Last one left - Priest. 95 bosses defeated, can't get it going for some reason...
That was my first (and so far only completed run). I managed to make it with a Dragon priest and my last boss was Vustrasz. The other classes are just horrible, the choices I get are always crappy. Congrats on doing 8/9.
Completed my first run yesterday with Mage by getting Quel'delar and beating the crap out of Togwaggle, then beat both Rogue and Paladin my first try by going with Deathrattle Jade Rogue (with the Rivendare Totem and Robe of the Magi) and Recruit Paladin (with Keleseth-buff and the Staff of Summoning) by playing smart against Vustrasz. Now if only I could get any of that luck with the other six classes...
Rollback Post to RevisionRollBack
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
After losing to The Darkness in all four of my Druid attempts, I finally managed to beat him during a Paladin run. This alone would be quite satisfying after feeling helpless against him so often. However, despite having the game in the bag at this point, I decided to go the extra mile and end things in style for true, glorious satisfaction:
Mage I won, after a dozen or so tries, with the Perma-stealth + minions with text approach. Togwaggle at the end was a scrum because he kept finding ways to mess with my stuff. It took 2x Animated Armours, 3x Blizzard, and him giving me an Embers of Ragnaros spell via Cho -- and me stuffing his hand with Arcane Missiles before casting it so he couldn't lethal me back before my final turn.
Won on my first try as a Druid with Jade/Battlecry picks, with double Battlecries and perma +1/+1.
Warlock has a crown because I managed to add the Deadly Spore boss minion to my deck -- and drew it when I needed it.
I'm really liking the variety. Many of my pre-endboss wins had seemed like lost causes that I was able to squeak out by recognizing opportunities I could exploit.
Rollback Post to RevisionRollBack
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Druid took me a couple tries because I was going for Jades first, then I tried some spell variants, but finally landed on picking the "Stomp" treasures every time and getting lucky with the Scepter of Summoning (minions that cost 5 or more cost 5). You eventually get like 3 Y'Shaarj, Avianas, Kuns, Lich Kings, etc and you can start popping them off at turn 5. Aviana is SICK at 5 mana, especially with the Kun follow-up.
I highly recommend going this route with Druid, because it makes the last 2 bosses A LOT easier in comparison to Jades; Jades are quicker/better for the first 6, but I've found that Aya and company doesn't do shit against the final boss's power, but Y'Shaarj and company WRECKS their shit.
I also have won with Rogue, but I can't remember all the details. It took me 2 or 3 tries with Rogue, because Jades were a no-go here as well, and I think I ended up winning with +3 spell damage and something else that helped with that. Wish I could remember more about this one, sorry guys, but all of Rogue's options look viable honestly (Jades, fatigue, spell burst). I think if you go the fatigue route, you want to hope for Trap Room and/or Darkness because I think those are the easier ones to mill out, and maybe Togwaggle too since he generates pretty easy to deal with cards from his HP, thus burning his deck in the process.
Rollback Post to RevisionRollBack
Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
Man this took 8th tries but finally my second Priest win i'lla dmit that most of my loses were to Poor drafting or bad misplays against bosses where i quite didn't remember the deck, like not playing renoa gainst sturmy when he had nothing on board and then he played a beast and skill commanded+quick shotted me
ANYWAYS 2nd Priest Win and it was with one of the most convoluted Combo Razakus Priest decks feturing a Carnivorous Cube+Herald Volazj Combo with Battle Totem to get a ton of what i wanted, either The Darkness which is amazing card with double battlecry, C'Thun or Lyra the Sunshard, so what i learned from this is that differently from other classes where you can rely on a single win condition like Priest or Jade or C'thun or Scepter of Summoning+giants, if you want to be consistent with Priest you have to Draft as many Win conditions as you can.
Sorry for the double post, but, here: Second completion as Druid, it took 2 tries and it was completed with a Jungle Giants deck, like everyone knows Scepter of Summoning is bonkers but i'm starting to value Potion of Vitality a lot more than before, it does give you leeway to reach slower wincons.
Just got the card back after completing it with Hunter against Azari on turn 6 hahaha :D.
I had +3 spell damage and the 3 fireballs card. He plays Wrathguard and Flame Imp to start which I counter with explosive trap (because of wrathguard that's 10 face damage). Followed up with the 3 fireballs on an empty board for 33 more face damage.
I completed a few runs on NA with Druid and Palaadin on release but haven't yet gotten any done on my main EU. Which is sad as I'm OCD enough to WANT to get all run but crap enough to not get it done. The RNG that runs through this is clearly greater than my ability to adapt to it.
Example: The "Go Jade" suggestions only work if you get the buckets sufficiently. Or I'll get the jades and no double Battlecry or Deathrattle
I call this the Healthy Priest; a highlander Priest with Reno Jackson and Wish, and with double Potion of Vitality (giving a total of 200 hp for the final boss). After I got my second Potion of Vitality I could basically just fatigue the rest of the bosses only removing some minions every now and then.
Last one left - Priest. 95 bosses defeated, can't get it going for some reason...
Did priest using dragons and bit of shadow for DK in case i face bosses like Darkseed or Darkness
Paladin. Go for stealth and Death Knight. Then you only need to survive long enough
Is there any guide how to do all runs? which passive to choose with each class etc..?
Which classes are the easest and the toughest?
Got all of them late yesterday. Damm some of the fights were close.
Was rewarded with the dungeon run quest today. 5 wins have never been so easy
finally got it :)
Had so much fun
Yay, finally did t. Damn Hunter, had to play the final boss 5 times.
Did 3 or 4 classes in one run, Warrior and hunter were the hardest for me.
Finally done run with Warrior!
RAFAAM, LANTERN AND STEALTH and 2x HP MVP.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Completed my first run yesterday with Mage by getting Quel'delar and beating the crap out of Togwaggle, then beat both Rogue and Paladin my first try by going with Deathrattle Jade Rogue (with the Rivendare Totem and Robe of the Magi) and Recruit Paladin (with Keleseth-buff and the Staff of Summoning) by playing smart against Vustrasz. Now if only I could get any of that luck with the other six classes...
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
After losing to The Darkness in all four of my Druid attempts, I finally managed to beat him during a Paladin run. This alone would be quite satisfying after feeling helpless against him so often. However, despite having the game in the bag at this point, I decided to go the extra mile and end things in style for true, glorious satisfaction:
Mage I won, after a dozen or so tries, with the Perma-stealth + minions with text approach. Togwaggle at the end was a scrum because he kept finding ways to mess with my stuff. It took 2x Animated Armours, 3x Blizzard, and him giving me an Embers of Ragnaros spell via Cho -- and me stuffing his hand with Arcane Missiles before casting it so he couldn't lethal me back before my final turn.
Won on my first try as a Druid with Jade/Battlecry picks, with double Battlecries and perma +1/+1.
Warlock has a crown because I managed to add the Deadly Spore boss minion to my deck -- and drew it when I needed it.
I'm really liking the variety. Many of my pre-endboss wins had seemed like lost causes that I was able to squeak out by recognizing opportunities I could exploit.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
Druid took me a couple tries because I was going for Jades first, then I tried some spell variants, but finally landed on picking the "Stomp" treasures every time and getting lucky with the Scepter of Summoning (minions that cost 5 or more cost 5). You eventually get like 3 Y'Shaarj, Avianas, Kuns, Lich Kings, etc and you can start popping them off at turn 5. Aviana is SICK at 5 mana, especially with the Kun follow-up.
I highly recommend going this route with Druid, because it makes the last 2 bosses A LOT easier in comparison to Jades; Jades are quicker/better for the first 6, but I've found that Aya and company doesn't do shit against the final boss's power, but Y'Shaarj and company WRECKS their shit.
I also have won with Rogue, but I can't remember all the details. It took me 2 or 3 tries with Rogue, because Jades were a no-go here as well, and I think I ended up winning with +3 spell damage and something else that helped with that. Wish I could remember more about this one, sorry guys, but all of Rogue's options look viable honestly (Jades, fatigue, spell burst). I think if you go the fatigue route, you want to hope for Trap Room and/or Darkness because I think those are the easier ones to mill out, and maybe Togwaggle too since he generates pretty easy to deal with cards from his HP, thus burning his deck in the process.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Man this took 8th tries but finally my second Priest win i'lla dmit that most of my loses were to Poor drafting or bad misplays against bosses where i quite didn't remember the deck, like not playing renoa gainst sturmy when he had nothing on board and then he played a beast and skill commanded+quick shotted me
ANYWAYS 2nd Priest Win and it was with one of the most convoluted Combo Razakus Priest decks feturing a Carnivorous Cube+Herald Volazj Combo with Battle Totem to get a ton of what i wanted, either The Darkness which is amazing card with double battlecry, C'Thun or Lyra the Sunshard, so what i learned from this is that differently from other classes where you can rely on a single win condition like Priest or Jade or C'thun or Scepter of Summoning+giants, if you want to be consistent with Priest you have to Draft as many Win conditions as you can.
Sorry for the double post, but, here: Second completion as Druid, it took 2 tries and it was completed with a Jungle Giants deck, like everyone knows Scepter of Summoning is bonkers but i'm starting to value Potion of Vitality a lot more than before, it does give you leeway to reach slower wincons.
edit: also a shotout to Cursed Disciple because he's really good with Jungle Giants
Just got the card back after completing it with Hunter against Azari on turn 6 hahaha :D.
I had +3 spell damage and the 3 fireballs card. He plays Wrathguard and Flame Imp to start which I counter with explosive trap (because of wrathguard that's 10 face damage). Followed up with the 3 fireballs on an empty board for 33 more face damage.
I completed a few runs on NA with Druid and Palaadin on release but haven't yet gotten any done on my main EU. Which is sad as I'm OCD enough to WANT to get all run but crap enough to not get it done. The RNG that runs through this is clearly greater than my ability to adapt to it.
Example: The "Go Jade" suggestions only work if you get the buckets sufficiently. Or I'll get the jades and no double Battlecry or Deathrattle
#Sadtimes
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
Was watching south park and just play cards. by the way, the "discover weapon and equip" for 1* is OP
turn 6 kill because why the hell not :)
6 down, 3 more to go
I call this the Healthy Priest; a highlander Priest with Reno Jackson and Wish, and with double Potion of Vitality (giving a total of 200 hp for the final boss). After I got my second Potion of Vitality I could basically just fatigue the rest of the bosses only removing some minions every now and then.