I went all the way in my first and only run with Rogue. Got the double-deathrattle passive with some jades including Aya, a couple raptors, and the cube. So much value.
Got kinda lucky in the final match against King Togwaggle as he replaced his hand with those 0/10 summoning stones and then proceeded to fill his whole board with them.
I had a similar experience against him with pally where he filled his board with boombots vs my perma stealthed murloc build. I easily outraced 7 damage a turn.
I dunno how you guys get so lucky. I can reach the end boss with almost every class, but get stomped by the dragon or the floating eye thing. Eye is the worst, keeps freezing units with the 1 aoe damage each turn demon...
whoever has done it with Warrior must have had some sweet treasure selection
Heh - ironically I found Warrior to be the easiest so far for me. Just ignore weapons and go full tilt on ping-minions (ones that do stuff when they are damaged). The amount of Rotface wins I got was great
I only completed it with priest so far. But it was a clown fiesta. I had +6 spell damage (from 2 treasures) and then i only crafted spells. Had 5 holy novas ( dealing 8 damage), 2 Mind blast (11 damage) 3 holy fire (11 damage aswell) and 4 light bombs. I literally just cleared the board all the time until every boss went into fatigue and died.
So far 4/9 wins complete (Rogue, Druid, Priest & now Mage). With mage I ended up having to take the Darkness to fatigue to help me win (it was eventually taking 7 damage of fatigue by the time I was able to get Antonidas to stick again).
I've done 7/8 several times with Warrior trying for Enrage / damage-all synergy. Never has near enough oomph for the final boss. Though I've never gotten Rotface rolling with it.
I've done 7/8 several times with Priest. Stay out of the Highlander rathole -- it seems the game will even try to help you preserve your Highlander purity, but there's just not enough value/consistency there.
Won on my first try as a Druid with Jade/Battlecry picks, with passives double Battlecries and perma +1/+1.
Warlock has a crown because I managed to add a "Poisonous to heroes" boss minion to my deck -- and drew it when I needed it.
Mage I won, after a dozen or so tries, with the Perma-stealth + minions with text approach. Togwaggle at the end was a scrum because he kept finding ways to mess with my stuff. It took 2x Animated Armours, 3x Blizzard, and him giving me a "3x8 damage to random enemies" spell via Cho -- and me stuffing his hand with Arcane Missiles before casting it so he couldn't lethal me back before my final turn.
I'm really liking the variety. Many of my pre-endboss wins have seemed like lost causes that I was able to squeak out by recognizing opportunities I could exploit.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
I've completed it with Warlock and Shaman so far. The Warlock deck was a sort of heavy control theme with lots of big demons. The Shaman deck was just your standard jade swarm, which won on the first try because jades are busted.
Of course, I say that, but I just lost to The Darkness as Druid with a pretty insane jade/double battlecry deck. All four of my Druid attempts have ended up facing The Darkness and I simply can't seem to beat him no matter how good my deck is. It's getting a bit frustrating.
On the other hand, the only other final boss I've run into is Azari and I've yet to have trouble with him. His deck-burning just didn't matter much against my Warlock and Shaman decks. I'm sure he'll completely destroy me at some point, but for now, Azari feels like an instant win and The Darkness an instant loss.
Finally beat rogue- the only really useful treasure I got was was that candle that deals four damage to enemies and recycles itself- turns out that is the perfect edition to Valeera the Hollow + Exhaustion decks. The nice thing about going fatigue that you can pick exhaustion, assassin, or evasion/tricks and they all have decent synergy. The straight on method, even jades weren't working for me. I got extra starting mana and enemy minions cost one mana more, which was useful to extent, but nothing like quadruple health that some streamers got. I think Fatigue is the way to go, provided you don't get the wrong final boss that is.
So far I‘ve won with Paladin, Shaman, Druid, Warlock and Hunter!
My advice is to stay away from aggro decks, make greedy picks(my Hunter win had 13 5+ dops) and most importantly: If you‘re offered Kel‘ Thuzad, you just take that package! He‘s insane, especially with double deathrattles!
I finished 2 classes, Druid was pretty easy with jades against azari. Warlock was fun with the quest, just picked all the discard and out valued the darkness. His hero power was easy with infinite imps and queen lanatha helped with healing. Struggling with mage just keep running into anti spell bosses
Got 3 out of 9, no tryhard though. I just think the dungeon run is stupidly designed. You beat 7/8 easily and then u r facing a challenge harder than all 7 bosses combined... they should have balanced that a little more. What is the point of spending 30 minutes building ur deck and picking abilities to lose against broken last hero? I dont understand it.
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I dunno how you guys get so lucky. I can reach the end boss with almost every class, but get stomped by the dragon or the floating eye thing. Eye is the worst, keeps freezing units with the 1 aoe damage each turn demon...
So far for the 6 I've completed.
Mage - get extra draw and secret passives and draft jaina and control spells
Druid - get 5mana minion passive and draft all the biggest minions you can get. If you can pick up the 1mana 0mana minions this turn do so.
Hunter - went DK deathrattle
Priest - ignored any Raza DK options and went full dragon
Rogue - deathrattle jade
Warlock - got the 5 mana minion passive and drafted all the jaraxxus and malganis I could get, might have been the easiest compete run I've had.
Every time I have lethal in the lava chamber I get pyroblasted. I can't believe my most difficult boss has the Magma Ranger portrait!
Finished Warrior, Shaman, and Rogue, going for Paladin, Druid and Hunter tonight.
Would have had Warlock and Priest, but-
FUCK THE TRAPPED ROOM, that is unfair and unwinnable unless you randomly get tons of counter play
Someday I'll win a Dungeon Run.
I have Warrior, Druid, Mage, and Priest left
whoever has done it with Warrior must have had some sweet treasure selection
Just ignore weapons and go full tilt on ping-minions (ones that do stuff when they are damaged). The amount of Rotface wins I got was great
I only completed it with priest so far. But it was a clown fiesta. I had +6 spell damage (from 2 treasures) and then i only crafted spells. Had 5 holy novas ( dealing 8 damage), 2 Mind blast (11 damage) 3 holy fire (11 damage aswell) and 4 light bombs. I literally just cleared the board all the time until every boss went into fatigue and died.
I played rod of blasting on 100 hp to try and finish off a final boss in 60.
Hit myself in the face 10 times, the boss was only hit once.
Feels bad =v
I can hear the ghost of brode laughing at me right now.
So far 4/9 wins complete (Rogue, Druid, Priest & now Mage). With mage I ended up having to take the Darkness to fatigue to help me win (it was eventually taking 7 damage of fatigue by the time I was able to get Antonidas to stick again).
I've done 7/8 several times with Warrior trying for Enrage / damage-all synergy. Never has near enough oomph for the final boss. Though I've never gotten Rotface rolling with it.
I've done 7/8 several times with Priest. Stay out of the Highlander rathole -- it seems the game will even try to help you preserve your Highlander purity, but there's just not enough value/consistency there.
Won on my first try as a Druid with Jade/Battlecry picks, with passives double Battlecries and perma +1/+1.
Warlock has a crown because I managed to add a "Poisonous to heroes" boss minion to my deck -- and drew it when I needed it.
Mage I won, after a dozen or so tries, with the Perma-stealth + minions with text approach. Togwaggle at the end was a scrum because he kept finding ways to mess with my stuff. It took 2x Animated Armours, 3x Blizzard, and him giving me a "3x8 damage to random enemies" spell via Cho -- and me stuffing his hand with Arcane Missiles before casting it so he couldn't lethal me back before my final turn.
I'm really liking the variety. Many of my pre-endboss wins have seemed like lost causes that I was able to squeak out by recognizing opportunities I could exploit.
Shudderwock means driving a clown car in circles around your opponent while he swings his sword at you. Half the time he chops you and your car to pieces. The other half you park on his legs and 40 clowns come out one by one, trampling him to death.
Whizbang Strategy Reference -- update complete for Rastakhan's Rumble!
So far I'm having fun. Cleared only with Warlock and Paladin, so there's quite a bit left to kill =)
Fuck the Mother Gloop.
I've completed it with Warlock and Shaman so far. The Warlock deck was a sort of heavy control theme with lots of big demons. The Shaman deck was just your standard jade swarm, which won on the first try because jades are busted.
Of course, I say that, but I just lost to The Darkness as Druid with a pretty insane jade/double battlecry deck. All four of my Druid attempts have ended up facing The Darkness and I simply can't seem to beat him no matter how good my deck is. It's getting a bit frustrating.
On the other hand, the only other final boss I've run into is Azari and I've yet to have trouble with him. His deck-burning just didn't matter much against my Warlock and Shaman decks. I'm sure he'll completely destroy me at some point, but for now, Azari feels like an instant win and The Darkness an instant loss.
Finally beat rogue- the only really useful treasure I got was was that candle that deals four damage to enemies and recycles itself- turns out that is the perfect edition to Valeera the Hollow + Exhaustion decks. The nice thing about going fatigue that you can pick exhaustion, assassin, or evasion/tricks and they all have decent synergy. The straight on method, even jades weren't working for me. I got extra starting mana and enemy minions cost one mana more, which was useful to extent, but nothing like quadruple health that some streamers got. I think Fatigue is the way to go, provided you don't get the wrong final boss that is.
Got fucked 3 times on 7 wins with hunter, overall pretty good.
So far I‘ve won with Paladin, Shaman, Druid, Warlock and Hunter!
My advice is to stay away from aggro decks, make greedy picks(my Hunter win had 13 5+ dops) and most importantly: If you‘re offered Kel‘ Thuzad, you just take that package! He‘s insane, especially with double deathrattles!
I finished 2 classes, Druid was pretty easy with jades against azari. Warlock was fun with the quest, just picked all the discard and out valued the darkness. His hero power was easy with infinite imps and queen lanatha helped with healing. Struggling with mage just keep running into anti spell bosses
Got 3 out of 9, no tryhard though. I just think the dungeon run is stupidly designed. You beat 7/8 easily and then u r facing a challenge harder than all 7 bosses combined... they should have balanced that a little more. What is the point of spending 30 minutes building ur deck and picking abilities to lose against broken last hero? I dont understand it.