one of the things that is missing in currrent battlegrounds version is no managerie support.
i would like to see each tribe have some card to scale all minions
so here is a list of ideas
Quilboar: bannerboar at the end of your turn cast a blood gem on adjacent minions golden : at the end of you turn cast 2 blood gems on itself and adjacent minions
Pirates:peggy brittlebone: after card is added to your hand give random friendly minion +1/+1 permanently.
Elemental Molten rock golden version: after you play a minion gain +2 health(normal still scales of elementals only) dazzling lightspawn: avange 4 minions in bob tavern have +1/+1 for rest of the game
beasts: Goldrynn: deathrattle give your minions +4/+4.
murlocs: saltscale honcho: after you play a minion give another friendly minion +1 health/ +2 health
Demon Famished felbat: at the end of your turn you minions eat a minion in bobs tavern gaining its stats.
mech: omega buster deatrattle- buffs all minions not just mechs. new minion t5 3/6 avange 4 give friendly minion divine shield for rest of the game. - permantent buff to minion in tavern.
I strongly disagree there was no buffs to menagerie. I had an insane build one game with the new dragon who keeps all stat buffs and doubles them when golden and a golden version of the demon who gives his health to another minion when he dies. that sucker had several hundred health by the the endgame.
They straight up removed Mythrax the Unraveler from menagerie and gave them nothing in return.
We just need a good tier 4-5 minion to fill in the curve, because right now even if you do try managerie it crumbles entirely when you don't find lightfang.
one of the things that is missing in currrent battlegrounds version is no managerie support.
i would like to see each tribe have some card to scale all minions
so here is a list of ideas
Quilboar:
bannerboar at the end of your turn cast a blood gem on adjacent minions
golden : at the end of you turn cast 2 blood gems on itself and adjacent minions
Pirates:peggy brittlebone: after card is added to your hand give random friendly minion +1/+1 permanently.
Elemental
Molten rock golden version: after you play a minion gain +2 health(normal still scales of elementals only)
dazzling lightspawn: avange 4 minions in bob tavern have +1/+1 for rest of the game
beasts:
Goldrynn: deathrattle give your minions +4/+4.
murlocs:
saltscale honcho:
after you play a minion give another friendly minion +1 health/ +2 health
Demon
Famished felbat: at the end of your turn you minions eat a minion in bobs tavern gaining its stats.
mech:
omega buster deatrattle- buffs all minions not just mechs.
new minion t5 3/6 avange 4 give friendly minion divine shield for rest of the game. - permantent buff to minion in tavern.
These ideas are so busted I think you could actually get a job at Blizzard. All these are far, far too strong.
I strongly disagree there was no buffs to menagerie. I had an insane build one game with the new dragon who keeps all stat buffs and doubles them when golden and a golden version of the demon who gives his health to another minion when he dies. that sucker had several hundred health by the the endgame.
sure, the combos are subtle, but they are there.
They straight up removed Mythrax the Unraveler from menagerie and gave them nothing in return.
We just need a good tier 4-5 minion to fill in the curve, because right now even if you do try managerie it crumbles entirely when you don't find lightfang.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game