So, the Classic format has taken us with a time capsule back to Hearthstone July 2014. The metagame of the time was without question the best before the release of new expansions, but also far from the best of the history of the game. Here are the main issues:
-Priest is a dead class, except from a few very dedicated and skilled players.
-Mage is a struggling class, both the freeze, minion midrange, secret and aggro archetypes have glaring weaknesses, or are just weaker than counterparts with a similar game plan.
-Paladin is also having a hard time, mainly running inferior versions of Druid decks.
-The burst potential of almost all meta decks are extremely high, but the defensive cards are very weak. Earthen Ring Farseer is the go-to to try to keep face decks in check.
So, which cards could be added to make a decent metagame better? I am mainly talking about helping the classes which are almost none existent in the format, and maybe some stronger control cards to keep the bursty midrange decks in check. Maybe Shielded Minibot, Flamewaker and some good priest cards would be enough to give all classes a fair chance?
The issue is not with Classic Hearthstone, it's with players expecting everything to gravitate around their personal preferences.
Classic is fine, you don't like it, don't play it.
A more reasonable balance between the classes is not really a "personal preference". 3 (!) classes are almost dead in the format.
The thing is, after some months, everyone will be tired of Classic, and something must be done to change things up, or it will die along the Expert/Classic part of your collection.
I think classic format could be interesting if it had rotating expansions/adventures to be included with it. Could even create metas which never existed, since it could make it so only one expansion is playable alongside classic, and most rotations had at least 2 from the previous year and 1 from the current year. Would be fun to see how different cards which never saw play have an impact on the meta that way because they are finally good enough to make the cut
I think classic format could be interesting if it had rotating expansions/adventures to be included with it. Could even create metas which never existed, since it could make it so only one expansion is playable alongside classic, and most rotations had at least 2 from the previous year and 1 from the current year. Would be fun to see how different cards which never saw play have an impact on the meta that way because they are finally good enough to make the cut
My concerns about players getting tired of the format has come true. Even compared to Wild classic decks see very little play, and with the time to find a game increasing, the numbers might decline even more.
There is really nothing to lose by making some changes
So, the Classic format has taken us with a time capsule back to Hearthstone July 2014. The metagame of the time was without question the best before the release of new expansions, but also far from the best of the history of the game. Here are the main issues:
-Priest is a dead class, except from a few very dedicated and skilled players.
-Mage is a struggling class, both the freeze, minion midrange, secret and aggro archetypes have glaring weaknesses, or are just weaker than counterparts with a similar game plan.
-Paladin is also having a hard time, mainly running inferior versions of Druid decks.
-The burst potential of almost all meta decks are extremely high, but the defensive cards are very weak. Earthen Ring Farseer is the go-to to try to keep face decks in check.
So, which cards could be added to make a decent metagame better? I am mainly talking about helping the classes which are almost none existent in the format, and maybe some stronger control cards to keep the bursty midrange decks in check. Maybe Shielded Minibot, Flamewaker and some good priest cards would be enough to give all classes a fair chance?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
The issue is not with Classic Hearthstone, it's with players expecting everything to gravitate around their personal preferences.
Classic is fine, you don't like it, don't play it.
Naxx :)
I love you Dreadsteed, I will never disenchant you!
A more reasonable balance between the classes is not really a "personal preference". 3 (!) classes are almost dead in the format.
The thing is, after some months, everyone will be tired of Classic, and something must be done to change things up, or it will die along the Expert/Classic part of your collection.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I think classic format could be interesting if it had rotating expansions/adventures to be included with it. Could even create metas which never existed, since it could make it so only one expansion is playable alongside classic, and most rotations had at least 2 from the previous year and 1 from the current year. Would be fun to see how different cards which never saw play have an impact on the meta that way because they are finally good enough to make the cut
My concerns about players getting tired of the format has come true. Even compared to Wild classic decks see very little play, and with the time to find a game increasing, the numbers might decline even more.
There is really nothing to lose by making some changes
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
It would be Classic no more. There is no need in changes.