One thing I heavily dislike about battlegrounds are all the people who leave the moment the game starts because they don't get the hero they want and are only assignd "boring" heroes. It ruins the flow so much.
Yes, it's boring as much to only get a choice between Nozdormu, Malygos and Rat King, but people should still stick to it.
They should make it so that you get an increased period of time where you can't queue up for Battlegrounds if you leave early. Like 5 minutes the first time, then 10, then 30, an hour etc.
Hmm, not sure about that. It's effectively saying "The way I like to play is the right way. Play that way or be punished."
I think we should try to accept that everyone enjoys things differently, and make allowances for other viewpoints, accepting that a percentage of the time, we'll be up against play styles that we find frustrating. (Apologies to any fascists out there. <g>)
Why do you care? One person leaving means your chances of winning the lobby have increased. The removal of the 15-damage cap is neutral (it just means players get eliminated more quickly, which could work to your advantage), and isn't a reason to resent people for leaving.
Yes, the "flow" of the game changes, but the whole point of Battlegrounds is that you should adapt to the lobby you're given, instead of following a standard playbook each time.
Why do you care? One person leaving means your chances of winning the lobby have increased. The removal of the 15-damage cap is neutral (it just means players get eliminated more quickly, which could work to your advantage), and isn't a reason to resent people for leaving.
Yes, the "flow" of the game changes, but the whole point of Battlegrounds is that you should adapt to the lobby you're given, instead of following a standard playbook each time.
Because it shortens the game by a big amount. It's almost impossible to reach tier 6 and have fun with those really big scalers.
Exactly, you should play by the hand you're given. not give up just because you don't get the hero you want. Most online games punish you for leaving early by soft-locking you out of queuing again for some time, because it ruins the fun for others. It should be the same here.
Because it shortens the game by a big amount. It's almost impossible to reach tier 6 and have fun with those really big scalers.
Does it though? Maybe I'm playing at a low MMR (7.3k) but it's hardly "impossible" to reach Tier 6 with 7-player lobbies. In fact, you get the chance to upgrade tavern tiers more aggressively whenever you face the ghost.
One thing I heavily dislike about battlegrounds are all the people who leave the moment the game starts because they don't get the hero they want and are only assignd "boring" heroes. It ruins the flow so much.
Yes, it's boring as much to only get a choice between Nozdormu, Malygos and Rat King, but people should still stick to it.
They should make it so that you get an increased period of time where you can't queue up for Battlegrounds if you leave early. Like 5 minutes the first time, then 10, then 30, an hour etc.
Hmm, not sure about that. It's effectively saying "The way I like to play is the right way. Play that way or be punished."
I think we should try to accept that everyone enjoys things differently, and make allowances for other viewpoints, accepting that a percentage of the time, we'll be up against play styles that we find frustrating. (Apologies to any fascists out there. <g>)
Why do you care? One person leaving means your chances of winning the lobby have increased. The removal of the 15-damage cap is neutral (it just means players get eliminated more quickly, which could work to your advantage), and isn't a reason to resent people for leaving.
Yes, the "flow" of the game changes, but the whole point of Battlegrounds is that you should adapt to the lobby you're given, instead of following a standard playbook each time.
Because it shortens the game by a big amount. It's almost impossible to reach tier 6 and have fun with those really big scalers.
Exactly, you should play by the hand you're given. not give up just because you don't get the hero you want. Most online games punish you for leaving early by soft-locking you out of queuing again for some time, because it ruins the fun for others. It should be the same here.
If you don't want to play a 7 player game, concede and requeue.
It just sounds like you are being lazy when you could just requeue but don't want to expend the effort.
Does it though? Maybe I'm playing at a low MMR (7.3k) but it's hardly "impossible" to reach Tier 6 with 7-player lobbies. In fact, you get the chance to upgrade tavern tiers more aggressively whenever you face the ghost.
And they really should region lock russia In Dota2. Some things just wont happen.