Too complicated, some dust or maybe a common card would be ok, taken into account that the runs are really hard. Haven't managed to finish even one yet.
That would be waaaaaay too easy and people would prefer dungeon runs to the normal games. That's way more profit!
I would be pretty fine if I was rewarded 50g for beating a final boss. Hell, even 10g would be enough. I just don't want to feel like I'm doing dungeon runs for nothing.
In most other games, when there are mini-games, there are rewards to encourage you playing them. Even if it's a bit of gold. The packs we got from the expansion release after beating bosses would be comparable to achievements. It would be nice to have at least a tiny bit of reward. Otherwise, it's a mode you play for some weeks, then it ends up... just being there.
I feel like I lose too much by not playing normal matches, because playing matches rewards you while the dungeon run never does. Which is a shame cause I don't think a fun mode should "punish" you for playing it..
I have yet to see these "dungeon run daily quests" (IIRC, they exist)
Way too complicated to my taste. The point system would guide me into going a certain route in order to get the most points in a run, thereby sucking all the fun out of it.
Simplest: Allow quests to be completed in Dungeon Run. Now we can play Dungeon Runs instead of playing the silly 'all Enrage minion deck' and the likes in casual.
TLDR: Piss off, don't reply, idc what you have to say. If anyone replies, I lock the thread. Thanks for reading.
(Please. It's been five weeks. Did everyone just feel like destroying my moral again? "Let's all remind this guy that he's a retard and his dreams will never see fruition! Yaaayy!!")
First few days of release I completed all DRs for all classes. I'm sure I got lucky multiple times. Feels good man.
I'll never dungeon run again because I'd rather actually get gold to continue building my collection.
"Just give them a pack if they go 8/8" will result in no one playing casual or ranked, like, ever. A pack per completion is so much more valuable than a chunk of gold, except for those who are good at Arena, who wouldn't play DR and stick to Arena. "A few gold for it then." Still easier than ranked, so I'm sure everyone who doesn't care about ranking up (large %% of the playerbase) would just swap to doing Dungeon Runs to get more consistent gold. "VERY LITTLE GOLD for it then" Then there is pretty much still no reward and no one would play it. If you reward me as little as 10g for finishing the 8th boss, then sure, I'm glad I'm not getting ripped off like I am right now, but it wouldn't entice me to play the game mode.
My system, while obviously not perfect, rewards players after a week. The delay is supposed to be there, as to encourage the player to play other game modes too. With this system, I would play one, two, maybe three dungeon runs per week to try and get a good score. The score is not meant for the players to calculate. It's not "Too Complicated" for the players - its like hidden MMR - you're given a number at the end of the run. You never see your number while climbing. So when I'm playing the DR, I only think about how I can win. I never need to make a calculation, that's all automatic. If Blizz can make dungeon runs, I'm sure they can make a leader board. It's not "Too Complicated" for Blizz then either.
Now I'm not going to defend my idea anymore. No one cares or supports me. And I'm not going to pretend I made it easier. I didn't. I'm mad. So I gave you all an angry reply. Move on.
Conclusion: Piss off, don't reply, idc what you have to say. If anyone replies, I lock the thread. Thanks for reading.
All PvE content in HS has the one time reward tied to it, which once obtained...is really it. Heroic modes on the older adventures possibly being an exclusion. I don't see why once the initial rewards have been obtained they should continue to do so.
As a side, I wonder if they'll update the dungeon runs for future expansions OR if the K&C one will use cards from future packs. It's an interesting format that can go several ways.
Didn't know this was a necroed thread. The title "Right way to reward..." made me very interested, cause I really wish Dungeon Runs had rewards. Then I got disappointed because it felt similar to how you unluck stuff in roguelikes. It molds how I play roguelikes, and makes them less fun than they could have been. Sorry if I offended you. It was nothing personal. At least you tried to throw some ideas out there.
If you don't want people to reply now that it has been dragged to the first page, you could possibly edit the first post to say that this idea was before release and is now no longer discussed. Just an idea.
Rarities in loot and encounters add spice to the replayability of Dungeons, but they are not enough to provide virtual infinity to the mode - and it NEEDS to be infinite, for PvP only is boring to many players, and variety is always a good thing.
New bosses and items can come only at each expansion, and the average player will have completed 9/9 classes arguably much earlier than new release kicks in.
I am convinced that they should add rewards, weekly rewards, much similar to Brawls, to avoid both abuse and the need of farming.
The weekly reward could be based on Dungeon completion with any class, and be represented by a pack of the most recent expansion, or just 100g. Even 150-200g would be fair, considering that 8/8 is not so easy and it requires longer than the average Brawl victory.
If you don't want people to reply now that it has been dragged to the first page, you could possibly edit the first post to say that this idea was before release and is now no longer discussed. Just an idea.
That's actually a good idea. Thanks.
Rollback Post to RevisionRollBack
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
I would have liked to make it Tavern-Brawl like. Each week, you get a pack upon completion of a dungeon run.
IMO that pack should contain wild cards, mixed from all possible wild sets. Why? Simply, because that would enable new player to get into wild, while also making the dungeon run not non-plus-ultra - since most play standart and only get the dust per pack as reward. Limiting it to a specific amount of 'reward possibilities', should also make it a lot less attractive for the average ladder-player.
Of course, I personally would have liked to see it expanded to something like: Each Month, every class gives a Dungeon Pack upon completion, but that may force players too much into completing dungeons, making the DR kind of a dreg again. Balance is an important thing after all...
I think this have a basic solition. When you finish the dungeon (8/8) won 1 pack.
Too complicated, some dust or maybe a common card would be ok, taken into account that the runs are really hard. Haven't managed to finish even one yet.
That would be waaaaaay too easy and people would prefer dungeon runs to the normal games. That's way more profit!
I would be pretty fine if I was rewarded 50g for beating a final boss. Hell, even 10g would be enough. I just don't want to feel like I'm doing dungeon runs for nothing.
In most other games, when there are mini-games, there are rewards to encourage you playing them. Even if it's a bit of gold. The packs we got from the expansion release after beating bosses would be comparable to achievements. It would be nice to have at least a tiny bit of reward. Otherwise, it's a mode you play for some weeks, then it ends up... just being there.
I feel like I lose too much by not playing normal matches, because playing matches rewards you while the dungeon run never does. Which is a shame cause I don't think a fun mode should "punish" you for playing it..
I have yet to see these "dungeon run daily quests" (IIRC, they exist)
Way too complicated to my taste. The point system would guide me into going a certain route in order to get the most points in a run, thereby sucking all the fun out of it.
Simplest: Allow quests to be completed in Dungeon Run. Now we can play Dungeon Runs instead of playing the silly 'all Enrage minion deck' and the likes in casual.
TLDR: Piss off, don't reply, idc what you have to say. If anyone replies, I lock the thread. Thanks for reading.
(Please. It's been five weeks. Did everyone just feel like destroying my moral again? "Let's all remind this guy that he's a retard and his dreams will never see fruition! Yaaayy!!")
First few days of release I completed all DRs for all classes. I'm sure I got lucky multiple times. Feels good man.
I'll never dungeon run again because I'd rather actually get gold to continue building my collection.
"Just give them a pack if they go 8/8" will result in no one playing casual or ranked, like, ever. A pack per completion is so much more valuable than a chunk of gold, except for those who are good at Arena, who wouldn't play DR and stick to Arena.
"A few gold for it then." Still easier than ranked, so I'm sure everyone who doesn't care about ranking up (large %% of the playerbase) would just swap to doing Dungeon Runs to get more consistent gold.
"VERY LITTLE GOLD for it then" Then there is pretty much still no reward and no one would play it. If you reward me as little as 10g for finishing the 8th boss, then sure, I'm glad I'm not getting ripped off like I am right now, but it wouldn't entice me to play the game mode.
My system, while obviously not perfect, rewards players after a week. The delay is supposed to be there, as to encourage the player to play other game modes too. With this system, I would play one, two, maybe three dungeon runs per week to try and get a good score. The score is not meant for the players to calculate. It's not "Too Complicated" for the players - its like hidden MMR - you're given a number at the end of the run. You never see your number while climbing. So when I'm playing the DR, I only think about how I can win. I never need to make a calculation, that's all automatic. If Blizz can make dungeon runs, I'm sure they can make a leader board. It's not "Too Complicated" for Blizz then either.
Now I'm not going to defend my idea anymore. No one cares or supports me. And I'm not going to pretend I made it easier. I didn't. I'm mad. So I gave you all an angry reply. Move on.
Conclusion: Piss off, don't reply, idc what you have to say. If anyone replies, I lock the thread. Thanks for reading.
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
All PvE content in HS has the one time reward tied to it, which once obtained...is really it. Heroic modes on the older adventures possibly being an exclusion. I don't see why once the initial rewards have been obtained they should continue to do so.
As a side, I wonder if they'll update the dungeon runs for future expansions OR if the K&C one will use cards from future packs. It's an interesting format that can go several ways.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
Didn't know this was a necroed thread. The title "Right way to reward..." made me very interested, cause I really wish Dungeon Runs had rewards. Then I got disappointed because it felt similar to how you unluck stuff in roguelikes. It molds how I play roguelikes, and makes them less fun than they could have been. Sorry if I offended you. It was nothing personal. At least you tried to throw some ideas out there.
If you don't want people to reply now that it has been dragged to the first page, you could possibly edit the first post to say that this idea was before release and is now no longer discussed. Just an idea.
Necroed or not, the issue is real.
Rarities in loot and encounters add spice to the replayability of Dungeons, but they are not enough to provide virtual infinity to the mode - and it NEEDS to be infinite, for PvP only is boring to many players, and variety is always a good thing.
New bosses and items can come only at each expansion, and the average player will have completed 9/9 classes arguably much earlier than new release kicks in.
I am convinced that they should add rewards, weekly rewards, much similar to Brawls, to avoid both abuse and the need of farming.
The weekly reward could be based on Dungeon completion with any class, and be represented by a pack of the most recent expansion, or just 100g. Even 150-200g would be fair, considering that 8/8 is not so easy and it requires longer than the average Brawl victory.
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
I would have liked to make it Tavern-Brawl like. Each week, you get a pack upon completion of a dungeon run.
IMO that pack should contain wild cards, mixed from all possible wild sets. Why? Simply, because that would enable new player to get into wild, while also making the dungeon run not non-plus-ultra - since most play standart and only get the dust per pack as reward. Limiting it to a specific amount of 'reward possibilities', should also make it a lot less attractive for the average ladder-player.
Of course, I personally would have liked to see it expanded to something like: Each Month, every class gives a Dungeon Pack upon completion, but that may force players too much into completing dungeons, making the DR kind of a dreg again. Balance is an important thing after all...
Free content is its own reward.
Entire expansion + free PvE content every 4 months... Work loads are already maxed I'd bet.