Every other class gets to 7 wins easily. Mage is just so bad and you're lucky to win 4/5 before running into a wall/boss that was made to counter every single thing Mage can do. It's the only class I haven't beaten Dungeon Runs with and I'm about to give up
Nah, every class is equally easy or difficult. It's just whether you get a good synergy in your deck and whether you run into a Counter. There are simply some situations in which you cannot win with your deck while you would annihilate any other Boss.
I was able to get mage pretty quickly with a reno, double health, molten mage. In my opinion those bundles synergize incredibly well and, if you draw the molten giants early on, you can easily win some games quickly.
I suffered with priest more than mage, but to each there own I guess.
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I don't have something witty about this deck, I just like it because Malygos is fun.
Mage is of the easiest in my opinion. Got Quest Mage with the new elemental, 3 tombs, 3 secrets passive and 1 mana spell reduction passive. Streamrolled it.
Warrior was incredibly easy with minions over 5 cost 5 or the recruit 3 minions treasure. I ran through the entire dungeon with ease. It was the second easiest for me behind Warlock
It all comes down to luck... I have tried with druid about 15 times and never made it always got bad card choices or I just got bad rooms for my deck build. I beat mage on my first try though, and my first power was double battlecry's and I didn't get offered any other battlecrys the whole way through. I basically won with spells. All the choices were terrible and I basically just picked spells the entire way through and somehow fatigued king togwoggle at the end before fireballing him. I think the point here is that you need to go into each dungeon not with a build in mind but instead with how to improve your current build and then knowledge of how to beat certain bosses based on how you lost to them before, and then even then it is luck based. I've had amazing runs with sweet druid decks and 2 times I've found myself in the room of traps, and I still cannot figure out how to get out of that room without dying... I think it involves waiting long enough to activate traps when that mushroom is there so they all die, but I usually just get wrecked regardless. Best of luck dungeoning.
i did it this way, maybe it can be helpful for you too: look for giants loot, and stealth or minions 5< treasures. after the first boss if u didn't get any of this just concede and try again. (the first boss tooks less than 2mins so restart is a good option). after some retry u will get what u need. try to take as many giants as u can. if u didn't get one of those two treasures its ok you can continue your run but at least one is necessary for this plan specially minions <5.
Mage, Druid, Shaman and Rogue: Completed in first run.
Warlock, Paladin, Hunter: Completed om second run.
Warrior: Completed in three runs.
Priest: Haven’t Completed yet. Have played 8 runs.
oh well, I thought I'm the most unlucky person with priest but it seems you are trying to get the crown from me. :) you still have a few more runs to go, I had almost 80 killed bosses by the time I finished it with priest. :D
did it with mage and hunter on the first try though.
shaman and warrior: 3-ish runs. I conceded a deck after the 3rd boss because I didnt like the deck. :)
at the final boss with paladin now, so far paladin feels the most boring, wont do it again with it.
I agree, I actually found Mage to be the easiest run so far, beat it on my first try. The hero power is useful and if you get the spell damage boost, you can do some crazy stuff with Mage.
Warrior on the other hand I finally beat after probably 20 attempts. Warrior hero power doesn't help you win games and neither the Quest or Death Knight cards are particularly useful. Honestly, I only beat it because I eventually faced the boss that burns 2 a turn from the top of your deck, which I was able to play around.
2. Pick Cloak of Invisibility+things that boost your Hero power and Antonidas+some sinergy, stealthed Tony=win and the Hp can deal as much damage as 30hp per turn in the later stages.
Every other class gets to 7 wins easily. Mage is just so bad and you're lucky to win 4/5 before running into a wall/boss that was made to counter every single thing Mage can do. It's the only class I haven't beaten Dungeon Runs with and I'm about to give up
My Last one too.
Don't worry it will come if someone else did it so can you ;-)
Only 3 days past since release... relax have fun with
When you finish this fun will be gone for you
Cheers
Get a +3 spell damage and permanent stealth passives.
Watch the entire dungeon melt.
I beat it in 3 tries with Mage. Not that hard. Warrior is WAYYYYYYYY harder.
http://www.hearthpwn.com/forums/hearthstone-game-modes/dungeon-run/208542-post-your-first-completed-dungeon-run
Nah, every class is equally easy or difficult. It's just whether you get a good synergy in your deck and whether you run into a Counter. There are simply some situations in which you cannot win with your deck while you would annihilate any other Boss.
I was able to get mage pretty quickly with a reno, double health, molten mage. In my opinion those bundles synergize incredibly well and, if you draw the molten giants early on, you can easily win some games quickly.
I suffered with priest more than mage, but to each there own I guess.
I don't have something witty about this deck, I just like it because Malygos is fun.
Mage is of the easiest in my opinion. Got Quest Mage with the new elemental, 3 tombs, 3 secrets passive and 1 mana spell reduction passive. Streamrolled it.
Double battlecry quest with 8 babbling books was pretty easy for me.
Mage is by far the easiest if you ask me.
Mage, Druid, Shaman and Rogue: Completed in first run.
Warlock, Paladin, Hunter: Completed om second run.
Warrior: Completed in three runs.
Priest: Haven’t Completed yet. Have played 8 runs.
Yes ! so many options to win, just need good choices and a bit of luck ;-)
DK mage is your friend.
It all comes down to luck... I have tried with druid about 15 times and never made it always got bad card choices or I just got bad rooms for my deck build. I beat mage on my first try though, and my first power was double battlecry's and I didn't get offered any other battlecrys the whole way through. I basically won with spells. All the choices were terrible and I basically just picked spells the entire way through and somehow fatigued king togwoggle at the end before fireballing him. I think the point here is that you need to go into each dungeon not with a build in mind but instead with how to improve your current build and then knowledge of how to beat certain bosses based on how you lost to them before, and then even then it is luck based. I've had amazing runs with sweet druid decks and 2 times I've found myself in the room of traps, and I still cannot figure out how to get out of that room without dying... I think it involves waiting long enough to activate traps when that mushroom is there so they all die, but I usually just get wrecked regardless. Best of luck dungeoning.
i did it this way, maybe it can be helpful for you too:
look for giants loot, and stealth or minions 5< treasures. after the first boss if u didn't get any of this just concede and try again. (the first boss tooks less than 2mins so restart is a good option). after some retry u will get what u need. try to take as many giants as u can. if u didn't get one of those two treasures its ok you can continue your run but at least one is necessary for this plan specially minions <5.
the other way is the elementals and dk.
good luck.
Nope,
Just burned down Xol the Unscathed with some kind of Big Spell mage build, got the passive that gives +3 spell damage. also had 5x deck of wonders LOL
Warlock was the hardest, mage - 1st try
i've been talking to some friends and this is what has worked for us
1. Oldschool tempo mage with magical friends and whatever survability passive you can get, Potion of Vitality, Glyph of Warding Mysterious Tome.
2. Pick Cloak of Invisibility+things that boost your Hero power and Antonidas+some sinergy, stealthed Tony=win and the Hp can deal as much damage as 30hp per turn in the later stages.
3. Reno Mage with multiple Potion of Vitality
4. +3 Spell power and a bunch of board clears.
5. Scepter of Summoning+as many giants as you can get.
also here is the deck that worked for me for...reasons
I actually got Mage first try with a big spell focus. Took Spell Damage+3, lots of meteors, and I opened Wish on the level 3 fight.