I enjoyed the playstyle of going all in trying to get the tier 5/6 minions that could bring a real build together.
That's impossible now. It's all midrange and slower builds. The buddies are the worst thing to happen to BGS ever, IMO. They're forcing all players to play a certain way and its disgusting.
They took their best mode and turned it into a smelly burnt turd.
A bunch of buddies seem underwhelming; also a very swingy meta. Not too rare to go out in 3 turns from full HP on turn 8-10 because a few people highrolled, nor to have half the lobby out in one turn.
Not appreciating the complete lack of transparency on earning buddies - whilst I assume you get some percentage based on damage done and reduced by buddy tier, with a bonus for starting/ending combat, there's no way to know that. It's also presumably capped per turn - or maybe X minion deaths shuts it off? Hearthstone has done a bunch of stuff unintuitively, so doesn't feel good with the lack of transparency. If it is based on damage done, as you'd expect, is that scaled by your tier at the time? How does it interact with DS? Whilst these are spadeable, we shouldn't have to.
Armour and balance tweaks will come with time. As will metagame changes - sometimes it'll favour slower builds, sometimes faster. Much like, say, the STD metagame (just without the power creep being quite as bad).
And AFK's buddy isn't all that strong either. Was hoping for something a bit more suited to late game but it's really just boosted that first 'discover two tier 3 minions' round and then a few rounds after that.
A bunch of buddies seem underwhelming; also a very swingy meta. Not too rare to go out in 3 turns from full HP on turn 8-10 because a few people highrolled, nor to have half the lobby out in one turn.
Not appreciating the complete lack of transparency on earning buddies - whilst I assume you get some percentage based on damage done and reduced by buddy tier, with a bonus for starting/ending combat, there's no way to know that. It's also presumably capped per turn - or maybe X minion deaths shuts it off?
3 turns from 8-10 is still turn 11-13 and mostly based on the lack of balance, meta knowledge and armour.
I agree that they should give better indications for earning buddy percentages.
What they said in the patch notes was that the following contributes: amount of minions, entering combat, wins and ties, popping divine shields and dealing damage.
The cap you mentioned is reached when the buddy meter flips and it depends on the tier of your buddy.
A bunch of buddies seem underwhelming; also a very swingy meta. Not too rare to go out in 3 turns from full HP on turn 8-10 because a few people highrolled, nor to have half the lobby out in one turn.
Not appreciating the complete lack of transparency on earning buddies - whilst I assume you get some percentage based on damage done and reduced by buddy tier, with a bonus for starting/ending combat, there's no way to know that. It's also presumably capped per turn - or maybe X minion deaths shuts it off?
3 turns from 8-10 is still turn 11-13 and mostly based on the lack of balance, meta knowledge and armour.
I agree that they should give better indications for earning buddy percentages.
What they said in the patch notes was that the following contributes: amount of minions, entering combat, wins and ties, popping divine shields and dealing damage.
The cap you mentioned is reached when the buddy meter flips and it depends on the tier of your buddy.
Usually it's around 10-12 or so when I go out - I'm getting stuck at TT4 for a bit too long, so it's probably a strategy issue stemming partly from the patch changes, particularly when I'm seeing others with TT6 minions on turn 9-10. I'm not the best at digging into strategy, as I've got enough to do with work, housework, chess, and analysis for chess. Balance will come, with time :)
Makes sense on the buddy stuff, thanks - it's roughly what I expected :)
Usually it's around 10-12 or so when I go out - I'm getting stuck at TT4 for a bit too long, so it's probably a strategy issue stemming partly from the patch changes, particularly when I'm seeing others with TT6 minions on turn 9-10. I'm not the best at digging into strategy, as I've got enough to do with work, housework, chess, and analysis for chess. Balance will come, with time :)
Makes sense on the buddy stuff, thanks - it's roughly what I expected :)
Same for me. I have yet to figure out when to go to tier 5 with the new patch. Haven't really picked up anything applicable yet from videos either since people are still figuring it out.
This always happens when a major update comes along. Have to learn a new meta. Yea it sucks because my win rate in the previous meta was pretty good and it sucks racking up those losses. But it's the only way to get better.
Forces them to play a certain way what? Aside from 1 or 2 outliers literally every buddy is made to synergise exactly with what you're trying to do. Of course a couple are underwhelming like those with battlecries instead of passive effects but in general it's a great system. It makes it much easier to balance heroes now too.
Before what could you do? The armor was a band-aid, and most hero powers were pretty unchangable without making them unplayable. Why many heroes got reworked. But with buddies you have a shit ton of stuff to tweak. Their effects, health, attack, how slow or fast you get them, their tribes and so on. The more switches you have the easier it is to get something on the wanted power level.
Yes right now they are not best ballanced but it's a new system. It's never perfect from the oven.
I like the shake up to the meta, I always do, and am a big fan of large scale changes - but I do seem to take 30dmg out of no where more regularly once again.
It's been like this in the past, and it was very frustrating. Certain buddies are just crazy - like, you've barely got a build together and you face a Malygos who is in 7th place and losing every round but he got his buddy that turn and ... BAM take 27. That shit isn't cool when it happens too often...it's fine as a rare event.
I don't think buddies have ruined anything. There is an underpowered/overpowered issue, though. I think they overtune some buddies so they can dial them in better.
But all in all, I've been having a ton of fun playing, even if I get annoyed with certain outcomes.
I like the shake up to the meta, I always do, and am a big fan of large scale changes - but I do seem to take 30dmg out of no where more regularly once again.
It's been like this in the past, and it was very frustrating. Certain buddies are just crazy - like, you've barely got a build together and you face a Malygos who is in 7th place and losing every round but he got his buddy that turn and ... BAM take 27. That shit isn't cool when it happens too often...it's fine as a rare event.
Need more time to make a final judgement.
I do feel that this is made a lot worse by the bump in cost to TT5, and people not shifting strategy to accomodate that yet. You can easily stall on a tier full of support minions if you're not careful. Also made worse by the tendency for early quitters removing the damage cap most games - that should improve when people are facing actualy losing rating from 8th, though. Will make every floor a nightmare.
Buddies add extra power spike turns, and they can really hurt, particularly if you hit a few opponents in a row each hitting their spike - along with some sketchy balancing between them. Very telling that you can easily top 4 as 6th, since 4 out at a time is not uncommon. Comebacks are much more of a thing - came 3rd after stabilizing at 15HP and expecting to go out 7th last night (Zeph, huge spike from buddy). Probably would have been 2nd if food wasn't ready :P Depends on your power spike turns, the triples from golden buddy can swing things if you last long enough, and buddy turns can compensate for spending 10 mana tiering up (much like Alex).
Hmm kinda disagree, i hated the chinese/jeeve curve milk meta, that seems bo be largely eliminated now and the game feels like it has a lot more depth. What i do hate however, is the insane power difference between heroes, the imbalance is really off the charts. While you have insanely op buddies like the malificent, tavish, cookie, illidan, curator one etc, in the same patch they added stuff like the c'thun, tess, reno one etc and some heroes that were already bad got even more terrible ones. For example, who the hell thought the pyramad, silas, rat king etc. buddies were a good idea?
It feels to me like they made about 10 really good, interesting and powerful buddies, then called it a day and slapped something random on the rest. Not a huge problem for now, but it will lead to a very stale meta with the same 8 heroes every game again very soon.
Hmm kinda disagree, i hated the chinese/jeeve curve milk meta, that seems bo be largely eliminated now and the game feels like it has a lot more depth. What i do hate however, is the insane power difference between heroes, the imbalance is really off the charts. While you have insanely op buddies like the malificent, tavish, cookie, illidan, curator one etc, in the same patch they added stuff like the c'thun, tess, reno one etc and some heroes that were already bad got even more terrible ones. For example, who the hell thought the pyramad, silas, rat king etc. buddies were a good idea?
It feels to me like they made about 10 really good, interesting and powerful buddies, then called it a day and slapped something random on the rest. Not a huge problem for now, but it will lead to a very stale meta with the same 8 heroes every game again very soon.
Rat king feels better than it looks, tbh - though it's a hero that I seem to handle better than others (still not a top-tier, but I'll take it over mediocre/bad options). Lets you fish for specific stuff surprisingly often. Nowhere near Wagtoggle's, though - just not as bad as it first looks :P Hard to get a good buddy for rat king because after the first few turns he's very open on which tribes to go for, and you often ignore the HP. Was surprised at the powerlevel of Wagtoggle, but cycling discount stuff is strong, particularly when you golden - key seems to be leaving pirates from the comp (a turn with Hoggarrr or a few of the sells for 3 gold ones is a beefy buff), though elementals would probably work too. Zeph's buddy is a good boost, too, can use that to compensate for faster tiering that turn, then sell.
Fortunately not been forced to pick Pyramad/Silas since the patch. Not a fan of C'thun's or Y'sharrj's buddies at all.
WRT Cookie I need to look at how to actually use him, as he looks like he'd just give you low-tier chaff of that tribe, since there'll be more of those available. And, in fact, that's been my minimal experience :P Three minions sold for 0 gold to get a tier 1/2 minion. Yay. HP is also weak early since you just lose a minion? That's what happens without hours to watch streamers, though :)
The dragon that gives you a minion from your last opp's warband can be hilarious with buddies. Nice little buff for him. Can't argue with stuff like a free secret every turn! Tarec is clearly the winner for a chunk of buddies, though, so wouldn't be surprised to see people rushing to 3 on 3 et al.
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I enjoyed the playstyle of going all in trying to get the tier 5/6 minions that could bring a real build together.
That's impossible now. It's all midrange and slower builds. The buddies are the worst thing to happen to BGS ever, IMO. They're forcing all players to play a certain way and its disgusting.
They took their best mode and turned it into a smelly burnt turd.
Thanks again, devs!
.....Or, you know, the complete opposite of all that.
Skill issue
Buddies revitalized an extremely stale meta.
Thanks Devs!
The only issue I have with BG currently is they removed the extra armor so afk is less appealing.
A bunch of buddies seem underwhelming; also a very swingy meta. Not too rare to go out in 3 turns from full HP on turn 8-10 because a few people highrolled, nor to have half the lobby out in one turn.
Not appreciating the complete lack of transparency on earning buddies - whilst I assume you get some percentage based on damage done and reduced by buddy tier, with a bonus for starting/ending combat, there's no way to know that. It's also presumably capped per turn - or maybe X minion deaths shuts it off? Hearthstone has done a bunch of stuff unintuitively, so doesn't feel good with the lack of transparency. If it is based on damage done, as you'd expect, is that scaled by your tier at the time? How does it interact with DS? Whilst these are spadeable, we shouldn't have to.
Armour and balance tweaks will come with time. As will metagame changes - sometimes it'll favour slower builds, sometimes faster. Much like, say, the STD metagame (just without the power creep being quite as bad).
And AFK's buddy isn't all that strong either. Was hoping for something a bit more suited to late game but it's really just boosted that first 'discover two tier 3 minions' round and then a few rounds after that.
OP must be huge fan of elementals
3 turns from 8-10 is still turn 11-13 and mostly based on the lack of balance, meta knowledge and armour.
I agree that they should give better indications for earning buddy percentages.
What they said in the patch notes was that the following contributes: amount of minions, entering combat, wins and ties, popping divine shields and dealing damage.
The cap you mentioned is reached when the buddy meter flips and it depends on the tier of your buddy.
The patch is amazing but it needs to be balanced again soon. Brukan for example is insanely OP. Consistently scores top 4 if not top 2.
Usually it's around 10-12 or so when I go out - I'm getting stuck at TT4 for a bit too long, so it's probably a strategy issue stemming partly from the patch changes, particularly when I'm seeing others with TT6 minions on turn 9-10. I'm not the best at digging into strategy, as I've got enough to do with work, housework, chess, and analysis for chess. Balance will come, with time :)
Makes sense on the buddy stuff, thanks - it's roughly what I expected :)
Same for me. I have yet to figure out when to go to tier 5 with the new patch. Haven't really picked up anything applicable yet from videos either since people are still figuring it out.
This always happens when a major update comes along. Have to learn a new meta. Yea it sucks because my win rate in the previous meta was pretty good and it sucks racking up those losses. But it's the only way to get better.
Forces them to play a certain way what? Aside from 1 or 2 outliers literally every buddy is made to synergise exactly with what you're trying to do. Of course a couple are underwhelming like those with battlecries instead of passive effects but in general it's a great system. It makes it much easier to balance heroes now too.
Before what could you do? The armor was a band-aid, and most hero powers were pretty unchangable without making them unplayable. Why many heroes got reworked. But with buddies you have a shit ton of stuff to tweak. Their effects, health, attack, how slow or fast you get them, their tribes and so on. The more switches you have the easier it is to get something on the wanted power level.
Yes right now they are not best ballanced but it's a new system. It's never perfect from the oven.
I like the shake up to the meta, I always do, and am a big fan of large scale changes - but I do seem to take 30dmg out of no where more regularly once again.
It's been like this in the past, and it was very frustrating. Certain buddies are just crazy - like, you've barely got a build together and you face a Malygos who is in 7th place and losing every round but he got his buddy that turn and ... BAM take 27. That shit isn't cool when it happens too often...it's fine as a rare event.
Need more time to make a final judgement.
I don't think buddies have ruined anything. There is an underpowered/overpowered issue, though. I think they overtune some buddies so they can dial them in better.
But all in all, I've been having a ton of fun playing, even if I get annoyed with certain outcomes.
There best mode is ftp and if you don’t like midrange then go play another F2P auto chess game lol
I do feel that this is made a lot worse by the bump in cost to TT5, and people not shifting strategy to accomodate that yet. You can easily stall on a tier full of support minions if you're not careful. Also made worse by the tendency for early quitters removing the damage cap most games - that should improve when people are facing actualy losing rating from 8th, though. Will make every floor a nightmare.
Buddies add extra power spike turns, and they can really hurt, particularly if you hit a few opponents in a row each hitting their spike - along with some sketchy balancing between them. Very telling that you can easily top 4 as 6th, since 4 out at a time is not uncommon. Comebacks are much more of a thing - came 3rd after stabilizing at 15HP and expecting to go out 7th last night (Zeph, huge spike from buddy). Probably would have been 2nd if food wasn't ready :P Depends on your power spike turns, the triples from golden buddy can swing things if you last long enough, and buddy turns can compensate for spending 10 mana tiering up (much like Alex).
That might be more linked to decreased libido from chronic masterbait, son.
---Sexy A.F. Kay
DJ
Hmm kinda disagree, i hated the chinese/jeeve curve milk meta, that seems bo be largely eliminated now and the game feels like it has a lot more depth.
What i do hate however, is the insane power difference between heroes, the imbalance is really off the charts. While you have insanely op buddies like the malificent, tavish, cookie, illidan, curator one etc, in the same patch they added stuff like the c'thun, tess, reno one etc and some heroes that were already bad got even more terrible ones. For example, who the hell thought the pyramad, silas, rat king etc. buddies were a good idea?
It feels to me like they made about 10 really good, interesting and powerful buddies, then called it a day and slapped something random on the rest. Not a huge problem for now, but it will lead to a very stale meta with the same 8 heroes every game again very soon.
Rat king feels better than it looks, tbh - though it's a hero that I seem to handle better than others (still not a top-tier, but I'll take it over mediocre/bad options). Lets you fish for specific stuff surprisingly often. Nowhere near Wagtoggle's, though - just not as bad as it first looks :P Hard to get a good buddy for rat king because after the first few turns he's very open on which tribes to go for, and you often ignore the HP. Was surprised at the powerlevel of Wagtoggle, but cycling discount stuff is strong, particularly when you golden - key seems to be leaving pirates from the comp (a turn with Hoggarrr or a few of the sells for 3 gold ones is a beefy buff), though elementals would probably work too. Zeph's buddy is a good boost, too, can use that to compensate for faster tiering that turn, then sell.
Fortunately not been forced to pick Pyramad/Silas since the patch. Not a fan of C'thun's or Y'sharrj's buddies at all.
WRT Cookie I need to look at how to actually use him, as he looks like he'd just give you low-tier chaff of that tribe, since there'll be more of those available. And, in fact, that's been my minimal experience :P Three minions sold for 0 gold to get a tier 1/2 minion. Yay. HP is also weak early since you just lose a minion? That's what happens without hours to watch streamers, though :)
The dragon that gives you a minion from your last opp's warband can be hilarious with buddies. Nice little buff for him. Can't argue with stuff like a free secret every turn! Tarec is clearly the winner for a chunk of buddies, though, so wouldn't be surprised to see people rushing to 3 on 3 et al.