I have played a lot of Duels recently and my tier list for classes goes like this:
Tier 0 - Druid (Tokens) - I went 12-1 twice and those runs were absolutely disgusting (spells cast twice, zombies spawning everywhere, spells cost less, 4+ Arbor ups, even the Rager treasure). I had only one 3-3 run, but 5 more runs with 7, 9, or 10 wins. This is definitely the best deck by miles. 7/8 runs 7 wins or better. Or in other words: 78% winrate.
Tier 1 - Warlock (Discard and also Soul) - I went 7-9 wins with Discard a couple times but the buckets are sometimes just not what you want. Can also go terribly wrong against Aggro Weapon Rogue or Bomb Warrior or really any good burn. Killmox nerf hurt this quite a bit but it was necessary. I would also never underestimate the Demon Treasure you can pick at the start that gives you several demons and reduces their cost. That thing becomes a 3 cost draw 5+ in later stages that easily wins games on its own. The soul hero power can screw over token druid with its tempo and warlock seems to be the best answer to token druid in general.
Tier 2 - Mage (Elementals, Control), Hunter (Deathrattle), Shaman (Overload, Burn), Priest (Control, "Suck Health") - These 4 can highroll like crazy, have good matchups, be quite flexible and can get you somewhere. Some of the treasures make or break these decks, though, so they become rather unreliable unless you get the absolute nuts buckets. Regarding highrolls, I met a deathrattle hunter yesterday who went turn 1 Egg into Deathstrider to summon 5 4/4s. So yeah, that happens when treasures are slightly unbalanced. You need an insane deck to get through later stages.
Tier 3 - Warrior (Bomb, Enrage), Rogue (Weapon), Paladin (Big/Legendaries, Divine Shield/Stats exploits), Demon Hunter (Combo/Aggro). While bomb warrior can get some wins early, it feels a little too slow in the later stages because decks get too big. Rogue is very strong but it's worst matchup by far is the best deck in the meta (token druid), which even wins 99% of the time in round 1 against it (despite rogue having so much burst available). The deck just can't deal with wide boards. Paladin is pretty bad overall, but I have seen some interesting exploits of the base hero power and the weapon, so I might try it again. Demon hunter feels pretty weak right now overall.
I have played a lot of Duels recently and my tier list for classes goes like this:
Tier 0 - Druid (Tokens) - I went 12-1 twice and those runs were absolutely disgusting (spells cast twice, zombies spawning everywhere, spells cost less, 4+ Arbor ups, even the Rager treasure). I had only one 3-3 run, but 5 more runs with 7, 9, or 10 wins. This is definitely the best deck by miles. 7/8 runs 7 wins or better. Or in other words: 78% winrate.
Tier 1 - Warlock (Discard and also Soul) - I went 7-9 wins with Discard a couple times but the buckets are sometimes just not what you want. Can also go terribly wrong against Aggro Weapon Rogue or Bomb Warrior or really any good burn. Killmox nerf hurt this quite a bit but it was necessary. I would also never underestimate the Demon Treasure you can pick at the start that gives you several demons and reduces their cost. That thing becomes a 3 cost draw 5+ in later stages that easily wins games on its own. The soul hero power can screw over token druid with its tempo and warlock seems to be the best answer to token druid in general.
Tier 2 - Mage (Elementals, Control), Hunter (Deathrattle), Shaman (Overload, Burn), Priest (Control, "Suck Health") - These 4 can highroll like crazy, have good matchups, be quite flexible and can get you somewhere. Some of the treasures make or break these decks, though, so they become rather unreliable unless you get the absolute nuts buckets. Regarding highrolls, I met a deathrattle hunter yesterday who went turn 1 Egg into Deathstrider to summon 5 4/4s. So yeah, that happens when treasures are slightly unbalanced. You need an insane deck to get through later stages.
Tier 3 - Warrior (Bomb, Enrage), Rogue (Weapon), Paladin (Big/Legendaries, Divine Shield/Stats exploits), Demon Hunter (Combo/Aggro). While bomb warrior can get some wins early, it feels a little too slow in the later stages because decks get too big. Rogue is very strong but it's worst matchup by far is the best deck in the meta (token druid), which even wins 99% of the time in round 1 against it (despite rogue having so much burst available). The deck just can't deal with wide boards. Paladin is pretty bad overall, but I have seen some interesting exploits of the base hero power and the weapon, so I might try it again. Demon hunter feels pretty weak right now overall.
As someone who has likewise played a fair amount of Duels, I mostly agree with this; the only thing I'd change would be moving Frost Shards mage to tier 1. Admittedly, I haven't played it myself (don't want to spend 1600 dust to get it), but one cost pings do quite a number on aggressive strategies while control decks are blown out of the water by Grand Finale
I agree that Mage is a good class. There was a reason why I listed the tier 2 and 3 classes in that order. Mage is the third best class imo. Maybe Weapon Rogue should go up to bottom tier 2 but it's so bad against token druid that I don't really like it anymore.
I played a ton of Mage because, yes, I actually tried to farm the Yogg achievements with Tasties^^ (and got 5/6 results, still no Pyroblast), and you are absolutely right about Grand Finale and the control ability. The issues I found most of the time were the lack of healing and the fact that Grand Finale is so predictable that people can often just play around it. Also, Twisting Nether (Warlock in general) can be a real pain.
I also feel like many builds haven't been solved yet. Demon Hunter seems pretty bad but I have seen a control dh yesterday with a big demon build that just ran me over extremely hard as Warlock. Summon 3 dormant Demons from your deck is an interesting treasure.
I have seen the nerfs and buffs and I can't understand how token druid and the double your first spell each turn treasure have not been hit but Killimox had to be hit again. Killimox is really not the problem with Warlock at this point. It's also pretty frustrating that this was done immediately because I have just been in a DIscardlock run. The treasures were pretty bad but still, thanks Blizzard!
Until dark arts goes back to 2 mana, 1 mana 3/3 or 2 2/1s and draw a card is going to snowball you through the early games. It's just too unfair vs what everyone else has access too. Also, you seem to get buckets of triple golem/eggs a LOT. It's not uncommon to see them spamming them down for 5+ turns in a row.
Also can we just remove the lifesteal from Kilmox already? The 1 mana nerf does almost nothing to it, given how you just keep it until you're almost dead. Yes treasures are supposed to be good, but this thing is regularly a 10/10+ rush which provides an infinite discard target and heals half your health. It'd still be good without lifesteal, but not a swiss army knife that solves all your problems and swings you from death to winning.
I think Warlock is Tier S in this Meta do you Agree with me?
I had easy 12 win Runs, Winnig is Good but it become really boring with no chalenge matchs.
Feel sorry for Demon hunter it become unplayable.
I don't have a 12 win run under my belt but all of my deepest have been with Warlock and it's not even close.
The discard mechanic just snowballs
I have played a lot of Duels recently and my tier list for classes goes like this:
Tier 0 - Druid (Tokens) - I went 12-1 twice and those runs were absolutely disgusting (spells cast twice, zombies spawning everywhere, spells cost less, 4+ Arbor ups, even the Rager treasure). I had only one 3-3 run, but 5 more runs with 7, 9, or 10 wins. This is definitely the best deck by miles. 7/8 runs 7 wins or better. Or in other words: 78% winrate.
Tier 1 - Warlock (Discard and also Soul) - I went 7-9 wins with Discard a couple times but the buckets are sometimes just not what you want. Can also go terribly wrong against Aggro Weapon Rogue or Bomb Warrior or really any good burn. Killmox nerf hurt this quite a bit but it was necessary. I would also never underestimate the Demon Treasure you can pick at the start that gives you several demons and reduces their cost. That thing becomes a 3 cost draw 5+ in later stages that easily wins games on its own. The soul hero power can screw over token druid with its tempo and warlock seems to be the best answer to token druid in general.
Tier 2 - Mage (Elementals, Control), Hunter (Deathrattle), Shaman (Overload, Burn), Priest (Control, "Suck Health") - These 4 can highroll like crazy, have good matchups, be quite flexible and can get you somewhere. Some of the treasures make or break these decks, though, so they become rather unreliable unless you get the absolute nuts buckets. Regarding highrolls, I met a deathrattle hunter yesterday who went turn 1 Egg into Deathstrider to summon 5 4/4s. So yeah, that happens when treasures are slightly unbalanced. You need an insane deck to get through later stages.
Tier 3 - Warrior (Bomb, Enrage), Rogue (Weapon), Paladin (Big/Legendaries, Divine Shield/Stats exploits), Demon Hunter (Combo/Aggro). While bomb warrior can get some wins early, it feels a little too slow in the later stages because decks get too big. Rogue is very strong but it's worst matchup by far is the best deck in the meta (token druid), which even wins 99% of the time in round 1 against it (despite rogue having so much burst available). The deck just can't deal with wide boards. Paladin is pretty bad overall, but I have seen some interesting exploits of the base hero power and the weapon, so I might try it again. Demon hunter feels pretty weak right now overall.
The only 12 run I had so far, which was also a perfect 12, was with token druid. Warlock is no doubt really good thou :)
My only 12 run was warrior so far. Warrior with rush hero power is quiet strong.
Also DH was very solid. Now trash
Idk what to tell ya m8. I run agro rogue to my 11 wins so theres that i gues ?
As someone who has likewise played a fair amount of Duels, I mostly agree with this; the only thing I'd change would be moving Frost Shards mage to tier 1. Admittedly, I haven't played it myself (don't want to spend 1600 dust to get it), but one cost pings do quite a number on aggressive strategies while control decks are blown out of the water by Grand Finale
I agree that Mage is a good class. There was a reason why I listed the tier 2 and 3 classes in that order. Mage is the third best class imo. Maybe Weapon Rogue should go up to bottom tier 2 but it's so bad against token druid that I don't really like it anymore.
I played a ton of Mage because, yes, I actually tried to farm the Yogg achievements with Tasties^^ (and got 5/6 results, still no Pyroblast), and you are absolutely right about Grand Finale and the control ability. The issues I found most of the time were the lack of healing and the fact that Grand Finale is so predictable that people can often just play around it. Also, Twisting Nether (Warlock in general) can be a real pain.
I also feel like many builds haven't been solved yet. Demon Hunter seems pretty bad but I have seen a control dh yesterday with a big demon build that just ran me over extremely hard as Warlock. Summon 3 dormant Demons from your deck is an interesting treasure.
I have seen the nerfs and buffs and I can't understand how token druid and the double your first spell each turn treasure have not been hit but Killimox had to be hit again. Killimox is really not the problem with Warlock at this point. It's also pretty frustrating that this was done immediately because I have just been in a DIscardlock run. The treasures were pretty bad but still, thanks Blizzard!
Until dark arts goes back to 2 mana, 1 mana 3/3 or 2 2/1s and draw a card is going to snowball you through the early games. It's just too unfair vs what everyone else has access too. Also, you seem to get buckets of triple golem/eggs a LOT. It's not uncommon to see them spamming them down for 5+ turns in a row.
Also can we just remove the lifesteal from Kilmox already? The 1 mana nerf does almost nothing to it, given how you just keep it until you're almost dead. Yes treasures are supposed to be good, but this thing is regularly a 10/10+ rush which provides an infinite discard target and heals half your health. It'd still be good without lifesteal, but not a swiss army knife that solves all your problems and swings you from death to winning.