I saw somebody ask this question a while ago but this is the first time I've ever seen proof in my own run - you can in fact get the same passive treasure twice, just got two bonus mana crystals in one run. Never seen it before, not helping much for the FINAL DAMN CLASS I NEED WARRIOR
1st time whit pally (my second run in the mode, I'm not sure how I end up winning, maybe stealth?), second time whit mage (lot of arcane and molten giants, and my minion costed maxinum 5, for really cheap giants), warrior (enrage + stealth. I managed to get to the last boss on the 1st try whit similar deck but no stealth, the Darkness demolished me) and warlock (many mal'ganis + demons and DK).
Quite more difficult wht all other classes!! I think I did rogue, druid and shaman whit a mix of jades and C'thun, after maybe 4 or 5 times each.
Priest whit a lot of buffs, divine spirit and inner fires, whit double "draws 2 more cards" and a couple of Lyras. It was a combo party, on the last boss, the sleepy dragon, I had a 36/36 bomb-bot and the option to potion of madness his treasures for simiar results.
My special mention to hunter, that managed to draft the double deathrattle + the 5-1 that has deathrattle that make him spawn again. Best combo against the darkness!! (but a lot of fear for entombs and psychic screams...)
I've found Hunter to be very satisfying and surprisingly consistent in its buckets. Control/Big Hunter really shines here with Deathstalker Rexxar, so I recommend going for double potion of vitality to give yourself enough time—I've completed exactly two runs with hunter and was lucky enough to get double potion twice. In some classes it's bad but in Hunter you have enough control options with deathrattle cards and sheer value... I got triple Sylvanas in my third deathrattle bucket.
I have finished every class except druid, my decks never seem good enough to beat the last boss because there are so many useless buckets mixed in that make it inconsistent. Suggestions or things that worked for you guys?
Just completed the full run and will never be doing this again. While some of it was great fun and I liked the "choose your own path" aspect, there were many times the bosses were picked where you stood no chance and it killed the fun because of the previous time wasted.
I have finished every class except druid, my decks never seem good enough to beat the last boss because there are so many useless buckets mixed in that make it inconsistent. Suggestions or things that worked for you guys?
I was in the same position as you. I won with every class except Druid, In the end, going for big minions won it for me. I recorded my games - hopefully it can help: https://youtu.be/fh4Ly0AlDkY
Had saved that for last since in the poll there was a consensus about Warrior being hardest. But if bosses defeated are any measure, Garrosh was easier for me than, say, Rogue or Warlock. That ofc also depends on the combination of packages, treasures and bosses you get... but still.
Scepter of summoning, Vitality, several big dudes and many taunts (got quest, too) worked fine, up to and including Togwaggle.
Prior to this run I had completed a Dungeon Run with 7 out of 9 classes (the other left is Warrior). 4 of them were first try (Paladin; Shaman; Warlock; Hunter), the 3 other were slightly more difficult but feasible (IIRC 3 runs for Priest, 4 runs for Druid and 6 runs for Rogue; haven't tried Warrior yet) but Mage, oh boy...
Judging by my boss count, I easily had 12+ tries with Mage. Whatever I picked seemed ineffective because the only obvious synergies between passive effects and the rewards beyond Spell Damage +3 and AOEs or Justicar's Ring and Inspire stuff. But AOEs and Inspire are not only surprisingly rare in the picks, they also never seem to come out when I pick the corresponding passive.
Today I tried something new. I picked permastealth as my first passive because I noticed there were a lot of high-value minions in the picks which are insanely strong when they stay on the board (+ late run Waxmancer Sturmi can't copy your stuff!).
But the best part was when I met Tad. I knew about Tad's Pole so I decided to try and get it. That was extremy close, I was entirely carried by my Ragnaros, the Firelord who saved my ass THREE TIMES by killing Tad's King Krush, Tyrantus and his own Ragnaros. I finally got my hand on Tad's Pole and oh boy this shit is broken af.
I had it in my initial hand against the two remaining bosses, Waxmancer Sturmi (who couldn't copy my shit because of permastealth) and Vustrasz the Ancient.
It gave me a magnificent turn 6 lethal against Vustrasz
(Notice that I also had a Mass Dispel from Kabal Courier in case the Chests would become too big)
Part of my deck. You can see how much times I've tried.
Thanks Tad's Pole, thanks permastealth and thanks Ragnaros for this long-awaited win!
Any class with access to Jade Idols makes this easy.
The class I'm having the hardest time with is Hunter. His hero power does nothing, the spells you're forced to play like Hunter's Mark, Unleash the Hounds, Explosive Trap etc are too weak and conditional, and the minions are too fragile.
First try for me: Shaman, Druid, Priest (didnt save original screenshots for all since many I played on tablet, so I had to recreate them before I started on second runs)
Second try: Paladin, Warlock, Hunter
More than 3: Mage (29-1), Rogue (36-1), Warrior (31-1)
Warr was the worst, non-compatible archetypes FTL; mage was surprisingly difficult for me, would have bet it would have been among the easy ones)
I saw somebody ask this question a while ago but this is the first time I've ever seen proof in my own run - you can in fact get the same passive treasure twice, just got two bonus mana crystals in one run. Never seen it before, not helping much for the FINAL DAMN CLASS I NEED WARRIOR
:D
Sadly failed Druid 4 times already. Warlock is defenitely one of the harder ones to win with
1st time whit pally (my second run in the mode, I'm not sure how I end up winning, maybe stealth?), second time whit mage (lot of arcane and molten giants, and my minion costed maxinum 5, for really cheap giants), warrior (enrage + stealth. I managed to get to the last boss on the 1st try whit similar deck but no stealth, the Darkness demolished me) and warlock (many mal'ganis + demons and DK).
Quite more difficult wht all other classes!! I think I did rogue, druid and shaman whit a mix of jades and C'thun, after maybe 4 or 5 times each.
Priest whit a lot of buffs, divine spirit and inner fires, whit double "draws 2 more cards" and a couple of Lyras. It was a combo party, on the last boss, the sleepy dragon, I had a 36/36 bomb-bot and the option to potion of madness his treasures for simiar results.
My special mention to hunter, that managed to draft the double deathrattle + the 5-1 that has deathrattle that make him spawn again. Best combo against the darkness!! (but a lot of fear for entombs and psychic screams...)
Warlock was the hardest for me for now (missing paladin).
This was the best moment of HS for me for now :) had to share :)
gg
I really enjoyed this way more than the Lich King's challenge.
For whatever reason especially Rogue was hardest class to beat the dungeon with.
Finally beat Druid. Blackseed is a pain in the butt for me for some reason
I've found Hunter to be very satisfying and surprisingly consistent in its buckets. Control/Big Hunter really shines here with Deathstalker Rexxar, so I recommend going for double potion of vitality to give yourself enough time—I've completed exactly two runs with hunter and was lucky enough to get double potion twice. In some classes it's bad but in Hunter you have enough control options with deathrattle cards and sheer value... I got triple Sylvanas in my third deathrattle bucket.
I'd give this deck a solid 7.5/10. If there were more Play Deads, no Abominable Bowman, only one Explorer's Hat, no Maexxna, and a few Carnivorous Cubes and maybe Spiritsinger Umbra and another couple Sneed's Old Shredders, it would be perfect.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
I have finished every class except druid, my decks never seem good enough to beat the last boss because there are so many useless buckets mixed in that make it inconsistent. Suggestions or things that worked for you guys?
Have now completed the dungeon with each class twice.
(Not writing this for credit from you guys but for my own future self to be able to backtrack and see the date)
Just completed the full run and will never be doing this again. While some of it was great fun and I liked the "choose your own path" aspect, there were many times the bosses were picked where you stood no chance and it killed the fun because of the previous time wasted.
My Hearthstone Ladder / Tavern Brawl / Arena Adventures - my wins, losses and fun times!
finally completed https://www.youtube.com/watch?v=49pZX8f_shs&t=72s
Turn 4 lethal #EzBigEzWarriorEz
Just completed last hero run (Warrior).
Had saved that for last since in the poll there was a consensus about Warrior being hardest. But if bosses defeated are any measure, Garrosh was easier for me than, say, Rogue or Warlock. That ofc also depends on the combination of packages, treasures and bosses you get... but still.
Scepter of summoning, Vitality, several big dudes and many taunts (got quest, too) worked fine, up to and including Togwaggle.
Finally finished Shaman. Boss Count says how much I've worked hard on this man. Grumble, Worldshaker is a fantastic card against Voodoomaster Vex
First time trying it with warlock and it was an easy win. I definitely recommend going for potion of vitality and "blood" cards if you can.
I don't have a screenshot, but the main stuff was:
2 potion of vitality
1 wish
3 hellfire
1 fellfire potion
3 molten giant
A shitload of demons (2 doomguard, 2 voidcaller, 2 vulgar homunculus and more)
1 possessed lackey
gul'dan
Prior to this run I had completed a Dungeon Run with 7 out of 9 classes (the other left is Warrior). 4 of them were first try (Paladin; Shaman; Warlock; Hunter), the 3 other were slightly more difficult but feasible (IIRC 3 runs for Priest, 4 runs for Druid and 6 runs for Rogue; haven't tried Warrior yet) but Mage, oh boy...
Judging by my boss count, I easily had 12+ tries with Mage. Whatever I picked seemed ineffective because the only obvious synergies between passive effects and the rewards beyond Spell Damage +3 and AOEs or Justicar's Ring and Inspire stuff. But AOEs and Inspire are not only surprisingly rare in the picks, they also never seem to come out when I pick the corresponding passive.
Today I tried something new. I picked permastealth as my first passive because I noticed there were a lot of high-value minions in the picks which are insanely strong when they stay on the board (+ late run Waxmancer Sturmi can't copy your stuff!).
It was a good idea. I had an Etheral Arcanist and 2xKvaldir Raider which were just insane. Not to mention the obvious synergy with Doomsayer.
But the best part was when I met Tad. I knew about Tad's Pole so I decided to try and get it. That was extremy close, I was entirely carried by my Ragnaros, the Firelord who saved my ass THREE TIMES by killing Tad's King Krush, Tyrantus and his own Ragnaros. I finally got my hand on Tad's Pole and oh boy this shit is broken af.
I had it in my initial hand against the two remaining bosses, Waxmancer Sturmi (who couldn't copy my shit because of permastealth) and Vustrasz the Ancient.
It gave me a magnificent turn 6 lethal against Vustrasz
(Notice that I also had a Mass Dispel from Kabal Courier in case the Chests would become too big)
Part of my deck. You can see how much times I've tried.
Thanks Tad's Pole, thanks permastealth and thanks Ragnaros for this long-awaited win!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Any class with access to Jade Idols makes this easy.
The class I'm having the hardest time with is Hunter. His hero power does nothing, the spells you're forced to play like Hunter's Mark, Unleash the Hounds, Explosive Trap etc are too weak and conditional, and the minions are too fragile.
Say "Wow" for RNG!
This was so much fun!!
First try for me: Shaman, Druid, Priest (didnt save original screenshots for all since many I played on tablet, so I had to recreate them before I started on second runs)
Second try: Paladin, Warlock, Hunter
More than 3: Mage (29-1), Rogue (36-1), Warrior (31-1)
Warr was the worst, non-compatible archetypes FTL; mage was surprisingly difficult for me, would have bet it would have been among the easy ones)
Onwards to second runs!