Hello Hearthstone friends. Today I decided to stop playing mercenaries forever. Because it's the same reason I don't play Diablo 2, IT'S A NEVER ENDING TALE. One thing leads to another. I get a new mercenary, then I will get excited and want another one and so on without stopping. Where am I going to get to? to nowhere. This is like a drug, if I take it even a little bit, I will never give it up completely. It is best to leave it the first time and suddenly. The way is made so that you are wasting your valuable time that will never be recovered and worse, you will lose money because with that time you could have done something of value and get something out of it to make your life better. I will focus only on ranked and that's it. Mercenaries is a kick in the balls for your wallet and your time. You remember me; in the future they will release more bundles, more skins, more heroes, more weapons, more maps and things for this mode AND YOU WILL NEVER STOP PLAYING! If you are not making money somewhere like twitch, WHAT ARE YOU DOING WITH YOUR LIFE ?! Here is my video a little better explained. And beware of manipulators (like zeddy and others) who make you think they are your friends but actually want everything for themselves. They look like politicians on the campaign trail. Greetings!
Big difference, you can play heartstone literally without spending any money. You can reach legend with a budget deck, however there is no way to compete on mercenaries unless you spend crazy amount of money. There will be always someone willing to spend more than you do.
? You need collection of cards to play hearthstone. You need collection of mercenaries to play mercenaries. Once you got all the meta cards\mercenaries - then no amount amount of further spending will help you progress anywhere.
? You need collection of cards to play hearthstone. You need collection of mercenaries to play mercenaries. Once you got all the meta cards\mercenaries - then no amount amount of further spending will help you progress anywhere.
You don't know how gacha game works, there will be always more powerful heroes, weapons and abilities. You will never be competitive unless you keep spending money.
And? You will never be competitive in hearthstone unless you get all the meta cards that are released with each expansion? You forgot that mercenaries packs are sold for the same in game gold, you use to buy your regular hearthstone packs too, or something?
? You need collection of cards to play hearthstone. You need collection of mercenaries to play mercenaries. Once you got all the meta cards\mercenaries - then no amount amount of further spending will help you progress anywhere.
Not how Mercs work at all. The merc itself is useless without both levels and coins to level up skills/gear. The levels are easy enough to get but you earn coins at a ridiculously slow rate. Unless you buy packs, you'll get hours worth of coins per pack and even the pack payout is painfully low.
So you're telling me I either have to buy packs or earn them at ridiculously slow rate to be competitive?! Oh! I See! That's totally not how regular Hearthstone works! Right, guys?! Daum gacha games!!!
So you're telling me I either have to buy packs or earn them at ridiculously slow rate to be competitive?! Oh! I See! That's totally not how regular Hearthstone works! Right, guys?! Daum gacha games!!!
You can build a competitive deck that can hit legend in the time it takes to get to legend. It's been done so many times its not interesting, its been done in less than 24 hours before. While there's certainly a p2w element to ranked, Mercenaries is an order of magnitude more. You will most certainly be significantly weaker in Mercs without spending money, completing a top roster doesn't look to be plausible in Mercenaries without hundreds if not thousands of hours grinding PvE.
This is the dumbest argument I've heard in a bit...
Who cares if you don't like the game? The more "Hearthstone" they add the more there is for people to do and the more likely you will be to leave a mode alone...
I can't tell you the last time I played a Tavern Duel / Arena / Duels... Mostly been playing Battlegrounds until now. All that being said you don't really need to spend money. I did the $5 one and then with the packs there was plenty to get me started. From there I was able to grind a bit and get enough coins to craft a few more (I do think the crafting might be too expensive, but am also very happy / surprised with the ability upgrade cost) I think I maybe have 35 of the 50ish so plenty to build 9 synergistic builds...
tldr; I'm having fun and you can keep playing regular HS
The way is made so that you are wasting your valuable time that will never be recovered and worse, you will lose money because with that time you could have done something of value and get something out of it to make your life better. I will focus only on ranked and that's it.
So you're saying instead of wasting valuable time on Mercenaries you're just gonna waste it in ranked hearthstone, it may apply to a Streamer or Youtuber but that's 5% of the playerbase. Playing videogames for fun is a "waste of valuable time" in it of itself, what's wrong if someone wants to play mercenaries.
So far I've been having fun, not really interested into the pvp aspect and just got to open the free packs plus a dozen or so from saved gold and I'm not having any problem. If you're so weak that you feel the urge to have all the characters unlocked at 100% proficiency on FUCKING DAY 4 you're the problem not the game mode. It's supposed to be enjoyed, unless you're a whale or a streamer just take a breather and casually play, you'll get everything eventually without dropping a single dollar
This is the dumbest argument I've heard in a bit...
Who cares if you don't like the game? The more "Hearthstone" they add the more there is for people to do and the more likely you will be to leave a mode alone...
I can't tell you the last time I played a Tavern Duel / Arena / Duels... Mostly been playing Battlegrounds until now. All that being said you don't really need to spend money. I did the $5 one and then with the packs there was plenty to get me started. From there I was able to grind a bit and get enough coins to craft a few more (I do think the crafting might be too expensive, but am also very happy / surprised with the ability upgrade cost) I think I maybe have 35 of the 50ish so plenty to build 9 synergistic builds...
tldr; I'm having fun and you can keep playing regular HS
My main gripes with the crafting system is the whole winterspring blocking you without you rolling a fire hero thing (though, saying that, I've just got Ahune down without one after quite a few tries - Samuro with +50HP to all fighters is bonkers - will need fire for heroic, but that's fine and reasonable), along with how ridiculous grinding for crafting heroes actually is. (also abysmal UI - show me the abilities before I craft, please!).
As a F2P entirely who's spent 0 gold on packs, 4 protectors, 10 warriors, 7 casters (with coins to craft one more). That's rough. If Samuro/Xyrelia weren't freebies, it'd be very nasty. Having those powerhouses from quests really carries, though, so it's not too bad.
its standard parasitic design with a mobile gameloop requiring minimal strategy but gives enough bing bing wahoos to get the 2% high consumer player base to fund its entire developer budget. did the 2 or 3 intro quests to clear them and ive had enough
It's... kind of amazing the sheer volume of people that come to the defense of Kotick over a heavily monetized game mode... I personally don't care for Mercenaries, but looking into what lots of other people have said about it after a certain point it's basically the EA mobile game model: free to start, but you best start shelling out money to get anything done.
And then there's the ones that say just to buy booster packs to get your coins. You know, the booster packs that cost either gold or real $$$? So either open up your wallet or basically play only one game mode, because buying them for 100g a pop means you'll likely get no main game booster packs.
It's not an either/or option for Activision/Blizzard (which lets face it, this is highly likely Kotick's hand pushing down hard on this). There are FTP games that you can enjoy without having to shell out one red cent. Then there are the ones where they basically try to get you hooked on the game and then hook themselves a whale. Hearthstone used to fall into the former if you were patient enough to farm gold for the things like Adventure wings and booster packs. Now we've got a ton of cosmetic packages arriving every few weeks (for $$$ only), game modes that brick wall you after a certain level, and an ungodly amount of repeated content in modes like Brawls and seasonal holiday events.
So I've played Mercenaries pretty much nonstop for two days now, waiting for the part where things get good. That didn't happen.
I don't think the OP is arguing his point very well, but I agree with the general idea that Mercenaries isn't worth spending money on. If Hearthstone is a beautifully streamlined version of Magic the Gathering, with Warcraft lore, then Mercenaries is if you took Pokemon and actively made it worse, with Warcraft lore. In Mercenaries, every Merc has the same three moves — in Pokemon, every team member has four move slots with multiple options. Pokemon had arguably too many Types — Mercenaries just has Grass, Fire and Water, which is a nice simplification.
But perhaps most egregious is the economy of Mercenaries, in terms of in-game "currency." Specifically, there is none whatsoever. Once you get all the Mercs of the lowest rarity tier — this will happen with storyline rewards without having to spend a dime — packs will contain a new mercenary about as often as Hearthstone packs contain an Epic card. What you get in the meantime is basically like useless Common filler... if Arcane Dust wasn't a thing, and was replaced with the Battlegrounds system of upgrading to a Golden version with triples. Because you have no control over this, you can't focus your limited resources on any single Mercenary group, instead systematically forced to spread your Coins among every single Merc in the game, including the entire Legendary tier you're almost certainly too unlucky to have opened more than a couple of. (I started off with a Ragnaros, which is probably luckier than average.)
Imagine if Battlegrounds didn't have a Refresh option, and Froze the Tavern at the end of every Recruit phase. That's what your Party feels like in Mercenaries.
The economy and the lack of build options within the context of individual Mercs makes the game mode become very stale very quickly. I'm not saying people can't have fun playing Mercenaries but there are other games that tackle the same concepts the same or better. Like Fire Emblem Heroes or the aforementioned Pokemon, which is literally from the Gameboy era of gaming conceptually. This doesn't feel like an innovation over such predecessors so much as a cynical cash grab, coating a knockoff game in a layer of Warcraft paint.
I bought the $5 welcome pack and I regret even that purchase. Not all legendaries are Ragnaros.
Mercenaries is fine if you want to play PvE and gradually collect / level up your team, for your own satisfaction. I have actually been enjoying doing that F2P.
But if you want to compete in PvP, it is pay-to-win trash, in my honest opinion. It feels much worse that HS in that regard.
The coin system is particularly toxic, because you have almost no agency over what you can craft. Unlike HS, where you can save up dust to craft your choice of Legendary, in Mercs you are totally at the mercy of coin drops for a specific hero. It feels terrible.
Comparing this abomination with Pokémon, is quite the insult for Junichi Masuda's work of Genius. Pokémon is also way more complex (like you said, it has many more than 3 types) and therefore requires more tactical refinement and preparation.
Then of course there are many even more complex Tactical RPG's, as Pokémon and Final Fantasy are just beginner level RPG's.
It's... kind of amazing the sheer volume of people that come to the defense of Kotick over a heavily monetized game mode... I personally don't care for Mercenaries, but looking into what lots of other people have said about it after a certain point it's basically the EA mobile game model: free to start, but you best start shelling out money to get anything done.
On point, bro.
It really does start to feel, like some here would totally play a Casino mode or download a Kotick Casino app, where they can flush their Houses, Life's & entire existance down the toilet, to feed into Bobby's evil Downward $pirale.
? You need collection of cards to play hearthstone. You need collection of mercenaries to play mercenaries. Once you got all the meta cards\mercenaries - then no amount amount of further spending will help you progress anywhere.
Not how Mercs work at all. The merc itself is useless without both levels and coins to level up skills/gear. The levels are easy enough to get but you earn coins at a ridiculously slow rate. Unless you buy packs, you'll get hours worth of coins per pack and even the pack payout is painfully low.
Um, I don't agree with this at all.
You get about 200 coins from a pack. From a single bounty you get about 100. Bounties aren't quick by any means, but if you enjoy the game they're fun enough.
Comparing this abomination with Pokémon, is quite the insult for Junichi Masuda's work of Genius. Pokémon is also way more complex (like you said, it has many more than 3 types) and therefore requires more tactical refinement and preparation.
Then of course there are many even more complex Tactical RPG's, as Pokémon and Final Fantasy are just beginner level RPG's.
....and Mercs ranks yet easily below all of them.
More complex doesn't equal better, though. And in actual competitive pokemon modes (outside of smogon singles) the type chart barely matters at all.
I mean, sure, VGC Pokemon is probably ultimately more complex and is probably a better game mode. But VGC has also been around for 10+ years across 6 generations of pokemon.
Mercenaries is fine if you want to play PvE and gradually collect / level up your team, for your own satisfaction. I have actually been enjoying doing that F2P.
But if you want to compete in PvP, it is pay-to-win trash, in my honest opinion. It feels much worse that HS in that regard.
The coin system is particularly toxic, because you have almost no agency over what you can craft. Unlike HS, where you can save up dust to craft your choice of Legendary, in Mercs you are totally at the mercy of coin drops for a specific hero. It feels terrible.
The dust comparisons always kinda make me laugh tbh. Dust is probably literally the worst aspect of Hearthstone. You get almost no dust return on the cards you actually disenchant. Crafting a legendary solely from F2P packs (unless you get *extremely lucky*) would take like a good... a little over a month. To get a single legendary. (A pack a day, if we're generous, and then 40 dust per pack on average, and then 1600 dust per legendary. You're guaranteed a legendary in that time from the pity timer, but that's A LONG time.)
You may not always get coins you want, but... I literally farmed Malfurion in a couple of hours. I had a head start from packs, but I'd say at most from 0 it would take me like 4 days to get 500 Malfurion coins. And at the end of it I had a bunch of bonus Voone and Tamsin Roame coins to use as well.
You kinda just want ALL the mercenaries anyway. There's no like deck-building requirements that limit you to wanting certain mercs the same way you want certain hearthstone cards.
https://youtu.be/HWZ3LarD9tU
Hello Hearthstone friends. Today I decided to stop playing mercenaries forever. Because it's the same reason I don't play Diablo 2, IT'S A NEVER ENDING TALE. One thing leads to another. I get a new mercenary, then I will get excited and want another one and so on without stopping. Where am I going to get to? to nowhere. This is like a drug, if I take it even a little bit, I will never give it up completely. It is best to leave it the first time and suddenly. The way is made so that you are wasting your valuable time that will never be recovered and worse, you will lose money because with that time you could have done something of value and get something out of it to make your life better. I will focus only on ranked and that's it. Mercenaries is a kick in the balls for your wallet and your time. You remember me; in the future they will release more bundles, more skins, more heroes, more weapons, more maps and things for this mode AND YOU WILL NEVER STOP PLAYING! If you are not making money somewhere like twitch, WHAT ARE YOU DOING WITH YOUR LIFE ?! Here is my video a little better explained. And beware of manipulators (like zeddy and others) who make you think they are your friends but actually want everything for themselves. They look like politicians on the campaign trail. Greetings!
So, how is it different from regular hearthstone?
Big difference, you can play heartstone literally without spending any money. You can reach legend with a budget deck, however there is no way to compete on mercenaries unless you spend crazy amount of money. There will be always someone willing to spend more than you do.
Dead but dreaming
? You need collection of cards to play hearthstone. You need collection of mercenaries to play mercenaries. Once you got all the meta cards\mercenaries - then no amount amount of further spending will help you progress anywhere.
You don't know how gacha game works, there will be always more powerful heroes, weapons and abilities. You will never be competitive unless you keep spending money.
Dead but dreaming
And? You will never be competitive in hearthstone unless you get all the meta cards that are released with each expansion? You forgot that mercenaries packs are sold for the same in game gold, you use to buy your regular hearthstone packs too, or something?
Not how Mercs work at all. The merc itself is useless without both levels and coins to level up skills/gear. The levels are easy enough to get but you earn coins at a ridiculously slow rate. Unless you buy packs, you'll get hours worth of coins per pack and even the pack payout is painfully low.
So you're telling me I either have to buy packs or earn them at ridiculously slow rate to be competitive?! Oh! I See! That's totally not how regular Hearthstone works! Right, guys?! Daum gacha games!!!
You can build a competitive deck that can hit legend in the time it takes to get to legend. It's been done so many times its not interesting, its been done in less than 24 hours before. While there's certainly a p2w element to ranked, Mercenaries is an order of magnitude more. You will most certainly be significantly weaker in Mercs without spending money, completing a top roster doesn't look to be plausible in Mercenaries without hundreds if not thousands of hours grinding PvE.
So no, the two are not comparable.
This is the dumbest argument I've heard in a bit...
Who cares if you don't like the game? The more "Hearthstone" they add the more there is for people to do and the more likely you will be to leave a mode alone...
I can't tell you the last time I played a Tavern Duel / Arena / Duels... Mostly been playing Battlegrounds until now. All that being said you don't really need to spend money. I did the $5 one and then with the packs there was plenty to get me started. From there I was able to grind a bit and get enough coins to craft a few more (I do think the crafting might be too expensive, but am also very happy / surprised with the ability upgrade cost) I think I maybe have 35 of the 50ish so plenty to build 9 synergistic builds...
tldr; I'm having fun and you can keep playing regular HS
So you're saying instead of wasting valuable time on Mercenaries you're just gonna waste it in ranked hearthstone, it may apply to a Streamer or Youtuber but that's 5% of the playerbase. Playing videogames for fun is a "waste of valuable time" in it of itself, what's wrong if someone wants to play mercenaries.
So far I've been having fun, not really interested into the pvp aspect and just got to open the free packs plus a dozen or so from saved gold and I'm not having any problem. If you're so weak that you feel the urge to have all the characters unlocked at 100% proficiency on FUCKING DAY 4 you're the problem not the game mode. It's supposed to be enjoyed, unless you're a whale or a streamer just take a breather and casually play, you'll get everything eventually without dropping a single dollar
And i don’t even play Paladins
My main gripes with the crafting system is the whole winterspring blocking you without you rolling a fire hero thing (though, saying that, I've just got Ahune down without one after quite a few tries - Samuro with +50HP to all fighters is bonkers - will need fire for heroic, but that's fine and reasonable), along with how ridiculous grinding for crafting heroes actually is. (also abysmal UI - show me the abilities before I craft, please!).
As a F2P entirely who's spent 0 gold on packs, 4 protectors, 10 warriors, 7 casters (with coins to craft one more). That's rough. If Samuro/Xyrelia weren't freebies, it'd be very nasty. Having those powerhouses from quests really carries, though, so it's not too bad.
its standard parasitic design with a mobile gameloop requiring minimal strategy but gives enough bing bing wahoos to get the 2% high consumer player base to fund its entire developer budget. did the 2 or 3 intro quests to clear them and ive had enough
It just better not hog my daily quest rolls
It's... kind of amazing the sheer volume of people that come to the defense of Kotick over a heavily monetized game mode... I personally don't care for Mercenaries, but looking into what lots of other people have said about it after a certain point it's basically the EA mobile game model: free to start, but you best start shelling out money to get anything done.
And then there's the ones that say just to buy booster packs to get your coins. You know, the booster packs that cost either gold or real $$$? So either open up your wallet or basically play only one game mode, because buying them for 100g a pop means you'll likely get no main game booster packs.
It's not an either/or option for Activision/Blizzard (which lets face it, this is highly likely Kotick's hand pushing down hard on this). There are FTP games that you can enjoy without having to shell out one red cent. Then there are the ones where they basically try to get you hooked on the game and then hook themselves a whale. Hearthstone used to fall into the former if you were patient enough to farm gold for the things like Adventure wings and booster packs. Now we've got a ton of cosmetic packages arriving every few weeks (for $$$ only), game modes that brick wall you after a certain level, and an ungodly amount of repeated content in modes like Brawls and seasonal holiday events.
So I've played Mercenaries pretty much nonstop for two days now, waiting for the part where things get good. That didn't happen.
I don't think the OP is arguing his point very well, but I agree with the general idea that Mercenaries isn't worth spending money on. If Hearthstone is a beautifully streamlined version of Magic the Gathering, with Warcraft lore, then Mercenaries is if you took Pokemon and actively made it worse, with Warcraft lore. In Mercenaries, every Merc has the same three moves — in Pokemon, every team member has four move slots with multiple options. Pokemon had arguably too many Types — Mercenaries just has Grass, Fire and Water, which is a nice simplification.
But perhaps most egregious is the economy of Mercenaries, in terms of in-game "currency." Specifically, there is none whatsoever. Once you get all the Mercs of the lowest rarity tier — this will happen with storyline rewards without having to spend a dime — packs will contain a new mercenary about as often as Hearthstone packs contain an Epic card. What you get in the meantime is basically like useless Common filler... if Arcane Dust wasn't a thing, and was replaced with the Battlegrounds system of upgrading to a Golden version with triples. Because you have no control over this, you can't focus your limited resources on any single Mercenary group, instead systematically forced to spread your Coins among every single Merc in the game, including the entire Legendary tier you're almost certainly too unlucky to have opened more than a couple of. (I started off with a Ragnaros, which is probably luckier than average.)
Imagine if Battlegrounds didn't have a Refresh option, and Froze the Tavern at the end of every Recruit phase. That's what your Party feels like in Mercenaries.
The economy and the lack of build options within the context of individual Mercs makes the game mode become very stale very quickly. I'm not saying people can't have fun playing Mercenaries but there are other games that tackle the same concepts the same or better. Like Fire Emblem Heroes or the aforementioned Pokemon, which is literally from the Gameboy era of gaming conceptually. This doesn't feel like an innovation over such predecessors so much as a cynical cash grab, coating a knockoff game in a layer of Warcraft paint.
I bought the $5 welcome pack and I regret even that purchase. Not all legendaries are Ragnaros.
Welcome to wonderful world of any mobile game out there.
Mercenaries is fine if you want to play PvE and gradually collect / level up your team, for your own satisfaction. I have actually been enjoying doing that F2P.
But if you want to compete in PvP, it is pay-to-win trash, in my honest opinion. It feels much worse that HS in that regard.
The coin system is particularly toxic, because you have almost no agency over what you can craft. Unlike HS, where you can save up dust to craft your choice of Legendary, in Mercs you are totally at the mercy of coin drops for a specific hero. It feels terrible.
Comparing this abomination with Pokémon, is quite the insult for Junichi Masuda's work of Genius. Pokémon is also way more complex (like you said, it has many more than 3 types) and therefore requires more tactical refinement and preparation.
Then of course there are many even more complex Tactical RPG's, as Pokémon and Final Fantasy are just beginner level RPG's.
....and Mercs ranks yet easily below all of them.
On point, bro.
It really does start to feel, like some here would totally play a Casino mode or download a Kotick Casino app, where they can flush their Houses, Life's & entire existance down the toilet, to feed into Bobby's evil Downward $pirale.
Um, I don't agree with this at all.
You get about 200 coins from a pack. From a single bounty you get about 100. Bounties aren't quick by any means, but if you enjoy the game they're fun enough.
More complex doesn't equal better, though. And in actual competitive pokemon modes (outside of smogon singles) the type chart barely matters at all.
I mean, sure, VGC Pokemon is probably ultimately more complex and is probably a better game mode. But VGC has also been around for 10+ years across 6 generations of pokemon.
The dust comparisons always kinda make me laugh tbh. Dust is probably literally the worst aspect of Hearthstone. You get almost no dust return on the cards you actually disenchant. Crafting a legendary solely from F2P packs (unless you get *extremely lucky*) would take like a good... a little over a month. To get a single legendary. (A pack a day, if we're generous, and then 40 dust per pack on average, and then 1600 dust per legendary. You're guaranteed a legendary in that time from the pity timer, but that's A LONG time.)
You may not always get coins you want, but... I literally farmed Malfurion in a couple of hours. I had a head start from packs, but I'd say at most from 0 it would take me like 4 days to get 500 Malfurion coins. And at the end of it I had a bunch of bonus Voone and Tamsin Roame coins to use as well.
You kinda just want ALL the mercenaries anyway. There's no like deck-building requirements that limit you to wanting certain mercs the same way you want certain hearthstone cards.
So game mode that looks boring as fsck and some guy is addicted to it.
The miracles never cease.
Next up: guy who's favorite food is crackers?
I think this thread would be funnier if it is someone's dark sense of humor playing a prank, but I figure this thread is real.
Well, either way I think we found "the guy who actually likes this game".