I Like to play this game, but not when literally everyone is going for nagas. They are way overtuned, and literally any game you play will show majority naga. Its been weeks since the patch they should have enough data already. Remove nagas or nerf them into the ground and buff them as we go. Right now, i have no will to play this game.
This whole expansion theme is about them. I'm fine with them being in the spotlight for this expansion but I expect some changes in the next expansion.
They nerfed them yesterday. Not nearly enough of course, but who in their right mind would expect this team to know anything about balance and playtest anything?
Uh, no. Not all Nagas are a problem. Some of them are legit fun and overall ok at best. There are one or two problematic of course but it's not the entire tribe.
Also keep in mind this is in fact a new tribe. Much like when DH came in as a new class and they had ridiculously strong cards when the class was brought in. Same concept.
If DH had come in with week class cards, people would've bitched all over to high heaven that DH was "DOA" and a useless waste of space.
IF Nagas came is with week cards as a tribe, people would've bitched just as loud about the tribe. Much more so than the odd poster complaining about the nagas power level. So of course giving them decent to very strong cards in their introduction was the smart choice.
Nerf nagas into the ground less than two weeks after the Rise of the Naga season starts… some people just don’t get it. Next season they will likely hand out more nerfs and make nagas rotate like the other tribes. Which tribe will you say they should nerf into the ground then? My guess is murlocs and the poison mechanic, but that will make dragons and elementals op, so nerf them too. Also, mechs and beasts will be oppressive without dragon and elemental counters so nerf them too, and then pirates will be op, so nerf them too…. but then nagas might be op again… that’s how battlegrounds works.
What is the point of this thread literally half a day AFTER they were, you know, nerfed to the ground?
I wouldn't say to the ground, but they were toned down significantly. Tidemistress Athissa is still ridiculous compared to other 6s, but the tribe is weak in the midgame now with the lack of Snail powered levelling (snail.'s raw stats were crazy for a TT2) and the self-caster gone to 5. Part of the tribe's current power is that the meta is very slow - and this is a tribe that's built around lategame scaling. I've had games with multiple people on 6 and nobody out (not that rare when people don't autoconcede) - that's a recipe for a bad situation, since you can go from first to out at 7th pretty easily in this meta of 30+ dam turns. The slow meta is due to people cramming in on nagas, and them generally being weak in the midgame.
i've had success with Quillboars, and seen some others have success with elementals. Dragons have nothing until too late, at which point they're scaling worse than nagas. That's a very dead tribe right now. Mechs seem overpopular, not managed to get a good mech build going. Demons? Uhh... not seen them in a long time. They need investment early, and the nagas are ill-suited to the scaling of the guy that eats stuff in the tavern.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I Like to play this game, but not when literally everyone is going for nagas. They are way overtuned, and literally any game you play will show majority naga. Its been weeks since the patch they should have enough data already. Remove nagas or nerf them into the ground and buff them as we go. Right now, i have no will to play this game.
This whole expansion theme is about them. I'm fine with them being in the spotlight for this expansion but I expect some changes in the next expansion.
They nerfed them yesterday. Not nearly enough of course, but who in their right mind would expect this team to know anything about balance and playtest anything?
I like to play naga cards. Just make the crab lady cost 3 and swap the tavern tier of Orgozoa with the one with divine shield.
Uh, no. Not all Nagas are a problem. Some of them are legit fun and overall ok at best. There are one or two problematic of course but it's not the entire tribe.
Also keep in mind this is in fact a new tribe. Much like when DH came in as a new class and they had ridiculously strong cards when the class was brought in. Same concept.
If DH had come in with week class cards, people would've bitched all over to high heaven that DH was "DOA" and a useless waste of space.
IF Nagas came is with week cards as a tribe, people would've bitched just as loud about the tribe. Much more so than the odd poster complaining about the nagas power level. So of course giving them decent to very strong cards in their introduction was the smart choice.
Lol do you remember Elementals and Quillboars when they came out? They will nerf them to the ground dont worry but let them some time to shine.
Nerf nagas into the ground less than two weeks after the Rise of the Naga season starts… some people just don’t get it. Next season they will likely hand out more nerfs and make nagas rotate like the other tribes. Which tribe will you say they should nerf into the ground then? My guess is murlocs and the poison mechanic, but that will make dragons and elementals op, so nerf them too. Also, mechs and beasts will be oppressive without dragon and elemental counters so nerf them too, and then pirates will be op, so nerf them too…. but then nagas might be op again… that’s how battlegrounds works.
What is the point of this thread literally half a day AFTER they were, you know, nerfed to the ground?
I wouldn't say to the ground, but they were toned down significantly. Tidemistress Athissa is still ridiculous compared to other 6s, but the tribe is weak in the midgame now with the lack of Snail powered levelling (snail.'s raw stats were crazy for a TT2) and the self-caster gone to 5. Part of the tribe's current power is that the meta is very slow - and this is a tribe that's built around lategame scaling. I've had games with multiple people on 6 and nobody out (not that rare when people don't autoconcede) - that's a recipe for a bad situation, since you can go from first to out at 7th pretty easily in this meta of 30+ dam turns. The slow meta is due to people cramming in on nagas, and them generally being weak in the midgame.
i've had success with Quillboars, and seen some others have success with elementals. Dragons have nothing until too late, at which point they're scaling worse than nagas. That's a very dead tribe right now. Mechs seem overpopular, not managed to get a good mech build going. Demons? Uhh... not seen them in a long time. They need investment early, and the nagas are ill-suited to the scaling of the guy that eats stuff in the tavern.