HS is more and more shitty and luck based. Nothing new actually. Whatever brings in more money. Classic was better probably. And yea, i prefer a stale and stable meta than the random bullshit we've been having over the years.
The people who edit Battlegrounds keep making the game more powerful when one deck tip is to powerful ore card to stand up to other powerful stuff because they can without it being a problem. In battlegrounds you do not half to edit 3 thousand cards or make them more powerful to stand up the sir denathreus.
I'm continuously getting whacked for 10-15 damage on turn 6-7, because there's always at least 1 high-roller who kicks everyone around, and on turn 10 usually only 3-4 people are left... This feels just awful.
I'm a free to player 2 heroes guy that kicks people around after a few turns.
The key to this meta is two-fold:
1) What "quests" can you reasonably complete
2) Is the quest any good?
For example, the gain stats for every refresh one sucks. End of turn one sucks unless there are murlocs and you do murlocs. The golden one is game winning with beasts, meh otherwise. The 4/4 plus divine shield one is game winning with murlocs (poison plus divine). The end of turn twice thing is good, if there are dragons or quillboars and sometimes elementals, otherwise it's okish.
Still, while it ok and feels like Battlegrounds, I find it too easy to really enjoy.
I think part of the problem is that solving this meta in your head is non-obvious, most players aren't going to get it.
(And for me as a ftp 2 hero picks, I doubt I'll reach, say, 8000 MMR to be matched up against my peers. Plus if both hero options are boring, I'd rather concede and requeue -- there are some really crap heroes that I love to play, but some of them like Brukan or Tavish are too dopey to enjoy or Millhouse/Rafaam/Tamsin which are decent or even strong heroes that are boring to play for me.).
I would give this meta a B+, but I'm kinda bored of it.