I know that existing/missing tribes have a great effect on hero selection. On the 25% of games with Darkmoon Prizes, does that impact our hero selection? In what way(s)? Thanks.
I am more willing to take a "bad" hero that I haven't got first place with yet if its a prize game. Better chance to get lucky and win. Otherwise, not really.
An average board on turn 10 contains minions between around 10/10-20/20. In a pricegame this is significantly higher, so you want to pick heros that have a high capability of highrolling.
Also tavern upgrade on turn 2 and turn 3 is a good play in most scenarios.
I know that existing/missing tribes have a great effect on hero selection. On the 25% of games with Darkmoon Prizes, does that impact our hero selection? In what way(s)? Thanks.
I am more willing to take a "bad" hero that I haven't got first place with yet if its a prize game. Better chance to get lucky and win. Otherwise, not really.
An average board on turn 10 contains minions between around 10/10-20/20. In a pricegame this is significantly higher, so you want to pick heros that have a high capability of highrolling.
Also tavern upgrade on turn 2 and turn 3 is a good play in most scenarios.
Existing and missing tribes do have a great impact; heroes with specific synergies with a missing tribe aren't offered to anyone.
I don't believe darkmoon prizes do the same for any hero; they would have told us if this was the case