Alright, I'm starting to get a bit annoyed here with all the bugs and/or inclompete content we keep getting. I honestly don't understand why Blizzard as a company can't seem to do this right.
Valeera came out and I've been very hyped about her so completed her 18 tasks asap. But now that I play with here I'm getting very frustrated because she is bugged and the bugs occur at 80% of the pvp matches I do. I'm talking about the (4) speed bonus when she's stealthed. 1) Sometimes it doesn't get added to a friendly mercenary (or herself). So even while she's stealthed, and nothing caused a slow (like Varden, Cairne or w.e.) on my own mercs, one or a few of them still don't seem to get her +speed. This seriously ruins any kind of planning of turns you've been doing from the turn before. 2) Sometimes she randomly loses stealth at the end of the turn. I often see this happen when she's been using Sinister Strike (with combo) like 3 turns in a row. For some reason the game seems to register you re-applying stealth a couple of times as a reason to just plainly remove it at the end of a turn. There's no explaination other than that. It looks alot like the taunt duration bug as if stealth has a hidden duration of 2 turns max.
Taunt duration bug: If you use a skill that gives you a 2 turn taunt (2nd skill from Cornelius) twice in a row, your taunt will go away at the end of the second turn. The taunt is registred to go away after 2 turns, so if you cast this taunt skill on the second turn again (refreshing the taunt) it doesn't register as a refresh and the initial taunt duration will expire; therefor removing the taunt at the end of the turn.
And I mean.. Blinkfox... Why does nobody find it INSANE that he STILL isn't fixed yet while meanwhile we've gotten 2 new merc patches (pirates / valeera). Blinkfox is a great merc, but he can't be used like he's supposed to be used right now. Why is there nobody sitting at Blizzard saying; we can't just keep this guy fckd up. What's going on at the Blizzard department of Mercenaries man? Why does nobody take its responsibility and fix this guy after months of having the bug there wide in the open?
I just don't get it how they can implement such broken mechanics in the game. It's so obvious what's wrong here, and any basic codewriter could easily tackle the issue with the taunt duration per example. I'm a codewriting noob but still done some as a hobby when I was younger and this is so incredibly easy!! Come on!! Why is it still there?
Next to that I was super annoyed at our earlier patch with the pirate mercs. Why? When you leveled one to level 30 you could go to your achievements and find blizzard didn't even have anyone replace those names of the achievements with the proper ones. I remember when I leveled Sneed to 30 the achievement said Garrosh reached 30, and same for Edwin being called Samuro (if I remember right). I mean, come on! Does Blizzard even care about how they present their stuff? Why are the earlier bugs (like taunt bug, or blinkfox) not fixed before you release new (bugged) content like Valeera? How can a self-respecting company not put some guy on these 5min fixes before putting out more content? It's such an incredibly messy way of managing content... Horrible!
Now I'm not writing this to tell people to stop playing this game or anything. I like Mercenaries and I want to continue playing it, but I'm here posting this because a) I'm surprised Blizzard seems to pull off these incredibly amaturistic mistakes and b) I really, really, really hope Blizzard cuts the crap, hires some better (or more) people and improves in the future. It's very demotivating and frustrating to get enthousiastic about a new mercenary like Valeera and fail to use her properly nearly every game since you have to coope with bugs all the time. I mean, I spent money on the Valeera pack so why is it a broken product? In the real world you'd get a refund if your product doesn't work... Now I don't want that. I just want Blizzard to start doing their jobs in a professional way and deliver quality rather than barely tested and badly coded content.
The worst bug i found was in the 2nd felwood boss. The game sometimes lose track of the ability commands and if you make the mistake of restarting the game you'll be stuck in an infinite loop of "resuming game" until you manage to completely crash the process by switching your wifi on/off at the right moment. Happened 3 days ago and you can't find any solutions online. Only threads of frustrated players being stuck for days.
The worst bug i found was in the 2nd felwood boss. The game sometimes lose track of the ability commands and if you make the mistake of restarting the game you'll be stuck in an infinite loop of "resuming game" until you manage to completely crash the process by switching your wifi on/off at the right moment. Happened 3 days ago and you can't find any solutions online. Only threads of frustrated players being stuck for days.
Well, honestly that looks like a different kind of technical bug that might be a lot harder to locate and fix. But come on. All those typo's and simple ingame bugs I mentioned are so slacky by Blizz...
The worst bug i found was in the 2nd felwood boss. The game sometimes lose track of the ability commands and if you make the mistake of restarting the game you'll be stuck in an infinite loop of "resuming game" until you manage to completely crash the process by switching your wifi on/off at the right moment. Happened 3 days ago and you can't find any solutions online. Only threads of frustrated players being stuck for days.
Well, honestly that looks like a different kind of technical bug that might be a lot harder to locate and fix. But come on. All those typo's and simple ingame bugs I mentioned are so slacky by Blizz...
You could say that it's a game error that tricks the regular game fixing code to trap the game, which isn't really a bug (although it's specific where it happens). They certainly appear to show a lot of stuff to buy despite all the bugs associated with their product... They also release more content these days thou :)
What makes me crazy about Blizz is the FanBoys. I remember Fallout 76. When this game went on the market it was full of bugs. People were mad about Bethesda.
Instead, Blizz can release a mode inside a game for 130€ pre-order full of bugs, not completed with spelling errors and most people are fine with it.
Ok. I don't understand. I am mad about mercenaries and Blizz.
I think I located what the Valeera speed bug is about.
When a mercenary reached a lower hp value than its base value it is seen as 'dead' according to the buff so wont receive it anymore. The +9 health from Cookie counts for this, so if a merc with that buff is left with less than 9 health, it is counted as dead. Healing works like this too. So yeah... it's very, very, very badly coded. Easily fixable, but yet the smart coders didn't realise this was probably the worst way to code this... It's registering damage taken, instead of current health. So per example an Anduin will just stop getting the speed buff after a while, because he gained health during combat...
Pfff.. It's so incredibly sloppy coding
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Alright, I'm starting to get a bit annoyed here with all the bugs and/or inclompete content we keep getting. I honestly don't understand why Blizzard as a company can't seem to do this right.
Valeera came out and I've been very hyped about her so completed her 18 tasks asap. But now that I play with here I'm getting very frustrated because she is bugged and the bugs occur at 80% of the pvp matches I do.
I'm talking about the (4) speed bonus when she's stealthed.
1) Sometimes it doesn't get added to a friendly mercenary (or herself). So even while she's stealthed, and nothing caused a slow (like Varden, Cairne or w.e.) on my own mercs, one or a few of them still don't seem to get her +speed. This seriously ruins any kind of planning of turns you've been doing from the turn before.
2) Sometimes she randomly loses stealth at the end of the turn. I often see this happen when she's been using Sinister Strike (with combo) like 3 turns in a row. For some reason the game seems to register you re-applying stealth a couple of times as a reason to just plainly remove it at the end of a turn. There's no explaination other than that. It looks alot like the taunt duration bug as if stealth has a hidden duration of 2 turns max.
Taunt duration bug: If you use a skill that gives you a 2 turn taunt (2nd skill from Cornelius) twice in a row, your taunt will go away at the end of the second turn. The taunt is registred to go away after 2 turns, so if you cast this taunt skill on the second turn again (refreshing the taunt) it doesn't register as a refresh and the initial taunt duration will expire; therefor removing the taunt at the end of the turn.
And I mean.. Blinkfox... Why does nobody find it INSANE that he STILL isn't fixed yet while meanwhile we've gotten 2 new merc patches (pirates / valeera). Blinkfox is a great merc, but he can't be used like he's supposed to be used right now. Why is there nobody sitting at Blizzard saying; we can't just keep this guy fckd up. What's going on at the Blizzard department of Mercenaries man? Why does nobody take its responsibility and fix this guy after months of having the bug there wide in the open?
I just don't get it how they can implement such broken mechanics in the game. It's so obvious what's wrong here, and any basic codewriter could easily tackle the issue with the taunt duration per example. I'm a codewriting noob but still done some as a hobby when I was younger and this is so incredibly easy!! Come on!! Why is it still there?
Next to that I was super annoyed at our earlier patch with the pirate mercs. Why? When you leveled one to level 30 you could go to your achievements and find blizzard didn't even have anyone replace those names of the achievements with the proper ones. I remember when I leveled Sneed to 30 the achievement said Garrosh reached 30, and same for Edwin being called Samuro (if I remember right). I mean, come on! Does Blizzard even care about how they present their stuff? Why are the earlier bugs (like taunt bug, or blinkfox) not fixed before you release new (bugged) content like Valeera? How can a self-respecting company not put some guy on these 5min fixes before putting out more content? It's such an incredibly messy way of managing content... Horrible!
Now I'm not writing this to tell people to stop playing this game or anything. I like Mercenaries and I want to continue playing it, but I'm here posting this because a) I'm surprised Blizzard seems to pull off these incredibly amaturistic mistakes and b) I really, really, really hope Blizzard cuts the crap, hires some better (or more) people and improves in the future. It's very demotivating and frustrating to get enthousiastic about a new mercenary like Valeera and fail to use her properly nearly every game since you have to coope with bugs all the time. I mean, I spent money on the Valeera pack so why is it a broken product? In the real world you'd get a refund if your product doesn't work... Now I don't want that. I just want Blizzard to start doing their jobs in a professional way and deliver quality rather than barely tested and badly coded content.
Do you remember the spelling error in Diablo's spells? More or less it is this the level of development of mercenaries.
This mode is developed fom big brains.
They sold € 130 in pre-order and didn't even check the grammar.
The worst bug i found was in the 2nd felwood boss. The game sometimes lose track of the ability commands and if you make the mistake of restarting the game you'll be stuck in an infinite loop of "resuming game" until you manage to completely crash the process by switching your wifi on/off at the right moment. Happened 3 days ago and you can't find any solutions online. Only threads of frustrated players being stuck for days.
Well, honestly that looks like a different kind of technical bug that might be a lot harder to locate and fix. But come on. All those typo's and simple ingame bugs I mentioned are so slacky by Blizz...
You could say that it's a game error that tricks the regular game fixing code to trap the game, which isn't really a bug (although it's specific where it happens). They certainly appear to show a lot of stuff to buy despite all the bugs associated with their product... They also release more content these days thou :)
What makes me crazy about Blizz is the FanBoys. I remember Fallout 76. When this game went on the market it was full of bugs. People were mad about Bethesda.
Instead, Blizz can release a mode inside a game for 130€ pre-order full of bugs, not completed with spelling errors and most people are fine with it.
Ok. I don't understand. I am mad about mercenaries and Blizz.
I think I located what the Valeera speed bug is about.
When a mercenary reached a lower hp value than its base value it is seen as 'dead' according to the buff so wont receive it anymore. The +9 health from Cookie counts for this, so if a merc with that buff is left with less than 9 health, it is counted as dead.
Healing works like this too. So yeah... it's very, very, very badly coded. Easily fixable, but yet the smart coders didn't realise this was probably the worst way to code this... It's registering damage taken, instead of current health. So per example an Anduin will just stop getting the speed buff after a while, because he gained health during combat...
Pfff.. It's so incredibly sloppy coding