Warrior - Try to be big as possible. I have seen guadruple health and taunts is a good choice if you have the rng. Myself I just got the passive that makes late game minions cost 5 and stacked my deck with legendaries. Turn 5 ysharaaj is pretty good
Normally i never play warrior but in dungeon run it was really funny. Had 4 Varian Wrynn and they pulled out multiple Ragnaros the Firelord, copied more Ragnaros the Firelord with the card that copies a minion and adds it to the deck. Picked draw 3 cards at the beginning and cards more than 5 cost 5. Shortest game was against Voodoomaster Vex, he had 4 Bomb Squad ... and i had a brawl ... 40 damage :D
Today I beat dungeon run with shaman and finally got the card back. Was a painful adventure but quite a lot of fun and happy blizzard did this.
So a quick rundown for every class
Warrior - Try to be big as possible. I have seen guadruple health and taunts is a good choice if you have the rng. Myself I just got the passive that makes late game minions cost 5 and stacked my deck with legendaries. Turn 5 ysharaaj is pretty good
Shaman - Double battlecry and jades. I quit until I got that combo off. Evolutions never work and others are bad options.
Rogue - Double battlecry and jades. I was surprised cause I didnt have the double battlecry but I had jades and it was still easy. I think I had like 2 times enemy minions cost 1 more. For the love of god dont try mill lol
Druid - Dont remember my run, was a normal run. But again double battlecry and jades are your pick. Jades will pop a lot trust me. My best has been 6 aya blackpaws.
Warlock - Just pick good cards tbh, I beat him on my first try so dont have any more information
Mage - Get late game spells and just a normal good deck
Paladin - Hero power cost 1 and keleseth buff is opop was a cake walk
Priest - Again hero power 1 is really good since if you get like DK you can machine gun. Just go for value and dont try to make higlander every run when you see raza like I did and took a long time to win
Hunter - Aggro aggro and aggro. I think I had the hero power cost 1 and enemy minions cost 1 more or keleseth buff. You can almost always pick the aggro side where the crazy early game beasts are. But be sure to pick some late game
Easiest classes: Mage and warlock. They have really good cards and hero power
Mid class: Paladin, hunter, priest, druid
Hard class: Warrior (rogue and shaman if you dont go jade way)
I beat Rogue without Jades so...
Anyway, Shaman is causing issues for me as I rarely get Jades. Mage is also an issue for me. Warlock is good as long as you don't face Elder Jari or Blackseed... and yes Priest and Warrior are eh for me
big recruit warrior was pretty easy for me. One of the key cards was the Portable Forge treasure; turn 1 you can get a woecleaver if you're lucky. Each round you deal 3 damage and recruit something, so by round 3 you have a lead on the board in addition to the damage you've done.
For my very first run, I picked Priest and won on the first try. The rest (I only have 4 total) have not been as easy.
In general, I have found that it's best to stick to one hero until you win. I was switching around because it gets boring sticking to one, but I found that you start to learn what your options are going to be.
Aside from my luck with Priest, Hunter was fairly quick and easy as was Druid. With Druid, I had double health and the spell that Pyroblasts until someone dies. I tried my luck on the last boss (with the odds in my favor) and won.
Mage was pretty tough for me. I would get to the last boss and end up losing. Eventually, I won with double health and minions costing 5 that are normally 5 mana or more. My deck contained 7 Molten Giants, a couple of duplicate spells, at least 2 carnivorous cubes, and the card where you can take two turns in a row. I was able to beat Azari, the Devourer pretty easily.
If you don't know the tactic, it's impossible to beat. If you do, it's the easiest:
Do nothing. Absolutely nothing. Just end your turn. The trapped room will do the same every turn because it can't play any more secrets and can't trigger it's hero power.
You have more cards, therefore you win in fatigue.
its not true and now i explain why. During my paladin run, on turn one the trapped room played secretkeeper on turn one and there were no problems but on turn 4 the opponents played a 4 mana 7 7. How do you deal with that thing without triggering any secret and the passive heropower?
The "inactivity" approach works partially. I was in this scenario and then he dropped a 7/7 that clears the board if it survives an attack. I used this and stayed up till the end.
I can confirm Rogue double battle cries and Jade was easy peasy. Even the Darkness started too look weak, even if I'll admit being lucky.
Got double battlecry, +2 cards at the start and twice the gloves that let you steal three cards. Thes gloves are awesome, if played at or near the first thrn, it can conpletly reck the boss's strategy.
But double battle cry also goes amazing with Ch'tun, that's bow I beat Druid and Priest. In such a case I suggest the wand that lets you adapt a minion a numner of times equal to the bosses you beat!
I did it with all heroes (quite easy tbh) but only the last 3 (Priest, Warrior and Paladin) needed a lot of try. I used a sort of double Battlecry + Cthun deck for Priest, a mixed deck for Paladin and for Warrior i just use the spell "cast infinity Pyro untill an hero dead" and i had luck ;)
Rollback Post to RevisionRollBack
Peace, love and good weed. Even just tons of good weed can be enough, thanks!
Just beat the last boss as Mage after 30 bosses. And it was the easiest run for me yet. I picked the double health passive, the elementals and most importantly the Jaina Death Knight. Once you're Jaina EVERY one of your elementals (not just Water Elementals) has life steal. It becomes pretty much impossible to lose at that point, especially with double health. You can fatigue every boss.
Up to 180bosses on Warrior, been trying for nearly A WEEK with no luck. Usually die on boss 6, if I do make it to 7 or 8, get utterly crushed. Burn through the first 4-5 bosses no problem, but seems impossible to rush after that. I have no idea how anyone is claiming to do fatigue when the enemy has a much bigger (and better) deck, more health (unless you have PoV), and Warrior has very few options for card creation.
Please, someone just tell me wtf to do already! I have even gambled on making Qel'Dalar a few times but never get that lucky. I cannot win with luck, I have none (apparently). ie, If I take weapons=1 treasure, I don't get Woecleaver LOL.
A tip for Mage: Permastealth + Justicar Ring is a deadly combination if you manage to get a shitton of inspire minions. I took me something like 20 tries before my 1st win with Mage and that's how I did it. Spell Damage +3 is decent but only comes in 3rd position after those 2, and don't bet everything on it because you're fucked if you meet Gutmook.
Had 4 Varian Wrynn and they pulled out multiple Ragnaros the Firelord, copied more Ragnaros the Firelord with the card that copies a minion and adds it to the deck. Picked draw 3 cards at the beginning and cards more than 5 cost 5.
Shortest game was against Voodoomaster Vex, he had 4 Bomb Squad ... and i had a brawl ... 40 damage :D
big recruit warrior was pretty easy for me. One of the key cards was the Portable Forge treasure; turn 1 you can get a woecleaver if you're lucky. Each round you deal 3 damage and recruit something, so by round 3 you have a lead on the board in addition to the damage you've done.
For my very first run, I picked Priest and won on the first try. The rest (I only have 4 total) have not been as easy.
In general, I have found that it's best to stick to one hero until you win. I was switching around because it gets boring sticking to one, but I found that you start to learn what your options are going to be.
Aside from my luck with Priest, Hunter was fairly quick and easy as was Druid. With Druid, I had double health and the spell that Pyroblasts until someone dies. I tried my luck on the last boss (with the odds in my favor) and won.
Mage was pretty tough for me. I would get to the last boss and end up losing. Eventually, I won with double health and minions costing 5 that are normally 5 mana or more. My deck contained 7 Molten Giants, a couple of duplicate spells, at least 2 carnivorous cubes, and the card where you can take two turns in a row. I was able to beat Azari, the Devourer pretty easily.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
@TheFFsage:
The legendary warrior is good idea, until you face that waxmaker bitch boss.....
Funny thing is that Shaman is my first win hero, and I found totem is much easier than other combo.
I can confirm Rogue double battle cries and Jade was easy peasy. Even the Darkness started too look weak, even if I'll admit being lucky.
Got double battlecry, +2 cards at the start and twice the gloves that let you steal three cards. Thes gloves are awesome, if played at or near the first thrn, it can conpletly reck the boss's strategy.
But double battle cry also goes amazing with Ch'tun, that's bow I beat Druid and Priest. In such a case I suggest the wand that lets you adapt a minion a numner of times equal to the bosses you beat!
i have finished long ago with all class cept shaman...never even got the battlecry + jades, but tried everything else...at 87 boss wins atm.
I did it with all heroes (quite easy tbh) but only the last 3 (Priest, Warrior and Paladin) needed a lot of try. I used a sort of double Battlecry + Cthun deck for Priest, a mixed deck for Paladin and for Warrior i just use the spell "cast infinity Pyro untill an hero dead" and i had luck ;)
Peace, love and good weed. Even just tons of good weed can be enough, thanks!
As follows - my successful 8 clear options with key strats that worked for me.
Mage - Fire with heavy control
Shaman and Druid- Heavy Jade deck with Mana buffs
Lock - If you are lucky enough to get 2 captured flags on warlock, go with a small cost zerg deck and its easy.
Rogue deck - Jade w/Aya Blackpaw, Umbra, twilight summoner speed deck Treasures- , Deathrattle, Fireballs, Double Health, greedy pickaxe
Paladin - Heavy Summon Deck. Val Anyr, Tirion, Lich king, Don Hancho , Treasures- Extra Mana Crystal, Ice wall, Scepter of Summoning, Boom Bots
Warrior - Dragon Picks Every Turn , Treasures - Capture Flag, Hilt of QuelDelar, Vitality, Boom Bots
Hunter - smugglers (x2), big beasts, summoner, Treasures - Vitality, Embers, Battle totem, Wish
The warrior dungeon run became incredible easy with 4 Patches and stealth
The warrior dungeon run became incredible easy with 4 Patches and stealth
I won with a shaman with +1/+1 for my minions, all enemy minions cost +1, and 3-4 jade and 2 totems.
Never even used any of the special cards I got.
I was lucky I had the death rattle and battle-cries bosses.
[deleted]
Up to 180 bosses on Warrior, been trying for nearly A WEEK with no luck. Usually die on boss 6, if I do make it to 7 or 8, get utterly crushed. Burn through the first 4-5 bosses no problem, but seems impossible to rush after that. I have no idea how anyone is claiming to do fatigue when the enemy has a much bigger (and better) deck, more health (unless you have PoV), and Warrior has very few options for card creation.
Please, someone just tell me wtf to do already! I have even gambled on making Qel'Dalar a few times but never get that lucky. I cannot win with luck, I have none (apparently). ie, If I take weapons=1 treasure, I don't get Woecleaver LOL.
Mage and warlock is easy with spelldmg trait. But without considering anything druid with jade package is easiest hands down
Warrior go pirates and patches.
A tip for Mage: Permastealth + Justicar Ring is a deadly combination if you manage to get a shitton of inspire minions. I took me something like 20 tries before my 1st win with Mage and that's how I did it. Spell Damage +3 is decent but only comes in 3rd position after those 2, and don't bet everything on it because you're fucked if you meet Gutmook.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)