I did it with Wax Rager, Cloak of Invisibility, double deathrattle and stealthed minions, after a few turns are 7 Wax Elementals on the board ... i think this setup is impossible to lose (with every class).
took me 70 bosses until victory ... mage was the hardest for me (warrior was easiest ... with multiple Varian Wrynn that pulled out multiple Ragnaros the Firelord )
I struggled quite a bit as well. But then I took the 5+ mana minions costing 5, a bunch of molten and arcane giants, and the Wax Rager + Carnivorous Cube + Molten Reflection. I just steamrolled trough the entire dungeon and faced The Darkness as the final boss.
With 4 Wax Rager on the board plus a few giants it was super super easy, had to use the 0 cost spell that kills the darkness minions just once.
The other passive I got was the one that gives you 2 additional cards at the beginning of the game.
I complete the Dungeon, i think the class rook me the most was warrior (over 100 bosses), then priest (88), mage (something around 80), rogue (56). Druid, Hunter, Shaman and Warlock something like 4-5 attempts, paladin just 1. In the end i won with permanent stealth and animated armor vs the darkness
been playing dungeon every day at least 1-2 runs but still missing 5 classes.for me it seems paladin druid and rogue are impossible.warrior and mage was the easiest for me..got them the first time
been playing dungeon every day at least 1-2 runs but still missing 5 classes.for me it seems paladin druid and rogue are impossible.warrior and mage was the easiest for me..got them the first time
The only one of those three that gave me trouble was Rogue, but got a clean sweep using a deck Including: Aya Blackpaw Sludge Belcher Infested Tauren N'zoth the Corruptor
Beneath the Grounds Fal'dorei Strider Gang Up!
Ancient Tomb (3 Secrets SoG) (Good) Captured Flag (+1/+1) (Great) Amulet of Domination (Weak) Vorpal Dagger (Broken)
Nah, every class is equally easy or difficult. It's just whether you get a good synergy in your deck and whether you run into a Counter. There are simply some situations in which you cannot win with your deck while you would annihilate any other Boss.
Every class except for Paladin. Paladin is the definition of a cake-walk as long as you have a half decent deck.
I had a great Paladin deck. Stealth, +1/+1, it was a cakewalk. And then I met candlebeard as the 7th or 6th boss... fuck taunts against an 8/8 charging giant if they are invisible...:)
That's some bad luck, man.
I've played a total of 4 Paladin Dungeon Runs and I've beaten the final boss every time without much effort.
Mage imo is one of the easiest. I went into dungeon run my first time with mage and won. Only other class I've won first time with is druid.
BTW if you were wondering, just go for giant mage. I got quest, a few giants and the treasure that makes your minions that cost 5 or more cost 5 and was set. Also got some duplication cards (simulacrum, echo of medivh, duplicate, etc) and you're good to go. Played togwaggle and went through 6 or 7 icewalls and still won.
updated:passed druid and rogue class eventually..and i had a pretty good deathrattle priest deck going on.till i met xol the bser. jesus i swear this boss is too much
Scepter of Summoning + Molten/Arcane Giants = ezpz.
I had 4x Molten Giants and 5x Arcane Giants, also had a Horn of Cenarius that I got in my opening hand the last 2 matches (and was lucky enough not to recruit the Doomsayer).
I just won an exceedingly lucky mage run. Spell damage +3, small backpacks (because I had NO draw) and all the fire and frost packages. Round 7 was against the trapped room which I was able to mostly blast with spells (and clear out the one round of sawblades with a Doomsayer into Mirror Entity).
Final boss was King Togwaggle. He played the party portal and bag of coins on turn three, then filled his entire board with 1-cost minions by playing the coins. I just ignored his board and lobbed damage spells at his face, happily eating the 4 points face damage until he found some buffs and I had to play for real. Still, it gave such a headstart that it was easy to burn him down.
Other mage runs I came across Klaxx and didn't have nearly enough damage in the entire deck to finish him off. It's quire the crapshoot.
Mage is one of my 3 last ones but man, it's nothing like shaman. Shaman for me is hands down the shittiest run. He sucks, at least with mage im having fun runs, shaman is just hopeless...
I had a few really fun ones of Shaman with double deathrattles and the "farseer" package (Sylvanus, cubes, Kel'Thuzad). Getting the paladin weapon from a portable forge with the doubledeathrattle gives you some HUGE minions really fast.
dunno, mage is still flawless for me. I have to admit that the 2nd run is much easier for all the classes, even though I try to pick the interesting things, not the most powerful ones.
I definitely found Priest the hardest. If it wasn't for some stupid AI, I would still be struggling hopelessly. Mage was also tricky, but once it clicked, it all went smoothly.
Mage, Druid, and Warrior were the ones I got on the first try. But I somehow managed to get a Reno/Kazakus mage with only 1 duplicate (Frost Lich Jaina) and had +3 spell damage and double health. The class that is giving me the most trouble is Priest. I can't even get close with Priest.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I did it with Wax Rager, Cloak of Invisibility, double deathrattle and stealthed minions, after a few turns are 7 Wax Elementals on the board ... i think this setup is impossible to lose (with every class).
took me 70 bosses until victory ... mage was the hardest for me (warrior was easiest ... with multiple Varian Wrynn that pulled out multiple Ragnaros the Firelord )
I struggled quite a bit as well. But then I took the 5+ mana minions costing 5, a bunch of molten and arcane giants, and the Wax Rager + Carnivorous Cube + Molten Reflection. I just steamrolled trough the entire dungeon and faced The Darkness as the final boss.
With 4 Wax Rager on the board plus a few giants it was super super easy, had to use the 0 cost spell that kills the darkness minions just once.
The other passive I got was the one that gives you 2 additional cards at the beginning of the game.
I complete the Dungeon, i think the class rook me the most was warrior (over 100 bosses), then priest (88), mage (something around 80), rogue (56). Druid, Hunter, Shaman and Warlock something like 4-5 attempts, paladin just 1. In the end i won with permanent stealth and animated armor vs the darkness
been playing dungeon every day at least 1-2 runs but still missing 5 classes.for me it seems paladin druid and rogue are impossible.warrior and mage was the easiest for me..got them the first time
Including:
Aya Blackpaw
Sludge Belcher
Infested Tauren
N'zoth the Corruptor
Beneath the Grounds
Fal'dorei Strider
Gang Up!
Ancient Tomb (3 Secrets SoG) (Good)
Captured Flag (+1/+1) (Great)
Amulet of Domination (Weak)
Vorpal Dagger (Broken)
DJ
I've played around 30 Dungeon Runs so far, and the ONLY class I can't manage to beat the final boss with is MAGE.
No matter what archetype/treasures I choose, I always fall short (One time I was 1 damage off of killing Xol).
Mage imo is one of the easiest. I went into dungeon run my first time with mage and won. Only other class I've won first time with is druid.
BTW if you were wondering, just go for giant mage. I got quest, a few giants and the treasure that makes your minions that cost 5 or more cost 5 and was set. Also got some duplication cards (simulacrum, echo of medivh, duplicate, etc) and you're good to go. Played togwaggle and went through 6 or 7 icewalls and still won.
Ive played one Dungeon Run on the day they came out. Picked Mage. Won first try. Ez Pz, just pick spells damage artifact and lots of spells.
updated:passed druid and rogue class eventually..and i had a pretty good deathrattle priest deck going on.till i met xol the bser. jesus i swear this boss is too much
ez
Scepter of Summoning + Molten/Arcane Giants = ezpz.
I had 4x Molten Giants and 5x Arcane Giants, also had a Horn of Cenarius that I got in my opening hand the last 2 matches (and was lucky enough not to recruit the Doomsayer).
I just won an exceedingly lucky mage run. Spell damage +3, small backpacks (because I had NO draw) and all the fire and frost packages. Round 7 was against the trapped room which I was able to mostly blast with spells (and clear out the one round of sawblades with a Doomsayer into Mirror Entity).
Final boss was King Togwaggle. He played the party portal and bag of coins on turn three, then filled his entire board with 1-cost minions by playing the coins. I just ignored his board and lobbed damage spells at his face, happily eating the 4 points face damage until he found some buffs and I had to play for real. Still, it gave such a headstart that it was easy to burn him down.
Other mage runs I came across Klaxx and didn't have nearly enough damage in the entire deck to finish him off. It's quire the crapshoot.
dunno, mage is still flawless for me. I have to admit that the 2nd run is much easier for all the classes, even though I try to pick the interesting things, not the most powerful ones.
Mage has a very weak base deck which makes it suffer a lot
I definitely found Priest the hardest. If it wasn't for some stupid AI, I would still be struggling hopelessly. Mage was also tricky, but once it clicked, it all went smoothly.
Auto squelch. That's all I'm asking for.
Mage, Druid, and Warrior were the ones I got on the first try. But I somehow managed to get a Reno/Kazakus mage with only 1 duplicate (Frost Lich Jaina) and had +3 spell damage and double health. The class that is giving me the most trouble is Priest. I can't even get close with Priest.