Ur'zul is stupid and scales too fast with doomsayer. It usually gets to like 40/40 stats within 2 turns of being played and other tribes are forced to look for poison spore early (which is garbage against beasts and any build with divine shield) or they'll end up running like half of their board into a single minion.
The game has shifted from being very adaptable, even in the late game, to you've got to know what you'll end up with until turn 7 max.
To be honest I'm rather kind towards the new option. I actually prefer rolling for the stuff I know I want rather than starting your tactic by forcing tier 5 minions from discovers or trying to get anything decent on turn 10 while others already have their stuff.
The only thing that bugs me is doomsayer really. Changing the avenge counter to 4 should do the trick. It Will still be strong but other tribes should have more time to grow stronger.
People say beasts are too strong but they're over exaggerating. If anything frog should be a tier 3 minion with stats changed to 4/4.
So basically what would have been a perfect change for me were doomsayer to avenge 4 and frog to tier 3 with 4/4 stats.
I honestly think the frog is the most broken thing ever in the history of BG. I also would like to see Toxfin back instead of the ninja murloc. Demon scales pretty hard but it is pretty easy to counter. For me personally the 2 following cards should be nerfed:
The tier 3 2/6 demon guy. You can temposwing waaay to hard with it.
Flurgal has knocked off Nguyen for #1 Hero at HSReplay.
In something that I consider a little bit disturbing, Millhouse is #7. With 2 elementals that can provide free refreshes and 2 mana cheat Pirates, much of the time Millhouse is all upsides and no downsides. I actually picked Millhouse over Nguyen when I saw both Pirates and Elementals were going to be in the game, and finished #2 to the Omu who had all the Tier 6 pirates I wanted but couldn't find.
Frog can't really be fixed unless they remove the cascading deathrattle. That's a mechanic that shouldn't exist in battlegrounds as long as there's Baron. It's a Pogo/Jandice situation, one must go. Doomsayer needs to be moved to tier 6 and the revenge trigger upped to 4 minions. Djinn was T5 and they had to nerf it because it was too powerful (and it's giving ONE elemental!), I don't know how the devs thought a T3 minion like doomsayer wouldn't break the game.
Some leaks have come out. Frog will give +1/+1. Cobra goes to 5. Parrot cant trigger own deathrattles. Doomsayer goes to 4 and gets avenge (4). Dragon girl gives +1hp. T2 aura pirate comes back. Shudderwock's HP will cost 2. Mal'ganis goes to T3, Chargla again buffs itself, multiple hp/attack buffs to pirates and quilboars etc etc.
Still think Macaw should be removed, honestly, and replaced with something else for beasts. Not convinced it's good for the mode, and effectively depreciates later deathrattling beasts due to lowering chance of hitting the right deathrattle plus full boards. This parrot nerf is a good start, though. Still think demons are too strong relative to other tribes after those leaked changes, if they're true.
Guys have you had a chance to play some games? I did play a few and got the feeling there are more usable strategies now that not everybody is not rushing frogs and doomsayers... it might be because it's just right after the patch but BGs might be quite better now. What do you think?