However, it seems to be pretty limited and not much activity going on. So all my decks are predictable. I seems everyone else is using pretty much the same starter builds. However, I have come along where some people have some very unique and "counter current meta" type decks. I would try and create my own but I am not creative enough to come up with something. And the current starter decks out there are so well thought out that my silly idea of decks would be laughable.
I've hit legendary several times just navigating other people's decks and I've hit 12 wins in arena quite often. I just can't seem to figure out duels. A lot of time my loses seem to be more draw or shitty "treasures" between rounds.
I'm quite aware that your starter deck is just that .. starter and that you need to know which cards to choose from to enhance it but for now I am playing the same starter decks (because I can't find anything else out there that is unique or different enough) and I end up with 5 to 7 wins usually...
I personally think Duels is a fun mode but in its current state, both DH and Warlock have insane combos which synergize perfectly with their hero powers which make them impossible to beat.
For DH, the passive HP of giving you +1 attack every time you play your left or right cards in hands speaks for itself. At the most basic level and with no other bells and whistles attached, you can achieve an automatic 6 damage on turn 2 merely by playing twin slice; obviously it just snowballs from there.
Warlocks also have that insane life steal & rush demon which returns to your hand if you discard it so they create a copy with Felosophy and suddenly have a never ending pool of health and fatigue protection.
tldr; this is why there is no discussion on the game.
Well that's the thing. Even if you tried to make a deck that will last inthe long run or is a slow playing deck... You have such low health for the first three rounds that it is just a bunch of stupid rush decks that yeah they are effective but those idiots never make it passed round 4 since that's when you start being able to actually play the game instead of who can smash who's face in first..
She you might as well conceed there is no way you can beat it the treasure plus the thing u get is so op that u are wasting ur time going against it losing battle.
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Hello everyone
I was wondering where you guys are going to get ideas of starter decks for duels? Currently I have found this website
https://hearthstone-decks.net/duels-deck/
However, it seems to be pretty limited and not much activity going on. So all my decks are predictable. I seems everyone else is using pretty much the same starter builds. However, I have come along where some people have some very unique and "counter current meta" type decks. I would try and create my own but I am not creative enough to come up with something. And the current starter decks out there are so well thought out that my silly idea of decks would be laughable.
I've hit legendary several times just navigating other people's decks and I've hit 12 wins in arena quite often. I just can't seem to figure out duels. A lot of time my loses seem to be more draw or shitty "treasures" between rounds.
I'm quite aware that your starter deck is just that .. starter and that you need to know which cards to choose from to enhance it but for now I am playing the same starter decks (because I can't find anything else out there that is unique or different enough) and I end up with 5 to 7 wins usually...
I personally think Duels is a fun mode but in its current state, both DH and Warlock have insane combos which synergize perfectly with their hero powers which make them impossible to beat.
For DH, the passive HP of giving you +1 attack every time you play your left or right cards in hands speaks for itself. At the most basic level and with no other bells and whistles attached, you can achieve an automatic 6 damage on turn 2 merely by playing twin slice; obviously it just snowballs from there.
Warlocks also have that insane life steal & rush demon which returns to your hand if you discard it so they create a copy with Felosophy and suddenly have a never ending pool of health and fatigue protection.
tldr; this is why there is no discussion on the game.
Well that's the thing. Even if you tried to make a deck that will last inthe long run or is a slow playing deck... You have such low health for the first three rounds that it is just a bunch of stupid rush decks that yeah they are effective but those idiots never make it passed round 4 since that's when you start being able to actually play the game instead of who can smash who's face in first..
She you might as well conceed there is no way you can beat it the treasure plus the thing u get is so op that u are wasting ur time going against it losing battle.