also they buff minions from the heroic bounties of barrens and reduce the coins of retiring around an 80%, where they state that?? its disgusting, how they managed this things, its like the sheets of the battle pass some users datamined, comunnity go crazy and then they need to backpedal... we dont need to find new ways of farming, this is what they want, we need to shout: go f*** yourself so they change things, like other times they have to backpedal with greedy decisions like this one
What's working very well for me is picking a legendary mercenary I want to farm coins for and run the battle they drop from.
Been running Felwood - Corrupted Ancient on normal for Gul'dan coins and had the Mysterious Stranger about two out of three runs. Same for Winterspring - Yeti Hunter Ranel (normal) while farming Garrosh coins now.
What's working very well for me is picking a legendary mercenary I want to farm coins for and run the battle they drop from.
Been running Felwood - Corrupted Ancient on normal for Gul'dan coins and had the Mysterious Stranger about two out of three runs. Same for Winterspring - Yeti Hunter Ranel (normal) while farming Garrosh coins now.
For Felwood I'd highly recommend HC. Nontrivial increase in end of run coins compared to N (~15 per bucket instead of ~15). Winterspring is an entirely different kettle of fish, that is a nightmare on HC. BRM isn't as bad as Winterspring, but still significantly tougher than Felwood.
I'm still investigating Leg coin droprates on N compared to HC - cannot comment on that yet ( I mean, I *could*, but extrapolating from a handful of datapoints gets you into a mess).
I suspect that blizz intended missions to be primarily from dailies and not the stranger, and that coins were intended to mainly be ground on their respective missions, even afte you've got the merc.
Regardless of why the change was ultimately done, it just shouldn't have mattered. It's a game mode that most people play for pve. If players are enjoying getting stronger by grinding low level events and other players are enjoying grinding high level quests then everyone is having a good time. Why change the game when players should be able to decide how they enjoy interacting with the game rather than be funneled down a specific path.
I think u can grind banehollow now for mysterious stranger, though it might just take a lil more time... To be frank only some mercs need thier task 7 equipment.
Regardless of why the change was ultimately done, it just shouldn't have mattered. It's a game mode that most people play for pve. If players are enjoying getting stronger by grinding low level events and other players are enjoying grinding high level quests then everyone is having a good time. Why change the game when players should be able to decide how they enjoy interacting with the game rather than be funneled down a specific path.
Dude, because the reasons they gave us are shit, they only want more money they not care about the game, and if you get tasks relativily easy they dont get money
Regardless of why the change was ultimately done, it just shouldn't have mattered. It's a game mode that most people play for pve. If players are enjoying getting stronger by grinding low level events and other players are enjoying grinding high level quests then everyone is having a good time. Why change the game when players should be able to decide how they enjoy interacting with the game rather than be funneled down a specific path.
So you are of the opinion that PvE games shouldn't have bugfixes or balance changes? Because that's what this effectively is.
If it doesn't align with the game maker's vision for the game, then they're within their rights (ethically) to change the mechanic. Also, 'Funnelled down a specific path' describes the direction of HS deckbuilding in recent years.
The game mode is designed that you grind, and is designed for longish grinds with an endpoint. I suspect that the stranger was not intended to be the primary method of gaining coins, based on the changes they've made, loading screen hints, and similar.
ETA - I'm not defending the mode, but saying to point your criticisms away from this change towards the actual mode's intent. And also look into doing HC, not normal, because this data is looking interesting.
Omg, so many whiners here. If you don't like the game, then stop playing, but I like it. And just want to know what's the best way now, to obtain this stranger. Blizz is doing bad PR and many choices are bad, but Mercenaries are addicting for me, so shut up. Jeez.
Omg, so many whiners here. If you don't like the game, then stop playing, but I like it. And just want to know what's the best way now, to obtain this stranger. Blizz is doing bad PR and many choices are bad, but Mercenaries are addicting for me, so shut up. Jeez.
I'm not convinced that grinding air elemental was ever the optimal way to play. You get almost no XP, and you get hardly any coins. Your time really is much better spent playing the game normally.
I never did any air elemental grinding, but I've always found plenty of tasks playing at an appropriate level. I don't have task 7 finished on every merc, but it won't be long. All the mercs I care about are level 30, and all the mercs I care about have at least rank 3 in every ability.
If you don't like playing the game the way it was intended, that means you simply don't like the game. If that's the case, you should just stop playing, stop whining, and go back to constructed.
Regardless of why the change was ultimately done, it just shouldn't have mattered. It's a game mode that most people play for pve. If players are enjoying getting stronger by grinding low level events and other players are enjoying grinding high level quests then everyone is having a good time. Why change the game when players should be able to decide how they enjoy interacting with the game rather than be funneled down a specific path.
Dude, because the reasons they gave us are shit, they only want more money they not care about the game, and if you get tasks relativily easy they dont get money
Please explain how paying money makes it easier to get tasks. I'd love to know.
Some people are using tasks for *coins* primarily, as best I can tell. And it's those people who are saying it's a cash grab - probably because the coin droprate on normal for legs is abysmal. Literally 2-3 times worse - before factoring in that you get less coins per bundle - than HC.
Plus tasks give packs which will reduce sales if they're easier to get.
Some people are using tasks for *coins* primarily, as best I can tell. And it's those people who are saying it's a cash grab - probably because the coin droprate on normal for legs is abysmal. Literally 2-3 times worse - before factoring in that you get less coins per bundle - than HC.
Plus tasks give packs which will reduce sales if they're easier to get.
If that's the case, then this is absolutely the right decision on Blizzard's part. Free players are not entitled to easy coins. Just the opposite, in fact. Don't like it? Please feel free to quit.
Some people are using tasks for *coins* primarily, as best I can tell. And it's those people who are saying it's a cash grab - probably because the coin droprate on normal for legs is abysmal. Literally 2-3 times worse - before factoring in that you get less coins per bundle - than HC.
Plus tasks give packs which will reduce sales if they're easier to get.
If that's the case, then this is absolutely the right decision on Blizzard's part. Free players are not entitled to easy coins. Just the opposite, in fact. Don't like it? Please feel free to quit.
Not my view, I will hasten to add - though I was disappointed to find the huge disparity in legendary droprates between N and HC. of course, it could be a disparity between Felwood and BRM, which I'll examine soon enough. One more run after this one and I'll be calling it enough data on normal to say it's just not worth bothering with unless you can't do HC.
Ret**ds taking the company side never keeps amusing me, are they trolls or just dumb people?
This change affect the F2P because getting tasks fast was a way that people who cant pay cash could get coins and packs, if F2P people cant keep the ritm its also bad for the whales because they dont have anything to play with... its a circle...
So if you are a F2P you dont like the change, if you are a whale you shouldnt like it either, only ret**ds in this forum are happy because they eat the big sh*t snadwich that blizzard gave them with "thats not the way we intendend you to have fun" bulls**t
You say you haven't played Mercs, and it shows because you have no idea what you are talking about. This change has nothing to do with greed. You cannot find tasks faster by spending money, so there is literally no way Blizzard can make a single dime off of this change.
I want to add something here.
FortyDust, don't you find it funny that after more than six f..king years in this forum, it's the first time I'm talking about something I'm not fully informed about (which I made clear in my post), yet you didn't waste any time to point it out while defending greedy a$$ Bli$$ard in the process?
GJ Blizzard for ruining another thing what could be a great game. Mercenaries was already really expensive and takes ALOT of time to farm up. I have spent around 60euro and for that you get almost nothing. Thijs spended 200euro and still needed to farm alot to be able to compete with just one deck. So greedy. Because of that i will never play this game again. I will also mentioned some other opinions of how blizzards greed is ruining their games.
Hearthstone: Still was alot of farming every day but to be extra greedy they start to release 4 expansions every year making it almost impossible to keep up. This makes it so every new release of cards must be even better and stronger than before so players will have to have them. Hearhstone today is just a joke when comes to powerswings and OTK possibilities.
Wow: A typical game where the need to make it more and more noobfriendly to the point there there are no real game-experience, just farming. Sure the graphic looks great, music is great, and interaction with story is great. But nothing that makes me enjoying wath i do when everything comes almost for free and nothing is hard.
Regardless of why the change was ultimately done, it just shouldn't have mattered. It's a game mode that most people play for pve. If players are enjoying getting stronger by grinding low level events and other players are enjoying grinding high level quests then everyone is having a good time. Why change the game when players should be able to decide how they enjoy interacting with the game rather than be funneled down a specific path.
So you are of the opinion that PvE games shouldn't have bugfixes or balance changes? Because that's what this effectively is.
If it doesn't align with the game maker's vision for the game, then they're within their rights (ethically) to change the mechanic. Also, 'Funnelled down a specific path' describes the direction of HS deckbuilding in recent years.
The game mode is designed that you grind, and is designed for longish grinds with an endpoint. I suspect that the stranger was not intended to be the primary method of gaining coins, based on the changes they've made, loading screen hints, and similar.
ETA - I'm not defending the mode, but saying to point your criticisms away from this change towards the actual mode's intent. And also look into doing HC, not normal, because this data is looking interesting.
I don't think you two disagree really. We hopefully all think that games are for fun and people should enjoy them the way they want to :)
Sure they had a nice idea and terminated it terribly. To an extent where we end up enjoying the most brainless grinding exploit possible (Yes I did it too)...
You say you haven't played Mercs, and it shows because you have no idea what you are talking about. This change has nothing to do with greed. You cannot find tasks faster by spending money, so there is literally no way Blizzard can make a single dime off of this change.
Are you naive or something? Of course they get a dime by this move, cus you can't grind as fast and people will have to resort to packs... Edit: Not to mention that people that has done this method before the nerf will be way ahead of others that haven't had the time.
I am tired of PPL saying devs dont care about their game because that is just a BS lie of an argument that PPL use cause they have nothing to say. Would u spend years Working on a project/work if u didnt care about it? No.
They did the change because they wanted PPL to PLAY the game mode, not just abuse a low lvl farm that wasnt intented to exist. Instead of being a negative Karen, how about u help find solutions ton make a positif impact. Or is that to hard?
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also they buff minions from the heroic bounties of barrens and reduce the coins of retiring around an 80%, where they state that?? its disgusting, how they managed this things, its like the sheets of the battle pass some users datamined, comunnity go crazy and then they need to backpedal... we dont need to find new ways of farming, this is what they want, we need to shout: go f*** yourself so they change things, like other times they have to backpedal with greedy decisions like this one
What's working very well for me is picking a legendary mercenary I want to farm coins for and run the battle they drop from.
Been running Felwood - Corrupted Ancient on normal for Gul'dan coins and had the Mysterious Stranger about two out of three runs. Same for Winterspring - Yeti Hunter Ranel (normal) while farming Garrosh coins now.
For Felwood I'd highly recommend HC. Nontrivial increase in end of run coins compared to N (~15 per bucket instead of ~15). Winterspring is an entirely different kettle of fish, that is a nightmare on HC. BRM isn't as bad as Winterspring, but still significantly tougher than Felwood.
I'm still investigating Leg coin droprates on N compared to HC - cannot comment on that yet ( I mean, I *could*, but extrapolating from a handful of datapoints gets you into a mess).
I suspect that blizz intended missions to be primarily from dailies and not the stranger, and that coins were intended to mainly be ground on their respective missions, even afte you've got the merc.
Regardless of why the change was ultimately done, it just shouldn't have mattered. It's a game mode that most people play for pve. If players are enjoying getting stronger by grinding low level events and other players are enjoying grinding high level quests then everyone is having a good time. Why change the game when players should be able to decide how they enjoy interacting with the game rather than be funneled down a specific path.
I think u can grind banehollow now for mysterious stranger, though it might just take a lil more time... To be frank only some mercs need thier task 7 equipment.
Dude, because the reasons they gave us are shit, they only want more money they not care about the game, and if you get tasks relativily easy they dont get money
So you are of the opinion that PvE games shouldn't have bugfixes or balance changes? Because that's what this effectively is.
If it doesn't align with the game maker's vision for the game, then they're within their rights (ethically) to change the mechanic. Also, 'Funnelled down a specific path' describes the direction of HS deckbuilding in recent years.
The game mode is designed that you grind, and is designed for longish grinds with an endpoint. I suspect that the stranger was not intended to be the primary method of gaining coins, based on the changes they've made, loading screen hints, and similar.
ETA - I'm not defending the mode, but saying to point your criticisms away from this change towards the actual mode's intent. And also look into doing HC, not normal, because this data is looking interesting.
goodbye my old friend it was a good time
Omg, so many whiners here.
If you don't like the game, then stop playing, but I like it. And just want to know what's the best way now, to obtain this stranger.
Blizz is doing bad PR and many choices are bad, but Mercenaries are addicting for me, so shut up.
Jeez.
Banehollow
I'm not convinced that grinding air elemental was ever the optimal way to play. You get almost no XP, and you get hardly any coins. Your time really is much better spent playing the game normally.
I never did any air elemental grinding, but I've always found plenty of tasks playing at an appropriate level. I don't have task 7 finished on every merc, but it won't be long. All the mercs I care about are level 30, and all the mercs I care about have at least rank 3 in every ability.
If you don't like playing the game the way it was intended, that means you simply don't like the game. If that's the case, you should just stop playing, stop whining, and go back to constructed.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Some people are using tasks for *coins* primarily, as best I can tell. And it's those people who are saying it's a cash grab - probably because the coin droprate on normal for legs is abysmal. Literally 2-3 times worse - before factoring in that you get less coins per bundle - than HC.
Plus tasks give packs which will reduce sales if they're easier to get.
If that's the case, then this is absolutely the right decision on Blizzard's part. Free players are not entitled to easy coins. Just the opposite, in fact. Don't like it? Please feel free to quit.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Not my view, I will hasten to add - though I was disappointed to find the huge disparity in legendary droprates between N and HC. of course, it could be a disparity between Felwood and BRM, which I'll examine soon enough. One more run after this one and I'll be calling it enough data on normal to say it's just not worth bothering with unless you can't do HC.
It's a grindy mode. Grind grind. Then grind more.
Ret**ds taking the company side never keeps amusing me, are they trolls or just dumb people?
This change affect the F2P because getting tasks fast was a way that people who cant pay cash could get coins and packs, if F2P people cant keep the ritm its also bad for the whales because they dont have anything to play with... its a circle...
So if you are a F2P you dont like the change, if you are a whale you shouldnt like it either, only ret**ds in this forum are happy because they eat the big sh*t snadwich that blizzard gave them with "thats not the way we intendend you to have fun" bulls**t
I want to add something here.
FortyDust, don't you find it funny that after more than six f..king years in this forum, it's the first time I'm talking about something I'm not fully informed about (which I made clear in my post), yet you didn't waste any time to point it out while defending greedy a$$ Bli$$ard in the process?
GJ Blizzard for ruining another thing what could be a great game. Mercenaries was already really expensive and takes ALOT of time to farm up. I have spent around 60euro and for that you get almost nothing. Thijs spended 200euro and still needed to farm alot to be able to compete with just one deck. So greedy. Because of that i will never play this game again. I will also mentioned some other opinions of how blizzards greed is ruining their games.
Hearthstone: Still was alot of farming every day but to be extra greedy they start to release 4 expansions every year making it almost impossible to keep up. This makes it so every new release of cards must be even better and stronger than before so players will have to have them. Hearhstone today is just a joke when comes to powerswings and OTK possibilities.
Wow: A typical game where the need to make it more and more noobfriendly to the point there there are no real game-experience, just farming. Sure the graphic looks great, music is great, and interaction with story is great. But nothing that makes me enjoying wath i do when everything comes almost for free and nothing is hard.
I don't think you two disagree really. We hopefully all think that games are for fun and people should enjoy them the way they want to :)
Sure they had a nice idea and terminated it terribly. To an extent where we end up enjoying the most brainless grinding exploit possible (Yes I did it too)...
Are you naive or something? Of course they get a dime by this move, cus you can't grind as fast and people will have to resort to packs...
Edit: Not to mention that people that has done this method before the nerf will be way ahead of others that haven't had the time.
I am tired of PPL saying devs dont care about their game because that is just a BS lie of an argument that PPL use cause they have nothing to say. Would u spend years Working on a project/work if u didnt care about it? No.
They did the change because they wanted PPL to PLAY the game mode, not just abuse a low lvl farm that wasnt intented to exist. Instead of being a negative Karen, how about u help find solutions ton make a positif impact. Or is that to hard?