Today I beat dungeon run with shaman and finally got the card back. Was a painful adventure but quite a lot of fun and happy blizzard did this.
So a quick rundown for every class
Warrior - Try to be big as possible. I have seen guadruple health and taunts is a good choice if you have the rng. Myself I just got the passive that makes late game minions cost 5 and stacked my deck with legendaries. Turn 5 ysharaaj is pretty good
Shaman - Double battlecry and jades. I quit until I got that combo off. Evolutions never work and others are bad options.
Rogue - Double battlecry and jades. I was surprised cause I didnt have the double battlecry but I had jades and it was still easy. I think I had like 2 times enemy minions cost 1 more. For the love of god dont try mill lol
Druid - Dont remember my run, was a normal run. But again double battlecry and jades are your pick. Jades will pop a lot trust me. My best has been 6 aya blackpaws.
Warlock - Just pick good cards tbh, I beat him on my first try so dont have any more information
Mage - Get late game spells and just a normal good deck
Paladin - Hero power cost 1 and keleseth buff is opop was a cake walk
Priest - Again hero power 1 is really good since if you get like DK you can machine gun. Just go for value and dont try to make higlander every run when you see raza like I did and took a long time to win
Hunter - Aggro aggro and aggro. I think I had the hero power cost 1 and enemy minions cost 1 more or keleseth buff. You can almost always pick the aggro side where the crazy early game beasts are. But be sure to pick some late game
Easiest classes: Mage and warlock. They have really good cards and hero power
Mid class: Paladin, hunter, priest, druid
Hard class: Warrior (rogue and shaman if you dont go jade way)
Rogue - Double battlecry and jades. I was surprised cause I didnt have the double battlecry but I had jades and it was still easy. I think I had like 2 times enemy minions cost 1 more. For the love of god dont try mill lol
I tried double battlecry Jade for a long time. The drawback of the Rogue Jade cards (specifically Jade Swarmer) is that unlike the Druid cards, they take an additional turn to set up, as a 1/1 stealth doesn't impact the board in any way.
After many unsuccessful Jade Rogue attempts, Mill Rogue worked pretty easily for me. I don't think your advice is accurate.
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Life before death. Strength before weakness. Journey before destination.
Nice topic. I got this OP spell with Mage (I've only tried Warrior and Mage so far and only beat with Mage) It was like deal 8 damage 3x randomly. So basically I'd board clear and hit him in the face for 24. I believe it was only a 3 cost spell too! lol
With Warrior, try choosing the Pirate packages all the time. Pretty sure Taunts can work too, but for me, pirates did the job, with the Keleseth buff and perma stealth.
With Priest, there are a lot of ways. Today I got Lyra the Sunshard and Dragon Soul in my deck, and basically these 2 cards made me go 8-0 easily, with the spells cost (1) less treasure. Priest spells are just incredibly powerful. Even without the weapon it's working well, but the 5/5s provide board presence, which is never a bad thing. Other than these, just try to go for removals, a few Priest of the Feast to make sure you don't die.
Weapon warrior rushes down most bosses before they can do their gimmick, and a jade run on the other classes with double death rattle mix in is still just as potent regardless of their being more battlecries.
Last but not least, picking up the blade pieces as your treasure option is an auto-win for the run if you get the option for both. Fully recommend it even if you only end up with one half, the full weapon obliterated all unfavourable end boss matchups that would otherwise have wasted your time
i haven't won with Jade rogue either, both my rogue wins were with tempo rogue i'll be honest for Mage and warlock i find that Scepter of Summoning+Multiple Molten Giants is the best and easiest way to go, in warlock you can also compliment it with Mountain Giant or even Magic Mirror in mage with Duplicate, the problem with the giants approach in mage is that Arcane Giant is not as good for this but moltens are just sick anyways. Both my warlock wins were because of this strategy and one of my two mage wins was because Moltens with Duplicate and Echo of Medivh
If you don't know the tactic, it's impossible to beat. If you do, it's the easiest:
Do nothing. Absolutely nothing. Just end your turn. The trapped room will do the same every turn because it can't play any more secrets and can't trigger it's hero power.
You have more cards, therefore you win in fatigue.
Rogue - Double battlecry and jades. I was surprised cause I didnt have the double battlecry but I had jades and it was still easy. I think I had like 2 times enemy minions cost 1 more. For the love of god dont try mill lol
I tried double battlecry Jade for a long time. The drawback of the Rogue Jade cards (specifically Jade Swarmer) is that unlike the Druid cards, they take an additional turn to set up, as a 1/1 stealth doesn't impact the board in any way.
After many unsuccessful Jade Rogue attempts, Mill Rogue worked pretty easily for me. I don't think your advice is accurate.
Ahhhh yeah I prob had double deathrattle that run. Mill rogue never worked for me just didnt seem strong since I have always less cards than my opponent
You know what is worst? Getting all the jades for Shaman, going easy 7 wins and then soulcrushed by final boss (my new most hated one - King Togwaggle )
Rogue - Double battlecry and jades. I was surprised cause I didnt have the double battlecry but I had jades and it was still easy. I think I had like 2 times enemy minions cost 1 more. For the love of god dont try mill lol
I tried double battlecry Jade for a long time. The drawback of the Rogue Jade cards (specifically Jade Swarmer) is that unlike the Druid cards, they take an additional turn to set up, as a 1/1 stealth doesn't impact the board in any way.
After many unsuccessful Jade Rogue attempts, Mill Rogue worked pretty easily for me. I don't think your advice is accurate.
Ahhhh yeah I prob had double deathrattle that run. Mill rogue never worked for me just didnt seem strong since I have always less cards than my opponent
Yeah mill can be pretty bad in the early stages, which is why you kind of need decent early game, removal or theft, or a solid other treasure/boost. I got a little lucky in my run - the final boss was that one that runs the Warlock quest. I'd make her draw a bunch of cards, then mill them all, and finally finish it off with the Violet Illusionist + double Coldlight Oracle (for 8 card draw!) wombo combo.
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Life before death. Strength before weakness. Journey before destination.
If you're offered an Unstable Evolution, take it and hope for the spell-cost-reduction passive (or vice versa), and boom, you have a whole bunch of win conditions.
Won a game with a simple army of giants, another with an bunch of minions where one mutated into a flamewaker and boom, autowin´. And the last boss with antonidas:
The problem with this is everything depends on the choices you're offered.
However, perma-stealth is rarely bad
^This.
Choices are going to affect how you make your deck. Often you don't get the options you want. However, perma-stealth has seemed to be the one consistently good option as you can make trades when you want and keep up key minions. For mage, I highly suggest going for Arcane Giants/Molten Giants and using the passive that reduces their cost to 5. It's like wild Sea Witch except even more broken. You can get out a giant T3 often.
After doing a good number of runs, it all comes down to whether you get the choices you want, and what bosses you get. Most choices are pretty obvious for the class you have, I don't think there's any rocket science. I will say that unless you are mage, maybe, you generally always want to take the Stealth buff.
If you're offered an Unstable Evolution, take it and hope for the spell-cost-reduction passive (or vice versa), and boom, you have a whole bunch of win conditions.
Yeah, hit this combo (had three Unstable Evolution in the deck), plus the stealth buff. It was the easiest run ever, and even faced the Devourer on the final boss and only used two of the 5/5 clear cards. Pulled a Mal'Ganis on one of my evolves too.
I need help for Xol. For some reason Beam of Confusion (read: Flummox) gets spawned very often. This spell is already very good if it hits a 1/1, though in my experience it always targets larger creature first even when you have 6 on the board. On top of she beating aggro strategies well with both Beam of Fire (read:Flame) and Flummox. So what did well against this boss? I feel like I can't win to this unless she plays Howlfiend, drafted AoE heavy classes (Hunters and Rogues be sad), or get a Wish and Double Health.
evolution never works????? whaaaa???? here, have WON evolve shamman run that was ana ctual cakewalk, and i didn't even draft the Unstable Evolution until the sixth boss.
For almost every class choosing deathrattle is better in case you get the wax rager!
Also I would advise against big spells for mages seeing as the only thing that helps with big hands is the boots and those don't work for spells. Also if the trogg is later on in your run he is nearly impossible to beat with spells.
I completed every class and this is what I found works the best.... however every chance you get always pick wax rager!!!
Mage- this one was the hardest for me because I could never get rewards that complemented each other like sometimes I would get spells and then elementals. Couldn't ever actually get what I wanted so ended up beating it with the unique set of cards. However elementals is what I hear is the best.
shaman/rogue/druid- jades I normally go with deathrattle unless its for rogue battlecry is the best since you can shadowstep.
Shaman can also use unstable evolve deck.
Priest- I used frost lich janna who basically doesn't die as long as you can keep getting minions down to 1 and converting them elementals. But I hear dragons are great if you can last til you get 7-9 mana.
Warrior- I got lucky with wax rager again but pirates I hear are real easy.
Warlock- was weird I agree and have to say that you just have to try it and usually you will get it however cube with deathrattle are amazing.
Paladin- getting stealth is usually key but I chose +1/+1 over that and went silverhand recruit build and did it.
Hunter- again I got wax rager but beast are great also deathstalker rexar helped for situational crafting like poison spider with windfury in the treasure room and I agree the hero power is KEY!
Hope this helps but everyone has their own way happy dungeon runs thanks for the thread!
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Today I beat dungeon run with shaman and finally got the card back. Was a painful adventure but quite a lot of fun and happy blizzard did this.
So a quick rundown for every class
Warrior - Try to be big as possible. I have seen guadruple health and taunts is a good choice if you have the rng. Myself I just got the passive that makes late game minions cost 5 and stacked my deck with legendaries. Turn 5 ysharaaj is pretty good
Shaman - Double battlecry and jades. I quit until I got that combo off. Evolutions never work and others are bad options.
Rogue - Double battlecry and jades. I was surprised cause I didnt have the double battlecry but I had jades and it was still easy. I think I had like 2 times enemy minions cost 1 more. For the love of god dont try mill lol
Druid - Dont remember my run, was a normal run. But again double battlecry and jades are your pick. Jades will pop a lot trust me. My best has been 6 aya blackpaws.
Warlock - Just pick good cards tbh, I beat him on my first try so dont have any more information
Mage - Get late game spells and just a normal good deck
Paladin - Hero power cost 1 and keleseth buff is opop was a cake walk
Priest - Again hero power 1 is really good since if you get like DK you can machine gun. Just go for value and dont try to make higlander every run when you see raza like I did and took a long time to win
Hunter - Aggro aggro and aggro. I think I had the hero power cost 1 and enemy minions cost 1 more or keleseth buff. You can almost always pick the aggro side where the crazy early game beasts are. But be sure to pick some late game
Easiest classes: Mage and warlock. They have really good cards and hero power
Mid class: Paladin, hunter, priest, druid
Hard class: Warrior (rogue and shaman if you dont go jade way)
Me? Gongaga.
Thanks for the tips. So far I had Warrior and Hunter. It was indeed 5 mana cost big minions with Warrior and Aggro with Hunter.
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Nice topic. I got this OP spell with Mage (I've only tried Warrior and Mage so far and only beat with Mage) It was like deal 8 damage 3x randomly. So basically I'd board clear and hit him in the face for 24. I believe it was only a 3 cost spell too! lol
Rogue: Double battlecry + double deathrattle + minions cost 0 this turn + anything with "Jade" on it. Easiest run I had.
Paladin: Tons of recruit things + upgraded hero power + every Tarim you can get.
With Warrior, try choosing the Pirate packages all the time. Pretty sure Taunts can work too, but for me, pirates did the job, with the Keleseth buff and perma stealth.
With Priest, there are a lot of ways. Today I got Lyra the Sunshard and Dragon Soul in my deck, and basically these 2 cards made me go 8-0 easily, with the spells cost (1) less treasure. Priest spells are just incredibly powerful. Even without the weapon it's working well, but the 5/5s provide board presence, which is never a bad thing. Other than these, just try to go for removals, a few Priest of the Feast to make sure you don't die.
Weapon warrior rushes down most bosses before they can do their gimmick, and a jade run on the other classes with double death rattle mix in is still just as potent regardless of their being more battlecries.
Last but not least, picking up the blade pieces as your treasure option is an auto-win for the run if you get the option for both. Fully recommend it even if you only end up with one half, the full weapon obliterated all unfavourable end boss matchups that would otherwise have wasted your time
i haven't won with Jade rogue either, both my rogue wins were with tempo rogue i'll be honest for Mage and warlock i find that Scepter of Summoning+Multiple Molten Giants is the best and easiest way to go, in warlock you can also compliment it with Mountain Giant or even Magic Mirror in mage with Duplicate, the problem with the giants approach in mage is that Arcane Giant is not as good for this but moltens are just sick anyways. Both my warlock wins were because of this strategy and one of my two mage wins was because Moltens with Duplicate and Echo of Medivh
TRAPPED ROOM:
If you don't know the tactic, it's impossible to beat. If you do, it's the easiest:
Do nothing. Absolutely nothing. Just end your turn. The trapped room will do the same every turn because it can't play any more secrets and can't trigger it's hero power.
You have more cards, therefore you win in fatigue.
Me? Gongaga.
You know what is worst? Getting all the jades for Shaman, going easy 7 wins and then soulcrushed by final boss (my new most hated one - King Togwaggle )
Kaladin's RoS Set Review
Join me at Out of Cards!
The problem with this is everything depends on the choices you're offered.
However, perma-stealth is rarely bad
Proud member of the real casual play network
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network
Hit rank 15 with a homebrew back in the KOFT days.
Yaayyy...
There's all my notable achievements.
After doing a good number of runs, it all comes down to whether you get the choices you want, and what bosses you get. Most choices are pretty obvious for the class you have, I don't think there's any rocket science. I will say that unless you are mage, maybe, you generally always want to take the Stealth buff.
Yeah, hit this combo (had three Unstable Evolution in the deck), plus the stealth buff. It was the easiest run ever, and even faced the Devourer on the final boss and only used two of the 5/5 clear cards. Pulled a Mal'Ganis on one of my evolves too.
I need help for Xol. For some reason Beam of Confusion (read: Flummox) gets spawned very often. This spell is already very good if it hits a 1/1, though in my experience it always targets larger creature first even when you have 6 on the board. On top of she beating aggro strategies well with both Beam of Fire (read:Flame) and Flummox. So what did well against this boss? I feel like I can't win to this unless she plays Howlfiend, drafted AoE heavy classes (Hunters and Rogues be sad), or get a Wish and Double Health.
My greatest achievement yet:
Not disenchanting my double Shadowbomber
And mage isn't the easiest one or i'm just getting crazy match-ups.. Already trying the 5th run
evolution never works????? whaaaa???? here, have WON evolve shamman run that was ana ctual cakewalk, and i didn't even draft the Unstable Evolution until the sixth boss.
For almost every class choosing deathrattle is better in case you get the wax rager!
Also I would advise against big spells for mages seeing as the only thing that helps with big hands is the boots and those don't work for spells. Also if the trogg is later on in your run he is nearly impossible to beat with spells.
I completed every class and this is what I found works the best.... however every chance you get always pick wax rager!!!
Mage- this one was the hardest for me because I could never get rewards that complemented each other like sometimes I would get spells and then elementals. Couldn't ever actually get what I wanted so ended up beating it with the unique set of cards. However elementals is what I hear is the best.
shaman/rogue/druid- jades I normally go with deathrattle unless its for rogue battlecry is the best since you can shadowstep.
Shaman can also use unstable evolve deck.
Priest- I used frost lich janna who basically doesn't die as long as you can keep getting minions down to 1 and converting them elementals. But I hear dragons are great if you can last til you get 7-9 mana.
Warrior- I got lucky with wax rager again but pirates I hear are real easy.
Warlock- was weird I agree and have to say that you just have to try it and usually you will get it however cube with deathrattle are amazing.
Paladin- getting stealth is usually key but I chose +1/+1 over that and went silverhand recruit build and did it.
Hunter- again I got wax rager but beast are great also deathstalker rexar helped for situational crafting like poison spider with windfury in the treasure room and I agree the hero power is KEY!
Hope this helps but everyone has their own way happy dungeon runs thanks for the thread!