and Niuzao and the extra totems for Baine, which gives extra triggers for Trigore since they have to attack the taunt first and it redirects to grounding, then the taunt again for another backlash.
Same as above, succeeded first try with baine/trigore/niuzao despite pretty bad treasures (the only useful one was "your characters take 3 less damage" on niuzao), and i had mr smite (good synergy with trigore) and y'shaarj and cariel for their taunts, as backups.
I recommend using cariel or y'shaarj on hard climb fights full of blue murlocs for example, to keep trigore safe with turn 1 taunts. They'll most likely die, but the point is to keep the main trio alive for the boss.
Check this out, its easy.
Niauzo , trigore, baine.
you use backlash to smack the mobs after niauzo taunts and baine heals. I did this in 8 turns with a portal . seriously this is a joke if you have the right maxed mercs. Read the text and think. This is third grade math.
Do you need help let me know.
Doesn't seem to work for me without abandoning quests and hoping for RNG luck on getting strangers for Baine's quests for the totem, which I stated I didn't have. After a couple of turns you end up with backlash being slower than the AI's attacks, at which point... it does no damage. Maybe I was getting unlucky on toxins and amounts of fans both times I tried that strategy?
Eventually managed it with a run where Yu'lon didn't get massacred within three or four turns and a nature team, but felt like a massive hunk of RNG and just.. sheer annoyance.
Honestly, baine's totem is kind of necessary for this team, because without it, baine and trigore are way too vulnerable.
Getting strangers is easy though, though a little annoying. Get yourself a team that's good at brainless farming (best imo is yulon/geddon/ragnaros, rag being kinda not critical for this - he's just good at cleaning up whatever didn't die from geddon), add the merc(s) you want the task for on the bench, and farm the banehollow bounty in felwood in normal mode. It's guaranteed to have a mystery node, and most of the time you can get to it in 2 fights, sometimes only 1, thanks to all the other boon nodes. Just start it, see if it takes 2 or less fights to reach it, and if not, immediately retire the run and try again. Then of course just retire whenever you reach the mystery node and try again, if it's not a stranger.
Doing this is the best way of getting tasks for the mercs you want to work on, and if you're lucky you can get the stranger within 3 attempts or so. Sometimes it might take up to like 6 or 7, but usually it takes less.