I have been a collector for years, so I own every single card in the game until Dragons expansion (then the droprate became so embarassing low that I quit). I kept an eye on Hearthstone, though and even if Battleground Autochess is pure trash for me, this new mode looks promising
nothing ever changed about the droprate
in fact with no duplicate rule working now on all levels of rarity it's much easier to get full set now than it was a few expansions ago
hes talking about bad luck... 1 player might only get 5 legendary in 200 packs where some1 will get 10 in 40 packs
My first impression is bad, because they added deckbuilding element to dungeon runs and it requires wild cards on top of that. Without initial deckbuilding it would be so much better. My only hope is Battlegrounds was looking like a total garbage at reveal (I don't really like auto-battler genre in general) and it turns out it's so fun I even climbed to the leaderboard at some point. I will definitely try it out when they remove paywall, but it's not looking like a better mode than arena for me.
Rollback Post to RevisionRollBack
English is not my native language, so, with a high probability, mistakes were made.
I, for one, is very excited about this new game mode! I've played a TON of all the different single player, Dungeon Run-type modes, and I'm stoked about getting to play against other players. Sure, this probably won't be for everyone, especially people who don't enjoy RNG, but then Battlegrounds is not for everyone either.
Also, people who don't have wild cards can easily play this mode as well. You only need 16 cards for you starter deck, so unless they make an all-wild rotation, it will always be possible to build a deck. Will it be the best deck? Maybe not, but that's the challenge of it! Right now, I'm sure pretty much every player would be able to build some kind of deck using only cards from Scholomance, Basic and Classic. Again, it's just 16 cards, and you'll be able to discover all sorts of crazy stuff between games.
Personally, I'm much more excited about this than tournament mode, budget mode or similar modes that I've seen people propose.
It was not what I expected but it is better than Arena. I feel like the new mode feels more like those tavern brawls. Use a hero powe and a treasure with cards from your collection, I prefer single player dungeons more. It doesn't mix well with being PvP.
16 singelton cards from your collection... I'm not saying 16 legendaries will always be practical, but there is a big emphasis on having the best cards in your collection, which usually tend to be epics and legendaries.
I'm sure there'll be another MMR system again (I don't know, I haven't checked yet), but it feels like this is gonna scare off new players rather than inviting them. Battlegrounds is easy to understand and pick up, no requirements need to be met. With this, you'll have a rough time, especially in the heroic version.
As for that, I'm not sure if I find it that appealing. Anyone who's played a Dungeon Run mode knows how huge the variance in powerlevel can be between decks. It sure tests deck-building on the run, even though we'll probably see "optimal" starter decks for specific hero powers pretty soon. But since you can get easily screwed with treasure cards and buckets, it feels a lot more unpredictable than Arena.
Seems pretty bad... i am sure some people will like it but it feels like it doesn't create any new gameplay. Watched a bit streamers player it (a bit like 5 minutes actually because very boring to watch) and see... same old cards, same old mechanics.