So if you have a Prestor's Pyrospawn deal damage and kill the target that your dragon is about to attack, then your dragon skips its attack entirely. I think that either the text should change to 'After another friendly dragon attacks' or the attack target should resolve after the Pyrospawn deals damage.
I don't really see the issue, what's happening is pretty logical - attack is canceled because target dies.
How would you resolve it? Pick a new target? If so, should Pyrospawn shoot again? If it does and it proceeds to kill minion again should the cycle continue? Could you wipe entire weak board with single attack? Just makes no sense to me.
Making it resolve after attack would fundamentally change the skill taking away its most important feature - now it can either pop divine shields before your dragon connects or it can kill small minions preserving your dragons shield (if he has one).
So if you have a Prestor's Pyrospawn deal damage and kill the target that your dragon is about to attack, then your dragon skips its attack entirely. I think that either the text should change to 'After another friendly dragon attacks' or the attack target should resolve after the Pyrospawn deals damage.
I don't really see the issue, what's happening is pretty logical - attack is canceled because target dies.
How would you resolve it? Pick a new target? If so, should Pyrospawn shoot again? If it does and it proceeds to kill minion again should the cycle continue? Could you wipe entire weak board with single attack? Just makes no sense to me.
Making it resolve after attack would fundamentally change the skill taking away its most important feature - now it can either pop divine shields before your dragon connects or it can kill small minions preserving your dragons shield (if he has one).
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game