Turn 10 there are people with full boards of 20/20’s divine shield, minions. I’m not a pro obviously, I just don’t remember things getting as out of hand early before.
HS is more and more shitty and luck based. Nothing new actually. Whatever brings in more money. Classic was better probably. And yea, i prefer a stale and stable meta than the random bullshit we've been having over the years.
Across all game modes the power levels have gotten real out of control. The main problem is what fun there is gets overshadowed by over powered things that just run rough shot over everything else.
Aside from that I'm a little surprised they haven't added new quests or completely reworked some quests yet. Quests could've been fun but in their current state they just aren't.
The people who edit Battlegrounds keep making the game more powerful when one deck tip is to powerful ore card to stand up to other powerful stuff because they can without it being a problem. In battlegrounds you do not half to edit 3 thousand cards or make them more powerful to stand up the sir denathreus.
Mid?? The whole game is out of control and has been so for years :-) .. The devs are totally lost.. Dont expect much when you dive into this shit circus of a game..
LMAO I totally didn't see that, thanks for pointing it out idk why the turn 10 got stuck with me as in the normal game mode turn 10. The Divine Shield should've given it away lol
I'm continuously getting whacked for 10-15 damage on turn 6-7, because there's always at least 1 high-roller who kicks everyone around, and on turn 10 usually only 3-4 people are left... This feels just awful.
I'm a free to player 2 heroes guy that kicks people around after a few turns.
The key to this meta is two-fold:
1) What "quests" can you reasonably complete
2) Is the quest any good?
For example, the gain stats for every refresh one sucks. End of turn one sucks unless there are murlocs and you do murlocs. The golden one is game winning with beasts, meh otherwise. The 4/4 plus divine shield one is game winning with murlocs (poison plus divine). The end of turn twice thing is good, if there are dragons or quillboars and sometimes elementals, otherwise it's okish.
Still, while it ok and feels like Battlegrounds, I find it too easy to really enjoy.
I think part of the problem is that solving this meta in your head is non-obvious, most players aren't going to get it.
(And for me as a ftp 2 hero picks, I doubt I'll reach, say, 8000 MMR to be matched up against my peers. Plus if both hero options are boring, I'd rather concede and requeue -- there are some really crap heroes that I love to play, but some of them like Brukan or Tavish are too dopey to enjoy or Millhouse/Rafaam/Tamsin which are decent or even strong heroes that are boring to play for me.).
I would give this meta a B+, but I'm kinda bored of it.
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Turn 10 there are people with full boards of 20/20’s divine shield, minions. I’m not a pro obviously, I just don’t remember things getting as out of hand early before.
HS is more and more shitty and luck based. Nothing new actually. Whatever brings in more money. Classic was better probably. And yea, i prefer a stale and stable meta than the random bullshit we've been having over the years.
Across all game modes the power levels have gotten real out of control. The main problem is what fun there is gets overshadowed by over powered things that just run rough shot over everything else.
Aside from that I'm a little surprised they haven't added new quests or completely reworked some quests yet. Quests could've been fun but in their current state they just aren't.
any meta where beast hunter is tier S is a bad meta
Turn 10 is not mid game
Turn 10 mid game, ayo what game you playing fam?
I've never seen boards of 20/20 divine shielded minions outside of battlegrounds.
I have, however, seen Jade Druids, Big Priests, Cubelocks etc create endless amounts of huge boards since forever.
The game is fine, go back to the salt thread.
This is battlegrounds sub-forum so yeah, t10 is pretty much midgame.
No it's not midgame. It's early late game at best. If you don't have a strategy and a big board by turn 10 you are doing something wrong.
Big Beast Hunter is one of the most fair, dominant decks of all time.
This is also the general consensus with the "pro's"
The people who edit Battlegrounds keep making the game more powerful when one deck tip is to powerful ore card to stand up to other powerful stuff because they can without it being a problem. In battlegrounds you do not half to edit 3 thousand cards or make them more powerful to stand up the sir denathreus.
Mid?? The whole game is out of control and has been so for years :-) .. The devs are totally lost.. Dont expect much when you dive into this shit circus of a game..
LMAO I totally didn't see that, thanks for pointing it out idk why the turn 10 got stuck with me as in the normal game mode turn 10. The Divine Shield should've given it away lol
Like a lot of people I too didn't notice this was the Battlegrounds forums.
Still, turn 10 isn't midgame. It's when we used to have 30 health poisonous ds Murlocs.
Unless you mean the 10gold turn?
I'm continuously getting whacked for 10-15 damage on turn 6-7, because there's always at least 1 high-roller who kicks everyone around, and on turn 10 usually only 3-4 people are left... This feels just awful.
I'm a free to player 2 heroes guy that kicks people around after a few turns.
The key to this meta is two-fold:
1) What "quests" can you reasonably complete
2) Is the quest any good?
For example, the gain stats for every refresh one sucks. End of turn one sucks unless there are murlocs and you do murlocs. The golden one is game winning with beasts, meh otherwise. The 4/4 plus divine shield one is game winning with murlocs (poison plus divine). The end of turn twice thing is good, if there are dragons or quillboars and sometimes elementals, otherwise it's okish.
Still, while it ok and feels like Battlegrounds, I find it too easy to really enjoy.
I think part of the problem is that solving this meta in your head is non-obvious, most players aren't going to get it.
(And for me as a ftp 2 hero picks, I doubt I'll reach, say, 8000 MMR to be matched up against my peers. Plus if both hero options are boring, I'd rather concede and requeue -- there are some really crap heroes that I love to play, but some of them like Brukan or Tavish are too dopey to enjoy or Millhouse/Rafaam/Tamsin which are decent or even strong heroes that are boring to play for me.).
I would give this meta a B+, but I'm kinda bored of it.