Up to 180bosses on Warrior, been trying for nearly A WEEK with no luck. Usually die on boss 6, if I do make it to 7 or 8, get utterly crushed. Burn through the first 4-5 bosses no problem, but seems impossible to rush after that. I have no idea how anyone is claiming to do fatigue when the enemy has a much bigger (and better) deck, more health (unless you have PoV), and Warrior has very few options for card creation.
Please, someone just tell me wtf to do already! I have even gambled on making Qel'Dalar a few times but never get that lucky. I cannot win with luck, I have none (apparently). ie, If I take weapons=1 treasure, I don't get Woecleaver LOL.
Aww man that sucks! I had a lot of issues with Warrior too. I really cant help but just act like a warrior, high health, high cost minions and the 5 discount thingie. I tried Warrior a couple wees back again and went with the 5 mana thing (xd) and won again.
It's nearly impossible to give advice that will work consistently in Dungeon Run, because the bosses are random, and many of them are designed to punish specific deck strategies.
In particular, I've found it's very rare to get through a run without seeing at least one boss who punishes spell-heavy builds. Because of that, I am very careful to draft a good number of minions, no matter what class I am or what buffs I've acquired.
The one sure strategy that will nearly always win is Battlecry + Jade, but obviously that only covers three classes. (And Deathrattle + Jade is pretty solid for Rogues.)
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The winning combination for me was, opponents minion cost 1 more (really slows them down), and +1/1 to all my minions, and lastly I got kel'thuzad that won me a couple of games by himself.
I give my sympathies haha, are you building your decks correctly?
Oh, I know, I should try WINNING. Thanks for that advice.
Let's take for example my most recent run. Had Minions cost 5 max, had tons of dragons, good battlecrys for double cry passive, had Wish AND had tad's pole. Final Boss is Azari. OK, no problem, I have a lot of really big guys, I should be fine. He mills Wish. Expected that, I still have control and am winning, just need tad's pole to tip the scales into a win (thinning his deck and bolstering my board).... but it never comes, IT IS MY LAST CARD. Still played it, got Boss down to 12 health. And of course Tad's pole was pulling the weakest cards out of his deck, until the last turn when it drew Mal Ganis, but was far too late.
OMG FINALLY. Final Boss was Xol and I paid extremely close attention to what beams she had (literally took notes), and was lucky enough that Howlfiend allowed me to control her quest and discard nether portal. Had Flag +1/+1 and double health, Wax Rager and Primordial Wand (which I never drew). Went Charge! every time except to pick up 2 Elise the Trailblazer and a Zola the Gorgon. With all the extra cards and it being Xol (she thankfully discarded Deathwing), I was able to fatigue her and won with 32 health remaining.
Shaman was WAY easier than Warrior - very simple win with +1 Mana and 2x battlecry, Shifting Hourglass and THE CANDLE, went Jade every time or destruction/restoration when it wasn't an option. Had the Devourer (mill) final boss - had 6 Jade Claws, he milled Shifting Hourglass and THE CANDLE (after one use), but couldn't keep up with me dropping two golems every turn. Kept his board empty until it was clear I could take him in two rounds and then went full on face. Didn't even use Aya Blackpaw in final battle, but had 3 in deck (mill fodder)
Wow I think all of the Jade classes are the easiest. Even if u don't land Jade's they just all have pretty good stuff. +1/1 is just as busted in shaman as it is in paladin. Warrior is definitely the hardest. I also had to do priest mage and warlock a couple times not hard but not easy. Honestly though i think i would have put mage as the hardest after warrior. paladin is pretty easy. I only did Hunter once so not sure how to run it. It wasn't hard, but I felt like I got kind of lucky. So warrior>mage>warlock>priest>Hunter>rogue>paladin>shaman>druid. Something close to that.
Just finished Rogue with a total nonsense deck, had stuff all over, including 2 C'Thun but only one booster... still pulled a win. Definitely way easier than Warrior.
Took Scepter of Summoning, Ice Wall, Captured Flag, Archmage Staff (in that order) and got the Dragon final boss; probably would have lost against any of the others, but all I had to do for this was drop Icewall to buy me a few turns and then start churning out minions every turn. Didn't destroy any of the chests until the very end.
Just finished Paladin, went full out Silver Hand. Beat King Togwaggle with Shifting Hourglass, Justicar's Ring, and Gloves of Mugging, stole three of his treasures. Forgot what my fourth treasure was, but Flag, 2x Battlecry, or Glyph all would have been much more helpful.
Just finished Druid with Crystal Gem (+1 Mana) and Double Battlecry. Archmage Staff, which was very important, and Wand of Disintegration, which I never used. Went with a mix of Jade and C'Thun with some Mana Growth thrown in to speed up curve. Beat Xol by abusing her fiend to clear her hand. Got Ice Block from A M Staff, so knew I was safe. Let her fill the board with 3/2 imps while I built up my defenses and killed anything useful she played.
Really just needed to use a few giants, as SoS reduces their cost to 5 and then their own effect applies after. Turn 1 and 2 giants allowed me to cream bosses before they ever got off the ground. Finished with King Togwaggle - thankfully he never got or played Wand of Disintegration. He did get Archmage Staff on the first friggin turn, but his hand filled up fast and he milled a lot of draws for it.
Had to kill 70 bosses before completing with mage !!!! Currently struggling with druid :(
Jade + C'Thun + a lil mana growth w/ 2x battlecry, +1 starting mana, enemies minions cost +1, your minions +1/+1, anything to speed you up or slow them down
Finally did it with Jade yeah, without battlecry x2... but +2 starting mana, and recruit 3 minions on t1, Vustraz didn't resist a long time. For rogue, did it with a lot of deathrattle and jade, and deathrattle x2. It is just luck, either you get those pack, either you don't and you'ra screwed. Anyway, got this ugly card back, and it kept me busy many hours. Was fun, can't wait for the witchwood hunt !
I just had the most insane rogue deck to win. Double vanish- Double C'thun - 2x battlecry - minions 5 or more cost 5 - 2x bag of stuffing- 3x return to hand spells with fatigue combo cards. Easiest win Ive had yet, absolutely steamrolled every boss, including the extra turn mage and Xol the Unscathed - double cthun trigger discarded his whole hand, probly could beat every single boss. The key to this format is 1) knowing what the best treasures are 2) picking the least bad card pool (and if they are equally bad, go for synergy with your utility cards, if two cards are okay and one is bad in two different pools, go with the one you can cast earlier) 3) being okay with randomness beating you 4) knowing when you have a bad matchup and conceding to save yourself time and aggravation - like if you draft a pirates deck and face Lava Filled Chamber or if you draft all deathrattle synergy and face the one that copies your creature.
Also, unlike regular Hearthstone, knowing what's in your deck and remembering what you take is actually very important because your deck starts off very small and gradually gets larger. Knowing what you could draw next and what's not in your deck can be very, very relevant.
Me? Gongaga.
It's nearly impossible to give advice that will work consistently in Dungeon Run, because the bosses are random, and many of them are designed to punish specific deck strategies.
In particular, I've found it's very rare to get through a run without seeing at least one boss who punishes spell-heavy builds. Because of that, I am very careful to draft a good number of minions, no matter what class I am or what buffs I've acquired.
The one sure strategy that will nearly always win is Battlecry + Jade, but obviously that only covers three classes. (And Deathrattle + Jade is pretty solid for Rogues.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I just finished my last class, Shaman.
The winning combination for me was, opponents minion cost 1 more (really slows them down), and +1/1 to all my minions, and lastly I got kel'thuzad that won me a couple of games by himself.
Now at 200+ bosses with Warrior..... still no completed run.... it's as though God is mocking me!
Oh, I know, I should try WINNING. Thanks for that advice.
Let's take for example my most recent run. Had Minions cost 5 max, had tons of dragons, good battlecrys for double cry passive, had Wish AND had tad's pole. Final Boss is Azari. OK, no problem, I have a lot of really big guys, I should be fine. He mills Wish. Expected that, I still have control and am winning, just need tad's pole to tip the scales into a win (thinning his deck and bolstering my board).... but it never comes, IT IS MY LAST CARD. Still played it, got Boss down to 12 health. And of course Tad's pole was pulling the weakest cards out of his deck, until the last turn when it drew Mal Ganis, but was far too late.
OMG FINALLY. Final Boss was Xol and I paid extremely close attention to what beams she had (literally took notes), and was lucky enough that Howlfiend allowed me to control her quest and discard nether portal. Had Flag +1/+1 and double health, Wax Rager and Primordial Wand (which I never drew). Went Charge! every time except to pick up 2 Elise the Trailblazer and a Zola the Gorgon. With all the extra cards and it being Xol (she thankfully discarded Deathwing), I was able to fatigue her and won with 32 health remaining.
Shaman was WAY easier than Warrior - very simple win with +1 Mana and 2x battlecry, Shifting Hourglass and THE CANDLE, went Jade every time or destruction/restoration when it wasn't an option. Had the Devourer (mill) final boss - had 6 Jade Claws, he milled Shifting Hourglass and THE CANDLE (after one use), but couldn't keep up with me dropping two golems every turn. Kept his board empty until it was clear I could take him in two rounds and then went full on face. Didn't even use Aya Blackpaw in final battle, but had 3 in deck (mill fodder)
Wow I think all of the Jade classes are the easiest. Even if u don't land Jade's they just all have pretty good stuff. +1/1 is just as busted in shaman as it is in paladin. Warrior is definitely the hardest. I also had to do priest mage and warlock a couple times not hard but not easy. Honestly though i think i would have put mage as the hardest after warrior. paladin is pretty easy. I only did Hunter once so not sure how to run it. It wasn't hard, but I felt like I got kind of lucky. So warrior>mage>warlock>priest>Hunter>rogue>paladin>shaman>druid. Something close to that.
Just finished Rogue with a total nonsense deck, had stuff all over, including 2 C'Thun but only one booster... still pulled a win. Definitely way easier than Warrior.
Took Scepter of Summoning, Ice Wall, Captured Flag, Archmage Staff (in that order) and got the Dragon final boss; probably would have lost against any of the others, but all I had to do for this was drop Icewall to buy me a few turns and then start churning out minions every turn. Didn't destroy any of the chests until the very end.
Just finished Paladin, went full out Silver Hand. Beat King Togwaggle with Shifting Hourglass, Justicar's Ring, and Gloves of Mugging, stole three of his treasures. Forgot what my fourth treasure was, but Flag, 2x Battlecry, or Glyph all would have been much more helpful.
Warlock with the first attempt with +1/1 to all minions. Aggro ftw.
Just finished Druid with Crystal Gem (+1 Mana) and Double Battlecry. Archmage Staff, which was very important, and Wand of Disintegration, which I never used. Went with a mix of Jade and C'Thun with some Mana Growth thrown in to speed up curve. Beat Xol by abusing her fiend to clear her hand. Got Ice Block from A M Staff, so knew I was safe. Let her fill the board with 3/2 imps while I built up my defenses and killed anything useful she played.
Just finished Warlock using Scepter of Summoning, Golden Kobold, Glyph of Warding, and Wish (didn't get to use)
Really just needed to use a few giants, as SoS reduces their cost to 5 and then their own effect applies after. Turn 1 and 2 giants allowed me to cream bosses before they ever got off the ground. Finished with King Togwaggle - thankfully he never got or played Wand of Disintegration. He did get Archmage Staff on the first friggin turn, but his hand filled up fast and he milled a lot of draws for it.
Just finished final class (Mage) and it was definitely the easiest. Totally abused Howlfiend on Xol and fatigued her. Used Scepter of Summoning, Shifting Hourglass, Robe of the Magi, and Portable Ice Wall. Had Malygos and the Explorer that fully refreshes your HP. Did a mix of elemental and quest. No problem.
Rod of Roasting + Reno Jackson + Potion of Vitality (priest)
Had to kill 70 bosses before completing with mage !!!!
Currently struggling with druid :(
Finally did it with Jade yeah, without battlecry x2... but +2 starting mana, and recruit 3 minions on t1, Vustraz didn't resist a long time.
For rogue, did it with a lot of deathrattle and jade, and deathrattle x2.
It is just luck, either you get those pack, either you don't and you'ra screwed.
Anyway, got this ugly card back, and it kept me busy many hours. Was fun, can't wait for the witchwood hunt !
I just had the most insane rogue deck to win. Double vanish- Double C'thun - 2x battlecry - minions 5 or more cost 5 - 2x bag of stuffing- 3x return to hand spells with fatigue combo cards. Easiest win Ive had yet, absolutely steamrolled every boss, including the extra turn mage and Xol the Unscathed - double cthun trigger discarded his whole hand, probly could beat every single boss. The key to this format is 1) knowing what the best treasures are 2) picking the least bad card pool (and if they are equally bad, go for synergy with your utility cards, if two cards are okay and one is bad in two different pools, go with the one you can cast earlier) 3) being okay with randomness beating you 4) knowing when you have a bad matchup and conceding to save yourself time and aggravation - like if you draft a pirates deck and face Lava Filled Chamber or if you draft all deathrattle synergy and face the one that copies your creature.
Also, unlike regular Hearthstone, knowing what's in your deck and remembering what you take is actually very important because your deck starts off very small and gradually gets larger. Knowing what you could draw next and what's not in your deck can be very, very relevant.