Missing Priest, Paladin, hunter and Mage. They all seem like complete garbage, everytime i get crappy drafts and the end bosses end up becoming a "who can topdeck better" competition. Both priest and mage have a lot of spells and crappy minions on starting deck, which is really bad, Paladin's starting deck is a mixture of like 4 different ones and no matter the route you end up with useless cards one way or another. Hunter has zero control of the board and gets rushed down by lategame bosses since he has no way to deal with big minions.
Missing Priest, Paladin, hunter and Mage. They all seem like complete garbage, everytime i get crappy drafts and the end bosses end up becoming a "who can topdeck better" competition. Both priest and mage have a lot of spells and crappy minions on starting deck, which is really bad, Paladin's starting deck is a mixture of like 4 different ones and no matter the route you end up with useless cards one way or another. Hunter has zero control of the board and gets rushed down by lategame bosses since he has no way to deal with big minions.
Mage and Hunter were incredibly easy for me, Paladin was okay and Priest gave me a tough time. Hunter with double battlecry or +1/+1 to all minions is insane, just prioritise some strong early game beasts.
Anyway. As for me, just finished my 6th (Druid). Been going up in order from the bottom right in a Z so Priest first, Warrior last. Priest probably took the longest, Druid was predictably easy with double battlecry and minion stealth (underrated, best treasure in the game against several bosses).
Just Hunter left, no luck whatsoever with it. My best run with Hunter I obliterated first 7, but got screwed by Togwaggle and his Jesus RGN.
Easiest ones were Jade classes with double battlecry/deathrattle. Had some trouble with Mage too, but then I rolled the Elemental package with Jaina and double health. Only tricky fight was against handbufing ooze, but that blithering idiot was attacking my elementals, when he clearly had lethal on board. Managed to get him to 10hp > Pyro to face.
Permanent stealth is basically a free win if you face the darkness. Spellpower is good in warlock, the others i agree are pretty shit
I didn't say they are bad, it's just that I never chose them (either didn't have the build for those bonuses or I had better choice). Spellpower wasn't so good in Warlock I made (C'Thun) and Reno can also go without it, might be worth picking it if you got before that 3 mana spell that deals 3x 8 dmg. As for stealth I'd personally only choose it in aggressive Hunter build with 'Wee Beasts' package and that 3/3 bird, but I've heard others had success with that stealth pick...
With stealth you can basically chose every trade, so you have some very favourable matchups. The only problem is that if you face an aggressive deck like candlebeard you basically automatically lose
Won with rogue against azari. Lucked out with pyro's to the board/face until someone's dead. HIt his side and face 7 times to my face twice. (He needed 5 pyros to his face and I needed 3 to mine to lose... but he also had the board and I figured my odds were the best they were going to get at that point- he milled a lot of my good board control minions that were 8+ mana. Thanks RNG!
I just nailed it with my last class (Hunter). Finding Hunter and Warrior to be the toughest one to complete, took me about 6-7 runs each!
My brief conclusions: Jade synergy seems to be the easiest way to win. Stealth is also insane. The Primordial Wand won me a lot of the final battles, especially with the Stealth synergy. Regarding endbosses, I got a 100% success rate against the Dragon boss, so easy! Azari also seems like a breeze. Darkness is pretty tough, but I think that the Eye-monster and Kobold King were the toughest, their value is as insane as their RNG with those generated spells!
In all, I'm super happy with the game mode but I hope to see more support for it in the future. Keep adding new bosses and items. Perhaps some more rare encounters. How about a super-rare chance to encounter another player at the same level as you? That would be the nuts! Some minor rewards or perhaps an "arena ticket" special purchase that grants better rewards would be welcome as well. It'll be interesting to see where Blizzard goes with this, and what the stats will show (when they eventually release official statistics).
I am failing at hunter, shaman, druid, and rogue. Either i have bad treasure options that don't help me, or get screwed by RNG at the end. The worst is when you pick a set of cards, like removal spells, and the next boss has an anti-spell hero power. Or - you select the perma-stealth and the next boss is the charge minions one, and you really want the taunts that no longer function.
Just finished my 7th with a double Deathrattle Rogue. Incredible number of Deathrattles, value through the absolute roof (must have burned 20+ cards on the final boss) but treasure dragon thingy nearly killed me. Simply couldn't get my value out fast enough. Ended up going to fatigue and winning it.
I'm 5/8 classes done with the complete set. Need to do priest, warrior, and rogue still.
Got lucky on my warlock and the last two bosses went to fatigue -- but i had a The Candle, so I was always shuffling something back into my deck, and just waited them out :)
Admittedly, it takes a good amount of luck to complete a run. Which in reality means several attempts in average, for each class. I got my 1/8 pretty easy (due to Togwaggle milling himself), but then i am stuck now.
You can often get to the last boss with little to no effort, but then the big guy smashes you hopelessly back to the entrance.
Nonetheless, i'll keep trying, but without rushing. I think it is the best way to go for runs:
I got warlock and druid on first try, mage on third. Put a bunch of 8-and-fails into rogue and paladin. Keep on landing that greedy ass burn dragon. I have yet to beat him with anyone.
I have 4 classes out of 9 completed (mage, priest, rogue and hunter). I realised that it's mostly luck that gets you there and except when you go for Jade, too much deck synergy makes you vulnerable to some bosses. Sometimes I go for one card that can win a boss by itself when it shows up, like Flare with Hunter
3/9 (Warrior,Hunter , Shaman) with Warrior I was so lucky and so easy, i'm even forget about it all I remember is last boss was The Darkness, while I'm so desperately and talk to my self how can I win this 5/5 every turn and board clear after board clear. Turns out I can outrun his hand so I just clear 5/5 every turn and SMOrc
with hunter I think i've been tried like 4 run, last boss was Xol the Laser eye lady I've fought her so many time so i know what she gonna play, still feel so bad when you have to play around 3 mana mind control, 3/2 was so annoying too but i made it.
with Shaman after 6+ attempt, I manage to get a really good jade deck Final boss was that Treasure Dragon. I manage to get a double health and stealth minion. so all I do is just boosting jade while give no shit on his 6/20 life steal chest.then a get 11+ jade so i start going face, from that point I'm having 3 hp left from a start at 100
from my point the Most helpful passive is Stealth then you draft a strong minion then you can easily go face. double HP is surprisingly good, It help against final boss where it'll be a long game. others are depending on your deck but they usually provide you useless one. (gain extra mana, start with 3 trashy secret,draw extra 2) about Active treasure, just pick what cut down boss resource, most win are them running out of stuff so we can start push face damage.
Completed all 9 classes. Pally and Warrior being my biggest pains, with luck vs Final bosses. Other than that , enjoyed the mode and played some fun combo's.
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Missing Priest, Paladin, hunter and Mage. They all seem like complete garbage, everytime i get crappy drafts and the end bosses end up becoming a "who can topdeck better" competition. Both priest and mage have a lot of spells and crappy minions on starting deck, which is really bad, Paladin's starting deck is a mixture of like 4 different ones and no matter the route you end up with useless cards one way or another. Hunter has zero control of the board and gets rushed down by lategame bosses since he has no way to deal with big minions.
Just Hunter left, no luck whatsoever with it. My best run with Hunter I obliterated first 7, but got screwed by Togwaggle and his Jesus RGN.
Easiest ones were Jade classes with double battlecry/deathrattle. Had some trouble with Mage too, but then I rolled the Elemental package with Jaina and double health. Only tricky fight was against handbufing ooze, but that blithering idiot was attacking my elementals, when he clearly had lethal on board. Managed to get him to 10hp > Pyro to face.
I dit it very easily with hunter with double +1/+1. Faced azari last boss
Managed to beat it with my second class today, had Priest (Dragon) and now Rogue (Jade, double deathrattle + double health).
Done with all classes as of 2 days ago. Now it is just for fun and quest :D
But hope to see them evolve the format
Won with rogue against azari. Lucked out with pyro's to the board/face until someone's dead. HIt his side and face 7 times to my face twice. (He needed 5 pyros to his face and I needed 3 to mine to lose... but he also had the board and I figured my odds were the best they were going to get at that point- he milled a lot of my good board control minions that were 8+ mana. Thanks RNG!
I just nailed it with my last class (Hunter). Finding Hunter and Warrior to be the toughest one to complete, took me about 6-7 runs each!
My brief conclusions:
Jade synergy seems to be the easiest way to win. Stealth is also insane. The Primordial Wand won me a lot of the final battles, especially with the Stealth synergy.
Regarding endbosses, I got a 100% success rate against the Dragon boss, so easy! Azari also seems like a breeze. Darkness is pretty tough, but I think that the Eye-monster and Kobold King were the toughest, their value is as insane as their RNG with those generated spells!
In all, I'm super happy with the game mode but I hope to see more support for it in the future. Keep adding new bosses and items. Perhaps some more rare encounters. How about a super-rare chance to encounter another player at the same level as you? That would be the nuts! Some minor rewards or perhaps an "arena ticket" special purchase that grants better rewards would be welcome as well. It'll be interesting to see where Blizzard goes with this, and what the stats will show (when they eventually release official statistics).
I am failing at hunter, shaman, druid, and rogue. Either i have bad treasure options that don't help me, or get screwed by RNG at the end. The worst is when you pick a set of cards, like removal spells, and the next boss has an anti-spell hero power. Or - you select the perma-stealth and the next boss is the charge minions one, and you really want the taunts that no longer function.
Just finished my 7th with a double Deathrattle Rogue. Incredible number of Deathrattles, value through the absolute roof (must have burned 20+ cards on the final boss) but treasure dragon thingy nearly killed me. Simply couldn't get my value out fast enough. Ended up going to fatigue and winning it.
Shaman and Warrior remaining.
I'm 5/8 classes done with the complete set. Need to do priest, warrior, and rogue still.
Got lucky on my warlock and the last two bosses went to fatigue -- but i had a The Candle, so I was always shuffling something back into my deck, and just waited them out :)
Admittedly, it takes a good amount of luck to complete a run. Which in reality means several attempts in average, for each class. I got my 1/8 pretty easy (due to Togwaggle milling himself), but then i am stuck now.
You can often get to the last boss with little to no effort, but then the big guy smashes you hopelessly back to the entrance.
Nonetheless, i'll keep trying, but without rushing. I think it is the best way to go for runs:
If you farm, you ruin the fun.
I got warlock and druid on first try, mage on third. Put a bunch of 8-and-fails into rogue and paladin. Keep on landing that greedy ass burn dragon. I have yet to beat him with anyone.
got all 9 after 2 days of playing, was fun while it lasted.
I have 4 classes out of 9 completed (mage, priest, rogue and hunter). I realised that it's mostly luck that gets you there and except when you go for Jade, too much deck synergy makes you vulnerable to some bosses. Sometimes I go for one card that can win a boss by itself when it shows up, like Flare with Hunter
3/9 (Warrior,Hunter , Shaman)
with Warrior I was so lucky and so easy, i'm even forget about it all I remember is last boss was The Darkness, while I'm so desperately and talk to my self how can I win this 5/5 every turn and board clear after board clear. Turns out I can outrun his hand so I just clear 5/5 every turn and SMOrc
with hunter I think i've been tried like 4 run, last boss was Xol the Laser eye lady I've fought her so many time so i know what she gonna play, still feel so bad when you have to play around 3 mana mind control, 3/2 was so annoying too but i made it.
with Shaman after 6+ attempt, I manage to get a really good jade deck Final boss was that Treasure Dragon. I manage to get a double health and stealth minion. so all I do is just boosting jade while give no shit on his 6/20 life steal chest.then a get 11+ jade so i start going face, from that point I'm having 3 hp left from a start at 100
from my point the Most helpful passive is Stealth then you draft a strong minion then you can easily go face.
double HP is surprisingly good, It help against final boss where it'll be a long game.
others are depending on your deck but they usually provide you useless one. (gain extra mana, start with 3 trashy secret,draw extra 2)
about Active treasure, just pick what cut down boss resource, most win are them running out of stuff so we can start push face damage.
Completed all 9 classes. Pally and Warrior being my biggest pains, with luck vs Final bosses. Other than that , enjoyed the mode and played some fun combo's.