The easiest is Malfurion in a nature comp - his task 7 weapon is strong in general (absolutely ridiculous with the free nature's bite treasure), but as the +10 heal power is per merc, he heals for 36 per nature spell to whole team. You need to nuke the elementals first, ignore her - flamestrike will take out Malf if you don't focus the fire one. My first kill of her limped across the line with just Samuro alive, actually - Malf died to flamestrike, but killed the adds so it was just Balinda who alternated between drop to 1HP and summon add. used mirror image and whirling blade - kept on being dropped to 1HP, but never taking damage!
If you nuke the major fire add, and remember to use the root ability on the turn she drops to 1HP [because when sped up, the usual ability is the same speed as Balinda - the root guarantees that your heals come after the drop to 1HP], then treble nature usually survives the entire fight without a death.
Malf/Guff/[IRN]Bru'kan is my go-to, though you can always mix in Anacondra.
Anduin, Velen, Cornelius is even easier. Conveniently Balinda casts this on the 2nd turn which plays right into Cornelius in the middle healing your casters for 44, then double Holy Nova to heal all characters back to full health. You keep repeating this every 2 turns, I've killed Balinda multiple times with these 3 without having a single merc die
Chi'ji is *PERFECT* for Balinda. She powers up his third ability and the 40+ health you get from using it is perfect for surviving what her adds do.
Balinda doesn't do very much damage herself, so all you really need to do is bring some fighters to take out her adds (Sinestra is good, or even Illidan, Xuen or Samuro all work too).
Hey guys,
Anybody could help me on this? How do you manage to kill her? I don't know how to counter his ability when she puts all your mercenaries at 1 HP?
Thanks in advance, take care :)
The easiest is Malfurion in a nature comp - his task 7 weapon is strong in general (absolutely ridiculous with the free nature's bite treasure), but as the +10 heal power is per merc, he heals for 36 per nature spell to whole team. You need to nuke the elementals first, ignore her - flamestrike will take out Malf if you don't focus the fire one. My first kill of her limped across the line with just Samuro alive, actually - Malf died to flamestrike, but killed the adds so it was just Balinda who alternated between drop to 1HP and summon add. used mirror image and whirling blade - kept on being dropped to 1HP, but never taking damage!
If you nuke the major fire add, and remember to use the root ability on the turn she drops to 1HP [because when sped up, the usual ability is the same speed as Balinda - the root guarantees that your heals come after the drop to 1HP], then treble nature usually survives the entire fight without a death.
Malf/Guff/[IRN]Bru'kan is my go-to, though you can always mix in Anacondra.
Thanks a lot to have taked time to answer, I will try this :)
Anduin, Velen, Cornelius is even easier. Conveniently Balinda casts this on the 2nd turn which plays right into Cornelius in the middle healing your casters for 44, then double Holy Nova to heal all characters back to full health. You keep repeating this every 2 turns, I've killed Balinda multiple times with these 3 without having a single merc die
Yes. Anduin, Velen, Cornelius is by far the easiest way.
agreed, but I use Anduin+Velen+Xyrella
I farm heroic balinda with this comp, its super easy. even the climb itself. 100% winrate.
especially since you will be healing like crazy, Xyrella's Atonement will deal 100 or even 200 damage. so I prefer her over Conelius all day.
Thanks for your advices guys, I manage it with Malf/Guff/Anacondra
Chi'ji is *PERFECT* for Balinda. She powers up his third ability and the 40+ health you get from using it is perfect for surviving what her adds do.
Balinda doesn't do very much damage herself, so all you really need to do is bring some fighters to take out her adds (Sinestra is good, or even Illidan, Xuen or Samuro all work too).
I used brightwing-blinkfox-sinestra
Brightwing with pixie pouch for healing
Blinkfox whith arcane fling for damage
Sinestra with hooked talons for extra damage
(You could mind thief the set to 1 hp)