So, some duels nerfs were announced. Here are my thoughts.
Ace in the Hole to 3 mana: Fair enough. Quest Rogue can make this card more than a little too good.
Connections to 1 mana: Makes sense. I'm still a little sad though, because I had a Malygos version of Connections Rogue that I was having a lot of fun with, and it's probably gonna get killed by this change. Ah well.
Rally the Troops to discount (3) instead of (5): This treasure really needed a nerf; its power relative to other pool 2 passive treasures was just ridiculous. It's far from unheard of with this treasure to play a five drop on turn 1. Even discounting (3) I personally wonder if it's still too good, though... compared to, say, Emerald Goggles, Rally will usually cheat more mana, and unlike Goggles, Rally also draws you a bunch of cards, making it much easier to abuse the mana cheating.
And here are my thoughts about what they DIDN'T nerf...
Humble Blessings: *Deep breath* This card. Prior to the release of Forged in the Barrens, this treasure made sense to have at three mana. You could craft your whole deck around it, but that wouldn't get you too far since you can't count on drawing it. Your greed had to be kept in check by making your deck at least playable on its own merits to cover you not drawing the treasure. Then Knight of Anointment happened, and all that went right out the window, and suddenly you can get away with building your entire deck out of cards that it breaks, like Onyxia and Onyxia the Broodmother. Humble Blessings desperately needs to go back up to 4 or 5 mana. (I guess in the alternative they could ban Knight of Anointment, but I would rather the deck's weakness be "finding time to play Humble Blessings" instead of "being lucky enough to draw Humble Blessings". That just makes for a better play experience for everyone involved.)
So much this. Especially in the first few rounds a turn 2 blessing (with coin) is instant game over. Literally no counter with other decks and with only a few cards in the deck you almost don't need the tutor. They either need to increase the cost or even just make it a neutral spell (to eliminate the tutor, which doesn't fix the onyxia cheat which is by FAR the biggest problem).
So, some duels nerfs were announced. Here are my thoughts.
And here are my thoughts about what they DIDN'T nerf...
So much this. Especially in the first few rounds a turn 2 blessing (with coin) is instant game over. Literally no counter with other decks and with only a few cards in the deck you almost don't need the tutor. They either need to increase the cost or even just make it a neutral spell (to eliminate the tutor, which doesn't fix the onyxia cheat which is by FAR the biggest problem).
What? You guys don't like getting 8 damage to the face from a 3 mana Alex?
Nah, 8 damage face from 3 mana Alexstrasza the Life-Binder is fine. It's when Alexstrasza does 25 to my face for 3 mana when I start to have a problem.