Hang on, Reno's buddy makes it golden for just that one combat? Not permanently? Thought it looked too strong (and wondered why people thought it weak), but this version feels pretty bad.
Hmm kinda disagree, i hated the chinese/jeeve curve milk meta, that seems bo be largely eliminated now and the game feels like it has a lot more depth. What i do hate however, is the insane power difference between heroes, the imbalance is really off the charts. While you have insanely op buddies like the malificent, tavish, cookie, illidan, curator one etc, in the same patch they added stuff like the c'thun, tess, reno one etc and some heroes that were already bad got even more terrible ones. For example, who the hell thought the pyramad, silas, rat king etc. buddies were a good idea?
It feels to me like they made about 10 really good, interesting and powerful buddies, then called it a day and slapped something random on the rest. Not a huge problem for now, but it will lead to a very stale meta with the same 8 heroes every game again very soon.
Rat king feels better than it looks, tbh - though it's a hero that I seem to handle better than others (still not a top-tier, but I'll take it over mediocre/bad options). Lets you fish for specific stuff surprisingly often. Nowhere near Wagtoggle's, though - just not as bad as it first looks :P Hard to get a good buddy for rat king because after the first few turns he's very open on which tribes to go for, and you often ignore the HP. Was surprised at the powerlevel of Wagtoggle, but cycling discount stuff is strong, particularly when you golden - key seems to be leaving pirates from the comp (a turn with Hoggarrr or a few of the sells for 3 gold ones is a beefy buff), though elementals would probably work too. Zeph's buddy is a good boost, too, can use that to compensate for faster tiering that turn, then sell.
Fortunately not been forced to pick Pyramad/Silas since the patch. Not a fan of C'thun's or Y'sharrj's buddies at all.
WRT Cookie I need to look at how to actually use him, as he looks like he'd just give you low-tier chaff of that tribe, since there'll be more of those available. And, in fact, that's been my minimal experience :P Three minions sold for 0 gold to get a tier 1/2 minion. Yay. HP is also weak early since you just lose a minion? That's what happens without hours to watch streamers, though :)
The dragon that gives you a minion from your last opp's warband can be hilarious with buddies. Nice little buff for him. Can't argue with stuff like a free secret every turn! Tarec is clearly the winner for a chunk of buddies, though, so wouldn't be surprised to see people rushing to 3 on 3 et al.
Warning: i think i'm about to trigger a mature 'DOH' moment in you :D You use your cookie HP on minions in the shop, not on your board ;)
Funny, I think the variety added was much needed after they removed pogos, made exodia almost impossible to pull off, etc.
I mean yes, the power level is all over the place, like the divine shield guy has become as stupid and brainless to get a top 2 as that removed hero that buffed no tribe minions.
But from the brukan light show, to the stupid never ending secret chain secret guy can do, there is so much stuff, tied to each hero, that added a refreshing zest to everything.
Funny, I think the variety added was much needed after they removed pogos, made exodia almost impossible to pull off, etc.
I mean yes, the power level is all over the place, like the divine shield guy has become as stupid and brainless to get a top 2 as that removed hero that buffed no tribe minions.
But from the brukan light show, to the stupid never ending secret chain secret guy can do, there is so much stuff, tied to each hero, that added a refreshing zest to everything.
Keep in mind it's still relatively fresh and people are experimenting still, hence you see so much variety. You can already see the signs of Tavish, Milificent and Illidan being in a tier above everything else though, and these will be more and more the go-to picks in the coming days/weeks, untill the meta is settled again.
What is interesting however, is that in the tier under those 3, there's a BUNCH of heroes who are all competitive with eachother, more than ever before. If they manage to tune the 3 heroes mentioned above just the right bit, we may be in for a very varied meta, but the question is, how long will it take them to do that ;)
Funny, I think the variety added was much needed after they removed pogos, made exodia almost impossible to pull off, etc.
I mean yes, the power level is all over the place, like the divine shield guy has become as stupid and brainless to get a top 2 as that removed hero that buffed no tribe minions.
But from the brukan light show, to the stupid never ending secret chain secret guy can do, there is so much stuff, tied to each hero, that added a refreshing zest to everything.
Keep in mind it's still relatively fresh and people are experimenting still, hence you see so much variety. You can already see the signs of Tavish, Milificent and Illidan being in a tier above everything else though, and these will be more and more the go-to picks in the coming days/weeks, untill the meta is settled again.
What is interesting however, is that in the tier under those 3, there's a BUNCH of heroes who are all competitive with eachother, more than ever before. If they manage to tune the 3 heroes mentioned above just the right bit, we may be in for a very varied meta, but the question is, how long will it take them to do that ;)
Even if certain avenues become harder to pull off, as long as they are still doable that's enough for me. I'm all for going for obscure lines to break up the monotony, pogos plus shudderwock was never great, but damned if I didn't go for it every single time it was an option.
I'd personally put Rag and Shield guy at the top with the other three you mentioned. Cookie is also just under. There is also a smattering that I think are low-key strong, though some depend on the tribes offered.
Even if certain avenues become harder to pull off, as long as they are still doable that's enough for me. I'm all for going for obscure lines to break up the monotony, pogos plus shudderwock was never great, but damned if I didn't go for it every single time it was an option.
I'd personally put Rag and Shield guy at the top with the other three you mentioned. Cookie is also just under. There is also a smattering that I think are low-key strong, though some depend on the tribes offered.
Rag is ridiculous if he can get there. I play him every time he's offered, but I have had a lot more trouble with him than before the patch. Probably due to lots of other things having higher power levels and just being out-statted before I can start getting my guys going. I think he's good, but not the highest tier.
My mind was actually blown by Rag's buddy because I didn't expect it to affect things like Charlga too which is really cool, but super OP in a game without sufficient poison available.
And AFK's buddy isn't all that strong either. Was hoping for something a bit more suited to late game but it's really just boosted that first 'discover two tier 3 minions' round and then a few rounds after that.
The key is, you build AFK thinking on getting a bunch of those rank 3 minions. It works very well with bronze warden, salty looter, deflect-o-bot, that windfury elemental, quillboars, even with parrots or murlocs. The buddy itself is not great, but building around it give you quite some powerplays.
Even if certain avenues become harder to pull off, as long as they are still doable that's enough for me. I'm all for going for obscure lines to break up the monotony, pogos plus shudderwock was never great, but damned if I didn't go for it every single time it was an option.
I'd personally put Rag and Shield guy at the top with the other three you mentioned. Cookie is also just under. There is also a smattering that I think are low-key strong, though some depend on the tribes offered.
Rag is ridiculous if he can get there. I play him every time he's offered, but I have had a lot more trouble with him than before the patch. Probably due to lots of other things having higher power levels and just being out-statted before I can start getting my guys going. I think he's good, but not the highest tier.
My mind was actually blown by Rag's buddy because I didn't expect it to affect things like Charlga too which is really cool, but super OP in a game without sufficient poison available.
The interaction with briny bootlegger (best if golden) is also cool, getting 2-4 extra gold each turn is a great speed boost for such a slow-going hero specially if you can snatch a Peggy with it. Nosy might also be fun.
If there were more viable minions with end of turn effects Rag would definately be stronger, the problem is most minions like that aren't that strong for combat and the fast meta with the slow hero make it even worse.
Heh, you definitely don't need most of the other end of turn effects, the base level rag hero power and buddy are enough. With demons rag gets to crazy levels between buffing trickster and the tier 6 end of turn demon. But it's ability to quickly buff anything to super high levels makes it pretty hard to find yourself out of the top four with rag. Plus everyone is playing the avenge game, so it usually doesn't take that long to get your hero power activated. Most of my runs have been wins with rag.
There are lots of end-of-turn effects that make Rag builds broken. Demons with the t6 guy sure, but menagerie is also insane. Something like Hydra on the left, a divine shield mech on the right, 1-2 more tribes + Mythrax and/or Lightfang....
It's clear by now that simply the free triple you get from the buddies is fast forwarding everything. People have insane(practically having every piece needed) builds by gold 10, or the turn after. Not saying this is surprising, it was obvious buddies would make games that were already too fast even faster.
While buddies isnt as bad as some things, like Soul Juggler and Wraith. It does take the horrible imbalance in tribes and widens that gap significantly further with the heroes themselves. Several of them dont even have thought put into it just "here's your hero power x4". Some heroes actually become playable, and some just become "surrender now, cause i'm going to win".
I've come to not be a fan of the buddies over time. A lot of it is the imbalance. However, a lot of it is with some heroes it is a necessity, but with others it can just be thrown away (Reno). And even when it is useful it takes up a slot I could normally otherwise need to use making it a pain in the ass to keep it around at times.
I also think the last iterations of heroes (Tavish, Tamsin, Brukan, etc.) have all been super boring and not good design. I thought they were doing quite well with hero design for a while, but it seems like that philosophy has changed. Maybe an attempt to give it a higher skill cap?
Now when I decide to play a game, after about 6 turns I remember why buddies made most decisions irrelevant.
Before buddies, try made a serious effort to balance things out.
Now it is too uneven.
And hero power mostly doesn't matter, it is more about what the buddy does and if it does something broken.
At least Hearthstone has other game modes. There were times I intensely enjoyed Battlegrounds, and I hope that in the future get it together and make it strategic again. I thought they had it close to right with the pre-buddies meta.
Now when I decide to play a game, after about 6 turns I remember why buddies made most decisions irrelevant.
Before buddies, try made a serious effort to balance things out.
Now it is too uneven.
And hero power mostly doesn't matter, it is more about what the buddy does and if it does something broken.
At least Hearthstone has other game modes. There were times I intensely enjoyed Battlegrounds, and I hope that in the future get it together and make it strategic again. I thought they had it close to right with the pre-buddies meta.
I'm definitely sympathetic to this viewpoint. Prior to the buddies it was honestly getting a bit stale, but at least it felt good. The buddy stuff hasn't felt that great to me other than changing things up which is sorely needed at times.
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Hang on, Reno's buddy makes it golden for just that one combat? Not permanently? Thought it looked too strong (and wondered why people thought it weak), but this version feels pretty bad.
Warning: i think i'm about to trigger a mature 'DOH' moment in you :D
You use your cookie HP on minions in the shop, not on your board ;)
That's a Malygos level gamechanger. Flipping heck, that's massive, thanks - makes a lot more sense why he's powerful now :)
this game is and always will be trash
start cheating or quiting
only way to play blizzard games
ask overwatch/Wow players
Anyways you feel to Post your bulls.... Here. Why dont you uninstall the Game and let other people have fun with IT?
Funny, I think the variety added was much needed after they removed pogos, made exodia almost impossible to pull off, etc.
I mean yes, the power level is all over the place, like the divine shield guy has become as stupid and brainless to get a top 2 as that removed hero that buffed no tribe minions.
But from the brukan light show, to the stupid never ending secret chain secret guy can do, there is so much stuff, tied to each hero, that added a refreshing zest to everything.
Keep in mind it's still relatively fresh and people are experimenting still, hence you see so much variety.
You can already see the signs of Tavish, Milificent and Illidan being in a tier above everything else though, and these will be more and more the go-to picks in the coming days/weeks, untill the meta is settled again.
What is interesting however, is that in the tier under those 3, there's a BUNCH of heroes who are all competitive with eachother, more than ever before. If they manage to tune the 3 heroes mentioned above just the right bit, we may be in for a very varied meta, but the question is, how long will it take them to do that ;)
Even if certain avenues become harder to pull off, as long as they are still doable that's enough for me. I'm all for going for obscure lines to break up the monotony, pogos plus shudderwock was never great, but damned if I didn't go for it every single time it was an option.
I'd personally put Rag and Shield guy at the top with the other three you mentioned. Cookie is also just under. There is also a smattering that I think are low-key strong, though some depend on the tribes offered.
I like the new patch and the buddys. They certainly need alot of balancing, and some heroes like Elise are still quite weak.
The old "perfect dongs vs reborn maexxnas" meta lasted so long that it kind of became boring by the end tho.
My comments refer mostly to the wild format.
Rag is ridiculous if he can get there. I play him every time he's offered, but I have had a lot more trouble with him than before the patch. Probably due to lots of other things having higher power levels and just being out-statted before I can start getting my guys going. I think he's good, but not the highest tier.
My mind was actually blown by Rag's buddy because I didn't expect it to affect things like Charlga too which is really cool, but super OP in a game without sufficient poison available.
The key is, you build AFK thinking on getting a bunch of those rank 3 minions. It works very well with bronze warden, salty looter, deflect-o-bot, that windfury elemental, quillboars, even with parrots or murlocs. The buddy itself is not great, but building around it give you quite some powerplays.
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The interaction with briny bootlegger (best if golden) is also cool, getting 2-4 extra gold each turn is a great speed boost for such a slow-going hero specially if you can snatch a Peggy with it. Nosy might also be fun.
If there were more viable minions with end of turn effects Rag would definately be stronger, the problem is most minions like that aren't that strong for combat and the fast meta with the slow hero make it even worse.
My comments refer mostly to the wild format.
Heh, you definitely don't need most of the other end of turn effects, the base level rag hero power and buddy are enough. With demons rag gets to crazy levels between buffing trickster and the tier 6 end of turn demon. But it's ability to quickly buff anything to super high levels makes it pretty hard to find yourself out of the top four with rag. Plus everyone is playing the avenge game, so it usually doesn't take that long to get your hero power activated. Most of my runs have been wins with rag.
There are lots of end-of-turn effects that make Rag builds broken. Demons with the t6 guy sure, but menagerie is also insane. Something like Hydra on the left, a divine shield mech on the right, 1-2 more tribes + Mythrax and/or Lightfang....
It's clear by now that simply the free triple you get from the buddies is fast forwarding everything. People have insane(practically having every piece needed) builds by gold 10, or the turn after. Not saying this is surprising, it was obvious buddies would make games that were already too fast even faster.
While buddies isnt as bad as some things, like Soul Juggler and Wraith. It does take the horrible imbalance in tribes and widens that gap significantly further with the heroes themselves. Several of them dont even have thought put into it just "here's your hero power x4". Some heroes actually become playable, and some just become "surrender now, cause i'm going to win".
I've come to not be a fan of the buddies over time. A lot of it is the imbalance. However, a lot of it is with some heroes it is a necessity, but with others it can just be thrown away (Reno). And even when it is useful it takes up a slot I could normally otherwise need to use making it a pain in the ass to keep it around at times.
I also think the last iterations of heroes (Tavish, Tamsin, Brukan, etc.) have all been super boring and not good design. I thought they were doing quite well with hero design for a while, but it seems like that philosophy has changed. Maybe an attempt to give it a higher skill cap?
I regularly played Battlegrounds.
Now when I decide to play a game, after about 6 turns I remember why buddies made most decisions irrelevant.
Before buddies, try made a serious effort to balance things out.
Now it is too uneven.
And hero power mostly doesn't matter, it is more about what the buddy does and if it does something broken.
At least Hearthstone has other game modes. There were times I intensely enjoyed Battlegrounds, and I hope that in the future get it together and make it strategic again. I thought they had it close to right with the pre-buddies meta.
Buddies are great and basically feels like a whole new game. However they need to fix the following:
Add armor again.
Revert tier-5 leveling cost.
Feels really bad being stuck at tavern 4 and getting crushed by scaled buddies.
I'm definitely sympathetic to this viewpoint. Prior to the buddies it was honestly getting a bit stale, but at least it felt good. The buddy stuff hasn't felt that great to me other than changing things up which is sorely needed at times.